Be sure to join Armadeaddon chat [url=steam://friends/joinchat/103582791429532423]CLICK ME [/url]before you play L4D. It's a great way to find games. Ask for group invites in the chat; they will get lost in the thread!2009 International Year of the LogAll Hail Log
Suds is pretty jawesome
Left 4 Dead is a multiplayer cooperative survival horror shooter in development by Valve, based on the Source engine. There are two sides, the Survivors and Infected. Four players control the four Survivors, working their way through campaigns in rural and urban areas, fighting off dozens of the AI-controlled infected (fast, 28 Days Later style zombies). On top of the regular zombies, there are four player-controlled boss zombies all with unique powers for causing chaos. This mix of the dozens of AI-controlled infected zombies and the boss zombies makes for an entirely fresh co-op experience. -
Left4Dead411Stuff
Information Compendium by Sol InvictusValve Merch
System Requirements for PC
Minimum
Supported OS Microsoft Windows XP Vista Vista64
Processor Pentium 4 3.0GHz
Memory 1 GB
Graphics 128 MB, Shader model 2.0, ATI 9600, NVidia 6600 or better
Hard Drive At least 7.5 GB of free space
Sound Card DirectX 9.0c compatible sound card
Recommended
Supported OS Microsoft Windows XP Vista Vista64
Processor Intel core 2 duo 2.4GHz
Memory 1 GB
Graphics Shader model 3.0, NVidia 7600, ATI X1600 or better
Player ListingPA Steam groups
Check out
Armadeaddon on Steam! Or for a more European flavor, try the new
Zedheads!
Xbox Live Gamertag Group -A PD L4D Group
Send a friend invite to A PA L4D Group to be entered into this group. We'll use this gamertag as a central hub for the 360, just like the steam group. I doubt we'll exceed 100, but if we do we'll figure that out when we get there.
Gamertag and Steam ID Collections
Kris_xK is handling invites for the 360 A PA L4D Group friend list. PM him about the 360 version ONLY please if there is any trouble with your friend invitation to PA L4D.
Armadeaddon is the PA L4D Steam group.
Just join the group chat to ask and someone in the group can invite you.
Meet The Boss Infected
The Tank
This guy is a powerhouse. When he appears his own music plays and it is very distinctive. Don't be fooled by his size, anything you can climb onto he can climb on to too. He likes to rip chunks of the ground out from under him and throw them in your general direction. Concentrate your fire and whatever you do.. don't stop moving if you are the same level as him. Molotovs are an effective strategy as the Tank will burn until he dies.
The Boomer
This fat fuck likes nothing more than to waddle up to you and vomit all over you. Now you may think that is disgusting by itself, but this bile that now covers you attracts the horde of infected. So if you are vomited on try and get to a semi defendable position. This can be easier said than done as the bile impairs your vision. He also like to explode when shot, showering people nearby with the same bile. If you find yourself in close proximity to one then first bash him away, retreat and then shoot.
The Hunter
I hate these guys. They emit a scream when near so you can tell when they are close. These chaps like to jump incredible distances onto survivors, pinning them and then proceeding to rape their face ( not literally ). When pinned a survivor can only be saved by another survivor removing the Hunter. He can also climb and jump onto walls so if you hear one be aware he may not be on ground level. Shooting or meleeing the Hunter during his animation will free the survivor. You can't hurt the victim with gunfire but don't go all rambo because you may end up hitting them after the Hunter is gone.
The Smoker
If you offered this guy an ice cream from 50 feet away then he would have no problem taking the first lick right then and there. For you see, this guy has a
massive tongue. One that he uses to ensnare survivors and drag them in. The only way to free the survivor is kill the smoker or shoot his tongue. This one also likes to spawn on rooftops and drag you upwards, so be aware. On death he emits a cloud of noxious smoke that impairs vision as you pass through it, giving him his name. Shooting or meleeing the victim will free him from the tongue without hurting them. If you are close enough save your ammo, if you aren't then shoot.
The Witch
Oh boy. The first time you encounter one of these it can be truly chilling. Even subsequent encounters can do so. First you hear crying. Then her
oh so creepy music plays. Then you see her. Oh, she doesn't look that bad, just sitting there, crying her eyes out. Don't be fooled, for this lady absolutely hates noise, lights and touching. The best idea is to avoid her completely, flashlights off and trying to be as quiet as possible. When disturbed she homes in on the one who disturbed her and rips them a new one. Coordinated players can take her down before she harms anyone, but at times this can be risky.
Console Commands
Servers
PA L4D - Job's Server - 208.167.234.20427015
PA L4D - Job's Versus Server - 208.167.243.14527015
Penny-Arcade L4d Brains4Lyfe - 208.167.234.19327015
PA L4D Bigsebo's - 208.167.234.21627015
ZZPEAM HQ - 208.167.234.21727015
PA L4D - OMG A ZOMBO - 208.167.242.2727015
PA L4D - SSMAN's Dedicated Versus Server - 208.167.234.21927015
PA L4D - JonXP's Server - 8.12.64.22427015
Zedheads Coop Server @ thermo - 84.94.229.11527015
Password for all is
Wang. If you want your server added to this list, please PM me as it'll probably get lost in the thread.
Alabastar Slim currently also has a dedicated server running for the demo.
The IP is alabaster.bounceme.net
You can connect with the console or if you find it in the server browser. There isn't a password but there is a unique search_index key so that it won't be populated by people who aren't specifically looking for it.
PS job's vs. server can now be joined from the lobby. The lobby host has to go into console and type sv_search_key wang, and start the server search as usual. If nobody's already on job's, then you should automatically be directed to his server.
Type sv_search_key to unload the 'job's only' filter.
Survival Suggestions
- Friendly fire is ON at all times. Please try to remember this when moving around other survivors. Accidents are bound to happen but most can be avoided by hugging walls and crouching if you decide to take the lead.
- Melee is your friend. This can give you some much needed breathing room and also seperates nearby infected from you so fellow survivors can shoot them easier. You can also melee in the middle of reloading, so when in doubt, melee.
- You can heal other survivors with med kits. Simply stand next to them with the medkit equipped and use your secondary function key, whatever that may be. This also applies to pain pills, which you hand to them. Be aware that doing so will switch whatever that survivor is holding for the pills. So try to hand them over when the survivor isn't in a combat situation. For some reason infected don't die if you point a pot of pills at them.
- More info on each boss zombie is above if you haven't read it already.
- Hunters should use their right click attack unless they want to distract or pin, as it does more damage, hits multiple targets, and you stay completely silent when standing.
- Melee will free a smoker-constricted team member.
- Team members cannot take friendly fire damage when pinned or constricted.
Vs mode Scoring and Damage Info
I've done some experimenting and have worked out scoring in VS mode
Basically just kicked the bots and used gascans to hurt myself then noclip straight to the safe room, it was all pretty smooth sailing cept towards the end the director started spawning tanks right infront of the door, anyways
VS mode scoring and you! (in regards to health) Amended
Every 2 points of health is worth 1 point so making it to a saferoom with full health is worth 50
50 is the max points you can get per survivor (Full health with medpack or without doesn't matter it's still 50)
There is also no bonus for making it in with perfect health
100 health gives 50 points, 96 health still gives 48 points
An unused healthpack is worth the amount of points it would've healed for (Thanks Mars)
- Going into a saferoom with 4 health and no medpack gave me 2 points
- Going into a saferoom with 5 health and a medpack gave me 40 points
- Going into a saferoom with 49 health and a medpack gave me 44 points
- Going into a saferoom with 83 health and a medpack gave me 48 points
- Going into a saferoom with 17 health and a medpack gave me 41 points
Pills are worth 12-13 points
- At full health with pills I got 50 points
- At 5hp with pills I got 15 points
- Using the pills at 5hp (So I jumped to 54 including temp health) gave me 14points (It would've only ticked down 1or 2 before I got the door closed)
Asiina and I just checked a bunch of things in Versus.
Normal infected do 2 from the front, 1 from the back. Hunter claw does 10, always, direction does not matter. BoomerSmoker claw does 2 damage always. Pounce is 5 per tick, so 20 'hits' takes down a full health person. Flaming pounce is harder to tell, it's like 5 per tick + a handful of change every hit from fire damage, but it seemed you go down in 9 'hits', so it's ~double damage. Flaming smoker has no benefit, and the smoker does 5 per tick as well, but the smoker 'hits' are slower than the hunters.
If you are incapped regular infected do ~10 per hit. Unsure about special infected claw damage if you are incapped, though.
Tank goes down in about 24 point blank shots from the autoshotty, but at a medium range the autoshotty only did like, 50 damage per shot, so that'd be ~12 clips. Hunting rifle does 90 per shot, M16 does ~1200 per clip.
The Achievements
For those who care about achievements,
here they are for your viewing pleasure.
Awww. (log)
Kupi draws a log!
Problems with soundlooping, and you have an Nvidia graphics card
Don't update your drivers past 178.
Open the console, type mat_queue_mode. If its 1 or 2 switch it to -1 by typing mat_queue_mode -1
You can also try Go to processes in the task manager, right click Left4dead.exe, select Affinity, uncheck CPU 0
Posts
Electronic composer for hire.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Seriously. It would be amazing.
But log has a friend.
Hay bale!
Those hay bales in BH are hittable, and fly really far really fast.
Tonight I kept hitting log and missing during the finale, so I hit a hay bale out of frustration. Instant incap of a survivor, then I hit log at the person going to help him up. Then I died. But it allowed Sladvan the smoker to grab a survivor as the APC showed, which pulled another survivor back to help him, which gave Sean Connery enough time as the tank to finish them off.
In versus, do survivor melee attacks stagger the tank?
BH 3, and the tank is outside. It dodged a molotov, but there was a corner free of fire, and a very tiny strip of land that wasn't on fire that I could use to get to it. So I ran there to shoot at the tank, figuring he'd have to come through the fire to get me.
Well, he did, but I didn't run fast enough, and thus was cornered. I was also just starting to reload. So I did the absolute most wrong thing I could have done, I meleed him. Next thing I knew, I was free and running away from the corner, the tank was chasing me. I ran into a boomer, and it was all over for me.
That may change soon...may not either.
fickle.
Not much else I can do in regards to this game seeing as now I'm home with the shitty Roadrunner and my ~100 ping.
Lucky bastards.
EDIT: And speaking of audio, question about music: you know that stuff that plays when you get a big old horde incoming, the actual "shit is HITTING THE FAN" music and not the prelude? Is that compiled from different waves all playing in sync? I've got a hankering to hear that music but can't find it in the files.
Only Boomer explosions and pipe bombs stagger the Tank.
I have beat a campaign on expert, and I need the achievements to acknowledge this.
:?:
EDIT: And holy fuck does Arcanta do a freaky version of Carol of the Bells. Reminds me of a christmas-y Fable.
Burn!
Also, good versus game. Really showed how much survivors kick ass when there's good teams.
Deep down i yearn for them.
Hiding in a closet and spamming melee is not an exploit. It's just a cheap strategy without an effective counter right now. There's no way Valve has never realized what closets like that can be used for, and putting one near a panic event is just bad map design.
*slow clap*
Let me know. If you're playing tomorrow after around 5ish EST then I'll gladly join you.
Yes. Closets aren't the problem, closet next to the elevator is a problem.
GT: Tanky the Tank
Black: 1377 6749 7425
I'd argue that circumventing intended gameplay is an exploit. It is also bad level design, but so is walking on top of the fence in Dead Air to avoid the crane panic event.
This.
By this logic competitions would never restrict character usage or have standardized controller/computer rules.
LoL: BunyipAristocrat
GT: Tanky the Tank
Black: 1377 6749 7425
True, no one does anything unless there is a reason to do so.
Quick google search on tournament rules. Example.
Multiple restrictions on character usage. I'll use Yoda as an example. Since you can't throw him he isn't allowed in tournament play because it would artificially alter the gameplay away from what is standard for SC4.
Infinites are also banned in this particular tournament, however I wouldn't expect that to be standard.
LoL: BunyipAristocrat
Considering just how easy it is for a closet defense to go to hell during a finale and considering just how much of a small part of the overall game the finales play, I just don't see how people can get so worked up about this.
EDIT: GAH. I totally forgot to go and Rasterbate all those pictures I wanted to posterize before leaving college. Shit.
EDIT: And what's with those lights? That's not blinding, that's a god damn nuclear reaction going on in those flashlights.
Note to people without mics: Do not lead team if you don't have mic.
Note to people who have IQ of gerbil: Stop playing vs with me
Final Fantasy XI -> Carbuncle - Samash
Was that the pub stomp where we had a new round of survivors every map? hah. Subway level was hilarious... killed all 4 survivors before they got through the rubble right outside the safe room. I had Zoey smokered from full health till death as the rest of the team ran around boomered meleeing at the walls.
That is the greatest part, nobody quit. They played every round, and every round went the same. One person was legitimately pissed off at us though.
edit: Thinking about it, there was one person who quit on their team.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I was almost certain my lack of a mic would be at the very least crippling, if not get everybody pissed off at me, but that was actually going somewhat well. A mic'll still be handy when I get one, but at least I don't have to feel like I shouldn't bother playing at all untill I get one. (Partly because I wouldn't be able to use it too often, basically unless it's really late at night.)
Expert mode is a cruel mistress. We never could finish it.
...and propane and gas cylinders. In fact there are exploits that run off of this:
On another topic.
I've seen people tell of there very high hunter jumps. Is there a trick to this? i.e. can you steer when in midair?