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[D&D 4E IC/OOC]: The Mirrors Of Tizun Thane

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    DacDac Registered User regular
    edited September 2009
    It has the power... to move you.

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    streeverstreever Registered User regular
    edited September 2009
    I just love the sheer number of natural 1s and 2s we've been able to roll. I have a +14 to hit, but don't worry, Invisible Castle will guarantee that THAT doesn't happen :D

    streever on
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    AnarchyAnarchy Registered User regular
    edited September 2009
    Narrowly dodging a blade, Lucan unleashes a massive store of energy. Two of the Krebain see it coming, but the warrior is too close to the wizard and takes a large burst of fire to the face.
    Sorry about the late post. I was away this weekend.

    Standard Action: Burning Hands (K10 - O14) (1d20+5=9, 1d20+5=6, 1d20+5=22, 2d6+4=16)

    KW2: Hit! 16 Damage! 28/44!

    The usual Staff of Defense (+2 to AC) and Shield (+4 to AC) are in effect and will be cast as an immediate interrupt if hit.

    Anarchy on
    "Oh, well, this would be one of those circumstances that people unfamiliar with the law of large numbers would call a coincidence."
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    BogartBogart Streetwise Hercules Registered User, Moderator mod
    edited September 2009
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    HayasaHayasa Registered User regular
    edited September 2009
    Melf lets out a wry laugh at Duragon's plight, for a brief moment reveling in the irony of a hefty dragonborn being laid low by wolves, however this is followed by the realization that Duragon probably doesn't have any tricks to get himself out of trouble.

    Dipping a bolt tip in a lightly bubbling concoction, Melf quickly lets loose a loaded shot at the wolf, causing it to forget all about worrying the dragonborn and instead concentrate on the pain of acid burning flesh.

    Not a cruel gnome by nature, Melf slides in quickly and, clicking a small toggle into place on his crossbow, moves in for the merciful kill. A humming bolt in the eye socket sees the grey wolf slump to the ground.

    Free: Stow spiked guantlet (Battle Harness Armor)

    Minor: Ready hand crossbow

    Free: Load hand crossbow

    Standard: Scouring Weapon vs GW1 - Int vs AC (16)
    Attack: 1d20+10 = 26 - HIT!
    Damage: 16 acid damage
    Effect: GW1 has -2 penalty to AC until Melf's EONT

    Move: Walk to Q12 (S12, R13, Q12)

    Free: Point Blank Hand Crossbow (use this power when you make a ranged attack with this weapon' the attack does not provoke opportunity attacks)

    ACTION POINT: Standard: Magic Weapon vs GW1 - Int vs AC (16)
    Attack: 1d20+11 = 27 - HIT!
    Damage: 9 damage
    Effect: Duragon and Lucan get +1 to attacks, +2 damage until Melf's EONT.

    SUMMARY
    * GW1 is dead (should be on -7)
    * Melf is in Q12
    * Duragon gets +1 power bonus to attacks, +2 damage until Melf's EONT
    * Lucan gets +1 power bonus to attacks, +2 damage until Melf's EONT

    Hayasa on
    fthcav.jpg
    20siy39.jpg
    xcvj1h.jpg
    2lk6t94.jpg
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    DacDac Registered User regular
    edited September 2009
    Duragon barely had time to register that he was suddenly surrounded before the wolves tore into him. He felt one of their jaws sink into the scales of his calves before he was suddenly on his back.

    Growling as the beasts tore into him, he fended them off as best he could, wedging his blade in the open mouth of the first wolf as it went for his jugular. The wolf snarled, tossed its head, and then made to pull back before a bright burst of acid blossomed across its left flank.

    The air was suddenly filled with the smell of burning fur. The gray wolf let out a pained howl that cut short as a crossbow bolt slammed straight into its skull and slammed to the ground.

    Finally free of the pack's flanking ability, Duragon swept his blade low to scare the other beast off as he pushed himself to his feet. "You have an odd sense of humor," he muttered to the gnome, back to back as the chaos of battle raged around them. Narrowing his eyes, he suddenly lunged forward. Calling the might of his deity to him, letting the anger and lust for combat quench all other consideration, he cleaved down at the closest wolf.

    The canid managed to avoid a fatal blow, but Duragon's blade bit into its flesh all the same. Crumson spurted from a gash in its side, matting the gray coat. Again, the cleric seemed to draw strength from the battle, as if the killing and the violence were his bread and wine.

    Move Action: Get up from Prone.
    Free Action: Channel Divinity: Divine Fortune
    Minor Action: Activate Symbol of Life
    Standard Action: Healing Strike vs. AC 16 (1d20 13=30) Hit! Damage! (2d10 8=15)

    Duragon targets himself for the benefits of the Healing Strike, allowing him to spend a healing surge, +1d6 from the benefit of the Symbol of Life.

    Effects:
    Duragon is no longer prone.
    Duragon heals 15 hitpoints. (9 + 3 wisdom + Extra healin' (1d6=3) )
    GW2 loses 15 hitpoints.
    GW2 is now Marked.

    Hitpoints
    Duragon: 26/35
    GW2: 23/38

    NEXT UP: Makar!

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    Jam WarriorJam Warrior Registered User regular
    edited September 2009
    Makar staggered backwards as a localised cyclone sprung from the Mage's claw and pushed him back across the dirt. The moment the winds dided down however he was sprinting back at the bird, hammer held high and screaming in incoherent rage, the only words discernable in the foaming ranting being "KORD!" and "SMASH!"
    Move: to J11

    Standard: Enfeebling Strike Vs KM (1d20+8=24, 1d10+5=12)

    HIT! KM @ 30/50 and -2 to hit.

    Minor: Divine Rage Vs KM (Will) (1d20+4=10)

    Miss! KM pushed to L11

    In summary, KM is now;
    At 30/50 HP
    In square L11
    Has -2 to hit until Makar's EONT
    Is marked by Makar and due 7 radiant damage the first time he makes an attack that doesn't include Makar.

    C'mon strikers, you can kill those ruffians!

    Anwar up next.

    Jam Warrior on
    MhCw7nZ.gif
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    streeverstreever Registered User regular
    edited September 2009
    Dain moves to the side of the Krebain facing him, & his axe cuts him down cleanly. His follow-up strike leaves something to be desired, missing the other henchman.
    Move: Shift to R8
    Standard: ts on ruffians (1d20+9=23, 1d10+2=4, 1d20+7=12, 1d10=3)
    KR3 is DEAD
    KR4 is still alive

    Anwar Up Next | Krebain on Deck

    streever on
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    DacDac Registered User regular
    edited September 2009
    Forgot to mention that GW2 is now marked by Duragon.

    Put that in there now.

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    tastydonutstastydonuts Registered User regular
    edited September 2009
    Anwar gets agitated at the abundance of feathers around his person and flares out at everybody again with his arcane might.

    "GODS DAMNED FEATHERS!"

    The poor little boy, buffeted once by his powers is thrown another 5 feet away along with everyone else within range. Anwar's familiar looks seems to rant and rave on.
    Chaos Bolt [(R) Target KS - *1* vs FORT 15
    {Unfettered Power: Push all creatures within 5 squares 1 square.

    Anything within 5 squares west of Anwar is pushed one square west (O12 -> S14).
    Anything within 5 squares north of Anwar is pushed one square north. (O9 -> T11).
    Dain has the option of staying in place because of his racial.}]

    Can you include the coordinates of each person in your updates? I spent like ten minutes trying to figure out what was going on in the combat with streeve before I gave up and just decided to spam chaos bolt for the rest of this fight.

    Next: Feathers.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
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    streeverstreever Registered User regular
    edited September 2009
    Dain stands still. "Why are ye all moving about so much? Stand still & fight fair you dirty birds!"

    streever on
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    BogartBogart Streetwise Hercules Registered User, Moderator mod
    edited September 2009
    Your attacks have finally thinned out the flock, and they pass mnervous glances between each other as they contrmplate the fact that you appear to be much more substantial prey than they had first thought.

    The mage caws out for help, dragging one of the warriors over to Makar to distract him while he retreats.

    State of play:
    All IC rolls should have The Mirrors Of Tizun Thane as the campaign name. Please capitalise the 'Of' bit to ensure all rolls can be seen at a glance on Invisible Castle.

    Initiative order:
    24 - Anwar (tastydonuts) Action point taken
    24 - Dain (Streever)
    17 - Krebain
    15 - Lucan (Anarchy)
    5 - Melf (Hayasa) Action point taken
    4 - Duragon (Dac) Action point taken
    3 - Makar (Jam Warrior)

    HP Stats
    Enemy HP
    Krebain Ruffian 1: Dead!
    Krebain Ruffian 2: Dead!
    Krebain Ruffian 3: Dead!
    Krebain Ruffian 4 on R8: 1/1
    Krebain Warrior 1: Dead!
    Krebain Warrior 2 on K12: 28/44
    Grey Wolf 1: Dead!
    Grey Wolf 2 on N13: 23/38
    Krebain Ringleader: Dead!
    Krebain Sneak on P8: 24/42
    Krebain Mage on J6: 30/50

    Boy: 20/20

    Party HP
    Makar on J11 16/39 (Jam Warrior)
    Dain on Q8 21/41 (Streever)
    Melf on P12 29/36 (Hayasa)
    Duragon on O12 26/35 (Dac)
    Lucan on O13 32/32 (Anarchy)
    Anwar on T14 34/34 (tastydonuts)

    Enemy Actions
    Gray Wolf 2
    Standard Action: Bite Lucan
    Gray Wolf 2 attack on Lucan AC 18 (1d20+7=8, 1d6+2=6)
    Miss!

    Krebain Sneak
    Move Action: Shift to P8
    Standard Action: Dagger on Dain
    Krebain Sneak Dagger on Dain AC 17 (1d20+9=15, 1d4+6=9)
    Miss!

    Krebain Mage
    Move Action: Move to J6
    Standard Action: Murder of Crows on Makar
    Krebain Mage hurricane blast on Makar REF 15 (1d20+10=15, 1d6+4=5)
    Hit! Makar is hit for 5 and grants combat advantage to the mage (save ends)!

    Krebain Ruffian 4
    Move Action: Shift to R8
    Standard Action: Club on Dain
    Krebain Ruffian 4 Club on Dain AC 17 (1d20+11=12)
    Miss!

    Krebain Warrior 2
    Move Action: Fluttering Attack Shift 4 to K12
    Standard Action: Fluttering Attack on Lucan
    url=http://invisiblecastle.com/roller/view/2252560/]Krebain Warrior 2 Dagger on Lucan AC 18 (1d20+8=11, 1d4+6=8)[/url]
    Miss!

    Back to normal on the rolling, I see.

    Map:
    Clearingturn5.jpg
    Key:
    KR - Krebain Ruffian
    KW - Krebain Warrior
    KS - Krebain Sneak
    KM - Krebain Mage
    GW - Grey Wolf
    B - Boy
    Enemy stats
    Krebain Ruffian
    AC 17 Fort 15 Ref 16 Will 15

    Krebain Warrior
    AC 17 Fort 14 Ref 16 Will 14

    Krebain Sneak
    AC 18 Fort 15 Ref 17 Will 15

    Krebain Mage
    AC 17 Fort 15 Ref 17 Will 18

    Grey Wolf
    AC 16 Fort 14 Ref 14 Will 13
    Status List
    GW2 is now Marked by Duragon.
    KM - Marked by Makar and due 7 radiant damage the first time makes an attack that doesn't include Makar. Also KM has -2 to hit until Makar's next EOT.
    Duragon gets +1 power bonus to attacks, +2 damage until Melf's EONT
    Lucan gets +1 power bonus to attacks, +2 damage until Melf's EONT
    Lucan - Staff of Defense (+2 to AC) and Shield (+4 to AC) are in effect and will be cast as an immediate interrupt if hit.
    Makar grants combat advantage to the mage (save ends)!
    Next up: Lucan.

    Bogart on
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    BogartBogart Streetwise Hercules Registered User, Moderator mod
    edited September 2009
    If peeps want to jump over Anarchy in the initiative order we can say he's delaying. So, Melf/Duragon/Makar.

    Bogart on
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    AnarchyAnarchy Registered User regular
    edited September 2009
    Jumping back, Lucan surveys the area. Reaching into the Fey, he summons two beams that dart directly towards the mage and the cloaked Krebain, a cold mist trailing in their paths.

    The beams hit both men and ice starts to form over their bodies.

    "Looks like those books paid off," he boasts smugly.
    Sorry about the late post...again.

    Move Action: Shift back to P13
    Standard Action: Icy Rays vs Mage (1d20+5=17, 1d10+4=5)
    Icy Rays vs Sneak (1d20+5=18, 1d10+4=14)

    Mage: Hit! 7 Damage! 23/50. Immobilized.
    Sneak: Hit! 16 Damage! 8/42. Immobilized.

    I forgot to mention, Shield also effect Reflex.

    Anarchy on
    "Oh, well, this would be one of those circumstances that people unfamiliar with the law of large numbers would call a coincidence."
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    HayasaHayasa Registered User regular
    edited September 2009
    His crossbow still humming with arcane power, Melf unleashes another exceedingly accurate bolt from his crossbow, this time dropping one of the Krebain menacing Dain in a single, clean shot to the eye.

    Melf casually readies his gemfist again and moves to create a weakness in the rogueish bird's defences, deciding that Duragon is clearly in a sufficiently good position to handle one wolf by himself.
    Standard: Magic Weapon vs KR4 - Int vs AC (17)
    Attack: 1d20+11 = 17 - HIT!
    Damage: 7 damage, though of course he's a minion, so DEAD.
    Effect: Duragon and Lucan get +1 power bonus to attacks, +2 damage until Melf's EONT

    Free: Stow hand crossbow (Battle Harness Armor)

    Minor: Ready spiked gauntlet

    Move: Walk to O8 to flank KS with Dain (P11->O10->N9->O8)

    SUMMARY

    * KR4 is DEAD
    * Melf is in O8
    * Duragon gets +1 power bonus to attacks, +2 damage until Melf's EONT
    * Lucan gets +1 power bonus to attacks, +2 damage until Melf's EONT
    * Melf & Dain are flanking KS

    Hayasa on
    fthcav.jpg
    20siy39.jpg
    xcvj1h.jpg
    2lk6t94.jpg
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    DacDac Registered User regular
    edited September 2009
    Shifting his position to put himself between Lucan and the advancing wolf, Duragon gave a snarl to match the canine's and swiped his blade in a quick downward stroke.

    The wolf, already wary after the first blow, dodged quickly out of the way, dancing across the grass as it bared its fangs.

    "Hold still, you..." Duragon muttered.
    Move Action: Shift to O13
    Standard Action: Recovery Strike vs. AC 16 (1d20 11=12) Miss!

    NEXT UP: Anwar/Dain!

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    streeverstreever Registered User regular
    edited September 2009
    you forgot makar, but it's ok, he won't be hitting the Sneak, so i'll go...

    Seeing the sneaky Krebain immobilized, Dain smiles compassionately for a moment. "Sorry lad. Just, ye know, ye tried to stab me in the back a few times."

    The krebain's body crumples under his attack, and he hurries to aid his allies.

    Next Up: Makar
    On Deck: Anwar

    streever on
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    DacDac Registered User regular
    edited September 2009
    So sad about missing , I forgot all about the paladin in my emo rage.

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    tastydonutstastydonuts Registered User regular
    edited September 2009
    With a little breathing room Anwar makes a pitching motion. Almost fifty feet a way the krebian mage is jolted by an explosion of lightning.
    Dancing Lightning (En): (R) Target KM - 20 vs REF 17: Hit 19 Damage (11/50)
    Chaos Power: +1 AC SNT

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
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    Jam WarriorJam Warrior Registered User regular
    edited September 2009
    I would be going but IC seems to be down :(

    Jam Warrior on
    MhCw7nZ.gif
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    streeverstreever Registered User regular
    edited September 2009
    use 4e.orokos.com.... it's a bit better :) because it even integrates with your character sheet there, and it's built by Infidel!

    streever on
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    Jam WarriorJam Warrior Registered User regular
    edited September 2009
    Makar once more bore down on the Mage like a charging rhino, but the rage which had added to his strength caused him to miss again.
    Move: Shift to J10

    Standard: Charge KM! (Virtuous Strike) +Charge +Rage (1d20+8+1+1=12, 1d10+5=10)

    CURSE YOU INVISIBLE CASTLE! Atrocious miss does not warrant flowery narration.

    Note KM has 4/50 HP as both Lucan and Anwar hit him.

    And also still marked, 7 radiant etc.
    Up next: The damned armour plated unhittable bird bastards.

    Jam Warrior on
    MhCw7nZ.gif
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    BogartBogart Streetwise Hercules Registered User, Moderator mod
    edited September 2009
    The two remaining Krebain look for possible exits and try to flee, but the mage finds his feet frozen to the floor by Lucan's spellcasting. The remaining warrior runs to his aid but they are unable to get his feet free in time.

    The wolf, however, is by now maddened with rage and tears a chunk from Duragon's arm as the dragonborn defends himself.

    State of play:
    All IC rolls should have The Mirrors Of Tizun Thane as the campaign name. Please capitalise the 'Of' bit to ensure all rolls can be seen at a glance on Invisible Castle.

    Initiative order:
    24 - Anwar (tastydonuts) Action point taken
    24 - Dain (Streever)
    17 - Krebain
    15 - Lucan (Anarchy)
    5 - Melf (Hayasa) Action point taken
    4 - Duragon (Dac) Action point taken
    3 - Makar (Jam Warrior)

    HP Stats
    Enemy HP
    Krebain Ruffian 1: Dead!
    Krebain Ruffian 2: Dead!
    Krebain Ruffian 3: Dead!
    Krebain Ruffian 4: Dead!
    Krebain Warrior 1: Dead!
    Krebain Warrior 2 on K8: 28/44
    Grey Wolf 1: Dead!
    Grey Wolf 2 on N13: 23/38
    Krebain Ringleader: Dead!
    Krebain Sneak: Dead!
    Krebain Mage on J6: 4/50 Immobilised!

    Boy: 20/20

    Party HP
    Makar on J7 7/39 (Jam Warrior)
    Dain on N12 21/41 (Streever)
    Melf on O8 29/36 (Hayasa)
    Duragon on O13 19/35 (Dac)
    Lucan on P13 32/32 (Anarchy)
    Anwar on T14 34/34 (tastydonuts)

    Enemy Actions
    Gray Wolf 2
    Standard Action: Bite Duragon
    Gray Wolf 2 attack on Duragon AC 17 (1d20+7=17, 1d6+2=7)
    Hit! Duragon takes 7 damage!

    Krebain Mage
    Move Action: Move to J6
    Standard Action: Murder of Crows on Makar
    Krebain Mage Murder of Crows on Makar REF 15 (1d20+10=25, 1d6+4=9)
    Hit! Makar is hit for 9 and grants combat advantage to the mage (save ends)!
    Krebain Mage save vs immobilisation (1d20=8)
    Fail! Ruh-roh!

    Krebain Warrior 2
    Move Action: Fluttering Attack Shift 4 to K8
    Standard Action: Fluttering Attack on Makar
    Krebain Warrior 2 Dagger on Makar AC 24 (1d20+8=22, 1d4+6=8)
    Miss! So close!
    Map:
    Clearingturn6.jpg
    Key:
    KW - Krebain Warrior
    KM - Krebain Mage
    GW - Grey Wolf
    B - Boy
    Enemy stats
    Krebain Warrior
    AC 17 Fort 14 Ref 16 Will 14

    Krebain Mage
    AC 17 Fort 15 Ref 17 Will 18

    Grey Wolf
    AC 16 Fort 14 Ref 14 Will 13
    Status List
    GW2 is now Marked by Duragon.
    KM - Marked by Makar and due 7 radiant damage the first time makes an attack that doesn't include Makar. Also KM has -2 to hit until Makar's next EOT.
    Duragon gets +1 power bonus to attacks, +2 damage until Melf's EONT
    Lucan gets +1 power bonus to attacks, +2 damage until Melf's EONT
    Lucan - Staff of Defense (+2 to AC) and Shield (+4 to AC) are in effect and will be cast as an immediate interrupt if hit.
    Makar grants combat advantage to the mage (save ends)!
    Next up: Lucan.

    Bogart on
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    AnarchyAnarchy Registered User regular
    edited September 2009
    Sensing that the mage is near death, Lucan fires two bolts of kinetic energy at the Krebain. His feet frozen in place, the mage can do nothing but stare the attack with suprising courage as the bolts hit him and slam him to the ground. The mage did not try to stand again.
    Standard Action: Magic Missle vs KM (1d20+6=18, 2d4+6=11)

    KM: 11 Damage; - 7/50; Dead

    Next Up: Melf

    Anarchy on
    "Oh, well, this would be one of those circumstances that people unfamiliar with the law of large numbers would call a coincidence."
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    DacDac Registered User regular
    edited September 2009
    And of course, Invisible Castle is non-responsive. Again.

    Irritating. :(

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    BogartBogart Streetwise Hercules Registered User, Moderator mod
    edited September 2009
    You can use 4e.orokos.com as an alternative.

    Bogart on
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    DacDac Registered User regular
    edited September 2009
    It's up!

    And now Melf is offline D:

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    HayasaHayasa Registered User regular
    edited September 2009
    Melf moves quickly to finish these stragglers off; he steps in behind the last warrior and punches him in the kidneys (possibly, but who knows with Krebain) with his gemfist. You hear a sound like screeching metal as he does so, the arcane sting of the hit putting the warrior off balance.

    Move: Walk to L9 (flanking KW2)

    Standard:Aggravating Force - Int vs AC (17)
    Attack: 1d20+10+2(CA) = 31 - HIT!
    Damage: 9 force damage
    Effect: The next ally to attack KW2 gets +2 power bonus to their attack.

    Hayasa on
    fthcav.jpg
    20siy39.jpg
    xcvj1h.jpg
    2lk6t94.jpg
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    DacDac Registered User regular
    edited September 2009
    Disengaging swiftly from the wolf that continued to tear at him, Duragon backpedaled out of range.

    Raising his weapon in one hand, he turned to point at Makar with the other, calling to mind one of the ancient commandments of Kord as he did so. "You! Paladin! Kick their teeth in!" he paraphrased.
    Standard Action -> Move Action: Shift to O12
    Move Action: Shift to O11
    Minor Action: Healing Word on Makar

    Makar can spend a Healing Surge + 3 + Extra healin' (1d6=6) - 19 total hitpoints!

    NEXT UP: Makar

    Dac on
    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    Jam WarriorJam Warrior Registered User regular
    edited September 2009
    Makar reeled from the mage as it's lack of mobility failed to stop it summoning another flock of birds to plough straight at him, tiny razor beaks somehow finding all the joints in his armour. He cleared the feathers from his eyes just in time to see the mage watching in mute impotent horror as the magic bolt crumpled him to the ground.

    Turning to see who had been plinking off his armour from behind, he found the last remaining Krebain already set up in a the perfect flanking position from the ever tactically aware Melf. As he drew strength from Duragon's blessing he breathed a sigh of relief, the clean up time had started.
    Makar now 26/39

    Minor: Divine Challenge KW2

    Standard: Enfeebling Strike Vs KW2 +Flank +Melf (1d20+8+2+2=19, 1d10+5=10)

    HIT!

    KW2 on 9/44
    KW2 has -2 to hit until next Makar EOT
    KW2 marked and 7 radiant etc

    Anwar

    Jam Warrior on
    MhCw7nZ.gif
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    streeverstreever Registered User regular
    edited September 2009
    Dain slices through the Grey Wolf with relative ease, focusing on ending the threat to his companions.
    Minor: Declare Quarry on GW 2
    Standard: Twin strike on GW2 (1d20+9=16, 1d10+2=9, 1d20+7=16, 1d10=7)
    Hit, Hit 9, 7
    Hunter's Quarry Damage:
    HQ on GW2 (1d6=2)+3 for Stance 5 damage
    Free Action: Activate Gauntlets of Ogre Strength to deal 5 damage

    9+7+5+5=26 damage
    Grey Wolf 2 is dead

    Anwar

    streever on
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    tastydonutstastydonuts Registered User regular
    edited September 2009
    As the Krebain Warrior collapses to the ground, Anwar asks nobody in particular:

    "Have you ever tried balut? It's a disgusting concept."
    Chaos Bolt: (R) Target KW - 24 vs REF 17: Hit 9 Damage (0/44) *KW2 KO'd*
    Chaos Power: +1 AC SNT

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
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    BogartBogart Streetwise Hercules Registered User, Moderator mod
    edited September 2009
    The last Krebain falls under your weapons, and you scan the forest for reinforcements. The last few were definitely trying to get to the leafy depths as you cut them down, but between heaving breaths you take as you recover your strength you hope that they were the only ones out here.

    The boy stares at the carnage in utter disbelief. "You killed them all. Shakor will be livid when he finds out. We should get out of here." He looks a little afraid of you, but does not stray far from the sides of the two big dragonborn, perhaps reasoning that he'll be safest between the two biggest and scariest people he can find.

    As you gather yourselves after the battle you hear a low thrumming in the air, as if the string of a lyre is being plucked again and again. You look around at each other in confusion. Where's it coming from? Lucan closes his eyes and focuses his concentration as he tries to divine its source. What is it?

    Then, as one, Anwar and Lucan both turn their faces up to the sky and point to the far west. Up in the sky you can see something extraordinary. A three-masted galleon, as large as any ship you've ever seen, sails through the sky above the westerly horizon. Its prow cuts through low clouds and its sails billow with the full strength of the wind behind it. Scudding along as though it cut through the calmest waters, it heads towards the city of Khare.

    The boy, you notice, has seen it to, and though he seems nervous of it, isn't surprised. A choice is upon you. The city still waits on the horizon, and the forest, with the mine somewhere inside, still waits to the east.
    220xp all round, and an extra 20xp for Dac for a really nice RP post in the middle of all the combat. This time round I will arbitrarily reward RP posts I like just for the hell of it.

    Healing surges and so forth should now be taken. History checks on the airship may prove illuminating.

    Bogart on
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    HayasaHayasa Registered User regular
    edited September 2009
    Watching the galleon sail overhead, Melf tries to think back; something about this seems more than a little familar; maybe from something he once read during a particularly boring shift of Quartermaster duty for the Earl of Garibund's Light Mutileers.

    A little put out by the boy's immediate lack of faith in the new team's performance, Melf feels his age for a moment, and remembers back to when he was a scared little fool like....damn it, did he tell us his name yet? Melf stares blankly at the kid, and decides to pretend he doesn't need to know it. He sends a mild case of stink-eye at the boy as he cowers behind the wall of scales.

    "Kid, if you learn nothing else from that fight, which I am extremely certain is the most professional fight that you have seen in your life, make it this: smart fighters beat cruel fighters every time."


    History: 1d20+11 = 29
    Arcana: 1d20+13 = 32

    also spending a surge (4/6 remaining) to get to full HP, and preparing another Healing Infusion during the short rest (now a total of one)

    Hayasa on
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    BogartBogart Streetwise Hercules Registered User, Moderator mod
    edited September 2009
    Melf has been around a while, but he's certain he's never seen anything like this. He does remember reading about something like this, however. In the Saga of Rannulf, a gnome wizard of much repute among his people, such vessels are mentioned as being used for commerce and adventure. The Saga of Rannulf was written over five hundred years ago, and no such ships have been seen in your lands since. The few that sailed the air were destroyed or simply disappeared.

    If they are as common here as the boy's lack of surprise suggests, you are indeed a long way from home.

    Bogart on
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    AnarchyAnarchy Registered User regular
    edited September 2009
    “You guys fought smartly?” chuckled Lucan in surprise. “I thought we were just going for the, ’hit anything that looks at you funny’ approach.”

    “If you had at least clued me in to our strategy, perhaps Dain wouldn’t have gotten in the way of my spell.”

    Looking at the boy, Lucan could tell that his ‘humour’ was not having the intended effect.

    “Relax kid, if we had wanted to hurt you, we would have just handed you over to them. Now it looks like we’ve done you a favour by not handing you over, so perhaps you could clue us in on that monstrosity in the sky”

    Lucan studied the craft, trying to recall if he had read any books about the machine that sailed overhead.

    Anarchy on
    "Oh, well, this would be one of those circumstances that people unfamiliar with the law of large numbers would call a coincidence."
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    BogartBogart Streetwise Hercules Registered User, Moderator mod
    edited September 2009
    The ship appears to slow as it reaches the city in the distance. It appears to dock at what you thought was a tower, but which, after what you've just witnessed, may well be some sort of specialised building designed to accept the airship.

    Bogart on
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    HayasaHayasa Registered User regular
    edited September 2009
    Drumming his fingertips against his chin, Melf considers the information at hand. "Y'know lads, I once read about this sort of thing...flying boats, that is, but only in books. By my reckoning, its been at least five hundred years since something like this has existed."

    "Those Krebain, same with those fellas too. Haven't heard tale of them since I was a little tacker, so I figure we got two possibilities here. One is that the mirror just took us to some other place where they still are, or maybe went to." He eyes the group to see how readily this oddball theory is accepted, and pushes the boundary a little further.

    "Second thought is maybe we're back in the past in our own world, in which case I hope you all know who your daddy is so you don't kill yourself by accident. This kid here...", he says, gesturing at the scared little boy, "...could be your great-great-great-great-great-great-great-great-great-great granddaddy, Anwar." At this potential shocking revelation for the half-elf, he grins widely in anticipation of the inevitably entertaining response.

    Hayasa on
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    tastydonutstastydonuts Registered User regular
    edited September 2009
    "Oh?" Anwar scratches his chin, the little figurine doing the same. "That means, if I kill him, then I will become immortal!" Anwar glares at the child and causes a collection of chaos to gather at his fingertips. The figurine on his shoulder rolls around and silently laughs.
    Intimidate: (11)

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
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    DacDac Registered User regular
    edited September 2009
    Duragon spent a couple minutes after the battle cleaning his blade of the krebain's blood. He noted with a half-hearted sigh that the battle had managed to work another nick into the fine edge, and thumbed the mark idly as the others spoke.

    He tilted his head towards the airship as he batted Anwar across the back of the head for being an ass with a heavy, gauntleted palm. "Wherever we are, the first thing we should do is get the kid somewhere safe," he rumbled and gestured towards the buildings in the distance. "That's a large city. There's got to be somewhere we can take him where he won't be found by the slavers again. After that, maybe we can find where the mirror took us, and maybe come back here to look into this mine business."
    Spending two healing surges to take Duragon up to 35/35 hp

    Dac on
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