It seems that my phalla spot is coming up soon. Well, I never actually made it. I signed up so long ago, I figured I'd work on it later, then this 'real life' thing took up most of my time.
Anyway, just toss me to the back of the line. I think I should try running a mini phalla someday, if I had the slightest clue where to start with one of those.
Sorry guys seems like I'll have to put my game on hold. Im not sure when it will be finished. But school and such. I may find time to get it done...but I dont think in 4-6 days :I apologies
Egos on
0
Options
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited February 2009
You could always just move down a slot or two rather than put the game on hold.
Or take an extra day or two if need be.
(Because if that game doesn't happen, I will be most disheartened)
You could always just move down a slot or two rather than put the game on hold.
Hmm yeah I wasn't planning to put it on indefinite hold like Mortal Kombat or anything. More like just wanted an extra 7 days or so. So if moving down a slot or so is possible that would be ideal (didn't know that was possible..)
Egos on
0
Options
thorgotthere is special providencein the fall of a sparrowRegistered Userregular
You could always just move down a slot or two rather than put the game on hold.
Hmm yeah I wasn't planning to put it on indefinite hold like Mortal Kombat or anything. More like just wanted an extra 7 days or so. So if moving down a slot or so is possible that would be ideal (didn't know that was possible..)
But the balance will hinge on details like how many kills there are per night and how explicit the narration is.
Yes. I meant it doesn't disadvantage the village like a normal single big Mafia would. In fact two hostile factions actually improve the villages change of winning than simply having one.
Yes. I meant it doesn't disadvantage the village like a normal single big Mafia would. In fact two hostile factions actually improve the villages change of winning than simply having one.
Absolutely. That much mafia would be too much if they were all a single group and the traditional power balance held. I could see if working in a game with a huge amount of good specials, but even then if those specials screw up the village is done for.
Yes. I meant it doesn't disadvantage the village like a normal single big Mafia would. In fact two hostile factions actually improve the villages change of winning than simply having one.
Absolutely. That much mafia would be too much if they were all a single group and the traditional power balance held. I could see if working in a game with a huge amount of good specials, but even then if those specials screw up the village is done for.
Yeah, I'm kind of planning on having a crazy number of specials. I've got a few weeks to tweak details, but I don't, ideally, want any vanillagers in my main.
Burnage on
0
Options
thorgotthere is special providencein the fall of a sparrowRegistered Userregular
Two five-person groups, one two-person group, and a thrall. That's 13 evil in a game with 40 people, or 33%.
Two seven-person evil groups, one two-person evil group, and a lone person who could win with any of the evil groups. That's 17 evil in a game with 65 people, or 26%.
My first game came down to the last day, and my second game could used a few more bad guys.
So basically, you're wrong. It really depends on the game rules, how much power the village has and how many groups you split the mafia into.
Numbers ultimately don't matter as much as the abilities, win conditions, etc.
I'd try to make sure each team has some roughly equivalent power in terms of numbers and/or abilities since multiple teams with all the kills working together pretty much means the other faction(s) will be toast. Then the remaining groups can fight amongst themselves.
Just look for ways to break the game. If the game can be broken in a fashion you think someone can figure out, fix it. If you have a lot of abilities, the chances of you balancing the game in everyone's eyes becomes less, so just try to aviod a blowout on one side or another.
For example, if you had 3 groups of bad guys and a village, but the bad guys each got say 2 kills and the village has a vigilante, the bad guys could hook up if they knew multiple groups exist and blow the village out of the water. I haven't been watching games recently and don't know whether games with multiple groups work together much, but it could happen.
Or, just mention up front in the OP that there's a lot going on behind the scenes and results may vary.
Alternately, if you find something COMPLETELY broken in your game, just fix it. If you suddenly realize: 'Oh crap, giving this guy 40 kills is going to make my game unplayable', then change it. Nobody expects perfection, and as long as you don't change the rules out of favoritism or by whimsy, you'll be good to go.
Yeah, the first Phallactica Phalla had only one baddie faction, 12 baddies out of 51 players or 24%, and that one was pretty even, lasting 11 days.
I don't think perfect balance is something you need to aim for, though, as long as games aren't ridiculously lopsided. For example, I seem to recall ElJeffe's Cthulhu-themed Phalla being geared somewhat in favor of the bad guys, to go with the theme, and it was great.
Yeah, I just have a pretty cool (or so I think) idea for a game based on the Dollhouse theme, but after thinking about it a bit more I think it might work better as a mini anyway.
Bliss 101 on
0
Options
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited February 2009
I'm pretty set on what I'm doing here next, but trying to keep a D&D theme etched in stone is driving me nuts.
I vote for a Phallastar theme, but that's to be expected.
So as not to get too far off topic with theme voting, I'm going to announce my intent to set my main game theme as Fire (Phire) Emblem. I still need to come up with a snappy subtitle and new logo, as well as make sure there's enough Phalla elements in it... as of right now, it resembles Phalla Royale and Phallout a little too much and I'd like to steer away from that. If anyone with creative writing skills is interested, I think I might need a narration writer to do the game the justice it deserves; send me a PM if you're interested.
MrBlarney on
0
Options
GumpyThere is alwaysa greater powerRegistered Userregular
edited February 2009
When it comes down to creative writing I put the word explosion on a piece of paper and underline it quite a lot
Yeah, the job of writing the narrations for a Fire Emblem themed phalla would not be a pleasant one for a casual writer. You'd get to the 10th death, scream "How many ways can someone possibly be killed by a sword?!" and then you just steal their death soliloquy from the game they appeared in and hope no one notices.
Well, I don't expect every death to be narrated, it will probably be more general in nature. It depends on what the end scenario looks like. But I do expect (and will allow) that those who are killed will make a death soliloquy of their own.
Well, I don't expect every death to be narrated, it will probably be more general in nature. It depends on what the end scenario looks like. But I do expect (and will allow) that those who are killed will make a death soliloquy of their own.
Its not a proper soliloquy without iambic pentameter
Have there been any Phallas yet that were based entirely on voting? I don't just mean a bare game with no specials, I mean letting the village vote who should be guarded or seered that night. I'm sure it would get confusing, especially if there's a few specials with vote manipulating powers thrown in, but I think it could also be really interesting, and a very different experience from other Phallas.
There was a similar mechanic in my zombie apocalypse mini. The specials were all public. They got to choose, but they needed support from the village in order to use their power each night, so it ended up being a similar situation to the one you describe.
Posts
Final Fantasy 8 Phalla is Go!
Anyway, just toss me to the back of the line. I think I should try running a mini phalla someday, if I had the slightest clue where to start with one of those.
Or take an extra day or two if need be.
(Because if that game doesn't happen, I will be most disheartened)
Hmm yeah I wasn't planning to put it on indefinite hold like Mortal Kombat or anything. More like just wanted an extra 7 days or so. So if moving down a slot or so is possible that would be ideal (didn't know that was possible..)
Done.
Man, if only.
naknaknaknaknak
But the balance will hinge on details like how many kills there are per night and how explicit the narration is.
naknaknaknaknak
Yes. I meant it doesn't disadvantage the village like a normal single big Mafia would. In fact two hostile factions actually improve the villages change of winning than simply having one.
Yeah, I'm kind of planning on having a crazy number of specials. I've got a few weeks to tweak details, but I don't, ideally, want any vanillagers in my main.
Two five-person groups, one two-person group, and a thrall. That's 13 evil in a game with 40 people, or 33%.
Two seven-person evil groups, one two-person evil group, and a lone person who could win with any of the evil groups. That's 17 evil in a game with 65 people, or 26%.
My first game came down to the last day, and my second game could used a few more bad guys.
So basically, you're wrong. It really depends on the game rules, how much power the village has and how many groups you split the mafia into.
Numbers ultimately don't matter as much as the abilities, win conditions, etc.
I'd try to make sure each team has some roughly equivalent power in terms of numbers and/or abilities since multiple teams with all the kills working together pretty much means the other faction(s) will be toast. Then the remaining groups can fight amongst themselves.
Just look for ways to break the game. If the game can be broken in a fashion you think someone can figure out, fix it. If you have a lot of abilities, the chances of you balancing the game in everyone's eyes becomes less, so just try to aviod a blowout on one side or another.
For example, if you had 3 groups of bad guys and a village, but the bad guys each got say 2 kills and the village has a vigilante, the bad guys could hook up if they knew multiple groups exist and blow the village out of the water. I haven't been watching games recently and don't know whether games with multiple groups work together much, but it could happen.
Or, just mention up front in the OP that there's a lot going on behind the scenes and results may vary.
I don't think perfect balance is something you need to aim for, though, as long as games aren't ridiculously lopsided. For example, I seem to recall ElJeffe's Cthulhu-themed Phalla being geared somewhat in favor of the bad guys, to go with the theme, and it was great.
I swear I was 20th or so about a week ago. That said accounting for only a few more games delayed past my position I should be ready on time.
It's Always Sunny in Phalladelphia.
Just gotta finish the Mechanics and roles and stuff. I should be done in 1 - 2 weeks.
Several people dropped off recently.
edit: also, you and your opinions suck, Tycho!
Don't you dare change it.
Go with what you'd have the most fun with though, an uninspired host is worse than a mediocre [strike]show[/strike] theme.
LoL: BunyipAristocrat
So as not to get too far off topic with theme voting, I'm going to announce my intent to set my main game theme as Fire (Phire) Emblem. I still need to come up with a snappy subtitle and new logo, as well as make sure there's enough Phalla elements in it... as of right now, it resembles Phalla Royale and Phallout a little too much and I'd like to steer away from that. If anyone with creative writing skills is interested, I think I might need a narration writer to do the game the justice it deserves; send me a PM if you're interested.
Its not a proper soliloquy without iambic pentameter
Steam
Hey there was an evil faction! The mechanics were just very unique is all. Jeez.
I would still call it a phalla, but you're right. It's kinda hanging onto that title by a thread.
[EDIT] Mr. D was amazing in that one.