Nothing can prepare you for the journey that is about to unfold... The galaxy is in a fragile state, balanced on the brink of war. New threats emerge from the unknown depths of space, reaching forth with an iron grip, threatening to bring the surviving Nations of humanity to their knees.
A definitive action-based Massively Multiplayer Online game set in a glorious, yet fierce new universe where the sheer vastness of space is your ultimate playground.
A wide variety of single-pilot combat and utility ships ply the spacelanes of our jumpgate network. All ships may be described as either combat or commercial vessels. However, there is considerable variance in ship design based on intended role, and by the specific nation, faction, or corporation that produces and uses the ship. For example, the Slipstream is a Solrain combat ship classified as a patrol fighter and produced by an industrial division of the Zelcane Trust. Its characteristics differ from other patrol fighters that belong to the Octavian Imperial Navy or that are produced by a Quantar corporation. Even individual Slipstream-class ships may be customized by the pilot’s choice of loadout and other modifications, either emphasizing a strength of the class, or mitigating a weakness. The options available to pilots for customization of any particular ship vary by the specific ship class.
The first ship any rookie pilot gains experience with is a trainer of some sort. These spacecraft are usually classed as "shuttle trainers", but within the Octavian Empire it is conventional to refer to their training ships as "patrol trainers". Universally, trainers are inexpensive light-duty utility ships meant for use by inexperienced pilots. They tend to possess outstanding handling characteristics and can mount light weaponry, but are only capable of mounting minimal extra equipment.
Combat Spacecraft range from Light Paramilitary Patrol Craft used in the Core Sectors, to Heavy Assault Fighters capable of devastating attacks on Capital Ships. Fightercraft obviously are heavily armed when compared with civil and commercial vessels, but the various ship classes differ in qualities such as speed, maneuverability, weapons loadout, and defense. Each national navy also possesses its own design tendencies, and even factions and corporations may field their own unique military spacecraft to protect their interests or territory.
Specialty: Patrol or Packet Courier
The Patrol Fighter class results from outfitting a lightweight shuttle hull with improved power systems and weapons hardpoints. While not truly a military-caliber vessel due to their light armor and limited armament, Patrol Fighters make outstanding paramilitary support and local intercept craft, and are used as training vessels by all national militaries. Unfortunately, its combination of combat utility at a low price also makes the patrol fighter the most common ship class operated by independent groups in unregulated space.
Specialty: Intercept
The Light Fighter category emphasizes speed and maneuver over a heavy armor and weapons payload. These military ships are often used as Interceptors, as second-line defense forces, or even as Scout craft if more specialized ships are not available. Some models are considered "artist’s ships", and chosen over fighters with heavier armament by senior officers who prefer the advantages gained by flying a nimble ship.
Specialty: General Combat
The mainstay of any space fighter wing, the ships of the Medium Fighter class are the standard against which all other military ship types are measured. They provide good firepower and maneuverability in one package, though varied designs and loadouts may emphasize armor over speed, or weapons over shielding.
Specialty: Military Escort
Relying on armor, shielding, and a large armaments package, the Heavy Fighter class represents the big bruisers in a military fighter wing. Stereotypically unmaneuverable, a Heavy Fighter’s strengths are its endurance under fire and ability to deliver devastating firepower against a target. Heavy Fighters are outstanding in roles guarding strike craft, or when a Capital Ship or Commercial convoy requires a combat escort.
Specialty: Reconnaissance
Representatives of the Scout Fighter class are generally stripped-down Light Fighter hulls with supercharged drive systems. The speeds these ships reach make them ideal for rapid intercept and no-contact reconnaissance roles, but they cannot survive in an engagement for long without support from heavier, front-line fightercraft.
Specialty: Strike
The Assault Fighter can be taken as an extreme evolution of Heavy Fighters adapted to strike mission roles. Typified by a capacity to mount anti-capship torpedoes, these fighters usually sacrifice speed and maneuverability for warhead payload. Often retaining the ability to mount adequate guns and plenty of anti-fighter missiles as well, these heavy combatants may mount a significant threat to the interceptors tasked with eliminating them. That threat will be further compounded by the escort fighters with which any wise commander guards them.
Noncombat ships can be divided into two broad categories: transports and miners. Spaceflight can be dangerous, so although commercial ships emphasize cargo capacity, they all possess at least light armament, and often substantial armor and shielding. Most ships of any commercial class allow good customizability through addition of equipment and general modifications.
Specialty: Light Transport
A heavier shuttlecraft with more extensive cargo space but less power and space for armament adequately describes the several ships of the Cargo Shuttle class. Many possess additional utility features such as nonweapon hardpoints. Cargo Shuttles tend to receive extensive in-sector use for rapid transport of small cargoes, and are very commonly flown by novice commercial pilots.
Specialty: Blockade Runner
Members of possibly the most romantic ship class in known space, fast transports are used as speedy packet vessels, local small-cargo delivery, and of course, by pirates and smugglers. A relatively small cargo capacity is balanced by the ability of the ship to meet its schedule ahead of time and usually under budget. Fast transports are also commonly able to mount a light but respectable armament, and this combination of weapons and ability to disengage makes them well-nigh irresistible to pilots operating on the fringes of local regulations.
Specialty: General Cargo Transport
The unsung and unheralded backbone of commerce, the transport class of hauling vessels includes all manner of mid-size cargo ships used for regional transportation. Transports have a substantial cargo capacity, but retain good handling characteristics, making them popular with independent pilots as well as local and regional hauling firms. Some models sacrifice a fraction of their cargo space for upgraded defenses, making them ideal for delivery missions to unfriendly locales.
Specialty: Heavy Cargo Transport
The most commonly seen heavy hauler in known space is the single-container cargo tow. These beasts of burden are slow to accelerate when laden, but usually can mount good shielding and very respectable armor, making them ideal convoy vessels whether escorted or not. Each accommodates a standard industrial deep-space cargo container, making for a very significant cargo capacity.
Specialty: Heavy Cargo Transport
The largest single-pilot freighters now in regular use, the Dual-Container Cargo Tow, or Dual Tow class, literally doubles the capacity of a regular Cargo Tow by mounting two standard containers rather than one. Ships of this class maneuver slowly and have an unattractive thrust-to-mass ratio when fully loaded, but their ability to move large profitable cargoes is unparalleled. Despite being armored, shielded, and possessed of some light defensive armament, these vessels are usually seen with at least a minimal escort when encountered outside of the Core sectors.
Mining Ships!
Specialty: Local Mining
Built around a relatively small hull, Prospector class vessels are frequently seen in use by independent, small-time miners. Maneuverable and speedy, these ships are only limited by the relatively slight load they can carry. They can be highly convenient for local mining operations near the Core, as well as for prospecting expeditions in unfamiliar sectors.
Specialty: General Mining
Light miners are mid-sized mining craft based on a transport class hull. They usually offer at least two mining hardpoints in addition to defensive armament. Cargo, handling, and speed are all typical of transport-class hauling vessels. Ships of the light miner class are common in corporate mining fleets, and are often owned by small independent mining concerns or even individuals.
Specialty: Deep Space Mining
The largest mining ships in known space, the heavy miner class employs a standard deep-space cargo container as its hold. Even though these vessels usually operate in well-protected industrial zones, they are typically well-armored and shielded themselves. As a class, these ships are bulky and do not accelerate quickly, but they offer adequate customizability and once filled, can transport a very respectable load, thereby profiting their owner or operating corporation.
Posts
Oh baby. I may have to try this out!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
XBL
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Oh and mining vessels/cargo haulers/whatever will be very vulnerable to attack.
And jesus christ those are low system requirements... I know, due to change, makes it seem more likely to get a bigger audience though.
And, if this is true, that basically kills the appeal of crafting for me.
Hell, anything that requires consistent assistance from other players, kills MMOs for me. Grouping with good players is awesome, but is damn hard to schedule.
Looking forward to getting another go at it.
I want to know more PA people on Twitter.
There will definitely be battleships. They've said that they have both the smaller "fighter-esque" ships, as well as the bigger heavyhitters like cruisers and battleships and whatnot. I think the scale varies pretty wildly.
Well it is entirely possible to do stuff alone in EVE and EVE is pretty hardcore when it comes to PvP with pirating and stuff. I think surviving as a crafter in this game is going to be much easier.
Browsing their site seems to have something on the forums about capital ships actually being ingame. I didn't read much into the details however.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Just let me do it fine.
"Go up, thou bald head." -2 Kings 2:23
?
I found the problem. It apparently does not like Firefox.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I assume this is related?
Regardless, it looks amazing and I just signed up.
we also talk about other random shit and clown upon each other
Yes, the company that's making this game apparently, in ages past, made that other Jumpgate game that noone heard of.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The harder the rain, honey, the sweeter the sun.
Lets do eeet!
Roid Rammers
Penis Arcadis
Flesh Reapers
Annarchists
IDEAS!
Yeah there's a "Jumpgate Classic" out there. It's pretty obscure though. I believe Jumpgate Evolutions is their real gamble. Hopefully it works out.
In order for it to work at all they will need to enforce it for the whole server. However, if they have some servers using it and some not then it should work OK.
chair to Creation and then suplex the Void.
Indeed. Was reading some thread about strafing thrusters and such which had me worried as well. I want a space sim and not a FPS in space.
I want to know more PA people on Twitter.
chair to Creation and then suplex the Void.
I want to know more PA people on Twitter.
chair to Creation and then suplex the Void.