wasd for basic movement. Q and E for lean, R for reload. Space for jump. F for use. Crtl to toggle crouch. Shift for sprint. Alt for walk. X for prone. Z for clear jam. Left mouse for shoot, right mouse for iron sight. C for deploy tripod. Uh, haven't played this game in a while... I think G might do something too.
I was actually reading something about a study done around people's preferences for an inverted y-axis or not. It has to do with how you view yourself in relation to the character on the screen, and where you feel the "point of control" is. People who were introverts tended to prefer inverted, because they felt the point of control was behind the screen (behind the character's head) and people who were extroverts tended to prefer regular because they felt the point of control was in front of the screen (in front of the character's eyes)
That is crazy and god dammit why do I keep fitting into little psychological study-boxes :x
Conformist.
That seems a little silly and a lot overcomplicated. I had played "flight" sims for years before playing my first 3D FPS, and all those games had inverted y-axes. It's just what I first acclimated myself to, so it's what I prefer. My best friend is the exact opposite.
The article dealt with that as well. It basically asked the question "why do you think original aircraft designers felt back was up and forward was down?"
It all has to do with the way we view the world around us.
Which leads to weird things, especially in games with different types of perspective like EM's example.
I forcefully reject the assertion that the first aeronautical engineers took into account whether or not their pilots felt comfortable at cocktail parties when they designed the first flight control systems.
Zimmydoom, Zimmydoom
Flew away in a balloon
Had sex with polar bears
While sitting in a reclining chair
Now there are Zim-Bear hybrids
Running around and clawing eyelids
Watch out, a Zim-Bear is about to have sex with yooooooou!
Would anyone want to break out Unreal Tournament again? Maybe get some PA games going?
I never owned UT and I've since sworn off pirating games. I still have 2K3 somewhere in my stacks of cds that I never look at anymore and would probably get into some of that.
I'm a bit busy with MDK2 and soon, Citizen Kabuto, the awesomest game ever for reals.
Fuck yes Alecthar, you are a classy mo'fo.
I never played MDK2, but I loved Citizen Kabuto....until I was playing the chick. Then I got bored. But I loved the British dudes ("The name's Baz!").
That Good Old Games site has me slobbering for some classic Descent, though...
I was actually reading something about a study done around people's preferences for an inverted y-axis or not. It has to do with how you view yourself in relation to the character on the screen, and where you feel the "point of control" is. People who were introverts tended to prefer inverted, because they felt the point of control was behind the screen (behind the character's head) and people who were extroverts tended to prefer regular because they felt the point of control was in front of the screen (in front of the character's eyes)
That is crazy and god dammit why do I keep fitting into little psychological study-boxes :x
Conformist.
That seems a little silly and a lot overcomplicated. I had played "flight" sims for years before playing my first 3D FPS, and all those games had inverted y-axes. It's just what I first acclimated myself to, so it's what I prefer. My best friend is the exact opposite.
The article dealt with that as well. It basically asked the question "why do you think original aircraft designers felt back was up and forward was down?"
It all has to do with the way we view the world around us.
Which leads to weird things, especially in games with different types of perspective like EM's example.
I forcefully reject the assertion that the first aeronautical engineers took into account whether or not their pilots felt comfortable at cocktail parties when they designed the first flight control systems.
I bet you were the guy standing in the corner with the shirley temple. That's why you're so bitter.
Gooey on
0
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ZimmydoomAccept no substitutesRegistered Userregular
Zimmydoom, Zimmydoom
Flew away in a balloon
Had sex with polar bears
While sitting in a reclining chair
Now there are Zim-Bear hybrids
Running around and clawing eyelids
Watch out, a Zim-Bear is about to have sex with yooooooou!
I was actually reading something about a study done around people's preferences for an inverted y-axis or not. It has to do with how you view yourself in relation to the character on the screen, and where you feel the "point of control" is. People who were introverts tended to prefer inverted, because they felt the point of control was behind the screen (behind the character's head) and people who were extroverts tended to prefer regular because they felt the point of control was in front of the screen (in front of the character's eyes)
That is crazy and god dammit why do I keep fitting into little psychological study-boxes :x
Conformist.
That seems a little silly and a lot overcomplicated. I had played "flight" sims for years before playing my first 3D FPS, and all those games had inverted y-axes. It's just what I first acclimated myself to, so it's what I prefer. My best friend is the exact opposite.
The article dealt with that as well. It basically asked the question "why do you think original aircraft designers felt back was up and forward was down?"
It all has to do with the way we view the world around us.
Which leads to weird things, especially in games with different types of perspective like EM's example.
I forcefully reject the assertion that the first aeronautical engineers took into account whether or not their pilots felt comfortable at cocktail parties when they designed the first flight control systems.
it's not that they took it into account, it's that they assumed pulling back means going up when they designed it, and they made that assumption based on a weird point of reference thing.
I was actually reading something about a study done around people's preferences for an inverted y-axis or not. It has to do with how you view yourself in relation to the character on the screen, and where you feel the "point of control" is. People who were introverts tended to prefer inverted, because they felt the point of control was behind the screen (behind the character's head) and people who were extroverts tended to prefer regular because they felt the point of control was in front of the screen (in front of the character's eyes)
That is crazy and god dammit why do I keep fitting into little psychological study-boxes :x
Conformist.
That seems a little silly and a lot overcomplicated. I had played "flight" sims for years before playing my first 3D FPS, and all those games had inverted y-axes. It's just what I first acclimated myself to, so it's what I prefer. My best friend is the exact opposite.
The article dealt with that as well. It basically asked the question "why do you think original aircraft designers felt back was up and forward was down?"
It all has to do with the way we view the world around us.
Which leads to weird things, especially in games with different types of perspective like EM's example.
Original aircraft designers built their flight yokes that way because there was a physical wire connecting the stick control surfaces.
No one was thinking about user experience. They just had to built it that way to make the pulleys work.
I was actually reading something about a study done around people's preferences for an inverted y-axis or not. It has to do with how you view yourself in relation to the character on the screen, and where you feel the "point of control" is. People who were introverts tended to prefer inverted, because they felt the point of control was behind the screen (behind the character's head) and people who were extroverts tended to prefer regular because they felt the point of control was in front of the screen (in front of the character's eyes)
That is crazy and god dammit why do I keep fitting into little psychological study-boxes :x
Conformist.
That seems a little silly and a lot overcomplicated. I had played "flight" sims for years before playing my first 3D FPS, and all those games had inverted y-axes. It's just what I first acclimated myself to, so it's what I prefer. My best friend is the exact opposite.
The article dealt with that as well. It basically asked the question "why do you think original aircraft designers felt back was up and forward was down?"
It all has to do with the way we view the world around us.
Which leads to weird things, especially in games with different types of perspective like EM's example.
I forcefully reject the assertion that the first aeronautical engineers took into account whether or not their pilots felt comfortable at cocktail parties when they designed the first flight control systems.
I bet you were the guy standing in the corner with the shirley temple. That's why you're so bitter.
No I was the guy plowing all the pilots' wives. Because man pilots are such a bunch of risk-averse, demure, awkward pussies.
Zimmydoom, Zimmydoom
Flew away in a balloon
Had sex with polar bears
While sitting in a reclining chair
Now there are Zim-Bear hybrids
Running around and clawing eyelids
Watch out, a Zim-Bear is about to have sex with yooooooou!
it's not that they took it into account, it's that they assumed pulling back means going up when they designed it, and they made that assumption based on a weird point of reference thing.
Oh I think G let you swap out barrels for fresh ones on machineguns.
hahaha, what game is that?
Because most US standard issue machine guns wreck the shit out of their barrels.
It was Red Orchestra. A really great WWII FPS that no one really plays anymore. It was mainly an issue for the MG42 which had the potential to overheat if you pumped too many rounds through it.
Zimmydoom, Zimmydoom
Flew away in a balloon
Had sex with polar bears
While sitting in a reclining chair
Now there are Zim-Bear hybrids
Running around and clawing eyelids
Watch out, a Zim-Bear is about to have sex with yooooooou!
i am going to find this god damn article and you crusty cunts are going to read it and be all "wow that was really interesting, i'm sorry for being such a crusty cunt"
"also gooey you are awesome"
gee guys, thanks
"you're welcome"
Gooey on
0
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TavIrish Minister for DefenceRegistered Userregular
Oh I think G let you swap out barrels for fresh ones on machineguns.
hahaha, what game is that?
Because most US standard issue machine guns wreck the shit out of their barrels.
It was Red Orchestra. A really great WWII FPS that no one really plays anymore. It was mainly an issue for the MG42 which had the potential to overheat if you pumped too many rounds through it.
Yeah, that sounds exactly the same as your normal run-o-the-mill FPS.
No but seriously would you dudes consider playing UT again? It's like 5 bucks and i'm sure we could get some sort of server or something set up.
I can't play UT again because I've never played it a first time.
I'm not going to fix your mistakes for you but I am more than willing to give you a chance at redemption.
I'm not a "PC gamer" guy. I'm a "console gamer" guy. The first FPS I've ever invested any time in was Halo. The first multiplayer FPS I've ever invested any time in is Team Fortress 2, which I would be playing right now if I wasn't gracing you peasants with my regal presence.
Zimmydoom, Zimmydoom
Flew away in a balloon
Had sex with polar bears
While sitting in a reclining chair
Now there are Zim-Bear hybrids
Running around and clawing eyelids
Watch out, a Zim-Bear is about to have sex with yooooooou!
Original aircraft designers built their flight yokes that way because there was a physical wire connecting the stick control surfaces.
No one was thinking about user experience. They just had to built it that way to make the pulleys work.
Riemann are you also the son or grandson of an engineer?
If so Hi5.
Not an engineer exactly no. Know a few.
Dad was in construction. Now does consulting and project management for large projects. His dad (who I never met, he was like 50 when my dad was born and my dad was in his mid 30s for me) was at various times a cattle rancher, thief, murderer (well, depends on how you view self defense) and later a union organizer and lawnmower repair man.
We just have a strong tradition of mad science in our family. You ain't a man till you've blown up or burnt down at least one carport or shed. Preferably by accident.
RiemannLives on
Attacked by tweeeeeeees!
0
Options
TavIrish Minister for DefenceRegistered Userregular
No but seriously would you dudes consider playing UT again? It's like 5 bucks and i'm sure we could get some sort of server or something set up.
I can't play UT again because I've never played it a first time.
I'm not going to fix your mistakes for you but I am more than willing to give you a chance at redemption.
I'm not a "PC gamer" guy. I'm a "console gamer" guy. The first FPS I've ever invested any time in was Halo. The first multiplayer FPS I've ever invested any time in is Team Fortress 2, which I would be playing right now if I wasn't gracing you peasants with my regal presence.
I have The Orange Box on the 360 but I've never played TF2 because I've never really bothered with Xbox Live. Is it any good?
Oh I think G let you swap out barrels for fresh ones on machineguns.
hahaha, what game is that?
Because most US standard issue machine guns wreck the shit out of their barrels.
It was Red Orchestra. A really great WWII FPS that no one really plays anymore. It was mainly an issue for the MG42 which had the potential to overheat if you pumped too many rounds through it.
Yeah, that sounds exactly the same as your normal run-o-the-mill FPS.
Man, I have never heard of an FPS where you have to change your barrels. Totally run-o-the-mill.
Yeah, that sounds exactly the same as your normal run-o-the-mill FPS.
Is it fun trying to talk about a game you know nothing about?
The game basically has no UI, no cross hair, etc. It doesn't use a cone fire system. Every bullets flight path is realistically modeled, including bounces. When you try to change direction it takes your current inertia into account which more or less prevents constant sudden direction changes to dodge shots. A very realistic damage system. A realistic penetration system for tanks that takes into account the momentum of the round when it hits the tank and at what angle relative to the armor.
Oh, actually, right click actually would operate the bolt on a bolt action rifle. That way after you shot you weren't forced to watch the bolting animation if you didn't want to like in most games. Also, a very good and realistic artillery bombardment system. Objective based game play with a limited number of spawns.
Posts
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
wasd for basic movement. Q and E for lean, R for reload. Space for jump. F for use. Crtl to toggle crouch. Shift for sprint. Alt for walk. X for prone. Z for clear jam. Left mouse for shoot, right mouse for iron sight. C for deploy tripod. Uh, haven't played this game in a while... I think G might do something too.
probably because you are dumb
see how it works now?
that reference earns you 5 schrute bucks
I forcefully reject the assertion that the first aeronautical engineers took into account whether or not their pilots felt comfortable at cocktail parties when they designed the first flight control systems.
The chances of you saying this were pretty high.
I knew there was a good chance I'd walk into that one.
OH SH-
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
same here
except it really really shouldn't be
and I'm sitting beside a monstrous space-heater of a workstation
I never played MDK2, but I loved Citizen Kabuto....until I was playing the chick. Then I got bored. But I loved the British dudes ("The name's Baz!").
That Good Old Games site has me slobbering for some classic Descent, though...
all i can think of is that cold fateful descent into the water
I bet you were the guy standing in the corner with the shirley temple. That's why you're so bitter.
I can't play UT again because I've never played it a first time.
it's not that they took it into account, it's that they assumed pulling back means going up when they designed it, and they made that assumption based on a weird point of reference thing.
Original aircraft designers built their flight yokes that way because there was a physical wire connecting the stick control surfaces.
No one was thinking about user experience. They just had to built it that way to make the pulleys work.
hahaha, what game is that?
Because most US standard issue machine guns wreck the shit out of their barrels.
No I was the guy plowing all the pilots' wives. Because man pilots are such a bunch of risk-averse, demure, awkward pussies.
It was Red Orchestra. A really great WWII FPS that no one really plays anymore. It was mainly an issue for the MG42 which had the potential to overheat if you pumped too many rounds through it.
God I hate guns.
Riemann are you also the son or grandson of an engineer?
If so Hi5.
I'm not going to fix your mistakes for you but I am more than willing to give you a chance at redemption.
"also gooey you are awesome"
gee guys, thanks
"you're welcome"
Yeah, that sounds exactly the same as your normal run-o-the-mill FPS.
But i'm used to the other way.
I'm not a "PC gamer" guy. I'm a "console gamer" guy. The first FPS I've ever invested any time in was Halo. The first multiplayer FPS I've ever invested any time in is Team Fortress 2, which I would be playing right now if I wasn't gracing you peasants with my regal presence.
Not an engineer exactly no. Know a few.
Dad was in construction. Now does consulting and project management for large projects. His dad (who I never met, he was like 50 when my dad was born and my dad was in his mid 30s for me) was at various times a cattle rancher, thief, murderer (well, depends on how you view self defense) and later a union organizer and lawnmower repair man.
We just have a strong tradition of mad science in our family. You ain't a man till you've blown up or burnt down at least one carport or shed. Preferably by accident.
240reefamasta69folyf
teefs?
I have The Orange Box on the 360 but I've never played TF2 because I've never really bothered with Xbox Live. Is it any good?
you forgot "xXx"
Face Twit Rav Gram
Man, I have never heard of an FPS where you have to change your barrels. Totally run-o-the-mill.
Is it fun trying to talk about a game you know nothing about?
The game basically has no UI, no cross hair, etc. It doesn't use a cone fire system. Every bullets flight path is realistically modeled, including bounces. When you try to change direction it takes your current inertia into account which more or less prevents constant sudden direction changes to dodge shots. A very realistic damage system. A realistic penetration system for tanks that takes into account the momentum of the round when it hits the tank and at what angle relative to the armor.
Oh, actually, right click actually would operate the bolt on a bolt action rifle. That way after you shot you weren't forced to watch the bolting animation if you didn't want to like in most games. Also, a very good and realistic artillery bombardment system. Objective based game play with a limited number of spawns.
Yeah, sounds like every other FPS ever. Idiot.