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[CoD5] Zombies, Vampires, Flamethrowers oh my! Zombies...
Posts
I can't pick favorites, but I can definitively say that I HATE the Type 99 LMG. The sights are just awful.
...Though I'm partial to the MG42. I can also neither confirm nor deny the presence of Double Tap in said MG42 kit.
Requesting now.
That isn't quite how this work. You see, I'm a lazy fucker and typing, like 2 gamertags into the 360 friend request was painful enough that I decided if you want in, you invite me.
"A PA CoD Clan" is the gamer tag.
True story.
I know this is just your opinion and an opinion can never be wrong, but I have no idea how you could substantiate it. I finished the SP campaign today and on the whole found it really awesome. In some respects I find it superior to the CoD 4 campaign, and the only place I find it inferior is the absence of that sweet opening scene rendered with the in-game technology that CoD 4 has.
So please, tell all the people who might be on the fence about purchasing WaW (and who hope it has a good single player campaign) why they shouldn't and why they would be better off playing CoD 4 again because it's 100% better.
p.s. If it's not obvious, I'm calling you out for reeking of Fanboy.
get your own starcraft 2 signature at sc2sig.com
I think you deserve celebrating for getting that 'a' in anyway, no more scrolling 3/4 of the way down the list. Well played sir.
Yea, tell me about it.
Anyways, you've all been accepted up to this point. I think we have like 10 guys now or something. If the OP wants to add this info it'd be pretty sweet.
I would like to subscribe to your newsletter sir. I'll be adding it up later.
Oh well, that was a lot of fun anyway. I missed playing CoD with PA people.
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God dammit. This game is loads of fun!
Steam: MightyPotatoKing
The whole game feels a bit weird, though, and I have trouble doing as well as I did in CoD4 and it's kind of disappointing. Not the game, that's well put together, but that I haven't adapted as well as I would like. For some reason, the weapon variety also seems less pronounced this time. There's a lot of guns, but I haven't found a compelling reason to use any one over the others within a weapon category.
Steam: MightyPotatoKing
Are there any anti-tank hardcore playlists?
Nothing's forgotten, nothing is ever forgotten
You're not the only one that dislike the tanks.
My problem with the tanks is the fact that they respawn after a period of time, which is stupid. I would be fine with the tanks if they didn't respawn. If it's destroyed, it shouldn't respawn. At least that way it would be a bit more realistic.
In theory, unlimited. My best is 19.
Level 21 here, with four players. Making it to 11 with two people isn't half bad. With a good team that just "clicks," and some ray guns from the random box, it's possible to hold out quite a while.
There's no limit to the number of rounds, but to put things in perspective, when you get past Level 20, the zombies can pretty much eat a full helping of lead and tear your head off while you reload. So when you stop getting ray gun ammo resupplies, you die.
I was able to get up to 23 with some japanese folk and a random guy. We ran out of ammo on our rayguns. Stingy zombies.
I'm not a fan of the tanks. If they were going to put those in, they should have required two players to control. One driving and one on the main gun. I'm not going to complain about the machine gunner since that is suicide for anyone trying to run that. The other problem with having those tanks is that it requires the maps to be far too large.
The maps feel "off" to me, too. Maybe it is that there are no "sides". The map designs are either too asymmetrical or too large to create natural choke points. Of course the absolutely horrendous spawning does not help with this feeling. It seems like both teams are either jumping around the map at random (because of your wandering teammates) or you spawn alone within range of at least three enemies. The former making it really easy to camp the other team but it also means that at times the entire enemy team has spawned right behind you or on the complete other side of the map. It gets really frustrating at times.
Now I know what the other team feels like every single time I fucking spawn. Satisfied.
I've not run into anything worse than the old CoD4 spawn two feet away from an enemy, but it's completely okay because you're around the corner oops you're dead problem. As for the constantly shifting sides and teams spawning back and forth across the map in weird ways, wasn't it exactly the same in CoD4? I seem to remember that happening a lot.
Oh and how's the zombie mode? I'm totally buying this after my testweek because of the story co-op and zombie mode.
Yes. It has the perpetually spawning goon squads. Admittedly, there seem to be fewer, but they're still there.
The first checkpoint I hit, I die a bit later on. I respawn and there's a guy about 15 feet in front of me who has martyrdom. He drops a nade but I'm too far away to grab and toss, but there's absolutely no cover behind me (at least, not close enough to get too before I die). So fastforward about 8 or 9 attempts in, I finally say fuck it and just 100 meter dash my ass right past him (and the rest of his "shoot only me with perfect aim" allies around into some huts)... I then cat and mouse for 15 minutes trying to get some forward motion going and finally get past it Yay purple heart achievement I guess. I'm such a masochist.
This pain is too familiar.