Aww I get so sad when PAX ends. I hardly have the words to say how great this year was and to describe the feeling of fellowship I have. Putting faces to forum usernames is a really really great thing. So last year I started a thread to throw out an idea I had that might be fun to make PAX an even better time, and I thought this year we could to the same. I'm hoping you all can chime in with your ideas too.
Well I still think it would be great to get Dr. Scholl's to sponsor the event, but this time I was thinking a really simple thing to do would be to pay the event people at the convention center to put down carpet in all the halls where there's cement now. That would go a long way to shut up these barking dogs! My feet are killing me!
I have a friend who's an Enforcer and I already mentioned this to him, but the place they need carpet, or something, is the theater. Freezepop sounded awful on Friday night. I'd like to think that if I bought a CD of theirs it would be better. Cement caves are not good places for loud music.
I have a friend who's an Enforcer and I already mentioned this to him, but the place they need carpet, or something, is the theater. Freezepop sounded awful on Friday night. I'd like to think that if I bought a CD of theirs it would be better. Cement caves are not good places for loud music.
Agreed ... it's a tough nut to crack though; a good chunk of concerts I've been too have had similarly poor acoustics - especially mid-sized venues like the main hall there.
Something I'd really like to see would be large events like the Q&A panels and keynote piped through speakers (and maybe if it's feasible, displayed on a monitor of some sort) in the line up area for those who couldn't get in. I wasn't so unfortunate for anything but the smaller panels, but I imagine that'd be a huge drag for the people missing the big stuff.
as first year going (only went Friday and Saturday)i had to say i had quite a swell time, my only two suggestions are to obtain the 6th floor by any means necessary next year,
and maybe put a bit more focus on free plays and tourney's? granted i learned quick it's all about the exhibition hall and panels and concerts (in which freeze pop was just awesome, and some panels were great too) i cannot tell you how many new people i met during free play that were awesome (there was this nice woman, an enforcer who played Beautiful katamari on an x box, so that my sister could watch while i planed where we would go next, she even gave us some nice tips and such )
either way, this con was more of a survey & learning experience, next year i know what to expect, what to plan and what to bring :O
I have a friend who's an Enforcer and I already mentioned this to him, but the place they need carpet, or something, is the theater. Freezepop sounded awful on Friday night. I'd like to think that if I bought a CD of theirs it would be better. Cement caves are not good places for loud music.
Agreed ... it's a tough nut to crack though; a good chunk of concerts I've been too have had similarly poor acoustics - especially mid-sized venues like the main hall there.
Something I'd really like to see would be large events like the Q&A panels and keynote piped through speakers (and maybe if it's feasible, displayed on a monitor of some sort) in the line up area for those who couldn't get in. I wasn't so unfortunate for anything but the smaller panels, but I imagine that'd be a huge drag for the people missing the big stuff.
a little side note, if they somehow get the 6th floor next year (and seeing this years number, i think that they have really good evidence that PAX could really put it to good use, the 3 huge stages on 6th floor are perfect for use, sakura con uses them for their electronic dances and concerts, still echo's just a TAD, but very nice up there, thou in trade off, it gets a little hot up there, and I believe fire code states no more then 5-10k on the 6th floor at any given time :P
RogueTakahashi on
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Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
edited September 2008
2 suggestion threads 1 weekend.
Goose! on
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dyaballiklPAX Main Theatre House & Security Manager • PAX Community CartographerGold Coast QLD AustraliaRegistered Userregular
edited September 2008
i want to see chatterbox trivia again. i've won good stuff from that game.
dyaballikl on
a.k.a. dya
"Riding a mongoose reminds me of having sex with a man, which is something I do frequently because I am gay!" -Gabe
And yes I was at the make a comic panel and heard their answer as to why there wasn't ping pong. I don't care, having that many oponents to challenge would be so amazing!
a little side note, if they somehow get the 6th floor next year (and seeing this years number, i think that they have really good evidence that PAX could really put it to good use, the 3 huge stages on 6th floor are perfect for use, sakura con uses them for their electronic dances and concerts, still echo's just a TAD, but very nice up there, thou in trade off, it gets a little hot up there, and I believe fire code states no more then 5-10k on the 6th floor at any given time :P
I forgot about the 6th floor. No kidding, great idea. And Carpet
Pre-reg PAX tees!
Also, I know exhibitors have time, space and financial limits, but I'd like to see more systems/screens at booths if for no other reason than to move lines that much faster! I almost completely avoided all the console playable games that I was so looking forward to just because I'd waste 1/4 of my day in line for 15 minutes (who knows, maybe it's worth it) of play time.
The Shows that happen and you guys didn't kick people out! I waited in line for Fallout to get good seat and got in there to fight it IT ALREADY STARTED!! and we had to stand because there where no seats! when we got there early to get in..
I know that space is a big concern, especially for the smaller theaters. Would it be possible to set up some sort of webcast/video conference thing to support more people at least getting to hear the panels even if they can't ask questions? It was pretty rough trying to decide which ones to go to or leave halfway through because of space concerns. If you had satellite rooms to set up that could hook in to the smaller theaters, that would be great. Other than that, loved PAX, keep up the good work guys.
Yeah, I'll have to agree with the concert thing. Half the reason I came to PAX was for the bands, and it would be better to have them in a different room or something. I didn't really even play any of the games I was looking forward to since I didn't want to wait in line, and it was so crowded in the expo hall anyway.
Some more chairs or something would be nice too, since the handheld lounges were always full of people who took up like 3 sumos each, but I guess that's probably up to the company that provided them, so that's alright... more space in panels would be good too, since it kinda sucks not having a seat and having to stand in the back. It sucks even more when everyone else is taller than you, blocking your whole view. It was bad enough at the concerts. :P
kenpachisan: Well I agree with some of your points (though not as vehemently), you might as well accept that you're going to be in the minority here. If you've got complaints, back them up with some constructive ideas on how to improve it. Also, find an e-mail address to send them to; no one all that official tends to look at these boards, and even rarer take anything said on them seriously. ;-)
Wrong :P Khoo reads these things all the time, espically after pax in sugguestion threads and such. Plus a few of us enforcers read them and pass along good ideas and sugguestions on how to improve things.
In that case, I do have a suggestion. Sometimes people would line up for a panel that was held in a small room (especially if it was a particularly popular panel). Those rooms have max capacities so not to violate the fire code. One thing the encforcers might think about doing next year is getting a few of the $3 manual counters (like this - available at Archie McFee's) and walk thru the line counting people off with the clicker. Once they count up to the max capacity that the room can hold, they should cut the line off and tell those who are past the cut-off and still waiting to go enjoy other things because the room is at capacity. That would solve the problem a lot of people ran into who were waiting in line because they thought there was still hope of getting into a room that was stuffed to the gills. If they were informed they weren't going to get in, they could go do other things instead of waiting and clinging to the false hope that they'll get in. Just a suggestion.
Another suggestion:
What happened to the panel format this year? Maybe I'm too PAX old school, but in previous years when you went to a panel, the format was:
1) Moderator introduces topic and panelists
2) Open the floor for questions from the audience
3) Keep going until the questions are all answered or time runs out (generally time runs out first)
This year, the format for all the panels I went to seemed to be:
1) Moderator introduces topic and panelists
2) Panelists give a 15-30 min lecture (sometimes with powerpoint or video presentation)
3) Moderator asks the panelists a bunch of pre-made canned questions
4) If there's time, the floor is opened up to the audience and they answer a handful of questions.
I really liked the old way of hosting the panels. If I wanted a lecture, I'd go back to school. I thought the point was to give the PAX attendees a chance to ask questions DIRECTLY to the people in the industry. The canned questions were a real turn-off. Please consider going back to the way things were before.
Astayonix on
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This might be more of a WSTCC problem than a PAX problem, but that narrow hallway that connects the two main upper level areas together . . . it needs more ventilation. When there's an asston of people moving through it, even if the line's moving quickly, it's like stepping into a desert of B.O. for the two minutes it takes to traverse the hallway. And that's a major route, from the concert hall/lineup room to the exhibition hall/PC Freeplay/BYOC.
Dunno if there's anything you guys can really do about it, but some strategically placed fans in the open space midway thru the hall might help.
how about a camera in each theater (unattended, just fixed on the stage) with a live feed to one tv outside that theater? it might help a tiny tiny bit, but would really just be a band aid fix. but it's better than nothing. on the same note, a speaker feed into the wait line room of what's going on in the main theater, so we wouldn't miss the start of the fallout presentation or we can just sit outside for the Q&A. Nothing complicated like other unsaid years.
also. next year, go back in time and give me a pipboy puppet.
-Let us set up what what shirts we want to buy ahead of time. Should make setting up what shirts to stock up on much easier and let's those who REALLY want a particular shirt have a better chance at getting them.
-Bring back the 24/7 Tabletop area. I know the Sharaton has a ballroom area which could make a fantastic freeplay area, and some of the most fun back in 06 I had was being up at 4 am playing whatever with whoever.
-Rethink the handheld lounges, truth is that when people usually use them, it's more for laptops, relaxing, or taking a nap. So why not take them and make them more of an overall lounge. Where there can be ping pong tables and/or pool tables and people can lounge around and relax. Taking a break from the chaos.
-Crane Game machines for swag, I made a topic about this a little while ago. So I won't repeat it. Put some crane games out there, have companies and PA itself stuff them full of stuff, put the money made from them into Child's Play, good times will be had.
-Put standards on the booths, up until now letting them do whatever has worked out quite well. However now when they make a big fuss by throwing around swag, it causes blockage and clogs up something already clogged up as is. Fallout 3's booth was defiantly guilty at times about it. So now they need to be more careful about how they conduct themselves when when the slightest thing can cause so many people to stop and thus start annoying anyone trying to move around.
-Maybe not bring back Chatterbox EXACTLY, but some type of trivia competition should be there next year. They were always a highlight in my mind and not having it there felt weird.
This might be more of a WSTCC problem than a PAX problem, but that narrow hallway that connects the two main upper level areas together . . . it needs more ventilation. When there's an asston of people moving through it, even if the line's moving quickly, it's like stepping into a desert of B.O. for the two minutes it takes to traverse the hallway. And that's a major route, from the concert hall/lineup room to the exhibition hall/PC Freeplay/BYOC.
Dunno if there's anything you guys can really do about it, but some strategically placed fans in the open space midway thru the hall might help.
make the byoc room a line room and the line room byoc so people can walk through the line room. giant line before pax, two different lines during pax with a corridor in the middle for people to walk.
Everything related to the idea of having monitors outside the smaller theaters or a satalite room where a live feed from inside the smaller theaters can be displayed is awesome. If it can be logistically worked out, it should be seriously considered.
Astayonix on
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I wanted to add to that. It was really hard to hear some of the speakers at the panels. The acoustics were often very lacking. I went to the Serpent Theater a few times and couldn't understand a word that was said. Not sure how much you can do about that with those ceilings though.
I don't want to just be negative here though... overall, it was a huge success and I really had a blast. Thank you to everyone that worked so hard to put this together.
Definitely a vote from me for the monitors in the line room.
Also a vote for ordering PAX shrits when you pre-register. (Any chance those of us who couldn't get them could order them?)
If you open all the walls, the BYOC room, the line room, and this year's main theater are all one room. What do you think of putting the exhibition hall in that room next year, (I think they are roughly the same size and you could have more than one entrance.) making last year's exhibition hall the main theater, (The strange cutout could be handled with a projector.), putting the line room in last year's main theater, and putting BYOC on the 6th floor.
What happened to the super-sized penny arcade strips that hung everywhere last year and the DDR arcade machines in the free corners?
This might be more of a WSTCC problem than a PAX problem, but that narrow hallway that connects the two main upper level areas together . . . it needs more ventilation. When there's an asston of people moving through it, even if the line's moving quickly, it's like stepping into a desert of B.O. for the two minutes it takes to traverse the hallway. And that's a major route, from the concert hall/lineup room to the exhibition hall/PC Freeplay/BYOC.
Dunno if there's anything you guys can really do about it, but some strategically placed fans in the open space midway thru the hall might help.
make the byoc room a line room and the line room byoc so people can walk through the line room. giant line before pax, two different lines during pax with a corridor in the middle for people to walk.
the only thing i like about that is that huge room being used for byoc!
dyaballikl on
a.k.a. dya
"Riding a mongoose reminds me of having sex with a man, which is something I do frequently because I am gay!" -Gabe
And yes I was at the make a comic panel and heard their answer as to why there wasn't ping pong. I don't care, having that many oponents to challenge would be so amazing!
I think what you were looking for was actually BEER PONG.
As was said in the "biggest surprise" thread by someone else, I was quite disappointed with the Gaming Blog panel. I came with an open mind but was turned off completely by the frat party mentality that Destructoid's community showed.
No offense to anyone from that community or who enjoys Destructoid...but it was pretty much a celebration of them and fan service for them. If that's what the panel was supposed to be then next year bill it that way.
It was approaching the GameCock interrupting Ken Levine level of arrogance--having your posse come out and act like idiots, jumping all over each other and screaming like they were drunk doesn't make you hip, and it certainly didn't make me want to stay around and listen.
On the other end of the spectrum, the Sex, Violence, and Video Games panel was hands down the best panel I got to attend. The panelists read like a who's who of the gaming industry, and the conversation was intelligent and thought provoking. Could have listened to them talk for hours.
a714generation on
The Weekend Gamer--All about gaming culture, living among non-gamers, and growing up in the nintendo generation
PAX prize distribution is broken, as it has been for every year it has existed, and was at its worst this year.
Before I break into the negatives, I'd like to call out a big thanks to the staff that worked the booth. All I dealt with were very friendly and were helpful in making sure everyone was able to come up with some prize combination that used up their tickets. None of these complaints should be taken as a slight towards the cool guys and gals that ran that booth.
What is wrong and what needs to be done?
1. Improve booth restocking so late winners get something cool
As of mid-day Saturday, the booth was picked over. This meant anyone winning a tournament at that point was probably going to walk away with a handful of t-shirts and less popular games instead of some of the more sexy stuff earlier winners claimed. For the most part, that stock didn't change even until the event ended. At previous years, restocking was handled multiple times throughout the day with intent on ensuring some cool stuff would be left for late-finishing tournaments.
I ran the Starcraft tournament (last PC tourney of the event, and in my opinion, having the most competitive participants of any tournament this year at PAX), and felt bad when the winners ended up walking up to the prize booth and realizing they were going to have a hard time even spending all their points, let alone getting something they really were looking forward to taking home.
I know in previous years the late tournament winners always were left out in the cold, and this needs to change more than anything else on this list. Make it so that late-finishing tournaments still have a choice between some decent prizes instead of just taking whatever's left.
2. Standardize the value of a ticket
The Magic Booster packs were swag last year, yet cost 15 tickets to claim as a prize.
Rainbow Six Vegas 1 is new at about $30 in stores, but cost the same as all the other brand new 360 games, 60 tickets.
The Intel QX9650 Procs (there were four at the table throughout the weekend) retail for about $1000 yet were only 400 tickets.
Make each ticket be worth a set value, say $1 per ticket, ensuring a fair amount of prizes for tournament winners.
3. Make winning a ticket mean something
In previous years, tickets were only given out to teams and individuals that placed top 4 in tournaments. This year, thousands of tickets were given out for a range of things including random BYOC contests, participation in special tabletop events, and a handful of other mostly non-competitive events.
An extreme example is of a guy we ran into at the prize booth that had won over 900 points from playing in a handful of tabletop events, not winning a single one. He won 200 of the tickets after just winning a single match with the rest coming from giveaways.
To put that into perspective, if you were on a team that won the COD4 tournament, TF2 tournament, AND the Battlefield Heroes tournament, you'd walk away with only 300 tickets for winning three large tournaments that took about 16 hours in total.
Let random contests give out prizes, but at least award far fewer tickets than the competitive events.
4. Make the inventory sexier
Penny Arcade could snap its fingers and have crates full of video cards, consoles, games, signed posters, motherboards, processors, headphones, and other cool stuff to fill the prize booth beyond fire safety codes. Instead, with the exception of a couple of cool signed things and a couple of high-end Intel procs, the inventory was lacking much that people actually really wanted.
I remember seeing Madden 05 and Battlefield: Vietnam in the prize booth last year and thinking "Wow, those are old." To my surprise, those games were still a part of the inventory this year, and needless to say, they remained unclaimed as the doors closed this year as well. Also untouched were a pile of Magic starter packs for 15 tickets, which were free swag at Wizards booth last year.
No one expects very impressive prizes at PAX, but there should be enough higher-value (or at least, higher-interest) items to give tournament winners something to go home with and brag about for their success.
Make it so that people walking by will look at the prizes and think "Wow, I'm totally playing in a tournament! Look at what I could win!"
5. Standardize prizes to favor the more competitive events
The winning World of Warcraft 3v3 team won 450 tickets, or 150 tickets per person.
The winning Starcraft player won 200 tickets, so 200 tickets per person.
The winning Call of Duty 4 team won 500 tickets, so 100 tickets per person.
Why the variance?
Here's a way to go about making things a bit more fair, albeit it is still subjective. The larger the tournament, the harder it is to win. Pretty straightforward, right? The more skill-based the tournament is, the harder it is to win. Not every game is equally competitive. The more established the tournament game is, the harder it is to win. Not every game will have decent competitors participating.
Prize rewards should scale with the accomplishment. Some tournaments will be easier to win than others, so the rewards should account for that. Tournament organizers of all three areas (PC, Console, and Tabletop) should be able to work together to decide which tournaments will attract more people and are more skill-based, and can weight prizes more fairly. In general, this would mean console and PC tournaments would have larger prizes than tabletop, as most tabletop tournaments are both smaller and offer less competition due to game mechanics (dice and cards = random) and no established competitive events.
6. Keep the prize redemption line moving
A small gripe, compared to the others, but the prize redemption line seemed to seize up for long periods of time because folks were unsure what they should get. With the small window in, folks would park themselves in front of the booth for long periods of time, ignoring the people waiting behind them. I saw a handful of folks who waited patiently for over 20 minutes.
Make the prize booth more open so people can look at the inventory on their own time and enforce a time limit for people holding up the line.
Would be nice to have a vendor venue so people can have some of their gaming fixes where their local places have either none or exhorbitant prices.
Generals on
jsn: and there was some dude(note that: DUDE) dressed up as Mai from KOF
Jeff: I see
jsn: and I was like "I wonder how he goes to the washroom, does he just like...brush his loincloth to the side or what?"
jsn: friend was like "DUDE he's BEHIND YOU"
I too would like that because who wouldn't want to pick the brain of the guy who took the PA brand to next level, huh? However, you should see the schedule he makes for Tycho and Gabe - His schedule is 10 times worse than that. I doubt he'd even have the time to do a Khoo and A. Too bad though.
Astayonix on
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1. omegathon viewing room
this seems really obvious to me. have a room with a projector or some plasmas that show the omegathon events. when the omegathon events are not happening you can either show other events or just loop an hour block of trailers or something. beverages and snacks could also be sold in this room.
2. please sell shirts with passes, or tickets that can be redeemed for a shirt.
3. please advise brawndo to bring their own cups. most of us do not carry around cups.
4. demo room
everyone likes playable demos but nobody enjoys waiting around to play them. here's what i envision:
-5 dollar non-refundable reservation fee. reservations are made by platform (pc, xbox 360, ps3, wii) and time of day. you can only reserve one session at a time. the fee is less about money and more about making sure people show up to what they reserved. that way people will stop and think about when they are available before making a reservation.
-each console/pc has the demos loaded onto their HDD (or for the wii, a SDHC card) they can play whatever they want for that platform in their timespan. this is so there is no fumbling with disks and as much time is spent playing as possible.
-sessions are 25 minutes and start at the top and bottom of every hour. this is so you have 5 minutes to clear the room before letting the next batch of players in.
-reservations may only be placed in person. a list of available games for each platform is on the website and in the pax booklet so people can plan ahead.
-this is not for profit. all money paid will go towards snacks and drinks for the players.
let me know what you guys think of my ideas. especially number 4
This might be more of a WSTCC problem than a PAX problem, but that narrow hallway that connects the two main upper level areas together . . . it needs more ventilation. When there's an asston of people moving through it, even if the line's moving quickly, it's like stepping into a desert of B.O. for the two minutes it takes to traverse the hallway. And that's a major route, from the concert hall/lineup room to the exhibition hall/PC Freeplay/BYOC.
Dunno if there's anything you guys can really do about it, but some strategically placed fans in the open space midway thru the hall might help.
I think that may be one of WSTCC's big flaws--the way they decided to lay it out. I wonder if taking the 6th floor also would help this problem?
I too would like that because who wouldn't want to pick the brain of the guy who took the PA brand to next level, huh? However, you should see the schedule he makes for Tycho and Gabe - His schedule is 10 times worse than that. I doubt he'd even have the time to do a Khoo and A. Too bad though.
Heh, I like to think that Khoo is secretly like that guy that manages Dethklok.
Seriously though, some suggestions:
Fans for the holding pen for lines (if future lines maintain their volume like this year) or maybe fans for general high traffic areas. That bottleneck tunnel of BO between the North and South areas was unbearable.
No more satellite "theatres" like that corner that was Walrus Theatre. The 1-Up Yours panel was completely ruined for me because of the noise (not to mention lousy audio), and the lack of seating (I was unfortunate and had to stand in back of the huge crowd taller than myself). Please definitely get the sixth floor rooms. Those expandable rooms would have totally worked for this. Hopefully the 1-Upers come back...
Call me crazy, but I think the concerts would be generally more enjoyable if there were seats. Same with the final Omegathon round. There's really no reason why the chairs should be taken away. This way, things are more organized and you know how many people you can fit in. This locks out any kind of BS with moshers, and it leaves camera people room to move and it'd at least give enforcers a chance to sorta enjoy the show instead of having to guard rogue PAX attendees from futzing around near the stage.
Perhaps a pre-reg of concerts should be done to gauge the amount of writsbands/ticket/stamp/tattoo/whatever would be needed instead of this first come first serve BS. It was a big waste of time for me waiting in line for two hours on Friday only for them to run out, then hanging around later near concert time to find out they fucking still had more wristbands to give out.
Those thingies for lines with the pole with the seatbelt things that link to other poles would be way better than those metal frames and caution tape that were used in the holding pen.
Enforcers should be allowed to karate chop attendees who leave garbage lying around. That was fucking embarassing the amount of garbage just dumped everywhere. From food/drink containers to all that fucking pipe cleaner to all the print ads... What the hell, people? Clean up after yourself!
That's all I got.
[edit]Oh yeah, whatever happened to pre-reging and having your badges already and getting in early? It seems like everyone was forced to go in all at once every morning. I thought getting in before people buying passes day-of was the incentive for pre-regging.
I know it's kind of a problem with where the concerts were held and that they kind of worked on it for the Saturday night concerts, but please, please, please bring the boom camera back. I know it was gone because of the location change for the main theater. Having to constantly deal with the cameraman trying to wade through the crowd on the Friday night concert was pretty bad. Saturday night's concert had the cameraman only making his way around the perimeter of the crowd but that was still annoying. I'm pretty sure everyone cares more about the quality of the experience for the people that are there than the DVD's quality.
Also, and this might be kind of off topic, but I ran into three different members of the press that were way too pushy in trying to get pictures from the edge of the stage. Like I said before, the experience for those who are there for the music outweighs whatever importance some game blogger or photojournalist's photos have.
[*]Call me crazy, but I think the concerts would be generally more enjoyable if there were seats. Same with the final Omegathon round. There's really no reason why the chairs should be taken away. This way, things are more organized and you know how many people you can fit in. This locks out any kind of BS with moshers, and it leaves camera people room to move and it'd at least give enforcers a chance to sorta enjoy the show instead of having to guard rogue PAX attendees from futzing around near the stage.
Chairs for the Omegathon round would be nice, but I don't think you should have them for the concerts. If you're sitting down, that kind of ruins the whole energetic part of it, and if there were chairs, people would probably stand up anyway since it just doesn't feel right. Also, most enforcers I saw did seem to be enjoying the show. Maybe they weren't. Maybe they're just really good at pretending to have fun.
- A LFG room with no consoles where people can go to just try to meet other people. One thing I saw in a convention once that worked really well was putting up signs around the room of topics so people could congregate to meet people with similar interests. You could have big sheets of paper and tape so people could write their own topics and pin them up in that room and then people could go there to try to meet other people with similar interests. (Examples of topics: movies, MMOs, WoW, FPS's, Girl Gamers, Tabletop games, "People wanting to go for burgers at 1:30pm", etc)
- For tournaments: A big board with velcro strips and pre-velcro'd lines so that the winners of various tournaments could be posted somewhere for everyone to check
- For tournaments: At least for team tournaments, tape on the floor inside/outside the tournament area for groups to gather. Example: I register a group and upon registering get told, "You're group B3" so when I show up to the tournament having never seen my teammates before, I can go stand in the square labeled B3 and wait for them to show up, plus it means the tourny organizers know where my team is instead of having to shout, "Is XO here?! Anyone?!" while 100 people are standing there struggling to hear what the hell he's saying over the din of the crowd.
- For tournaments: A big sign above the table of the rules for the next tournament so they don't have to keep stopping games halfway through because someone is "cheating" because they were a pickup group and were never told the rules.
- If getting enough barriers are an issue (it seemed like it was for the PC free play area etc), give some enforcers big rolls of bright colored tape so if they need to they can put tape on the floor to show people where the lines should be so you don't suddenly have giant clumps of people in line blocking hallways
- Fans in the line room to circulate air (and try to clear out some of the BO)
- For last minute changes maybe a large sign in the big hall (right before the exhibition place) labeled "Changes for today:" or something like that, we didn't find the Penny Arcade booth in the exhibition hall until Sunday because we kept going to where it was labeled on the map and getting confused about why there was just a table selling card-type stuff there
- Some kind of sound dampening walls or something if all the music games for free play are going to be put into one room, we walked in and were instantly deafened, and trying to talk to anyone in there even though it was labeled LFG was impossible
That was kind of spammy, but it was an awesome time, just really confusing a lot of the time. I had a ton of fun at my first PAX! Awesome job! If any stuff needs clarification just PM me.
Oh, one other thing: Please don't put female gamer stuff opposite the keynote, it sucks to have to choose for something like that.
- For tournaments: At least for team tournaments, tape on the floor inside/outside the tournament area for groups to gather. Example: I register a group and upon registering get told, "You're group B3" so when I show up to the tournament having never seen my teammates before, I can go stand in the square labeled B3 and wait for them to show up, plus it means the tourny organizers know where my team is instead of having to shout, "Is XO here?! Anyone?!" while 100 people are standing there struggling to hear what the hell he's saying over the din of the crowd.
even better, just post pairings that say which seats group b3 should take, so you can go take your seat and warm up for the tourney.
as you may have noticed by now (even thou only first year..) crowds were HUGE right off the bat X-x. Unless you guys can get the 6th floor, i would strongly suggest an attendance cap? Sadly even sakura con had to do this at least a few times. It seems the most safe of options, and might promote that people pre reg so room blocks can be filled asap? and to think of everyone say....reserve 85% of passes for pre-reg, and the other 15% for at the door sales? meh still thinking on this, seem logical thou
Expo floor: There were lots of traffic jams around the popular booths near the entrance, while the fringes were relatively quiet. It seems like they should either be spread apart, or allowed to have more space.
I've never been able to figure out the point of the line room. The main theatre was the same size as the line room, so it seems like they'd save time by sending the presenters over to the line room rather than the other way around. Alternatively, why not open up a second entrance on the stage-right end of the theatre, so the line would empty twice as fast? (You'd probably have to empty the line row by row rather than in snake-fashion. Or just have two lines.)
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Agreed ... it's a tough nut to crack though; a good chunk of concerts I've been too have had similarly poor acoustics - especially mid-sized venues like the main hall there.
Something I'd really like to see would be large events like the Q&A panels and keynote piped through speakers (and maybe if it's feasible, displayed on a monitor of some sort) in the line up area for those who couldn't get in. I wasn't so unfortunate for anything but the smaller panels, but I imagine that'd be a huge drag for the people missing the big stuff.
and maybe put a bit more focus on free plays and tourney's? granted i learned quick it's all about the exhibition hall and panels and concerts (in which freeze pop was just awesome, and some panels were great too) i cannot tell you how many new people i met during free play that were awesome (there was this nice woman, an enforcer who played Beautiful katamari on an x box, so that my sister could watch while i planed where we would go next, she even gave us some nice tips and such
either way, this con was more of a survey & learning experience, next year i know what to expect, what to plan and what to bring :O
a little side note, if they somehow get the 6th floor next year (and seeing this years number, i think that they have really good evidence that PAX could really put it to good use, the 3 huge stages on 6th floor are perfect for use, sakura con uses them for their electronic dances and concerts, still echo's just a TAD, but very nice up there, thou in trade off, it gets a little hot up there, and I believe fire code states no more then 5-10k on the 6th floor at any given time :P
PING PONG.
And yes I was at the make a comic panel and heard their answer as to why there wasn't ping pong. I don't care, having that many oponents to challenge would be so amazing!
I forgot about the 6th floor. No kidding, great idea. And Carpet
Also, I know exhibitors have time, space and financial limits, but I'd like to see more systems/screens at booths if for no other reason than to move lines that much faster! I almost completely avoided all the console playable games that I was so looking forward to just because I'd waste 1/4 of my day in line for 15 minutes (who knows, maybe it's worth it) of play time.
Only thing that bug me at pax.
Some more chairs or something would be nice too, since the handheld lounges were always full of people who took up like 3 sumos each, but I guess that's probably up to the company that provided them, so that's alright... more space in panels would be good too, since it kinda sucks not having a seat and having to stand in the back. It sucks even more when everyone else is taller than you, blocking your whole view. It was bad enough at the concerts. :P
Another suggestion:
What happened to the panel format this year? Maybe I'm too PAX old school, but in previous years when you went to a panel, the format was:
1) Moderator introduces topic and panelists
2) Open the floor for questions from the audience
3) Keep going until the questions are all answered or time runs out (generally time runs out first)
This year, the format for all the panels I went to seemed to be:
1) Moderator introduces topic and panelists
2) Panelists give a 15-30 min lecture (sometimes with powerpoint or video presentation)
3) Moderator asks the panelists a bunch of pre-made canned questions
4) If there's time, the floor is opened up to the audience and they answer a handful of questions.
I really liked the old way of hosting the panels. If I wanted a lecture, I'd go back to school. I thought the point was to give the PAX attendees a chance to ask questions DIRECTLY to the people in the industry. The canned questions were a real turn-off. Please consider going back to the way things were before.
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Dunno if there's anything you guys can really do about it, but some strategically placed fans in the open space midway thru the hall might help.
also. next year, go back in time and give me a pipboy puppet.
-Bring back the 24/7 Tabletop area. I know the Sharaton has a ballroom area which could make a fantastic freeplay area, and some of the most fun back in 06 I had was being up at 4 am playing whatever with whoever.
-Rethink the handheld lounges, truth is that when people usually use them, it's more for laptops, relaxing, or taking a nap. So why not take them and make them more of an overall lounge. Where there can be ping pong tables and/or pool tables and people can lounge around and relax. Taking a break from the chaos.
-Crane Game machines for swag, I made a topic about this a little while ago. So I won't repeat it. Put some crane games out there, have companies and PA itself stuff them full of stuff, put the money made from them into Child's Play, good times will be had.
-Put standards on the booths, up until now letting them do whatever has worked out quite well. However now when they make a big fuss by throwing around swag, it causes blockage and clogs up something already clogged up as is. Fallout 3's booth was defiantly guilty at times about it. So now they need to be more careful about how they conduct themselves when when the slightest thing can cause so many people to stop and thus start annoying anyone trying to move around.
-Maybe not bring back Chatterbox EXACTLY, but some type of trivia competition should be there next year. They were always a highlight in my mind and not having it there felt weird.
make the byoc room a line room and the line room byoc so people can walk through the line room. giant line before pax, two different lines during pax with a corridor in the middle for people to walk.
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I wanted to add to that. It was really hard to hear some of the speakers at the panels. The acoustics were often very lacking. I went to the Serpent Theater a few times and couldn't understand a word that was said. Not sure how much you can do about that with those ceilings though.
I don't want to just be negative here though... overall, it was a huge success and I really had a blast. Thank you to everyone that worked so hard to put this together.
i'd like to see more of those
the only thing i like about that is that huge room being used for byoc!
I think what you were looking for was actually BEER PONG.
No offense to anyone from that community or who enjoys Destructoid...but it was pretty much a celebration of them and fan service for them. If that's what the panel was supposed to be then next year bill it that way.
It was approaching the GameCock interrupting Ken Levine level of arrogance--having your posse come out and act like idiots, jumping all over each other and screaming like they were drunk doesn't make you hip, and it certainly didn't make me want to stay around and listen.
On the other end of the spectrum, the Sex, Violence, and Video Games panel was hands down the best panel I got to attend. The panelists read like a who's who of the gaming industry, and the conversation was intelligent and thought provoking. Could have listened to them talk for hours.
*Proud member of the Photoshop Heroes*
Better way of getting canadians their passes in the mail, and more importantly:
Broadcast the panels and audio! The vent feeds from panels as well as video feed from the concerts was HUGELY MISSED AND PLEASE WE WANT IT BACK :'<
Before I break into the negatives, I'd like to call out a big thanks to the staff that worked the booth. All I dealt with were very friendly and were helpful in making sure everyone was able to come up with some prize combination that used up their tickets. None of these complaints should be taken as a slight towards the cool guys and gals that ran that booth.
What is wrong and what needs to be done?
1. Improve booth restocking so late winners get something cool
As of mid-day Saturday, the booth was picked over. This meant anyone winning a tournament at that point was probably going to walk away with a handful of t-shirts and less popular games instead of some of the more sexy stuff earlier winners claimed. For the most part, that stock didn't change even until the event ended. At previous years, restocking was handled multiple times throughout the day with intent on ensuring some cool stuff would be left for late-finishing tournaments.
I ran the Starcraft tournament (last PC tourney of the event, and in my opinion, having the most competitive participants of any tournament this year at PAX), and felt bad when the winners ended up walking up to the prize booth and realizing they were going to have a hard time even spending all their points, let alone getting something they really were looking forward to taking home.
I know in previous years the late tournament winners always were left out in the cold, and this needs to change more than anything else on this list. Make it so that late-finishing tournaments still have a choice between some decent prizes instead of just taking whatever's left.
2. Standardize the value of a ticket
The Magic Booster packs were swag last year, yet cost 15 tickets to claim as a prize.
Rainbow Six Vegas 1 is new at about $30 in stores, but cost the same as all the other brand new 360 games, 60 tickets.
The Intel QX9650 Procs (there were four at the table throughout the weekend) retail for about $1000 yet were only 400 tickets.
Make each ticket be worth a set value, say $1 per ticket, ensuring a fair amount of prizes for tournament winners.
3. Make winning a ticket mean something
In previous years, tickets were only given out to teams and individuals that placed top 4 in tournaments. This year, thousands of tickets were given out for a range of things including random BYOC contests, participation in special tabletop events, and a handful of other mostly non-competitive events.
An extreme example is of a guy we ran into at the prize booth that had won over 900 points from playing in a handful of tabletop events, not winning a single one. He won 200 of the tickets after just winning a single match with the rest coming from giveaways.
To put that into perspective, if you were on a team that won the COD4 tournament, TF2 tournament, AND the Battlefield Heroes tournament, you'd walk away with only 300 tickets for winning three large tournaments that took about 16 hours in total.
Let random contests give out prizes, but at least award far fewer tickets than the competitive events.
4. Make the inventory sexier
Penny Arcade could snap its fingers and have crates full of video cards, consoles, games, signed posters, motherboards, processors, headphones, and other cool stuff to fill the prize booth beyond fire safety codes. Instead, with the exception of a couple of cool signed things and a couple of high-end Intel procs, the inventory was lacking much that people actually really wanted.
I remember seeing Madden 05 and Battlefield: Vietnam in the prize booth last year and thinking "Wow, those are old." To my surprise, those games were still a part of the inventory this year, and needless to say, they remained unclaimed as the doors closed this year as well. Also untouched were a pile of Magic starter packs for 15 tickets, which were free swag at Wizards booth last year.
No one expects very impressive prizes at PAX, but there should be enough higher-value (or at least, higher-interest) items to give tournament winners something to go home with and brag about for their success.
Make it so that people walking by will look at the prizes and think "Wow, I'm totally playing in a tournament! Look at what I could win!"
5. Standardize prizes to favor the more competitive events
The winning World of Warcraft 3v3 team won 450 tickets, or 150 tickets per person.
The winning Starcraft player won 200 tickets, so 200 tickets per person.
The winning Call of Duty 4 team won 500 tickets, so 100 tickets per person.
Why the variance?
Here's a way to go about making things a bit more fair, albeit it is still subjective. The larger the tournament, the harder it is to win. Pretty straightforward, right? The more skill-based the tournament is, the harder it is to win. Not every game is equally competitive. The more established the tournament game is, the harder it is to win. Not every game will have decent competitors participating.
Prize rewards should scale with the accomplishment. Some tournaments will be easier to win than others, so the rewards should account for that. Tournament organizers of all three areas (PC, Console, and Tabletop) should be able to work together to decide which tournaments will attract more people and are more skill-based, and can weight prizes more fairly. In general, this would mean console and PC tournaments would have larger prizes than tabletop, as most tabletop tournaments are both smaller and offer less competition due to game mechanics (dice and cards = random) and no established competitive events.
6. Keep the prize redemption line moving
A small gripe, compared to the others, but the prize redemption line seemed to seize up for long periods of time because folks were unsure what they should get. With the small window in, folks would park themselves in front of the booth for long periods of time, ignoring the people waiting behind them. I saw a handful of folks who waited patiently for over 20 minutes.
Make the prize booth more open so people can look at the inventory on their own time and enforce a time limit for people holding up the line.
when are we going to get a Khoo Q&A?
Jeff: I see
jsn: and I was like "I wonder how he goes to the washroom, does he just like...brush his loincloth to the side or what?"
jsn: friend was like "DUDE he's BEHIND YOU"
I too would like that because who wouldn't want to pick the brain of the guy who took the PA brand to next level, huh?
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this seems really obvious to me. have a room with a projector or some plasmas that show the omegathon events. when the omegathon events are not happening you can either show other events or just loop an hour block of trailers or something. beverages and snacks could also be sold in this room.
2. please sell shirts with passes, or tickets that can be redeemed for a shirt.
3. please advise brawndo to bring their own cups. most of us do not carry around cups.
4. demo room
everyone likes playable demos but nobody enjoys waiting around to play them. here's what i envision:
-5 dollar non-refundable reservation fee. reservations are made by platform (pc, xbox 360, ps3, wii) and time of day. you can only reserve one session at a time. the fee is less about money and more about making sure people show up to what they reserved. that way people will stop and think about when they are available before making a reservation.
-each console/pc has the demos loaded onto their HDD (or for the wii, a SDHC card) they can play whatever they want for that platform in their timespan. this is so there is no fumbling with disks and as much time is spent playing as possible.
-sessions are 25 minutes and start at the top and bottom of every hour. this is so you have 5 minutes to clear the room before letting the next batch of players in.
-reservations may only be placed in person. a list of available games for each platform is on the website and in the pax booklet so people can plan ahead.
-this is not for profit. all money paid will go towards snacks and drinks for the players.
let me know what you guys think of my ideas. especially number 4
this would be MADNESS. everyone trying to cash in their tickets at once?!?
I think that may be one of WSTCC's big flaws--the way they decided to lay it out. I wonder if taking the 6th floor also would help this problem?
Heh, I like to think that Khoo is secretly like that guy that manages Dethklok.
Seriously though, some suggestions:
That's all I got.
[edit]Oh yeah, whatever happened to pre-reging and having your badges already and getting in early? It seems like everyone was forced to go in all at once every morning. I thought getting in before people buying passes day-of was the incentive for pre-regging.
Also, and this might be kind of off topic, but I ran into three different members of the press that were way too pushy in trying to get pictures from the edge of the stage. Like I said before, the experience for those who are there for the music outweighs whatever importance some game blogger or photojournalist's photos have.
Chairs for the Omegathon round would be nice, but I don't think you should have them for the concerts. If you're sitting down, that kind of ruins the whole energetic part of it, and if there were chairs, people would probably stand up anyway since it just doesn't feel right. Also, most enforcers I saw did seem to be enjoying the show. Maybe they weren't. Maybe they're just really good at pretending to have fun.
- A LFG room with no consoles where people can go to just try to meet other people. One thing I saw in a convention once that worked really well was putting up signs around the room of topics so people could congregate to meet people with similar interests. You could have big sheets of paper and tape so people could write their own topics and pin them up in that room and then people could go there to try to meet other people with similar interests. (Examples of topics: movies, MMOs, WoW, FPS's, Girl Gamers, Tabletop games, "People wanting to go for burgers at 1:30pm", etc)
- For tournaments: A big board with velcro strips and pre-velcro'd lines so that the winners of various tournaments could be posted somewhere for everyone to check
- For tournaments: At least for team tournaments, tape on the floor inside/outside the tournament area for groups to gather. Example: I register a group and upon registering get told, "You're group B3" so when I show up to the tournament having never seen my teammates before, I can go stand in the square labeled B3 and wait for them to show up, plus it means the tourny organizers know where my team is instead of having to shout, "Is XO here?! Anyone?!" while 100 people are standing there struggling to hear what the hell he's saying over the din of the crowd.
- For tournaments: A big sign above the table of the rules for the next tournament so they don't have to keep stopping games halfway through because someone is "cheating" because they were a pickup group and were never told the rules.
- If getting enough barriers are an issue (it seemed like it was for the PC free play area etc), give some enforcers big rolls of bright colored tape so if they need to they can put tape on the floor to show people where the lines should be so you don't suddenly have giant clumps of people in line blocking hallways
- Fans in the line room to circulate air (and try to clear out some of the BO)
- For last minute changes maybe a large sign in the big hall (right before the exhibition place) labeled "Changes for today:" or something like that, we didn't find the Penny Arcade booth in the exhibition hall until Sunday because we kept going to where it was labeled on the map and getting confused about why there was just a table selling card-type stuff there
- Some kind of sound dampening walls or something if all the music games for free play are going to be put into one room, we walked in and were instantly deafened, and trying to talk to anyone in there even though it was labeled LFG was impossible
That was kind of spammy, but it was an awesome time, just really confusing a lot of the time. I had a ton of fun at my first PAX! Awesome job! If any stuff needs clarification just PM me.
Oh, one other thing: Please don't put female gamer stuff opposite the keynote, it sucks to have to choose for something like that.
even better, just post pairings that say which seats group b3 should take, so you can go take your seat and warm up for the tourney.
as you may have noticed by now (even thou only first year..) crowds were HUGE right off the bat X-x. Unless you guys can get the 6th floor, i would strongly suggest an attendance cap? Sadly even sakura con had to do this at least a few times. It seems the most safe of options, and might promote that people pre reg so room blocks can be filled asap? and to think of everyone say....reserve 85% of passes for pre-reg, and the other 15% for at the door sales? meh still thinking on this, seem logical thou