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[DOOM] Blood in the Shadows

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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    Alright I'm at 8 health anyways, I should be okay, worse comes to worse I can grab one next turn (hopefully).

    iamtheaznman on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    !Advance, using two movement to go through the teleporter and then attacking the Imp
    http://invisiblecastle.com/roller/view/2150565/
    Y - 6; Miss
    B - 1;
    G - 2;

    Well that kind of sucked. So my steller killing two things and opening the door was pretty thwarted.

    Move towards the door like so:

    round6.jpg

    iamtheaznman on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    I'm not sure what we should do now.

    iamtheaznman on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    I'm at a bit of a loss myself. Oh well, let's see what happens.

    Advance
    Punch the zombie. 1d6=2 2 damage = dead zombie.

    Step into teleporter and move down then diagonally right so I'm beside the health. Gain a guard token.

    End turn

    El Skid on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    Hmmm.. Should I grab those grenades and try to attack stuff or open the door? I really think we need to get away from this area or he is gonna be able to keep spawning stuff on us.

    Orange Soda on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    [strike]Since I have to spawn 8 squares away, with the door still being close, I think this is really my only option.
    Advance
    2yni3pg.jpg

    Spawn on the teleporter in the bottom (assuming that is legal), move back through it and move to the ammo in thetop left corner.

    Take a shot at the closest trite.
    Close Trite, Range 3 (1d6=1, 1d6=2)
    yellow: 1 (3 range, 1 dmg)
    green: 2 (2 range, 1 dmg)
    +1 range, +1 dmg

    total: 6 range, 3 dmg = dead trite.

    !Done[/strike]

    whoops disregard that, I am bad.

    Orange Soda on
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    krylon666krylon666 Registered User regular
    edited July 2009
    can't spawn there (too far away). has to be more than 8 squares away from where you died and less than 16

    krylon666 on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    So you can spawn directly below the north compass thing and move to the teleporter and shoot/punch the trite from there.... You just can't make it up to the ammo

    El Skid on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    Sorry I only considered the 8 away, forgot to count the 16... one second.

    Orange Soda on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    What a crappy spot to die!

    How do I count distance away? Does it count through obstacles or do I count it as if I would have to move 8 to get back to that spot in the most efficient way possible?

    Orange Soda on
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    krylon666krylon666 Registered User regular
    edited July 2009
    i was counting as if you were walking in the most efficient way

    krylon666 on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    okay, i'll have it up in a second

    Orange Soda on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    okay, i'll have it up in a second

    This might take a while... OS sometimes has trouble getting it up :winky:

    El Skid on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    !Run
    xdy32u.jpg
    Spawn exactly 16 squares away. Move to the teleporter. Move through it and pick up the ammo in the upper left corner

    !Done

    Orange Soda on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    El Skid wrote: »
    okay, i'll have it up in a second

    This might take a while... OS sometimes has trouble getting it up :winky:

    Your right! That is why it took 18 minutes :P

    Orange Soda on
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    krylon666krylon666 Registered User regular
    edited July 2009
    El Skid, unless I'm counting wrong - you're taking an extra movement square. i think you can only make it one square below the teleporter

    krylon666 on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    2m44m54.jpg

    This was how I interpreted his move instructions. I don't think he is picking up the health

    edit: But that trite is still alive so he wouldn't be able to move there.

    Orange Soda on
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    krylon666krylon666 Registered User regular
    edited July 2009
    edit: But that trite is still alive so he wouldn't be able to move there.

    thats what i'm saying. but he did say take the teleporter, go down, then diagonal to the right. either way, not a valid move

    krylon666 on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    Yeah I see now. I misread the part where he went down.

    He will have to fix that :P

    Orange Soda on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    Thats fine. Just moving down is good. I forgot activating the teleporter was a move.\

    Edit: Here you go-
    Doom7_2.jpg

    El Skid on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    That was like the worst round for us like ever.

    iamtheaznman on
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    krylon666krylon666 Registered User regular
    edited July 2009
    El Skid, do you want to use your guard token to attack any of the things that are near you?

    krylon666 on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    Oh heck ya, I guess I may as well.

    One moment please...
    Punch the imp (counts as aimed) 1d6 = 4 = 3 damage. Dead imp. Guard token goes away.

    El Skid on
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    Orange SodaOrange Soda Registered User regular
    edited July 2009
    It was a trick!

    So that he could fit a big thing on your ass!

    :P

    Orange Soda on
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    krylon666krylon666 Registered User regular
    edited July 2009
    round7.jpg

    Invader Turn

    . Draw 2 cards (hand at 6)
    . Spawn Zombie + Imp + Trite

    . Imp attack marine #2
    Y → [5] = 4 Range
    B → [5] = 2 Damage
    no wounds

    . Trite attack marine #2
    R → [4] = 3 Damage
    G → [4] = 0 Damage
    marine #2 loses 1 wound

    . Zombie attacks marine #2
    R → [3] = 3 Damage
    B → [6] = 3 Damage
    marine #2 loses 2 wounds

    . Imp attacks marine #2
    Y → [2] = 1 Damage
    B → [1] = 1 Damage
    no wounds

    . Trite attack marine #2
    miss

    . Trite attack marine #2
    R → [3] = 3 Damage
    G → [3] = 0 Damage
    marine #2 loses 1 wound

    I tried really hard to kill you... I'll get you next time :evil:

    !End turn

    krylon666 on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    Holy...

    Yay armour? :o

    I'm just going to grab some health now, if you all don't mind :P

    El Skid on
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    krylon666krylon666 Registered User regular
    edited July 2009
    ha yeah man, without armor i think that would've been 7 wounds.

    krylon666 on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    Just reading through the rules on health tokens (for no real reason >_>), saw this:

    HEALTH TOKENS
    These tokens represent painkillers and other medical supplies that the marines can use to treat their wounds. When a marine picks up a health token, he must immediately discard it from play and then return up to 3 wound markers previously removed from his equipment bin. If the marine is already at full health (i.e., no wound markers have been removed from his equipment bin), he cannot pick up health tokens.

    Themoreyouknow.jpg

    El Skid on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    So what's our plan?

    I think I'm going to use unload and hit the top Trite, proccing Killer Instinct, using 2 movement to open the door and then I have two other attacks (to either use on things here or in the other room).

    Skid you are going for the health?

    iamtheaznman on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    I was thinking of going for the health, but I can see what you reveal in the next room and go from there...

    If you are going to base your turn off of proccing killer instinct, please do make sure you actually hit this time, azn :P You do have the token to make your shot aimed if you want to use it, though blowing it to kill a trite it does seem to be a bit overkill.

    I'm hoping that opening a door (and thus spawning more monsters) with 6 monsters already in play isn't going to cause us massive pain going forward, but I guess sitting around isn't going to accomplish much.

    El Skid on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    Well LETS HOPE IT WORKS THIS TIME.

    UNLOAD with a Machine Gun, Targetting the top Trite
    Y-5; 4+3 Range, -1 Ammo
    B-5; 2 Damage
    G-5; 2 Range
    Officer: +1 Range, +1 Damage
    Machine Gun: +2 Range

    Kills it proccing Killer Instinct, use two movement to open the door. Awaiting whats behind the door for whats next.

    iamtheaznman on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    Yay!

    El Skid on
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    krylon666krylon666 Registered User regular
    edited July 2009
    !Jammed

    You can't use the machine gun any more this turn. You must choose another weapon for that attack, which would be your pistol.

    krylon666 on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    You son of a bitch.

    Attacking with my pistol...
    http://invisiblecastle.com/roller/view/2155466/
    Y- 6; MISS

    FRAK YOU.

    Fine reattacking with my pistol...
    http://invisiblecastle.com/roller/view/2155469/
    Y-2; 1+3 Range, 3 Damage
    G-4; 3 Range
    Officer: +1 Range, +1 Damage
    Kill the trite proccing killer instinct, opening the door and waiting. (Missed the first attack but at least I have my ammo still).

    iamtheaznman on
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    krylon666krylon666 Registered User regular
    edited July 2009
    don't mix up your range and damage - you actually did 1 damage from rolling a yellow 2 (plus another for officer). just saying :) ps - i seriously laughed when i saw MISS - FRAK YOU.

    updating the map in a sec

    krylon666 on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    Oh whoops, I totally had it in my head I rolled Yellow 4 not 2. So I still do lose an ammo.

    Currently at 1 Ammo. So that really sucked.

    iamtheaznman on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    Hey, it could have been worse.

    I'm actually not sure HOW off hand, but I'm sure it was possible :P

    *shakes fist at krylon*

    El Skid on
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    krylon666krylon666 Registered User regular
    edited July 2009
    round7_1.jpg

    This dim area is filled with dark corners where invaders can hide and is lit only occasionally by the sparks that pop from various wrecked machines here. A large shadowy form growls at you from up ahead.

    You have unleashed hell. Prepare to die! :evil:

    krylon666 on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited July 2009
    Ahahahahaha

    HAHAHAHAHAHA

    awww crap D:

    El Skid on
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    iamtheaznmaniamtheaznman Registered User regular
    edited July 2009
    So.

    Two strategies. One I can pick up the Grenade and throw it to try to kill all 4 Zombies. (I still don't really quite understand how Grenades work). Then you all scurry into the room with OS closing the door behind him. Skid can pick up the health in the next room.

    Another I can just close the door.

    I'm leaning towards Grenade but there sure are a hell of a lot of threats right now.

    iamtheaznman on
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