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[WAR] - Melee DPS: Schrödinger's Slayers and Choppas
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Their five second AOE stun + damage is morale 2, and the ranged 7 second stun + damage is morale 3.
On another topic; I just learned how to use pounce, and if you have a healer on you, it can be the most hilarious thing to use against zergs in the game.
You just bounce around like a frog, AoE cutting people. It plays hilarious and looks hilarious
oh and it gets you serious damage numbers if you're into that sort of thing
the positional attacks I only use when the opportunity presents itself (usually in zergs) but they're not part of my regular attack chain so I don't think they're necessary (unless you spec for them specifically)
I'm all about AoE personally.
Otherwise the class is very straightforward. You whack things with an axe and a lion until they die.
So...you run in with lion in one hand and an axe in the other?
How come I see so many pitiful white lions then? Are they just bad players? It really seems like they and squig herders have to wring the damage out of the class.
And I don't know how long it's going to take Mythic to adjust.
If there is any discrepancy in power between just about any career in WAR, it's not huge. Witch Elfs don't do double the damage of Witch Hunters, unless the hunter is being played by a cat or a moron.
Hunter's get stupidly powerful finishers, elfs get stupidly powerful debuffs.
One isn't better than the other. The largest deciding factor is when which buttons are pushed.
These people are dumb.
The differences are minute at best, and completley easy to adjust to.
With Witch hunters you shoot your gun more and you can finish people a WEE bit better. With Witch elves you stab the mans more and it gives a nice debuff allowing you to get in range of killing them a wee bit more.
As far as the poor White Lions go.
Most people don't know what they do exactly, get flustrated, and tend to write them off, since at level 1-8 it is hilariously bad. But as soon as you take that step further you see that you are a packhunting rape machine. Their job is to help tanks kill things. Stay by a tank. Assist tank. Pretty simple.
It's the exact same as Magus. You might THINK the pets thing is the biggest deal, when in reality, it's just a supplimentary tool. Magus real job is to focus dot shit to all hell, and snare,root, generally fuck up the tanks that have chosen to mess with your healers. And they do this WELL. And they will see ginormous numbers this way.
But not many people no this and 90% of the Magus pop will QQ and then they will get buffed and the people who are actually good Magus will be rape god's and everyone will QQ about them and then they will be nerfed into the ground to the point where they are not allowed to do damage any longer.
Stop it.
Stop this right now.
You are a DPS timer as a WE/WH.
You tell your mans "Hey target this healer and blow em up"
And then you pop out of stealth and your range start hittin and you do more damage then god and he dies.
Then either you die or run away and then rinse and repeat.
It's hard as hell to kill anything solo, with any class as fast as possible, and WE/WH are THE BEST at it, period, you just have to have one other person helping you to put you over the top.
Which can be said about every class in the game, reguardless of what job they do.
Ugh, why does this seem to be the problem for so many classes?
There's not much incentive for someone to put in 4 or 5 hours(from my Destruction-side experience of levelling) of hilariously bad play to get to the awesome.
this isn't directed at you Septus, it's just that hey, if you fight naked, don't expect to be rocking the faces off of people with twice your stats.
Once stats are introduced, at pretty much every level it is not even half as bad as that first 1-8 jaunt, and it just gets better and better.
Which is all well and good, except the WL gets similiar results without as much of a worry about getting totally wrecked by something going awry. And it has a lion. A white one.
They are just much more consistent at what they do in my experience.
It's the same with all MMO's, you just notice it much more in WAR because it lets you do scenarios from level 1.
A Witch Hunter and a bright wizard can kill a healer. Any healer. In the game No matter what is healing him. It could be Jesus, risen and reincarnated in War Priest format. You will kill it because you are a Witch Hunter and BURN HERETICS.
This is in any scenario. I could be in a Scenario. It could be in World PvP. It could be during a keep seige. It WILL DIE. Fast enough for the other side to barely notice that hey, one of our Warbands healers are dead.
And this keeps your rolling zerg of mans alive.
White Lions cannot do this. They can not go behind the entire enemy army, coordinate with one person, and assasinate a healer fast enough for them not to notice.
They help the zerg, put out the deeps, but in a group scenario? Just two people? No way in hell.
And it dosen't really matter if you did die. Because one WH for a healer is a damn good trade.
Of course, you have to have the mindset for it, but if you do, you'll have some fun.
wat
got to figure out how far away from an enemy I can be to use incognito and just fade away when they're chasing me. I wonder if you can use flee, drink an AP potion then hit incognito once you've gained some distance for stealth escape (the potion AP won't last long, but probably long enough for you to get away).
Stealth drains 4 AP every 2 seconds or so. Around 22 the AP pots are 62 energy. You should get the full 30 seconds out of it.
It's awesome fun pulling the stealthkillkillkillFLEEstealth off in scenarios.
I was responding more in lines with Blue Destinys post.
You don't really notice that you aren't supposed to be a god rape machine at level 1 much because most MMO's don't throw you into mortal combat at level one.
You fight chickens.
And bandits.
Maybe some wolves for a REAL CHALLENGE.
That's why Warhammer seems to start "slow". But the fact that you can be somewhat functional and participate in combat that normally is reserved for after you have spent hours and hours and hours at the game and you feel USEFUL is a massive design accomplishment.
this is the only MMO where I've made more than 2 characters
I have like, a million characters here, and it doesn't take long to get them all to 10 to get a slight feel for each class
http://www.warhammeralliance.com/forums/showthread.php?t=109383%5B/URL%5D
I'm pumping the mastery into Brutality as I really want to get some insane single target DPS going.
But as for stats, I'm unsure of what accommodates this. I have loads of Strength which is good, but am still unsure of how much I should be balancing that with Weapon Skill and Toughness especially.
Anyone got some pointers?
As Brutality you're gonna want to spec towards what you'll be fighting. Namely Bright Wizards, Archmages, Rune Priests, and Engineers. So stack elemental/corporeal resists, strength, wounds, and toughness. Don't worry about weapon skill unless you're Savagery specced, because then you'll be taking on tanks and other MDPS.
I don't understand how there are people that are level 40 already, unless they account share.
XBL
Also, what's the best way to get gear? RvR or PvE? I'm barely level 5, but I don't wanna fall behind.
Those dual-wielding elf bastards still suck though. I either kill them right fast, or their health doesn't even budge while they peck me to death.
I tried it in Tor Anroc. I spammed the skill "pounce" before the countdown timer was up and managed to run out on the battlefield ahead of all the others
was pretty fun to see Order actually getting the artifact first for once
I tried to report the exploit but I'm not sure I did it right
also, zzulu, write up a guide on white lion and some of your thoughts. help dispel the notion that they are magets.