oh god i can hear the music from that snoopy stage. . .countless times spent playing it over and over and over and over hoping to one day vault that damn river. No one can.
Res on
[SIGPIC][/SIGPIC]
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ZimmydoomAccept no substitutesRegistered Userregular
Zimmydoom, Zimmydoom
Flew away in a balloon
Had sex with polar bears
While sitting in a reclining chair
Now there are Zim-Bear hybrids
Running around and clawing eyelids
Watch out, a Zim-Bear is about to have sex with yooooooou!
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Nova_CI have the needThe need for speedRegistered Userregular
I played UT3, which was pretty, and had sweet cool vehicle hotness, but why would you take out both Assault and Bombing Run? What did we do to deserve that kind of treatment? Why, Epic, why you gotta hurt us so bad?
When I was going to SAIT, we got UT2K3 working on our godawful laptops and played Bombing Run in class all the time. So much fun.
I was actually reading something about a study done around people's preferences for an inverted y-axis or not. It has to do with how you view yourself in relation to the character on the screen, and where you feel the "point of control" is. People who were introverts tended to prefer inverted, because they felt the point of control was behind the screen (behind the character's head) and people who were extroverts tended to prefer regular because they felt the point of control was in front of the screen (in front of the character's eyes)
That is crazy and god dammit why do I keep fitting into little psychological study-boxes :x
oh god i can hear the music from that snoopy stage. . .countless times spent playing it over and over and over and over hoping to one day vault that damn river. No one can.
There's a video on youtube of some dude doing it.
Gooey on
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TavIrish Minister for DefenceRegistered Userregular
I don't get why controllers have so many buttons. At most with PC games I'm using like, 7 buttons. WASD, Ctrl, space and LMouse.
Bull shit.
Or you play some really simple PC games.
With PC games you are using left and right mouse, and the wheel, wasd, probably e and r, crtl, maybe shift and alt and x and maybe 1 2 3 and 4.
What in the fuck PC games do you have that require a wheel, 1234, r, shirt and alt? Who the fuck uses alt? I can't remember any game ever where I had to use alt. Alt is the fucking red-headed stepchild of pc buttons.
I don't get why controllers have so many buttons. At most with PC games I'm using like, 7 buttons. WASD, Ctrl, space and LMouse.
Bull shit.
Or you play some really simple PC games.
With PC games you are using left and right mouse, and the wheel, wasd, probably e and r, crtl, maybe shift and alt and x and maybe 1 2 3 and 4.
What in the fuck PC games do you have that require a wheel, 1234, r, shirt and alt? Who the fuck uses alt? I can't remember any game ever where I had to use alt. Alt is the fucking red-headed stepchild of pc buttons.
I use alt, but I'm a lefty and use the arrow keys. Alt, control, shift, enter, \, delete, end, pgdwn, and 0, 1, 2, and 4 on the numpad are my main keys to map stuff to.
I was actually reading something about a study done around people's preferences for an inverted y-axis or not. It has to do with how you view yourself in relation to the character on the screen, and where you feel the "point of control" is. People who were introverts tended to prefer inverted, because they felt the point of control was behind the screen (behind the character's head) and people who were extroverts tended to prefer regular because they felt the point of control was in front of the screen (in front of the character's eyes)
That is crazy and god dammit why do I keep fitting into little psychological study-boxes :x
Conformist.
That seems a little silly and a lot overcomplicated. I had played "flight" sims for years before playing my first 3D FPS, and all those games had inverted y-axes. It's just what I first acclimated myself to, so it's what I prefer. My best friend is the exact opposite.
Zimmydoom, Zimmydoom
Flew away in a balloon
Had sex with polar bears
While sitting in a reclining chair
Now there are Zim-Bear hybrids
Running around and clawing eyelids
Watch out, a Zim-Bear is about to have sex with yooooooou!
I got a question for you guys. If you received a device that has a screen, and on this screen there is a sticker that says Remove before using what would you do? Try to use it without removing the sticker and then wonder why it wasn't fucking working the way it should?
No...I would remove the sticker.
Like all intelligent beings.
Just making sure that I wasn't the only logical one in the world.
As some of you may know, I work at the "help desk" for my company and deal with idiots all day long. This woman called in wondering why her safeword device (little thing that gives you a "passcode" on a small screen so you can connect to our network remotely) wasn't doing anything when she hit the button. I asked her what was coming up on the screen. And she goes... "What screen?" I ask if she removed the sticker, and she asks, "What sticker?" At this point I know this woman is an idiot and say, just like this, "The sticker on the screen that says in red letters Remove before using." She then comes up with this brilliant response, "Oh, I didn't know I had to remove that in order to use it."
I don't get why controllers have so many buttons. At most with PC games I'm using like, 7 buttons. WASD, Ctrl, space and LMouse.
Bull shit.
Or you play some really simple PC games.
With PC games you are using left and right mouse, and the wheel, wasd, probably e and r, crtl, maybe shift and alt and x and maybe 1 2 3 and 4.
What in the fuck PC games do you have that require a wheel, 1234, r, shirt and alt? Who the fuck uses alt? I can't remember any game ever where I had to use alt. Alt is the fucking red-headed stepchild of pc buttons.
Total Annihilation back in the day. Though SupCom simplified the keyboard layout a little bit.
If it's good enough for the best RTS ever made it's good enough for the likes of you damnit.
I don't get why controllers have so many buttons. At most with PC games I'm using like, 7 buttons. WASD, Ctrl, space and LMouse.
Bull shit.
Or you play some really simple PC games.
With PC games you are using left and right mouse, and the wheel, wasd, probably e and r, crtl, maybe shift and alt and x and maybe 1 2 3 and 4.
What in the fuck PC games do you have that require a wheel, 1234, r, shirt and alt? Who the fuck uses alt? I can't remember any game ever where I had to use alt. Alt is the fucking red-headed stepchild of pc buttons.
Do you ever switch weaps, homie? Or use items/open doors? Or duck? And rather than jump with space, like a normal non-terrorist real heterosexual capitalist American, some people use Alt.
I was actually reading something about a study done around people's preferences for an inverted y-axis or not. It has to do with how you view yourself in relation to the character on the screen, and where you feel the "point of control" is. People who were introverts tended to prefer inverted, because they felt the point of control was behind the screen (behind the character's head) and people who were extroverts tended to prefer regular because they felt the point of control was in front of the screen (in front of the character's eyes)
this is very true but there are weird variations
for example, in third person games i prefer standard camera
underwater or while flying, i prefer inverted.
Evil Multifarious on
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ZimmydoomAccept no substitutesRegistered Userregular
I don't get why controllers have so many buttons. At most with PC games I'm using like, 7 buttons. WASD, Ctrl, space and LMouse.
Bull shit.
Or you play some really simple PC games.
With PC games you are using left and right mouse, and the wheel, wasd, probably e and r, crtl, maybe shift and alt and x and maybe 1 2 3 and 4.
What in the fuck PC games do you have that require a wheel, 1234, r, shirt and alt? Who the fuck uses alt? I can't remember any game ever where I had to use alt. Alt is the fucking red-headed stepchild of pc buttons.
Pretty much every freeware game from THE DAYS BEFORE INTERNET used Alt.
Zimmydoom, Zimmydoom
Flew away in a balloon
Had sex with polar bears
While sitting in a reclining chair
Now there are Zim-Bear hybrids
Running around and clawing eyelids
Watch out, a Zim-Bear is about to have sex with yooooooou!
Someone earlier was talking about how it seemed strange to have the option to reverse the X axis controls. I was in FPS mode then so I didn't think about it much, but with a third person camera it's really very useful.
I would love this option, especially for third person games. I remember trying to play two games on and off (I can't remember what, but they were both third person, one of them may have been a PoP game) and dying a lot because one had the x-axis moving the camera (stick left, camera pans left) and the other had the x-axis turning the character (stick left, camera pans right).
japan on
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TL DRNot at all confident in his reflexive opinions of thingsRegistered Userregular
Would anyone want to break out Unreal Tournament again? Maybe get some PA games going?
I never owned UT and I've since sworn off pirating games. I still have 2K3 somewhere in my stacks of cds that I never look at anymore and would probably get into some of that.
Zimmydoom, Zimmydoom
Flew away in a balloon
Had sex with polar bears
While sitting in a reclining chair
Now there are Zim-Bear hybrids
Running around and clawing eyelids
Watch out, a Zim-Bear is about to have sex with yooooooou!
Would anyone want to break out Unreal Tournament again? Maybe get some PA games going?
I never owned UT and I've since sworn off pirating games. I still have 2K3 somewhere in my stacks of cds that I never look at anymore and would probably get into some of that.
I'm a bit busy with MDK2 and soon, Citizen Kabuto, the awesomest game ever for reals.
I don't get why controllers have so many buttons. At most with PC games I'm using like, 7 buttons. WASD, Ctrl, space and LMouse.
Bull shit.
Or you play some really simple PC games.
With PC games you are using left and right mouse, and the wheel, wasd, probably e and r, crtl, maybe shift and alt and x and maybe 1 2 3 and 4.
What in the fuck PC games do you have that require a wheel, 1234, r, shirt and alt? Who the fuck uses alt? I can't remember any game ever where I had to use alt. Alt is the fucking red-headed stepchild of pc buttons.
What games do you have that require so little?
When I played Mech2 years ago, that thing required like the whole keyboard.
if you don't play with an inverted y axis i don't know what's wrong with you
but something is very wrong
you pull back on the stick to go up, dammit.
this man knows what's what
I know I'm probably a weird for this, but, if I am in a vehicle? Yes, yes, a hundred times yes.
If I am on foot? Nooooo!! Up is up you bastards.
This make games where I cant set vehicle and on foot controls separately very hard for me.
I like inverted for when I'm controlling a character, but I need it regular if I'm in an aiming mode or controlling something that is not my character.
The Force Unleashed was a good example of this. I want inverted for controlling the character, but then I want normal for moving objects with force grip.
(But it doesn't allow this, so I have tons of trouble positioning objects with force grip)
Zimmydoom, Zimmydoom
Flew away in a balloon
Had sex with polar bears
While sitting in a reclining chair
Now there are Zim-Bear hybrids
Running around and clawing eyelids
Watch out, a Zim-Bear is about to have sex with yooooooou!
Would anyone want to break out Unreal Tournament again? Maybe get some PA games going?
I never owned UT and I've since sworn off pirating games. I still have 2K3 somewhere in my stacks of cds that I never look at anymore and would probably get into some of that.
I'm a bit busy with MDK2 and soon, Citizen Kabuto, the awesomest game ever for reals.
I was actually reading something about a study done around people's preferences for an inverted y-axis or not. It has to do with how you view yourself in relation to the character on the screen, and where you feel the "point of control" is. People who were introverts tended to prefer inverted, because they felt the point of control was behind the screen (behind the character's head) and people who were extroverts tended to prefer regular because they felt the point of control was in front of the screen (in front of the character's eyes)
That is crazy and god dammit why do I keep fitting into little psychological study-boxes :x
Conformist.
That seems a little silly and a lot overcomplicated. I had played "flight" sims for years before playing my first 3D FPS, and all those games had inverted y-axes. It's just what I first acclimated myself to, so it's what I prefer. My best friend is the exact opposite.
The article dealt with that as well. It basically asked the question "why do you think original aircraft designers felt back was up and forward was down?"
It all has to do with the way we view the world around us.
Which leads to weird things, especially in games with different types of perspective like EM's example.
Gooey on
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ZimmydoomAccept no substitutesRegistered Userregular
Zimmydoom, Zimmydoom
Flew away in a balloon
Had sex with polar bears
While sitting in a reclining chair
Now there are Zim-Bear hybrids
Running around and clawing eyelids
Watch out, a Zim-Bear is about to have sex with yooooooou!
Posts
It's cold now and it wasn't that good. It was frozen pizza.
But yeah there's two slices left if you want it.
When I was going to SAIT, we got UT2K3 working on our godawful laptops and played Bombing Run in class all the time. So much fun.
I'll conform YOU!
*hug*
Stabbing right then would have been conformist.
There's a video on youtube of some dude doing it.
What in the fuck PC games do you have that require a wheel, 1234, r, shirt and alt? Who the fuck uses alt? I can't remember any game ever where I had to use alt. Alt is the fucking red-headed stepchild of pc buttons.
I use alt, but I'm a lefty and use the arrow keys. Alt, control, shift, enter, \, delete, end, pgdwn, and 0, 1, 2, and 4 on the numpad are my main keys to map stuff to.
More agreement.
Would anyone want to break out Unreal Tournament again? Maybe get some PA games going?
That seems a little silly and a lot overcomplicated. I had played "flight" sims for years before playing my first 3D FPS, and all those games had inverted y-axes. It's just what I first acclimated myself to, so it's what I prefer. My best friend is the exact opposite.
Just making sure that I wasn't the only logical one in the world.
As some of you may know, I work at the "help desk" for my company and deal with idiots all day long. This woman called in wondering why her safeword device (little thing that gives you a "passcode" on a small screen so you can connect to our network remotely) wasn't doing anything when she hit the button. I asked her what was coming up on the screen. And she goes... "What screen?" I ask if she removed the sticker, and she asks, "What sticker?" At this point I know this woman is an idiot and say, just like this, "The sticker on the screen that says in red letters Remove before using." She then comes up with this brilliant response, "Oh, I didn't know I had to remove that in order to use it."
I think I died on the inside.
Total Annihilation back in the day. Though SupCom simplified the keyboard layout a little bit.
If it's good enough for the best RTS ever made it's good enough for the likes of you damnit.
Do you ever switch weaps, homie? Or use items/open doors? Or duck? And rather than jump with space, like a normal non-terrorist real heterosexual capitalist American, some people use Alt.
Battle.net
this is very true but there are weird variations
for example, in third person games i prefer standard camera
underwater or while flying, i prefer inverted.
Pretty much every freeware game from THE DAYS BEFORE INTERNET used Alt.
I would love this option, especially for third person games. I remember trying to play two games on and off (I can't remember what, but they were both third person, one of them may have been a PoP game) and dying a lot because one had the x-axis moving the camera (stick left, camera pans left) and the other had the x-axis turning the character (stick left, camera pans right).
That's cool, just FedEx it over.
Also people that use an inverted y-axis in anything except maybe flying or piloting some variety of mecha are headfucked. Fucked in the head.
I never owned UT and I've since sworn off pirating games. I still have 2K3 somewhere in my stacks of cds that I never look at anymore and would probably get into some of that.
For old DOS games I did arrow keys, l-ctrl for jump, l-alt for shoot.
ITT Senj pays the bills by whoring himself out to the Devi's babysitter.
I'm a bit busy with MDK2 and soon, Citizen Kabuto, the awesomest game ever for reals.
Battle.net
I don't see how your face is usefully descriptive
What games do you have that require so little?
When I played Mech2 years ago, that thing required like the whole keyboard.
I always said it would be a cold day in hell before it came to this, and I was right.
I like inverted for when I'm controlling a character, but I need it regular if I'm in an aiming mode or controlling something that is not my character.
The Force Unleashed was a good example of this. I want inverted for controlling the character, but then I want normal for moving objects with force grip.
(But it doesn't allow this, so I have tons of trouble positioning objects with force grip)
I think it can be described as durr hurr hurr.
I'm all dressed classy and shivering
Fuck yes Alecthar, you are a classy mo'fo.
The article dealt with that as well. It basically asked the question "why do you think original aircraft designers felt back was up and forward was down?"
It all has to do with the way we view the world around us.
Which leads to weird things, especially in games with different types of perspective like EM's example.
Worst wet t-shirt contest ever.
But still pretty cool.
motorboating the frozen peas, are we
The air conditioning is on here at work.