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[DOOM] Blood in the Shadows

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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    Oh hey- I can respawn on top of the clue square. That'd be okay, right Krylon?

    El Skid on
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    krylon666krylon666 Registered User regular
    edited June 2009
    yes you can do that

    krylon666 on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    So I'm thinking my move will be to spawn on the clue, and assuming nothing comes to eat me to walk over to the armour and attack me some zombie.

    El Skid on
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    Orange SodaOrange Soda Registered User regular
    edited June 2009
    Sounds good to me

    Orange Soda on
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    iamtheaznmaniamtheaznman Registered User regular
    edited June 2009
    So should OS and I just ready and move a little closer or what?

    iamtheaznman on
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    Orange SodaOrange Soda Registered User regular
    edited June 2009
    I go after everyone anyway so it should be fine.

    Orange Soda on
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    iamtheaznmaniamtheaznman Registered User regular
    edited June 2009
    Bah I just realized me doing a guard action would be pointless since I don't have ammo.

    I guess I could sprint and grab two pieces of ammo.
    El Skid can grab the armor and the other piece of ammo.
    OS you can grab the adrenaline or something. I don't really need adrenaline since I normally should proc killer instinct. Does this sound like a good plan?

    iamtheaznman on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    Bah I just realized me doing a guard action would be pointless since I don't have ammo.

    You could punch the barrel if anything got too close! :P

    edit:

    I guess I could sprint and grab two pieces of ammo.
    El Skid can grab the armor and the other piece of ammo.
    OS you can grab the adrenaline or something. I don't really need adrenaline since I normally should proc killer instinct. Does this sound like a good plan?


    Go for it. The only other thing we could do is keep someone looking around the corner so that nothing more spawns there...but since we have a teleporter here we can always just hop into it later

    El Skid on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    Oh damn i got out of order! I thought i was waiting for someone to go.

    I'll get it up in a bit.

    Also... in other news I bought the game.

    Thanks for introducing me krylon!

    Orange Soda on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    You guys should really put a "(player name is up) post" for people like me that can't count.

    Orange Soda on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    What does that plus on the zombie mean? Is it wounded?

    Orange Soda on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    Isn't it aznman's turn? I took my guard action on the invader turn, so we're back to marine #1

    El Skid on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    yay i'm not crazy!

    I might have also been deciding on whether or not to toss a grenade at those two zombies

    :P

    whats that plus mean on 1 of them?

    Orange Soda on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    Yeah its my turn. The + means that zombie took 1 point of damage I think.

    Sprint, grabbing the two ammo pieces closest to me, and stopping at the second one (to the right of the teleporter)

    Sorry if that isn't clear I can change it.

    iamtheaznman on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    I would like to respawn on the left side of the clue thing, and decide what I want to do based on whatever happens.

    Is that okay?

    El Skid on
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    krylon666krylon666 Registered User regular
    edited July 2009
    You find a badly burned corpse here. It looks like one of the engineers rigged a trap to destroy the invaders using the acidic wastes produced by the machinery here, but it backfired on him. Lying next to him is a small set of calibration tools that you can use to adjust your weapons.

    You receive 2 encounter tokens. You may discard one of these at any time before making an attack to make it an aimed attack. One or both of these tokens may be given to an adjacent marine for 1 movement point each.

    krylon666 on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    Those are some pretty awesome tokens.

    iamtheaznman on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    Okay. I'm going to Advance
    Move down 3 spaces, taking 1 damage from the square, grabbing ammo and grabbing the armour.

    Punch the top Zombie with the intention of shooting as my guard action before the zombies get to move (and hopefully with leader boy near me at that time): 1d6=5, so 4 damage.

    Top zombie is dead. We don't need no steenkeeng guns!

    Gain a guard token, pass 1 encounter token to aznman and !end turn

    El Skid on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    Updated Map:

    round6_1.jpg

    El Skid on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    Awesome.

    iamtheaznman on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    Doh. I think it ended up being irrelevent, aznman, but I just realized we are both marksmen, so we gain +3 range using weapons with yellow dice (ie pistols). So remember to take that into account when shooting at stuff that's far away.

    El Skid on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    El Skid wrote: »
    Doh. I think it ended up being irrelevent, aznman, but I just realized we are both marksmen, so we gain +3 range using weapons with yellow dice (ie pistols). So remember to take that into account when shooting at stuff that's far away.

    Don't worry, I have been taking it into account ><.

    iamtheaznman on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    You guys want me to head through the teleporter so we don't give him a chance to spawn anything up there?

    Orange Soda on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    That's a good plan. Grab the adrenaline and head on through.

    iamtheaznman on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    Run
    20fqn44.jpg

    !done

    Orange Soda on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    When setting up the game, what happens if a marine draws two of the same card?

    Orange Soda on
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    krylon666krylon666 Registered User regular
    edited July 2009
    i'd just have him redraw. no reason to leave him gimped

    krylon666 on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    Did you want me to just take a shot at the remaining zombie before you go, krylon?

    El Skid on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    Don't wanna repost it here, but any comments kyrlon?

    http://forums.penny-arcade.com/showpost.php?p=10751531&postcount=1698

    Are you going easy on us? I got like 4 kills before they had exited area 1 completely. Was that just their bad for LOS or my bad for having good cards?

    I accidently spawned 2 more guys then i should have before i realized that it was a slash (either/or baddie) and not both monsters to spawn.

    Maybe I was just rolling high dmg with the hellhound too? And I think my zombies were doing quite a lot of dmg as well.

    Should they have been using more ready actions, moving faster, or what? I don't wanna have them never wanna play again :P

    Orange Soda on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    Also how the hell do you fit all the pieces in the box after you pop them out! Do you have a good system for keeping stuff organized?

    Orange Soda on
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    krylon666krylon666 Registered User regular
    edited July 2009
    El Skid, go ahead and attack the zombie if that's your plan for the interrupt.

    OS, from what I've read this game is stacked in favor of the Invaders. A lot of the replay comes from the marine players figuring out the best strategy for the encounter. Since its so hard, it doesn't really matter if they know where a room is going to lead or what is going to be there. I wouldn't say I've been taking it easy on you guys, but I definitely could've been more of an asshole so far. I guess its the DM in me hah. I also haven't been getting the best cards the last couple rounds. I think the key to success is planning all 3 turns together and focusing on the threats as a team.

    As far as the pieces, I never took them all out so everything still fits nicely. Check BGG though, I'm pretty sure people have come up with cool ways to store it all.

    krylon666 on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    Okay, taking my guard action:
    Roll: 1d6;1d6=3,1

    Y=3 -> 2 damage 2 range
    G=1 -> 1 damage 1 range

    No leadership guy next to me (unless the bonus travels through teleporters), so the zombie is wounded. I choose not to reroll despite the shot counting as aimed, since I did damage and didn't use ammo! Woo!

    El Skid on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    krylon666 wrote: »
    El Skid, go ahead and attack the zombie if that's your plan for the interrupt.

    OS, from what I've read this game is stacked in favor of the Invaders. A lot of the replay comes from the marine players figuring out the best strategy for the encounter. Since its so hard, it doesn't really matter if they know where a room is going to lead or what is going to be there. I wouldn't say I've been taking it easy on you guys, but I definitely could've been more of an asshole so far. I guess its the DM in me hah. I also haven't been getting the best cards the last couple rounds. I think the key to success is planning all 3 turns together and focusing on the threats as a team.

    As far as the pieces, I never took them all out so everything still fits nicely. Check BGG though, I'm pretty sure people have come up with cool ways to store it all.

    Yeah I love that card that lets you close a door as soon as a marine steps through and you can't open it for a whole turn. I think it was very unlucky for them that I started the game with that :P

    Orange Soda on
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    krylon666krylon666 Registered User regular
    edited July 2009
    round6.jpg

    Invader Turn

    . Draw 2 Cards (6 in hand)
    . Play Not Quite and swap the topmost health with the ammo
    . Spawn 2 Trites

    Movement:
    round5_movement.jpg

    Trite moves and attacks marine #3
    R → [4] = 3 Damage
    G → [1] = 1 Damage

    marine #3 loses 2 wounds

    Imp moves and attacks marine #3
    Y → [2] = 1 Damage, 3 Range
    B → [6] = 3 Damage

    marine #3 loses 2 wounds. FRAG! (you lose the adrenaline)

    Zombie attacks marine #2
    R → [4] = 3 damage
    B → [4] = 3 damage

    marine #2 loses 2 wounds

    !Done

    krylon666 on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    Damn! I was hoping I would get lucky with LOS, but right after I made the order I remembered how far trites can move.

    Orange Soda on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    Wow. That was harsh. I guess I'm going to use advance to go through the teleporter to kill me a Trite and hopefully an Imp (Sound good to everyone?)

    iamtheaznman on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    Sounds fine. It sucks that OS doesn't respawn until next turn, what with us not getting the occifer bonus and all. :(

    El Skid on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    Should I grab a health pack or open the door?

    iamtheaznman on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    Wow. That was harsh. I guess I'm going to use advance to go through the teleporter to kill me a Trite and hopefully an Imp (Sound good to everyone?)

    Yeah go for it.

    Orange Soda on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    Should I grab a health pack or open the door?

    I really wanna see what is in the door so I can respawn more intelligently, but your call.

    Orange Soda on
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