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[DOOM] Blood in the Shadows

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    krylon666krylon666 Registered User regular
    edited June 2009
    yeah, that happens before your turn. then you play as normal

    krylon666 on
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    iamtheaznmaniamtheaznman Registered User regular
    edited June 2009
    So I'll probably spawn on top of the machine gun and run and gone that Imp?

    That sound good to everyone? I guess we're going to go to the south door instead of the teleporter.

    iamtheaznman on
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    iamtheaznmaniamtheaznman Registered User regular
    edited June 2009
    !Spawn on the machine Gun, using it to Unload on the Imp next to OS
    http://invisiblecastle.com/roller/view/2134823/
    Y-4; 3+3 Range, 3 Damage
    B-1; 1 Range, 1 Damage
    G-6; 3 Range

    Owned. Proccing Killer Instinct Moving like so:
    round5.jpg
    Opening the door.
    I have two shots after opening the door to unleash on your little minions.

    iamtheaznman on
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    Orange SodaOrange Soda Registered User regular
    edited June 2009
    Nice Shot!

    Orange Soda on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    So waiting for an update by Krylon on what's behind the door...

    El Skid on
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    krylon666krylon666 Registered User regular
    edited June 2009
    sorry, trying to finish up some work shit. i'll get an update as soon as i can

    krylon666 on
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    iamtheaznmaniamtheaznman Registered User regular
    edited June 2009
    krylon666 wrote: »
    sorry, trying to finish up some work shit. i'll get an update as soon as i can

    Take your time, that's the beauty of pbp, its very flexible.

    iamtheaznman on
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    krylon666krylon666 Registered User regular
    edited June 2009
    round5.jpg

    The acrid stink of toxic wastes fills this area, along with supplies and debris lying everywhere. Another small teleportation unit is mounted nearby. Perhaps a bored engineer was performing experiments, or perhaps he cobbled them together out of unneeded components. Whatever his motives, they’ve probably gone to the grave with him.

    Sorry for the delay, please proceed

    krylon666 on
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    iamtheaznmaniamtheaznman Registered User regular
    edited June 2009
    Clarification: Do the yellow teleporters lead to each other?

    iamtheaznman on
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    krylon666krylon666 Registered User regular
    edited June 2009
    yes indeed

    krylon666 on
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    iamtheaznmaniamtheaznman Registered User regular
    edited June 2009
    Okay so I think what we need to do is kill these Zombies, get all these equipments and all of us teleport north next turn.

    iamtheaznman on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    Sounds fair. I can probably keep the imp and trite busy if you two want to head out and start grabbing stuff- I don't want to waste anything by grabbing stuff and then dying horribly... 1 wound is not alot.

    El Skid on
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    iamtheaznmaniamtheaznman Registered User regular
    edited June 2009
    I think you only lose Armor when you die you keep everything else. Clarification: Krylon can you shed the truth on that?

    iamtheaznman on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    From the quick ref:

    Killed (fragged) marines are removed from the board.
    The marine returns to his starting wound and armor
    tokens, discarding any extras(including beserk tokens)
    picked up during the game.

    I can't find anything to contradict that in the thread, but I'll let krylon rule on it.

    El Skid on
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    Orange SodaOrange Soda Registered User regular
    edited June 2009
    What is that purple gun thing.

    Can we maybe get a spoiler in the OP for what all the monsters and tokens are? They don't all line up with the ones in the cheat cheat :P

    disregard that:

    I'm blind

    Orange Soda on
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    Orange SodaOrange Soda Registered User regular
    edited June 2009
    krylon666 wrote: »
    you go back to your original wounds/armor and keep whatever ammo you had when you died

    Orange Soda on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    There is a spoiler in the OP with all that :P

    Invaders and Map Details at the bottom of post 2.

    El Skid on
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    Orange SodaOrange Soda Registered User regular
    edited June 2009
    Doh! that makes things much easier!

    Orange Soda on
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    Orange SodaOrange Soda Registered User regular
    edited June 2009
    Also what is an "encounter"

    and can you go above your starting wounds by picking up more health after you respawn

    Orange Soda on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    From the full rules (nothing in the quickref doc on them):

    Encounters often grant clues or equipment to the
    first marine that ends his move in a space they
    occupy. Each individual scenario details its specific
    encounters and their effects.

    Note the damaging square in the way of the encounter, though.

    Also, Im pretty sure you cant go over starting wounds.

    El Skid on
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    krylon666krylon666 Registered User regular
    edited June 2009
    you can't go above your starting number of wounds. when you die you keep your guns and ammo, but health and armor get reset. the encounter has special stuff if you choose to check it out, sometimes they can be bad, and sometimes something else has to be done first before they show up.

    krylon666 on
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    iamtheaznmaniamtheaznman Registered User regular
    edited June 2009
    Okay well Skid you can grab stuff then. Try to get between OS and I and remember that there is an exploding barrel next to me. Shoot the top Zombie
    http://invisiblecastle.com/roller/view/2137233/
    Y-5, 4+3 Range, -1 Ammo
    B-5, 2 Damage
    G-5, 2 Range
    Hit 1 wound

    Shoot at the bottom zombie
    http://invisiblecastle.com/roller/view/2137240/
    Y-4, 1+3 Range, 3 Damage
    B-5, 2 Damage
    G-2, 1 Damage, 2 Range

    Out of range so I miss (even though I woulda blew him up.)

    End turn with 0 Ammo.

    !End Turn

    iamtheaznman on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    I guess I'll !Advance again, since I probably don't want to be in front of Aznman
    Punch the trite 1d6=4 not a 6, so it dies.

    Move to the ammo to my right and gain a guard token
    !End turn

    round5-1.jpg

    El Skid on
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    krylon666krylon666 Registered User regular
    edited June 2009
    azn, you started your turn with only 1 ammo correct? so after your first shot you are out of ammo and can't fire again.

    krylon666 on
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    iamtheaznmaniamtheaznman Registered User regular
    edited June 2009
    krylon666 wrote: »
    azn, you started your turn with only 1 ammo correct? so after your first shot you are out of ammo and can't fire again.

    Oh? You can't fire with 0 Ammo? I thought you could but if you rolled an ammo thing your shot missed. Nevermind then.

    iamtheaznman on
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    krylon666krylon666 Registered User regular
    edited June 2009
    look at the reference sheet, it shows the little ammo token on each of the appropriate guns. you can only fire them if you have at least 1 of the required ammo. otherwise you're punching.

    krylon666 on
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    Orange SodaOrange Soda Registered User regular
    edited June 2009
    Run
    288yqrl.jpg
    Grab the health, grenades, and then move back one.

    !end

    Orange Soda on
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    krylon666krylon666 Registered User regular
    edited June 2009
    sorry guys, my weekend ended up being busier than expected. working on an update right now

    edit: Orange, do you want to discard the health token to heal 3 wounds? (looks like you can carry them, they don't get used unless you state you're discarding it)

    krylon666 on
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    Orange SodaOrange Soda Registered User regular
    edited June 2009
    No worries. :P

    Orange Soda on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    Woo!

    Let's see how fast I can expend my last ammo, shall we? :P

    >Going to interrupt the first thing (edit: That I can hurt, ie not the hellknight) that pops into line of sight and shoot it ASAP.<

    El Skid on
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    krylon666krylon666 Registered User regular
    edited June 2009
    go ahead and make an attack roll against an imp

    krylon666 on
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    krylon666krylon666 Registered User regular
    edited June 2009
    round5_end.jpg

    Invader Turn

    . Draw 2 Cards (hand at 5)
    . Play Not Quite (swap the health in the bottom right, with some ammo in the top)
    . No spawns

    . Imp attack marine #2
    Y → [1] = 3 Range, 1 Damage
    B → [1] = 1 Range, 1 Damage
    Marine #2 loses a wound. FRAG! (unless his guard attack worked)

    !Done

    krylon666 on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    Guard attack: 1d6;1d6 = 2,4

    As that wouldn't kill it AND would use up my last ammo, use the aimed feature of my guard to reroll both dice:

    1d6;1d6= 5, 2

    Y: 5 = 4 range, 1 ammo
    G: 2 = 1 damage, 2 range

    So again I don't kill it and again I use up the ammo. And apparently die.

    Goddamit

    <- totally sticking with his fists from now on...

    El Skid on
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    iamtheaznmaniamtheaznman Registered User regular
    edited June 2009
    :(.

    So whats our plan now?

    I was thinking we use ready and then guard and get closer to the stuff and shoot at the zombies. Next turn we could sprint and grab everything. Alternatively we could sprint now and grab some stuff and teleport north.

    iamtheaznman on
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    Orange SodaOrange Soda Registered User regular
    edited June 2009
    *facepalm*

    Boy I knew we should have taken you to the range to learn how to shoot before sending you to Mars.

    Orange Soda on
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    krylon666krylon666 Registered User regular
    edited June 2009
    confirming the kill. El Skid you will spawn back in at the start of your turn using the same rules i posted on the other page.

    and Orange, I used up your health token to heal you 3 wounds. thats what you wanted right?

    krylon666 on
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    Orange SodaOrange Soda Registered User regular
    edited June 2009
    Hold on let me check the rules. I didn't know i had a choice.

    edit: oh I see what you meant... you don't have to consume it as soon as you pick it up?

    Yeah consume it :P

    Orange Soda on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    I can spawn way ahead, grab the armour and try beating the snot out of them...

    El Skid on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    *facepalm*

    Boy I knew we should have taken you to the range to learn how to shoot before sending you to Mars.

    I can't imagine what the problem is!

    *looks at weapon* Microsoft Revolver ME edition.

    Sigh.

    El Skid on
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    Orange SodaOrange Soda Registered User regular
    edited June 2009
    El Skid wrote: »
    *facepalm*

    Boy I knew we should have taken you to the range to learn how to shoot before sending you to Mars.

    I can't imagine what the problem is!

    *looks at weapon* Microsoft Revolver ME edition.

    Sigh.

    D:

    Orange Soda on
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