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Jumpgate Evolution - put that joystick to use, son.

ZzuluZzulu Registered User regular
edited January 2011 in MMO Extravaganza
Nothing can prepare you for the journey that is about to unfold... The galaxy is in a fragile state, balanced on the brink of war. New threats emerge from the unknown depths of space, reaching forth with an iron grip, threatening to bring the surviving Nations of humanity to their knees.

A definitive action-based Massively Multiplayer Online game set in a glorious, yet fierce new universe where the sheer vastness of space is your ultimate playground.


Ok, so jumpgate is an upcoming Spaceflight MMO! WOO! But what sets it apart? I'd say that the reason why you should be excited over this is mostly because it actually uses real, action based combat systems, rather than the regular MMO formula of having to rely on percentages (I'm looking at you EVE! :x)

We'll finally be able to zoom around in space, pew pewing mans in dogfights all over the galaxy in true X-wing vs Tie fighter spirit :winky:

The game also looks gorgeous. I recommend watching the videos available of the game, like the one right at the end of this sentence!

http://www.youtube.com/watch?v=17d0GB-FyTM&feature=related


Website: http://www.jumpgateevolution.com/map.php?s=www&p=&n=

Other info;

Will there be PVP? YES
Will there be non-combat career choices? YES
Will it have newtonian physics as an option for navigation? YES
Did the devs draw a lot of inspiration from the new battlestar galactica series? YES

The game is currently in the last stages of Alpha testing, and is bound to release a beta in the near future, following quotes such as "The game is pretty much finished, and all we need to do now is polishing"

I for one am excited.


Update;


More stuff, shamelessly stolen from places on the internet:


shipsdatabasebanner_01.jpg
A wide variety of single-pilot combat and utility ships ply the spacelanes of our jumpgate network. All ships may be described as either combat or commercial vessels. However, there is considerable variance in ship design based on intended role, and by the specific nation, faction, or corporation that produces and uses the ship. For example, the Slipstream is a Solrain combat ship classified as a patrol fighter and produced by an industrial division of the Zelcane Trust. Its characteristics differ from other patrol fighters that belong to the Octavian Imperial Navy or that are produced by a Quantar corporation. Even individual Slipstream-class ships may be customized by the pilot’s choice of loadout and other modifications, either emphasizing a strength of the class, or mitigating a weakness. The options available to pilots for customization of any particular ship vary by the specific ship class.

The first ship any rookie pilot gains experience with is a trainer of some sort. These spacecraft are usually classed as "shuttle trainers", but within the Octavian Empire it is conventional to refer to their training ships as "patrol trainers". Universally, trainers are inexpensive light-duty utility ships meant for use by inexperienced pilots. They tend to possess outstanding handling characteristics and can mount light weaponry, but are only capable of mounting minimal extra equipment.

combatships_banner_01.jpg
Combat Spacecraft range from Light Paramilitary Patrol Craft used in the Core Sectors, to Heavy Assault Fighters capable of devastating attacks on Capital Ships. Fightercraft obviously are heavily armed when compared with civil and commercial vessels, but the various ship classes differ in qualities such as speed, maneuverability, weapons loadout, and defense. Each national navy also possesses its own design tendencies, and even factions and corporations may field their own unique military spacecraft to protect their interests or territory.


PatrolFighter_EN.jpg
Specialty: Patrol or Packet Courier

The Patrol Fighter class results from outfitting a lightweight shuttle hull with improved power systems and weapons hardpoints. While not truly a military-caliber vessel due to their light armor and limited armament, Patrol Fighters make outstanding paramilitary support and local intercept craft, and are used as training vessels by all national militaries. Unfortunately, its combination of combat utility at a low price also makes the patrol fighter the most common ship class operated by independent groups in unregulated space.


LightFighter_EN.jpg
Specialty: Intercept

The Light Fighter category emphasizes speed and maneuver over a heavy armor and weapons payload. These military ships are often used as Interceptors, as second-line defense forces, or even as Scout craft if more specialized ships are not available. Some models are considered "artist’s ships", and chosen over fighters with heavier armament by senior officers who prefer the advantages gained by flying a nimble ship.


MediumFighter_EN.jpg
Specialty: General Combat

The mainstay of any space fighter wing, the ships of the Medium Fighter class are the standard against which all other military ship types are measured. They provide good firepower and maneuverability in one package, though varied designs and loadouts may emphasize armor over speed, or weapons over shielding.


HeavyFighter_EN.jpg
Specialty: Military Escort

Relying on armor, shielding, and a large armaments package, the Heavy Fighter class represents the big bruisers in a military fighter wing. Stereotypically unmaneuverable, a Heavy Fighter’s strengths are its endurance under fire and ability to deliver devastating firepower against a target. Heavy Fighters are outstanding in roles guarding strike craft, or when a Capital Ship or Commercial convoy requires a combat escort.


ScoutFighter_EN.jpg
Specialty: Reconnaissance

Representatives of the Scout Fighter class are generally stripped-down Light Fighter hulls with supercharged drive systems. The speeds these ships reach make them ideal for rapid intercept and no-contact reconnaissance roles, but they cannot survive in an engagement for long without support from heavier, front-line fightercraft.


AssaultFighter_EN.jpg
Specialty: Strike

The Assault Fighter can be taken as an extreme evolution of Heavy Fighters adapted to strike mission roles. Typified by a capacity to mount anti-capship torpedoes, these fighters usually sacrifice speed and maneuverability for warhead payload. Often retaining the ability to mount adequate guns and plenty of anti-fighter missiles as well, these heavy combatants may mount a significant threat to the interceptors tasked with eliminating them. That threat will be further compounded by the escort fighters with which any wise commander guards them.

commercial1_banner_01.jpg
Noncombat ships can be divided into two broad categories: transports and miners. Spaceflight can be dangerous, so although commercial ships emphasize cargo capacity, they all possess at least light armament, and often substantial armor and shielding. Most ships of any commercial class allow good customizability through addition of equipment and general modifications.




CargoShuttle_EN.jpg
Specialty: Light Transport

A heavier shuttlecraft with more extensive cargo space but less power and space for armament adequately describes the several ships of the Cargo Shuttle class. Many possess additional utility features such as nonweapon hardpoints. Cargo Shuttles tend to receive extensive in-sector use for rapid transport of small cargoes, and are very commonly flown by novice commercial pilots.


FastTransportVessel_EN.jpg
Specialty: Blockade Runner

Members of possibly the most romantic ship class in known space, fast transports are used as speedy packet vessels, local small-cargo delivery, and of course, by pirates and smugglers. A relatively small cargo capacity is balanced by the ability of the ship to meet its schedule ahead of time and usually under budget. Fast transports are also commonly able to mount a light but respectable armament, and this combination of weapons and ability to disengage makes them well-nigh irresistible to pilots operating on the fringes of local regulations.


TransportVessel_EN.jpg
Specialty: General Cargo Transport

The unsung and unheralded backbone of commerce, the transport class of hauling vessels includes all manner of mid-size cargo ships used for regional transportation. Transports have a substantial cargo capacity, but retain good handling characteristics, making them popular with independent pilots as well as local and regional hauling firms. Some models sacrifice a fraction of their cargo space for upgraded defenses, making them ideal for delivery missions to unfriendly locales.


CargoTow_EN.jpg
Specialty: Heavy Cargo Transport

The most commonly seen heavy hauler in known space is the single-container cargo tow. These beasts of burden are slow to accelerate when laden, but usually can mount good shielding and very respectable armor, making them ideal convoy vessels whether escorted or not. Each accommodates a standard industrial deep-space cargo container, making for a very significant cargo capacity.


DualTow_EN.jpg
Specialty: Heavy Cargo Transport

The largest single-pilot freighters now in regular use, the Dual-Container Cargo Tow, or Dual Tow class, literally doubles the capacity of a regular Cargo Tow by mounting two standard containers rather than one. Ships of this class maneuver slowly and have an unattractive thrust-to-mass ratio when fully loaded, but their ability to move large profitable cargoes is unparalleled. Despite being armored, shielded, and possessed of some light defensive armament, these vessels are usually seen with at least a minimal escort when encountered outside of the Core sectors.


Mining Ships!

Prospector_EN.jpg
Specialty: Local Mining

Built around a relatively small hull, Prospector class vessels are frequently seen in use by independent, small-time miners. Maneuverable and speedy, these ships are only limited by the relatively slight load they can carry. They can be highly convenient for local mining operations near the Core, as well as for prospecting expeditions in unfamiliar sectors.


LightMiner_EN.jpg
Specialty: General Mining

Light miners are mid-sized mining craft based on a transport class hull. They usually offer at least two mining hardpoints in addition to defensive armament. Cargo, handling, and speed are all typical of transport-class hauling vessels. Ships of the light miner class are common in corporate mining fleets, and are often owned by small independent mining concerns or even individuals.


HeavyMiner_EN.jpg
Specialty: Deep Space Mining

The largest mining ships in known space, the heavy miner class employs a standard deep-space cargo container as its hold. Even though these vessels usually operate in well-protected industrial zones, they are typically well-armored and shielded themselves. As a class, these ships are bulky and do not accelerate quickly, but they offer adequate customizability and once filled, can transport a very respectable load, thereby profiting their owner or operating corporation.

t5qfc9.jpg
Zzulu on
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Posts

  • BamelinBamelin Registered User regular
    edited February 2009
    wow it's really looking good ...

    Bamelin on
  • AldoAldo Hippo Hooray Registered User regular
    edited February 2009
    That looks great.

    Aldo on
  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited February 2009
    Zzulu wrote: »
    Will it have newtonian physics as an option for navigation? YES

    Oh baby. I may have to try this out!

    Shorn Scrotum Man on
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  • AsumaAsuma Registered User regular
    edited February 2009
    Very interesting...

    Asuma on
    "Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood ***
  • DraevenDraeven Registered User regular
    edited February 2009
    looks very slick, im glad they went with a more traditional flight mechanic..it also looks nice.

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2009
    Now this looks really cool.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • KajustaKajusta Registered User regular
    edited February 2009
    Walking around in stations?

    Kajusta on
    [SIGPIC][/SIGPIC]
    XBL
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2009
    They mention crafting and things like mining, I'm wondering how that's going to be handled and if it's a combat-based game how vulnerable you'll be if you're going around in a mining ship.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • GlalGlal AiredaleRegistered User regular
    edited February 2009
    Man, I've been looking forward to this game so much. <3

    Glal on
  • NeliNeli Registered User regular
    edited February 2009
    If it's anything like EVE, crafting will probably take place in stations in one way or another.

    Oh and mining vessels/cargo haulers/whatever will be very vulnerable to attack.

    Neli on
    vhgb4m.jpg
    I have stared into Satan's asshole, and it fucking winked at me.
    [/size]
  • ArthilArthil Registered User regular
    edited February 2009
    What I'm curious about... will there be... battleships? As in, really big damn ships where you can dock/undock to either help with the guns/whatever or to leave to fend off smaller ships....

    <3

    And jesus christ those are low system requirements... I know, due to change, makes it seem more likely to get a bigger audience though.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • SeptusSeptus Registered User regular
    edited February 2009
    Neli wrote: »
    Oh and mining vessels/cargo haulers/whatever will be very vulnerable to attack.

    And, if this is true, that basically kills the appeal of crafting for me.

    Hell, anything that requires consistent assistance from other players, kills MMOs for me. Grouping with good players is awesome, but is damn hard to schedule.

    Septus on
    PSN: Kurahoshi1
  • AddaAdda LondonRegistered User regular
    edited February 2009
    Played some at a gaming con in london last year. Couldnt work much out and no one was on hand to advise but it seemed cool.

    Looking forward to getting another go at it.

    Adda on
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    I want to know more PA people on Twitter.
  • ZzuluZzulu Registered User regular
    edited February 2009
    Arthil wrote: »
    What I'm curious about... will there be... battleships? As in, really big damn ships where you can dock/undock to either help with the guns/whatever or to leave to fend off smaller ships....

    <3

    And jesus christ those are low system requirements... I know, due to change, makes it seem more likely to get a bigger audience though.

    There will definitely be battleships. They've said that they have both the smaller "fighter-esque" ships, as well as the bigger heavyhitters like cruisers and battleships and whatnot. I think the scale varies pretty wildly.

    And, if this is true, that basically kills the appeal of crafting for me.

    Hell, anything that requires consistent assistance from other players, kills MMOs for me. Grouping with good players is awesome, but is damn hard to schedule.

    Well it is entirely possible to do stuff alone in EVE and EVE is pretty hardcore when it comes to PvP with pirating and stuff. I think surviving as a crafter in this game is going to be much easier.

    Zzulu on
    t5qfc9.jpg
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2009
    Arthil wrote: »
    What I'm curious about... will there be... battleships? As in, really big damn ships where you can dock/undock to either help with the guns/whatever or to leave to fend off smaller ships....

    <3

    And jesus christ those are low system requirements... I know, due to change, makes it seem more likely to get a bigger audience though.

    Browsing their site seems to have something on the forums about capital ships actually being ingame. I didn't read much into the details however.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2009
    Well I will say this, they must not want Beta testers. Registering an account always gives a session timeout making it impossible to register to test. Wheeeee, nice website coordination there.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited February 2009
    Aegis wrote: »
    Well I will say this, they must not want Beta testers. Registering an account always gives a session timeout making it impossible to register to test. Wheeeee, nice website coordination there.

    Just let me do it fine.

    Shorn Scrotum Man on
    steam_sig.png
  • delrolanddelroland Registered User regular
    edited February 2009
    I want to see mining lasers have stupidly short ranges but ridiculously high damage, and you get resources when you shoot other people.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
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  • ZzuluZzulu Registered User regular
    edited February 2009
    I want to be able to upgrade my spaceship with two mechanical arms so I can beat other spaceships up with my spacefists

    Zzulu on
    t5qfc9.jpg
  • ArthilArthil Registered User regular
    edited February 2009
    Zzulu wrote: »
    I want to be able to upgrade my spaceship with two mechanical arms so I can beat other spaceships up with my spacefists

    20k1u2e.jpg
    ?

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2009
    Aegis wrote: »
    Well I will say this, they must not want Beta testers. Registering an account always gives a session timeout making it impossible to register to test. Wheeeee, nice website coordination there.

    Just let me do it fine.

    I found the problem. It apparently does not like Firefox.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited February 2009
    I remember a game loooong ago called Jumpgate and I remember it having potential.

    I assume this is related?

    Regardless, it looks amazing and I just signed up.

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited February 2009
    Jasconius wrote: »
    I remember a game loooong ago called Jumpgate and I remember it having potential.

    I assume this is related?

    Regardless, it looks amazing and I just signed up.

    Yes, the company that's making this game apparently, in ages past, made that other Jumpgate game that noone heard of.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • hazywaterhazywater Registered User regular
    edited February 2009
    there was an article in pc-gamer or something about this game this month. It still seems very early in its development

    hazywater on
    Hrin - Eve Online
  • Bendery It Like BeckhamBendery It Like Beckham Hopeless Registered User regular
    edited February 2009
    What do you say we try and get a guild beta signup?

    Bendery It Like Beckham on
  • MuddBuddMuddBudd Registered User regular
    edited February 2009
    Oh god... that frozen place in my heart where ENB used to live is twitching...

    MuddBudd on
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    The harder the rain, honey, the sweeter the sun.
  • AldoAldo Hippo Hooray Registered User regular
    edited February 2009
    What do you say we try and get a guild beta signup?
    <Preposterous Associated>

    Lets do eeet!

    Aldo on
  • Bendery It Like BeckhamBendery It Like Beckham Hopeless Registered User regular
    edited February 2009
    Aldo wrote: »
    What do you say we try and get a guild beta signup?
    <Preposterous Associated>

    Lets do eeet!

    Roid Rammers

    Penis Arcadis

    Flesh Reapers

    Annarchists

    Bendery It Like Beckham on
  • JeixJeix Registered User regular
    edited February 2009
    I have been waiting for this thread for a while. Saw a preview for this game a while back and was really excited. I did sign up for beta a few months ago but never heard back, I think a PA guild would be awesome cause then we might get into the guild beta.

    Jeix on
  • GlalGlal AiredaleRegistered User regular
    edited February 2009
    Getting this on day one. Hopefully PVP won't be an EVE style rape fest of "get into a zerg or get out".

    Glal on
  • Bendery It Like BeckhamBendery It Like Beckham Hopeless Registered User regular
    edited February 2009
    we need a guild name, come on guys.

    IDEAS!

    Bendery It Like Beckham on
  • ZzuluZzulu Registered User regular
    edited February 2009
    Jasconius wrote: »
    I remember a game loooong ago called Jumpgate and I remember it having potential.

    I assume this is related?

    Regardless, it looks amazing and I just signed up.

    Yeah there's a "Jumpgate Classic" out there. It's pretty obscure though. I believe Jumpgate Evolutions is their real gamble. Hopefully it works out.

    Zzulu on
    t5qfc9.jpg
  • BloodsheedBloodsheed Registered User regular
    edited February 2009
    Hmm... this is tickling my Allegiance bone. So very in.

    Bloodsheed on
    Xbox Live, Steam, PSN: Eclibull
  • fallaxdracofallaxdraco Registered User regular
    edited February 2009
    I've been looking forward to this for a while.

    fallaxdraco on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited February 2009
    The keyword "option" for the Newtonian physics is a deal breaker for that specific selling point. If you can opt out of using it you will have an advantage over those who prefer it, resulting in no one using it.

    In order for it to work at all they will need to enforce it for the whole server. However, if they have some servers using it and some not then it should work OK.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • AddaAdda LondonRegistered User regular
    edited February 2009
    The keyword "option" for the Newtonian physics is a deal breaker for that specific selling point. If you can opt out of using it you will have an advantage over those who prefer it, resulting in no one using it.

    In order for it to work at all they will need to enforce it for the whole server. However, if they have some servers using it and some not then it should work OK.

    Indeed. Was reading some thread about strafing thrusters and such which had me worried as well. I want a space sim and not a FPS in space.

    Adda on
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  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited February 2009
    Strafe? Pshaw, real captains turn the ship 90 degrees and apply thrust!

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • GlalGlal AiredaleRegistered User regular
    edited February 2009
    I like my flight sims like I like my driving sims- arcadey with loads of fun. Mmmm, Burnout.

    Glal on
  • AddaAdda LondonRegistered User regular
    edited February 2009
    Arcadey is cool, flying sideways as fast as you can fly forwards is silly :D

    Adda on
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    I want to know more PA people on Twitter.
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited February 2009
    Coming to a stop without turning around seems silly to me as well. If you only have one set of engines and they are always pointed to the rear how the hell are you going to reduce speed? It isn't like you have anti-lock disk brakes.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
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