I saw he had a pet and could be a tank/melee himself in bear form and it reminded me of good times in WoW on my Feral Druid tearing people up and main tanking Kara back when it was hard. Still looking at the Hellbourne for someone as well, since for thsoe times when it's good vs. evil and the rest of PA are evil that time, I'll need someone....evil.
Isn't he Lone Druid? Does his bear still have his own inventory?
Edit: Horrible top of page, lemme fix that
He's a solid choice and as far as I can remember in DOTA he had 2 distinct builds plus variations, you could go without the bear, building him as a ranged DPSer with enrage or melee even and the build where you play Pimp mah bear and get a radiance on him, allowing him to burn people even when you're regenning at the fountain. I'll go check him out now, gotta get used to multi unit selection.
I've barely played the game so far but it seems to me bear shennanigans were restricted when I played this hero. If my bear strayed to far from my hero he would automatically pop back next to me
Unless they changed how it works in HoN, the bear will return to your heroes position if it attacks while too far away. But if you micro the bear so it never attacks, it will never return.
However, Radiance Bear is a terrible idea and only good for screwing around.
Yeah, melee shit is HARD. I have seen people who are excellent, though frankly I don't understand how they do it. Getting harassed constantly like that is frustrating as all hell. I enjoy being ranged though, especially Moon goddess - that bouncing glaive (or whatever) constantly harassing even when you're not trying is awesome.
Melee heroes are hard to get proficient with but by far, the most powerful in the game.
Unless they changed how it works in HoN, the bear will return to your heroes position if it attacks while too far away. But if you micro the bear so it never attacks, it will never return.
However, Radiance Bear is a terrible idea and only good for screwing around.
I saw he had a pet and could be a tank/melee himself in bear form and it reminded me of good times in WoW on my Feral Druid tearing people up and main tanking Kara back when it was hard. Still looking at the Hellbourne for someone as well, since for thsoe times when it's good vs. evil and the rest of PA are evil that time, I'll need someone....evil.
Was already mentioned but barely anyone doesn't allow all picks or all random from both sides. You don't need to pick one on each side.
Yeah the radiance bear is for fucking around but it's very fun if you can do it vs some noobs :P
As long as it doesn't attack it can chase people around while Frenzied and with some boots, burning them all the way to the fountain.
ok whos gonna hook me up with a beta key. I'm in need of doing some creep denials. Also how many heroes are there now? Thats the only thing I like from dota, their vast amount of heroes to choose from. just send me a pm.
Melee heroes are hard to get proficient with but by far, the most powerful in the game.
Definitely not true, unless you consider 'late game carry' as the most powerful in the game. Ranged INT by far makes up the strongest heroes in the game.
Well played my first game today, and I feel bad that I didn't carry my weight since we lost. Than again, I was a guy that I didn't do any research on so I had no idea what to do with him.
Anyone want to in-house right now? I'm on and getting the feel for various heroes. Played dota for 4 years, but it looks like they have some new faces.
Also - in the original post...can someone put the channel we should meet or idle in? Is it PA? Penny-arcade? Or what?
Melee heroes are hard to get proficient with but by far, the most powerful in the game.
Definitely not true, unless you consider 'late game carry' as the most powerful in the game. Ranged INT by far makes up the strongest heroes in the game.
Couldn't be more incorrect.
Past the early game, ranged intelligence heroes are most certainly not the strongest. Melee heroes are weak starters, strong finishers. Past the early game, melee heroes comes into their own and are far, far more powerful.
Just because Ranged Intelligence heroes are easier for you to play and you get to cast "purty spellz," doesn't make them the best, believe it or not. Melee heroes are the strongest, game winning heroes in the game. Unless you can defeat a melee team within the first hand full of levels, you will lose.
This is considering the players in control know what they're doing.
Melee heroes are hard to get proficient with but by far, the most powerful in the game.
Definitely not true, unless you consider 'late game carry' as the most powerful in the game. Ranged INT by far makes up the strongest heroes in the game.
Couldn't be more incorrect.
Past the early game, ranged intelligence heroes are most certainly not the strongest. Melee heroes are weak starters, strong finishers. Past the early game, melee heroes comes into their own and are far, far more powerful.
Just because Ranged Intelligence heroes are easier for you to play and you get to cast "purty spellz," doesn't make them the best, believe it or not. Melee heroes are the strongest, game winning heroes in the game. Unless you can defeat a melee team within the first hand full of levels, you will lose.
This is considering the players in control know what they're doing.
So I guess top picks/bans like Krob, Necro, Engima, Rhasta, Warlock, Puck, Zeus and Chen are all chosen for their 'purty spellz'?
Melee heroes are hard to get proficient with but by far, the most powerful in the game.
Definitely not true, unless you consider 'late game carry' as the most powerful in the game. Ranged INT by far makes up the strongest heroes in the game.
Couldn't be more incorrect.
Past the early game, ranged intelligence heroes are most certainly not the strongest. Melee heroes are weak starters, strong finishers. Past the early game, melee heroes comes into their own and are far, far more powerful.
Just because Ranged Intelligence heroes are easier for you to play and you get to cast "purty spellz," doesn't make them the best, believe it or not. Melee heroes are the strongest, game winning heroes in the game. Unless you can defeat a melee team within the first hand full of levels, you will lose.
This is considering the players in control know what they're doing.
So I guess top picks/bans like Krob, Necro, Engima, Rhasta, Warlock, Puck, Zeus and Chen are all chosen for their 'purty spellz'?
They're easy to play, safe, early game powerhouses, no argument there.
I was looking at things over the course of a full game, lasting up into the higher levels. Melee heroes always come into their own late game and melee dominate in this arena.
How much HoN have you played recently, just out of curiosity? Differences in perspective may be causing your confusion.
Another thought. If you stacked up all the melee heroes and all the ranged intelligence heroes up together, comparing their power...i'm sure you'd get different results. With a great deal of ranged heroes being "ranged support" you can't consider these heroes powerful in the same respect as N'aix is.
Melee heroes are hard to get proficient with but by far, the most powerful in the game.
Definitely not true, unless you consider 'late game carry' as the most powerful in the game. Ranged INT by far makes up the strongest heroes in the game.
Couldn't be more incorrect.
Past the early game, ranged intelligence heroes are most certainly not the strongest. Melee heroes are weak starters, strong finishers. Past the early game, melee heroes comes into their own and are far, far more powerful.
Just because Ranged Intelligence heroes are easier for you to play and you get to cast "purty spellz," doesn't make them the best, believe it or not. Melee heroes are the strongest, game winning heroes in the game. Unless you can defeat a melee team within the first hand full of levels, you will lose.
This is considering the players in control know what they're doing.
So I guess top picks/bans like Krob, Necro, Engima, Rhasta, Warlock, Puck, Zeus and Chen are all chosen for their 'purty spellz'?
They're easy to play, safe, early game powerhouses, no argument there.
I was looking at things over the course of a full game, lasting up into the higher levels. Melee heroes always come into their own late game and melee dominate in this arena.
How much HoN have you played recently, just out of curiosity? Differences in perspective may be causing your confusion.
Another thought. If you stacked up all the melee heroes and all the ranged intelligence heroes up together, comparing their power...i'm sure you'd get different results. With a great deal of ranged heroes being "ranged support" you can't consider these heroes powerful in the same respect as N'aix is.
I'm talking about heroes who win games. As opposed to 'win games if the game lasts until level 25 and can farm 20K worth of items'.
Melee heroes are hard to get proficient with but by far, the most powerful in the game.
Definitely not true, unless you consider 'late game carry' as the most powerful in the game. Ranged INT by far makes up the strongest heroes in the game.
Couldn't be more incorrect.
Past the early game, ranged intelligence heroes are most certainly not the strongest. Melee heroes are weak starters, strong finishers. Past the early game, melee heroes comes into their own and are far, far more powerful.
Just because Ranged Intelligence heroes are easier for you to play and you get to cast "purty spellz," doesn't make them the best, believe it or not. Melee heroes are the strongest, game winning heroes in the game. Unless you can defeat a melee team within the first hand full of levels, you will lose.
This is considering the players in control know what they're doing.
So I guess top picks/bans like Krob, Necro, Engima, Rhasta, Warlock, Puck, Zeus and Chen are all chosen for their 'purty spellz'?
They're easy to play, safe, early game powerhouses, no argument there.
I was looking at things over the course of a full game, lasting up into the higher levels. Melee heroes always come into their own late game and melee dominate in this arena.
How much HoN have you played recently, just out of curiosity? Differences in perspective may be causing your confusion.
Another thought. If you stacked up all the melee heroes and all the ranged intelligence heroes up together, comparing their power...i'm sure you'd get different results. With a great deal of ranged heroes being "ranged support" you can't consider these heroes powerful in the same respect as N'aix is.
I'm talking about heroes who win games. As opposed to 'win games if the game lasts until level 25 and can farm 20K worth of items'.
Heroes who win games? Your lack of experience is becoming very apparent the more you babel on. Ranged intelligence heroes "win games" only if some powerful melee isn't doing his job correctly. It's clear you don't to do much DotA playing. That's alright.
Good melee heroes don't need level 25 or 20k worth of items to do well.
Actually from my experience in league games, the ones who really win the games are the heroes with the rediculous AOE ults.
Aka, Int heroes.
Tidehunter...Rooftrellen...ES...
Kinda with Lawinator on this one.
Enigma, Krob, Puck, Warlock, CM, Necro all see more play. ES however is constantly banned. There's also int pushers who fit into the metagame, like Rhasta and Chen, and gankers, like Tinker or Lion.
The team that won the World Cyber Games Asian tournament played a 4 int hero team in the final and absolutely crushed their opponent. The game was 7 int heros out of 10. With 3 strength heroes who aren't really carries.
Actually from my experience in league games, the ones who really win the games are the heroes with the rediculous AOE ults.
Aka, Int heroes.
Tidehunter...Rooftrellen...ES...
Kinda with Lawinator on this one.
Enigma, Krob, Puck, Warlock, CM, Necro all see more play. ES however is constantly banned. There's also int pushers who fit into the metagame, like Rhasta and Chen, and gankers, like Tinker or Lion.
The team that won the World Cyber Games Asian tournament played a 4 int hero team in the final and absolutely crushed their opponent. The game was 7 int heros out of 10. With 3 strength heroes who aren't really carries.
I'm not denying that they can be used effectively if and only if
1. The team is very well coordinated
2. The team picks int. heroes that synergize well
3. The team beats the opposing team relatively quickly.
If those three things don't fall into place - and pretty damn well - things start to fall apart.
Stop shitting DotA into this thread. For comparison's sake, it's fine, but to call out DotA's specific heroes as to why heroes in HoN are good or not is downright stupid. Pollywog Priest seems much weaker in HoN than in DotA. In DotA, lightning and ensare was good enough to heavily damage heroes, which is not the case in HoN. Lots of the nuances in the way the game has changed prevent this from being close to an apples-to-apples comparison. All of you experienced DotA players know it to, and you probably noticed that lots of things that used to help you survive a gank in DotA don't work so well in HoN.
TLDR: While this game is based on DotA, it isn't the same and the same rules clearly don't apply.
Pissed because the server is down. Hopefully they're patching.
DotA is on its way out. Its graphics are awful and its gameplay is jerky. You don't really notice how bad it is until you play the other three. DG is dead because its player base was never there (in part due to the shitty netcode it had at launch).
LoL is a different AoS as opposed to a clone of DotA. It has a nice style and a much smoother learning curve. A couple of nice things in LoL are the item buying guide, which essentially tells you the top six items you should buy for the hero [variations can exist to your play style, but for the most part, they are very good choices]. Additionally, small things like not losing gold on death (because it slows the game down) and giving everyone a free port back to base (speeds the game pace up a bit and lets you go out of the base more) make LoL a nice choice. LoL is good, but unlike HoN, it isn't based off of DotA.
There should be a list of people that want keys on the first page or something. Having said that, I could use one if someone ends up with an extra.
Are there a lot of changes, mechanically? Like, does Luna's attack function with deso and the other ones that broke it? Or did they leave it that way for balance or whatever?
I actually had a lot of fun playing with the PA people last night. Archonwarp is pretty friendly and tends to give good advice to the new players. We just need to find a way of learning what everyone's playing level is and then organize the teams in such a way as to make them a bit more balanced - seems like the games are a total stomp for one side or the other.
But I think over time that'll change - once people become acclimated with the game style and chars, things should be looking up.
Posts
I've barely played the game so far but it seems to me bear shennanigans were restricted when I played this hero. If my bear strayed to far from my hero he would automatically pop back next to me
Battle.net: Fireflash#1425
Steam Friend code: 45386507
However, Radiance Bear is a terrible idea and only good for screwing around.
Melee heroes are hard to get proficient with but by far, the most powerful in the game.
He is exactly the same.
Was already mentioned but barely anyone doesn't allow all picks or all random from both sides. You don't need to pick one on each side.
Yeah the radiance bear is for fucking around but it's very fun if you can do it vs some noobs :P
As long as it doesn't attack it can chase people around while Frenzied and with some boots, burning them all the way to the fountain.
FFBE: 898,311,440
Youtube: http://www.youtube.com/dElementalor
-Cfrat
Also - in the original post...can someone put the channel we should meet or idle in? Is it PA? Penny-arcade? Or what?
I'm in PA right now.
Couldn't be more incorrect.
Past the early game, ranged intelligence heroes are most certainly not the strongest. Melee heroes are weak starters, strong finishers. Past the early game, melee heroes comes into their own and are far, far more powerful.
Just because Ranged Intelligence heroes are easier for you to play and you get to cast "purty spellz," doesn't make them the best, believe it or not. Melee heroes are the strongest, game winning heroes in the game. Unless you can defeat a melee team within the first hand full of levels, you will lose.
This is considering the players in control know what they're doing.
They're easy to play, safe, early game powerhouses, no argument there.
I was looking at things over the course of a full game, lasting up into the higher levels. Melee heroes always come into their own late game and melee dominate in this arena.
How much HoN have you played recently, just out of curiosity? Differences in perspective may be causing your confusion.
Another thought. If you stacked up all the melee heroes and all the ranged intelligence heroes up together, comparing their power...i'm sure you'd get different results. With a great deal of ranged heroes being "ranged support" you can't consider these heroes powerful in the same respect as N'aix is.
Heroes who win games? Your lack of experience is becoming very apparent the more you babel on. Ranged intelligence heroes "win games" only if some powerful melee isn't doing his job correctly. It's clear you don't to do much DotA playing. That's alright.
Good melee heroes don't need level 25 or 20k worth of items to do well.
Tidehunter...Rooftrellen...ES...
Kinda with Lawinator on this one.
edit: this man has stolen my words
edit: I was gonna log in and see if anyone wanted to play but the client stalls on loggin in... anyone else?
I was actually in a game with a friend when I got kicked and it said "failure to authenticate user name. Try loggin in again"
When I tried, it stalled and gave me "bad data."
So you, my friend, and I are all in the same boat.
The team that won the World Cyber Games Asian tournament played a 4 int hero team in the final and absolutely crushed their opponent. The game was 7 int heros out of 10. With 3 strength heroes who aren't really carries.
I never asked for this!
I'm not denying that they can be used effectively if and only if
1. The team is very well coordinated
2. The team picks int. heroes that synergize well
3. The team beats the opposing team relatively quickly.
If those three things don't fall into place - and pretty damn well - things start to fall apart.
TLDR: While this game is based on DotA, it isn't the same and the same rules clearly don't apply.
Pissed because the server is down. Hopefully they're patching.
It will be interesting to the competition between the 4 games.
Dota vs HoN vs LoL vs Demigod
HoN and LoL will probably be the winners being free to play.
HoN will probably replace Dota.
Pity i don't have an LoL Beta so I can't compare LoL.
LoL is a different AoS as opposed to a clone of DotA. It has a nice style and a much smoother learning curve. A couple of nice things in LoL are the item buying guide, which essentially tells you the top six items you should buy for the hero [variations can exist to your play style, but for the most part, they are very good choices]. Additionally, small things like not losing gold on death (because it slows the game down) and giving everyone a free port back to base (speeds the game pace up a bit and lets you go out of the base more) make LoL a nice choice. LoL is good, but unlike HoN, it isn't based off of DotA.
I never asked for this!
League of Legend.
A Dota like game made by the orignal Creators of Dota
http://en.wikipedia.org/wiki/League_of_Legends:_Clash_of_Fates
Like HoN it's currently on BETA invite only.
Are there a lot of changes, mechanically? Like, does Luna's attack function with deso and the other ones that broke it? Or did they leave it that way for balance or whatever?
But I think over time that'll change - once people become acclimated with the game style and chars, things should be looking up.
Anyone have a key? joahw1@gmail.com
is there a PA clan type thing?
/join PA is the best you're going to get at the moment I believe