The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Man, if I could hop on a "classic" SWG server I probably would right now. Just for old times sake. Wish someone would redo this idea. . . only better.
Don't know if anyone has mentioned it yet, since I haven't finished reading the entire thread but....
SWGEmu.com
How many years has it been since that project has gone anywhere? People keep holding it up like it will somehow save SWG, but it's relevance is long since faded from even the meager promise it showed in years gone by.
Lol, have you even visited the site? They update it frequently and have an actual direction now. Before they were just a couple people with a "wouldn't it be cool" idea but now they have an actual team and leadership.
Read the stuff under their 'Experience' section about them. The servers are up and playable aaaaand stable.
Too bad that nostalgia aside, pre-CU SWG was pretty terrible.
I mean "rawr they added levels to the game by assigning a number to a game mechanic that was previously behind the scenes." but they got rid of the really, really retarded shit like un-hittable TKM/Fencers and other retarded flavors of the month, buffs that inflated your HAM pools by about a hundredfold, and combat medics and riflemen being ridiculous PVP gods because they were the only classes that could target the mind pool, which normally couldn't be healed outside of a cantina.
Now that I think of it, fuck the HAM system.
There was more to the game than just combat, which is more than most mmo's can say. The game was a player run economy, so, people played crafters and spent all their time gathering minerals and rescores to creat items to sell, upgrade, etc... Not all games have to be about combat. Yes, there were some flaws, but at the same time, it was much more strategic combat system then your average mmo. It gave you the option to live a second life outside reality. You could literally be a soilder, a crafter, buisnessman, politician, hunter, wander, hobo, etc..etc...The options were endless. That's what made it so unique. It really was a Role Play Game.
I think I had my most fun in the game as a Ranger.
Crafters needed meats hide and whatnot. Rangers could harvest more hide/animal resources at a time than other players. And sometimes, really good animal resources would spawn, but on rare creatures. Like avians on Lok.
So other guys would wait in line an hour to get Buffs, spend an hour finding the birds, kill them, then have to spend another 30 minutes finding some, then head back to town before their buffs wear off and they can barely wear their armor without incapping.
Rangers were pimps. The class itself sucked, but a guy with a Master Ranger tag new his stuff. He could tell you exactly where to find lok avian meat, or dathomir scaley hide. The bounty hunters and combat medics would laugh to see a ranger with no armor trek off into the wilderness of Dathomir. Later theyd be running to our camps because they attacked a creature that they didnt realize was social.
Good times.
CangoFett on
0
FandyienBut Otto, what about us? Registered Userregular
edited September 2009
I had a pistoleer / carbineer and a dancer/musician/crafty feller/some points in medic awesome guy
the former was awesome, I had a big house next to my friends in the middle of naboo
Im suprised nobody mentioned the old systems zabrak racial, that let them come back from the dead with half of their HAM restored before they ate your face or ran off to TKM meditate..
I think I had my most fun in the game as a Ranger.
Crafters needed meats hide and whatnot. Rangers could harvest more hide/animal resources at a time than other players. And sometimes, really good animal resources would spawn, but on rare creatures. Like avians on Lok.
So other guys would wait in line an hour to get Buffs, spend an hour finding the birds, kill them, then have to spend another 30 minutes finding some, then head back to town before their buffs wear off and they can barely wear their armor without incapping.
Rangers were pimps. The class itself sucked, but a guy with a Master Ranger tag new his stuff. He could tell you exactly where to find lok avian meat, or dathomir scaley hide. The bounty hunters and combat medics would laugh to see a ranger with no armor trek off into the wilderness of Dathomir. Later theyd be running to our camps because they attacked a creature that they didnt realize was social.
Good times.
I loved killing CuPa's that were social. Get some permanent round kick action going on every CuPa I could find. I actually got booted from a guild because the leader was obsessed with them. He must of been a fucking furry who dreamed of being a CuPa. Good times.
I tried getting into farming materials but I couldn't keep up. The good spots were always constantly taken by massive fields of harvesters. Really made me go wtf? Someone must of spent two or three hours a night fueling and taking resources from the the bloody fields they setup.
I used to play this game with a dry erase board to keep track of dense mineral spawns, good clothing stores, cheap weaponsmiths, etc... Made to-do lists too. Charts for character skill layout possibilities. Like, my organizational skills used for that game were more pronounced while playing that game then they ever have been at any time since. Like my desk looked like an actual office for 2 years. Because of a game.
I remember one day I looted a crazy skill tape that was godly for swordsmen, which class was an essential part of a godly character build at the time. (Swordsman/Doctor IIRC) Total rags to riches situation. Just off that one tape, I netted 43,000,000 credits. Got me that crazy AV-21 speeder or whatever it was... a top of the line Composite Armor suit from the top armorsmith on the server, a Krayt-Imbued Flamethrower from the top Weaponsmith, and a humongous Tatooine PA Hall for my residence (tons of furniture to go inside it as well). I also got a pimp suit.
Then they decapitated the game and took a giant runny shit down the its neck.
So, I was a Ranger. Rangers are famous for 3 things
Camps that look cool, but are useless
Harvesting lots of creature resources
"Tracking creatures." You could use the area track command, and it would tell youa bout all creatures within a certain distance. But it had an effective window of between 200m and 800m. You could see close to 1000m. So sometimes youd use it, itd say nothings there, you turn around an -WOAH A KRAYT DRAGON!
But Rangers still knew where to find stuff, so people hired us as tour guides
So, tatooine scaley hide was really good one week. Like, SUPER good. Drop what youre doing and go get it good. So im out hunting the small reptiles and whatnot of Tatooine. Not too far from the Krayt Graveyard.
Some Jedi and riflemen come up, and tell me to find them a Krayt with a pearl. I politely declined because A) I hate Jedi. I didnt feel like swindling anyone. C) Krayt pearls drop like, 1% of the time. D) Screw Jedi.
They keep bugging me, and then I realize. Krayts drop scaley hide. Like, 3,000 of it at once.
So I tell them okay. I will lead them on krayts. I need 100,000 now, and 100,000 when we find a pearl. Which is not very much money in that inflated economy. Also, I get all the scaley hide. Noone else. See, in SWG there was no loot message system, no rolling for items. First person to get it, gets it. And you dont know who it was. Same with harvest creatures.
They say deal. We find a krayt quickly. They down it, I watch, I go to harvest, and it says someone else did. Im POed. I tell them whats up, noone listens, they still want a pearl. We find another krayt, someone else gets the hide. I complain, darn Jedi dont listen.
So we get to the next one, and I start spamming my Ninja macro as it dies. Which harvests it instantly. I get my hide. This continues for 1 or 2 krayts. Sometimes Im getting the hide, but 80% of the time Im not. Im really annoyed, this is my cash moneys theyre taking. I cant go and spam the big missions to grind cash. I get my money from trading hides.
Then they find an Ancient Krayt Dragon. Which are huge, and super rare, and drop amazing pearls, and tons of hide. Big win for everyone. They kill it, just barely, lots of armor was lost in the battle. I run up and get my harvest on, netting a ton of hide. Then someone starts screaming.
"WHO TOOK IT?"
"I think the Jedi took it!"
"No I didnt"
"Dont lie"
Aparrrently lots of people hit the loot window, and saw a krayt pearl, and then it dissapearred as someone got it.
At this point I start to add some things up. Like my macro. It actually has a /loot command in it.
I look in my inventory, and theres an exceptional krayt dragon pearl, which is about twice as good as what they normally are.
I consider it consellation for all the hide that got stolen from me.
As I hop on my speederbike, they were still fighting about who took the pearl. Noone suspecting the Ranger.
Noone ever suspects the Ranger.
CangoFett on
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited September 2009
The dynamic crafting material system was pretty awesome, have to say
The idea that the stuff changed stats and locations and such kept the economy dynamic, even though the economy was so fucked by inflation and people just running big money missions thanks to superbly overpowered builds
Id totally play an MMO that had a crafting system like SWGs, just so I could craft.
Not all crafters were the same. Some used better ingredients, some had better skill tapes. When I had my +a bjillion damage vibro motors, I waited 3 days to get in contact with a personal weaponsmith. Wouldnt just let anyone use these bad boys
Id totally play an MMO that had a crafting system like SWGs, just so I could craft.
Not all crafters were the same. Some used better ingredients, some had better skill tapes. When I had my +a bjillion damage vibro motors, I waited 3 days to get in contact with a personal weaponsmith. Wouldnt just let anyone use these bad boys
You are bringing back lots of good memories. Rangers really were a wonderful class to play.
Also, totally right about finding rare ingredients. If you wanted a well done weapon, you found all the rarest ingredients, and then found a crafter you could trust not to screw it up.
Aparrrently lots of people hit the loot window, and saw a krayt pearl, and then it dissapearred as someone got it.
At this point I start to add some things up. Like my macro. It actually has a /loot command in it.
I look in my inventory, and theres an exceptional krayt dragon pearl, which is about twice as good as what they normally are.
I consider it consellation for all the hide that got stolen from me.
As I hop on my speederbike, they were still fighting about who took the pearl. Noone suspecting the Ranger.
Noone ever suspects the Ranger.
Cango, this is the best story. Makes me want to play again. Except I've tried the demo since the NGE, it is not the same game, and not what I'm looking for.
Mandalorian Rooster on
0
ObiFettUse the ForceAs You WishRegistered Userregular
edited September 2009
I had a house right on the beach outside of one of the Naboo cities. I would end every session in that house. I don't care if it took 15 minutes to get back there, I would log out inside the house. Then when I would log in, I would walk outside and see the lake or whatever and start my session. Such an awesome way to start the game.
I had a house right on the beach outside of one of the Naboo cities. I would end every session in that house. I don't care if it took 15 minutes to get back there, I would log out inside the house. Then when I would log in, I would walk outside and see the lake or whatever and start my session. Such an awesome way to start the game.
until there are twelve huge harvesters set up right outside your house making those loud pumping noises 24/7
I had a house right on the beach outside of one of the Naboo cities. I would end every session in that house. I don't care if it took 15 minutes to get back there, I would log out inside the house. Then when I would log in, I would walk outside and see the lake or whatever and start my session. Such an awesome way to start the game.
until there are twelve huge harvesters set up right outside your house making those loud pumping noises 24/7
There really should of been a system where you had to buy huge acres of land before plopping harvesters down.. Hell the game had all sorts of random stuff why not zoning laws too
I had a house right on the beach outside of one of the Naboo cities. I would end every session in that house. I don't care if it took 15 minutes to get back there, I would log out inside the house. Then when I would log in, I would walk outside and see the lake or whatever and start my session. Such an awesome way to start the game.
until there are twelve huge harvesters set up right outside your house making those loud pumping noises 24/7
There really should of been a system where you had to buy huge acres of land before plopping harvesters down.. Hell the game had all sorts of random stuff why not zoning laws too
1) Houses were sound proof to non-combat noises including harvesters.
2) Acreage zoning would have been horrible and totally incompatible with the resource hunting system.
I had a house right on the beach outside of one of the Naboo cities. I would end every session in that house. I don't care if it took 15 minutes to get back there, I would log out inside the house. Then when I would log in, I would walk outside and see the lake or whatever and start my session. Such an awesome way to start the game.
until there are twelve huge harvesters set up right outside your house making those loud pumping noises 24/7
There really should of been a system where you had to buy huge acres of land before plopping harvesters down.. Hell the game had all sorts of random stuff why not zoning laws too
1) Houses were sound proof to non-combat noises including harvesters.
2) Acreage zoning would have been horrible and totally incompatible with the resource hunting system.
Unless you were in one of the many bugged houses. A city mayor dropped four chemical harvesters behind my PA hall for city asthetics, what he didnt know was that for the next two years, I could hear them every time I was in the back room crafting, nor did he care when I suggested their removal.
Fatgoat87 on
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited September 2009
Anyone who left 4 harvesters in one spot for longer than 2 weeks for any reason deserves a punch just for being dumb.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Well, originally resources were supposed to be location specific instead of planet-wide. Which would have made it a lot more profitable to find a high concentration of a certain resource. Oh, and the beta doc called for a lot of areas to be open-pvp as well so you could defend your good resource with a couple turrets to encourage people to eff-off
So apparently SOE is deleting every character, credit, and item on the 12 servers they are about to shut down unless you resubscribe immediately.
The best way to win players back of course is to delete their characters unless they subscribe inside of the next 6 days.
Theres no information on this posted on their forums, or their launcher. So where are you getting this from?
Id at least expect to see their forums flooded with seething retards over a move so bold.
(And if your refering to the previous server shut downs, then your a bit to late to the party. Theres a good reason why those old servers are being cut.)
So apparently SOE is deleting every character, credit, and item on the 12 servers they are about to shut down unless you resubscribe immediately.
The best way to win players back of course is to delete their characters unless they subscribe inside of the next 6 days.
Theres no information on this posted on their forums, or their launcher. So where are you getting this from?
Id at least expect to see their forums flooded with seething retards over a move so bold.
(And if your refering to the previous server shut downs, then your a bit to late to the party. Theres a good reason why those old servers are being cut.)
So apparently SOE is deleting every character, credit, and item on the 12 servers they are about to shut down unless you resubscribe immediately.
The best way to win players back of course is to delete their characters unless they subscribe inside of the next 6 days.
Theres no information on this posted on their forums, or their launcher. So where are you getting this from?
Id at least expect to see their forums flooded with seething retards over a move so bold.
(And if your refering to the previous server shut downs, then your a bit to late to the party. Theres a good reason why those old servers are being cut.)
E-mails. Here's the one I received:
IMPORTANT INFORMATION ABOUT YOUR STAR WARS GALAXIES™ ACCOUNT --
12 SERVERS CLOSING ON OCTOBER 15, 2009
Dear Star Wars Galaxies™ Account Holder,
Due to the overwhelming success of the recent Free Character Transfer Service, we want to inform you that on October 15, 2009, at 5:00 PM PDT, Sony Online Entertainment (SOE) will close the following 12 Star Wars Galaxies servers:
Character creation will be disabled on the affected servers beginning September 15, 2009 at 4:00 AM PDT.
In accordance with the server closure date, the Free Character Transfer service has been extended through October 15. 2009. Between September 15, 2009 and October 15, 2009 at 4:59 PM PT all characters on the affected servers are eligible for a one way, one time Free Character Transfer* to any of the remaining thirteen (13) Star Wars Galaxies servers. After October 15, 2009 at 5:00 PM PT, any characters and their associated items and structures remaining on the identified servers being closed will no longer be accessible on your Star Wars Galaxies or Station Access account.
We appreciate your loyalty and commitment to Star Wars Galaxies and value having you in the community. We hope that you will continue to play on one of the 13 thriving Star Wars Galaxies servers and look forward to sharing many more new and exciting Star Wars™ themed adventures with you in the coming months as we introduce the Chronicle Master System, Death Troopers, and the upcoming Galactic Civil War enhancements.
For more information, visit our FAQ.
Sincerely,
Sony Online Entertainment
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
I gotta say im loving reading these stories, anyone got tales of Jedi's (preferably ones with huge ego's) getting capped by bounty hunters? I always thought that was a awesome feature of the game.
After they did the jedi "revamp" in the CU when everyone and their dog could be a Jedi, the popular thing was to go to this dungeon in Kashyyyk with a very predictable spawning bug and party up, and run this macro to AFK grind Jedi XP.
So, at any given time were were at least 6 to 8 Jedi there AFK.
So, I had a friend there who was one of them and he would send me the names of the Jedi down there doing it so I could pick them off. At this time, a Jedi mission was worth 250-500k, two at a time, so it was about 1 mill per hour.
I gotta say im loving reading these stories, anyone got tales of Jedi's (preferably ones with huge ego's) getting capped by bounty hunters? I always thought that was a awesome feature of the game.
I was apparently a semi-famous/infamous bounty hunter on my server, depending on who you talked too. So much that I had a couple of people try to copy my name and try to impersonate me.
Apparently I got my internet fame by trying to figure out how to be a Jedi back when SOE was in their "they're totally ingame, but hidden!" phase, and the subsequent, seething rage at being conned by SOE that prompted me to ruthlessly hunt Jedi down and kill them, no matter how long it took, what it took, or how expensive it was, what with the bullshit holocron system that got introduced after they changed their story.
That thing took far too much time for the rewards involved, and I could never afford the time to unlock one completely, despite having tried.
Boy howdy, let me tell you that it was a shock to come back to SWG and find that some dick had tacked an apostrophe on to the end of my name and went around claiming he was an alt of mine. The one copy-cat that stands out to me, even now, is the one who joined my old guild and convinced them that my account had been stolen, and that's why he was using a different name.
I gotta say im loving reading these stories, anyone got tales of Jedi's (preferably ones with huge ego's) getting capped by bounty hunters? I always thought that was a awesome feature of the game.
I was apparently a semi-famous/infamous bounty hunter on my server, depending on who you talked too. So much that I had a couple of people try to copy my name and try to impersonate me.
Apparently I got my internet fame by trying to figure out how to be a Jedi back when SOE was in their "they're totally ingame, but hidden!" phase, and the subsequent, seething rage at being conned by SOE that prompted me to ruthlessly hunt Jedi down and kill them, no matter how long it took, what it took, or how expensive it was, what with the bullshit holocron system that got introduced after they changed their story.
That thing took far too much time for the rewards involved, and I could never afford the time to unlock one completely, despite having tried.
Boy howdy, let me tell you that it was a shock to come back to SWG and find that some dick had tacked an apostrophe on to the end of my name and went around claiming he was an alt of mine. The one copy-cat that stands out to me, even now, is the one who joined my old guild and convinced them that my account had been stolen, and that's why he was using a different name.
Was kind of creepy actually, looking back on it.
I think with the advent of Ventrilo, that would be tougher today, unless you just never talked to anyone ever.
I subbed because I am both weak and bored, and I actually liked my character. The transfer took 15 minutes. There appears to be only one server that is actually populated, Starsider, so I went there.
Game world is still massive and unintuitive. However there appears to be a new and accessible (!!!) battleground system that gives people something to do. I'm still like level 86 though so I have to come up with a way to get 11 billion XP to max out.
I gotta say im loving reading these stories, anyone got tales of Jedi's (preferably ones with huge ego's) getting capped by bounty hunters? I always thought that was a awesome feature of the game.
I was apparently a semi-famous/infamous bounty hunter on my server, depending on who you talked too. So much that I had a couple of people try to copy my name and try to impersonate me.
Apparently I got my internet fame by trying to figure out how to be a Jedi back when SOE was in their "they're totally ingame, but hidden!" phase, and the subsequent, seething rage at being conned by SOE that prompted me to ruthlessly hunt Jedi down and kill them, no matter how long it took, what it took, or how expensive it was, what with the bullshit holocron system that got introduced after they changed their story.
That thing took far too much time for the rewards involved, and I could never afford the time to unlock one completely, despite having tried.
Boy howdy, let me tell you that it was a shock to come back to SWG and find that some dick had tacked an apostrophe on to the end of my name and went around claiming he was an alt of mine. The one copy-cat that stands out to me, even now, is the one who joined my old guild and convinced them that my account had been stolen, and that's why he was using a different name.
Was kind of creepy actually, looking back on it.
I think with the advent of Ventrilo, that would be tougher today, unless you just never talked to anyone ever.
To be fair, in a game like SWG, which basically was the epitome of "fuck around in this awesome virtual world we made for you" before the CU, I don't know why most folks would use Ventrilo.
Outside of top tier PVP, crafting, and bounty hunting, the game wasn't really competitive in any way, shape or form. And even then, most of that stuff doesn't require Ventrillo unless you were looking to head up a monopoly on resources on a planet-wide scale, or were working with several other bounty hunters to take down a target/getting help on a mark.
I mean, outside of a few specific activities most of the stuff was centered around duo's or small groups.
The exception to that would be assaults on the Tusken Fortress. You could easily see upwards of 100 people there on a high population server, along with the hordes of Tuskens defending the place.
Even so, people knew what to do, mostly because the system encouraged it. Rangers would set up mega-camps where people could stage assaults from. Entertainers would set up shop in the camps to revitalize people who had lost their HAM caps. Medics would run around tossing heals to injured/downed people and offering buffs out in the field to people who needed them. The combat classes would keep the enemies despawned around the entrances to the tunnel system so people could get back inside if they died, and so on and so forth.
It may have just been a case of the people who played the game for that sort of stuff around that time being incredibly mature and intelligent, but I never actually saw a need for Ventrilo. Which just leaves it up for small group coordination, or idle chatter.
It's also a shame that they didn't really make any other places like the Tusken Fortress.
That "army" style of gameplay was incredibly cool, and had a much different feel to it then WoW's formulaic raid gameplay. There was an incredible level of depth to that area. It even had it's own economy on my server, since enterprising entertainers and medics would often set up shop there at a ranger's camp to skim loot and money off of what the adventurers earned in exchange for their services.
There was an entire, almost competitive, game, behind the support of allowing actual combat there that always fascinated me. Sadly, with the advent of the CU, people stopped going there in favor of doing WoW-esque EXP farming runs on some hole of a planet.
Well they have a battle of hoth now that's supposed to be similar, and apparently they've added 5 or 6 new dungeons, but I have no idea where the fuck they are. I'm trying to do my smuggler missions aka pizza delivery as I read tutorials on the game changes since I left.
we also talk about other random shit and clown upon each other
0
ArchonexNo hard feelings, right?Registered Userregular
edited October 2009
I'm interested in the zombie stormtroopers encounter they added in, or were supposed to have.
Is that in yet? And if so, is it a battle like Hoth (Hordes of undead Stormtroopers lumbering at the players and assorted NPC's defending a fixed location.)? Or is it a standard dungeon like in WoW?
I also saw some video's of the Hoth instance, and it looked nothing like the old Tusken fights. It seemed like they took the concept of Alterac Valley, but missed the point of AV's original version by alot. It was combat on a grand scale, with lines of Alliance troopers clashing into Horde soldiers, and players tearing each other apart in the midst of it.
All I saw in the Hoth video's I watched was one guy butchering his way through hordes of Rebel troopers toward's some arbitrary objective. It looked like he was doing a quest.
I don't know. I haven't done any of it yet. I probably couldn't even if I wanted to. There seems to be a whole new class of armor/weapons/buffs that completely invalidates my characters prior achievements.
I think this game would be far more fun if they created a new from scratch server like WoW does every now and then, to remove the economic imbalances, etc.
christ. i can only imagine how many people wear those retarded pieces and think that they're the shit
Asamof the Horrible on
0
ArchonexNo hard feelings, right?Registered Userregular
edited October 2009
On the other hand, everything i've read about the Death Troopers content expansion says it's supposed to be pretty awesome if you're into PVE and don't mind that it feels more like a Romero movie, rather then Star Wars.
I suspect that SOE has given up all pretenses of going by what Lucasarts said to do, which is make sure the game stays in some relative area of going by the canon, just off of some of the stuff they appear to have added in lately.
Can't say I blame them though, with Bioware making a SW MMO that looks like it'll blow SWG out of the water, they need to expand their horizons or SWG is going to go down the tube once the new SW MMO is released.
Edit: They also apparently have another backpack item, similar to those wings, which lets you carry a baby Hutt around on your back. Though, I can't find a picture of it.
Not sure why you'd want your character, which exists in a fantasy realm, to carry around a small creature that likes to poop, scream, and sometimes vomit, all day. Nevermind a baby Hutt, which probably has to eat worms or some-such crap.
Edit 2: Found a picture of the baby Hutt backpack item. Spoilered for large.
Yeah they do a lot of strange stuff. The game has an unusual complexion right now, but one thing I am noticing, at least at this hour, is that there are not mountains and mountains of Jedi going at it in every street. I take this as a positive.
I do not know what SOE's strategy is right now. They must realize that they are in trouble.
Well they have a battle of hoth now that's supposed to be similar, and apparently they've added 5 or 6 new dungeons, but I have no idea where the fuck they are. I'm trying to do my smuggler missions aka pizza delivery as I read tutorials on the game changes since I left.
Okay I'll give a breif run-down of the instances.. If you can even consider them that.
- All instances first require you do an unlock for them, they all start from the same building on dath, and are rather difficult to do alone. (Last time I did it was with a beastmaster/medic build. Even with a full 60 point pet, some things were difficult.)
--- Tuskens attack Mos Espa (Instance) - You defend the city from tusken invasion waves, its a standard mix of running from point A to B in pairs and clearing things out, you really dont fight as a whole team untill all the waves are taken care of through the city (medical center / Cantina / Blah blah) when you face the king at the end, and his pack of 8 or so warlords. - It should be a no-brainer to finish as all you need really is one medic spamming AOE heals and you'll be fine for the last fight.
IG-88 raising a droid army on Lok (Instance) - My old guild used to call this the hungry hungry hippo instance, because the whole thing is just one giant square with four doors. Each door spawns a pair of droids that will explode, your task is to kill them all off. After a while more difficult droids appear, and eventualy a twin pair of mini-boss droids, before IG-88 Himself, who likes to drop rockets on your head. - This is another no-brainer, especialy for the rockets as they make a giant red mark on the floor before falling, anybody stupid enough to stand in it diserves to die.
Exar! When our powers combine... (Instance) - You may see sombody inside SWG at some point in time say "LFG! Exar! I have all elements!" That is because Exar's instance (Located on Yavin 4) is an actual difficult dungeon, Id hate to ruin the 'fun' suprises this place has to offer... I'll leak the end point though on that one of the four mini-bosses requires to be attacked by 1 out of 4 elements over time randomly, so one player 'tanking' him has to switch his guns/whacking sticks accordingly to the damage type changes... or everybody dies as the mob flys into an unstoppable rage.
Imperial Star Destroyer... Get these M*king rebels off my M*King ISD! (Instance) - You are tasked with actualy forcing yourself upon a captured star destroyer by a very bad man. (Everybody must actualy fly onto the ship, while being chased by teir 8 - 10 fighters *Highest player pilot tier is 4* People usualy use large master pilot POB ships for this run.) You fight a host of turn-coat imperials who wish only to kill you, this instance offers some of the best ranged and meele weapon schematics in the game so its common for people to bitch over losing the loots. It sucks though because its a very short instance, and you dont really see much of the inside of an ISD beyond some hallways and a few hangars.
(Nightsister one to be added later.)
((Hoth plays out alot like Mos Espa, key objectives to follow. If you dont reach them in time, you will lose token points at the end. Perfect runs grant a player title and badge.)
(((All the above are for level 90 by the way. And Id suggest at least trying to modify your armor/weapons with action cost reduction *As fights are long as shit* or CHD if your a tank.
Posts
Man, I really want to give it a try, but the dumb updater won't even work for me.
There was more to the game than just combat, which is more than most mmo's can say. The game was a player run economy, so, people played crafters and spent all their time gathering minerals and rescores to creat items to sell, upgrade, etc... Not all games have to be about combat. Yes, there were some flaws, but at the same time, it was much more strategic combat system then your average mmo. It gave you the option to live a second life outside reality. You could literally be a soilder, a crafter, buisnessman, politician, hunter, wander, hobo, etc..etc...The options were endless. That's what made it so unique. It really was a Role Play Game.
Crafters needed meats hide and whatnot. Rangers could harvest more hide/animal resources at a time than other players. And sometimes, really good animal resources would spawn, but on rare creatures. Like avians on Lok.
So other guys would wait in line an hour to get Buffs, spend an hour finding the birds, kill them, then have to spend another 30 minutes finding some, then head back to town before their buffs wear off and they can barely wear their armor without incapping.
Rangers were pimps. The class itself sucked, but a guy with a Master Ranger tag new his stuff. He could tell you exactly where to find lok avian meat, or dathomir scaley hide. The bounty hunters and combat medics would laugh to see a ranger with no armor trek off into the wilderness of Dathomir. Later theyd be running to our camps because they attacked a creature that they didnt realize was social.
Good times.
the former was awesome, I had a big house next to my friends in the middle of naboo
wanna play that again
I loved killing CuPa's that were social. Get some permanent round kick action going on every CuPa I could find. I actually got booted from a guild because the leader was obsessed with them. He must of been a fucking furry who dreamed of being a CuPa. Good times.
I tried getting into farming materials but I couldn't keep up. The good spots were always constantly taken by massive fields of harvesters. Really made me go wtf? Someone must of spent two or three hours a night fueling and taking resources from the the bloody fields they setup.
I remember one day I looted a crazy skill tape that was godly for swordsmen, which class was an essential part of a godly character build at the time. (Swordsman/Doctor IIRC) Total rags to riches situation. Just off that one tape, I netted 43,000,000 credits. Got me that crazy AV-21 speeder or whatever it was... a top of the line Composite Armor suit from the top armorsmith on the server, a Krayt-Imbued Flamethrower from the top Weaponsmith, and a humongous Tatooine PA Hall for my residence (tons of furniture to go inside it as well). I also got a pimp suit.
Then they decapitated the game and took a giant runny shit down the its neck.
So, I was a Ranger. Rangers are famous for 3 things
Camps that look cool, but are useless
Harvesting lots of creature resources
"Tracking creatures." You could use the area track command, and it would tell youa bout all creatures within a certain distance. But it had an effective window of between 200m and 800m. You could see close to 1000m. So sometimes youd use it, itd say nothings there, you turn around an -WOAH A KRAYT DRAGON!
But Rangers still knew where to find stuff, so people hired us as tour guides
So, tatooine scaley hide was really good one week. Like, SUPER good. Drop what youre doing and go get it good. So im out hunting the small reptiles and whatnot of Tatooine. Not too far from the Krayt Graveyard.
Some Jedi and riflemen come up, and tell me to find them a Krayt with a pearl. I politely declined because A) I hate Jedi. I didnt feel like swindling anyone. C) Krayt pearls drop like, 1% of the time. D) Screw Jedi.
They keep bugging me, and then I realize. Krayts drop scaley hide. Like, 3,000 of it at once.
So I tell them okay. I will lead them on krayts. I need 100,000 now, and 100,000 when we find a pearl. Which is not very much money in that inflated economy. Also, I get all the scaley hide. Noone else. See, in SWG there was no loot message system, no rolling for items. First person to get it, gets it. And you dont know who it was. Same with harvest creatures.
They say deal. We find a krayt quickly. They down it, I watch, I go to harvest, and it says someone else did. Im POed. I tell them whats up, noone listens, they still want a pearl. We find another krayt, someone else gets the hide. I complain, darn Jedi dont listen.
So we get to the next one, and I start spamming my Ninja macro as it dies. Which harvests it instantly. I get my hide. This continues for 1 or 2 krayts. Sometimes Im getting the hide, but 80% of the time Im not. Im really annoyed, this is my cash moneys theyre taking. I cant go and spam the big missions to grind cash. I get my money from trading hides.
Then they find an Ancient Krayt Dragon. Which are huge, and super rare, and drop amazing pearls, and tons of hide. Big win for everyone. They kill it, just barely, lots of armor was lost in the battle. I run up and get my harvest on, netting a ton of hide. Then someone starts screaming.
"WHO TOOK IT?"
"I think the Jedi took it!"
"No I didnt"
"Dont lie"
Aparrrently lots of people hit the loot window, and saw a krayt pearl, and then it dissapearred as someone got it.
At this point I start to add some things up. Like my macro. It actually has a /loot command in it.
I look in my inventory, and theres an exceptional krayt dragon pearl, which is about twice as good as what they normally are.
I consider it consellation for all the hide that got stolen from me.
As I hop on my speederbike, they were still fighting about who took the pearl. Noone suspecting the Ranger.
Noone ever suspects the Ranger.
The idea that the stuff changed stats and locations and such kept the economy dynamic, even though the economy was so fucked by inflation and people just running big money missions thanks to superbly overpowered builds
But still, good idea
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Not all crafters were the same. Some used better ingredients, some had better skill tapes. When I had my +a bjillion damage vibro motors, I waited 3 days to get in contact with a personal weaponsmith. Wouldnt just let anyone use these bad boys
You are bringing back lots of good memories. Rangers really were a wonderful class to play.
Also, totally right about finding rare ingredients. If you wanted a well done weapon, you found all the rarest ingredients, and then found a crafter you could trust not to screw it up.
Cango, this is the best story. Makes me want to play again. Except I've tried the demo since the NGE, it is not the same game, and not what I'm looking for.
until there are twelve huge harvesters set up right outside your house making those loud pumping noises 24/7
I never asked for this!
1) Houses were sound proof to non-combat noises including harvesters.
2) Acreage zoning would have been horrible and totally incompatible with the resource hunting system.
we also talk about other random shit and clown upon each other
Unless you were in one of the many bugged houses. A city mayor dropped four chemical harvesters behind my PA hall for city asthetics, what he didnt know was that for the next two years, I could hear them every time I was in the back room crafting, nor did he care when I suggested their removal.
chair to Creation and then suplex the Void.
but there was still nothing you could do about it
The best way to win players back of course is to delete their characters unless they subscribe inside of the next 6 days.
we also talk about other random shit and clown upon each other
Theres no information on this posted on their forums, or their launcher. So where are you getting this from?
Id at least expect to see their forums flooded with seething retards over a move so bold.
(And if your refering to the previous server shut downs, then your a bit to late to the party. Theres a good reason why those old servers are being cut.)
I just got an e-mail several hours ago.
Here's the page.
http://starwarsgalaxies.station.sony.com/freects/
we also talk about other random shit and clown upon each other
E-mails. Here's the one I received:
12 SERVERS CLOSING ON OCTOBER 15, 2009
Dear Star Wars Galaxies™ Account Holder,
Due to the overwhelming success of the recent Free Character Transfer Service, we want to inform you that on October 15, 2009, at 5:00 PM PDT, Sony Online Entertainment (SOE) will close the following 12 Star Wars Galaxies servers:
Corbantis
Europe-Infinity
Intrepid
Kauri
Kettemoor
Lowca
Naritus
Scylla
Tarquinas
Tempest
Valcyn
Wanderhome
Character creation will be disabled on the affected servers beginning September 15, 2009 at 4:00 AM PDT.
In accordance with the server closure date, the Free Character Transfer service has been extended through October 15. 2009. Between September 15, 2009 and October 15, 2009 at 4:59 PM PT all characters on the affected servers are eligible for a one way, one time Free Character Transfer* to any of the remaining thirteen (13) Star Wars Galaxies servers. After October 15, 2009 at 5:00 PM PT, any characters and their associated items and structures remaining on the identified servers being closed will no longer be accessible on your Star Wars Galaxies or Station Access account.
Please visit http://starwarsgalaxies.station.sony.com/freects/ for complete details on how to transfer your character using the Star Wars Galaxies Free Character Transfer Service.
We appreciate your loyalty and commitment to Star Wars Galaxies and value having you in the community. We hope that you will continue to play on one of the 13 thriving Star Wars Galaxies servers and look forward to sharing many more new and exciting Star Wars™ themed adventures with you in the coming months as we introduce the Chronicle Master System, Death Troopers, and the upcoming Galactic Civil War enhancements.
For more information, visit our FAQ.
Sincerely,
Sony Online Entertainment
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
So, at any given time were were at least 6 to 8 Jedi there AFK.
So, I had a friend there who was one of them and he would send me the names of the Jedi down there doing it so I could pick them off. At this time, a Jedi mission was worth 250-500k, two at a time, so it was about 1 mill per hour.
they would get sooo pissed at me.
weee.
we also talk about other random shit and clown upon each other
I was apparently a semi-famous/infamous bounty hunter on my server, depending on who you talked too. So much that I had a couple of people try to copy my name and try to impersonate me.
Apparently I got my internet fame by trying to figure out how to be a Jedi back when SOE was in their "they're totally ingame, but hidden!" phase, and the subsequent, seething rage at being conned by SOE that prompted me to ruthlessly hunt Jedi down and kill them, no matter how long it took, what it took, or how expensive it was, what with the bullshit holocron system that got introduced after they changed their story.
That thing took far too much time for the rewards involved, and I could never afford the time to unlock one completely, despite having tried.
Boy howdy, let me tell you that it was a shock to come back to SWG and find that some dick had tacked an apostrophe on to the end of my name and went around claiming he was an alt of mine. The one copy-cat that stands out to me, even now, is the one who joined my old guild and convinced them that my account had been stolen, and that's why he was using a different name.
Was kind of creepy actually, looking back on it.
I think with the advent of Ventrilo, that would be tougher today, unless you just never talked to anyone ever.
Game world is still massive and unintuitive. However there appears to be a new and accessible (!!!) battleground system that gives people something to do. I'm still like level 86 though so I have to come up with a way to get 11 billion XP to max out.
we also talk about other random shit and clown upon each other
To be fair, in a game like SWG, which basically was the epitome of "fuck around in this awesome virtual world we made for you" before the CU, I don't know why most folks would use Ventrilo.
Outside of top tier PVP, crafting, and bounty hunting, the game wasn't really competitive in any way, shape or form. And even then, most of that stuff doesn't require Ventrillo unless you were looking to head up a monopoly on resources on a planet-wide scale, or were working with several other bounty hunters to take down a target/getting help on a mark.
I mean, outside of a few specific activities most of the stuff was centered around duo's or small groups.
The exception to that would be assaults on the Tusken Fortress. You could easily see upwards of 100 people there on a high population server, along with the hordes of Tuskens defending the place.
Even so, people knew what to do, mostly because the system encouraged it. Rangers would set up mega-camps where people could stage assaults from. Entertainers would set up shop in the camps to revitalize people who had lost their HAM caps. Medics would run around tossing heals to injured/downed people and offering buffs out in the field to people who needed them. The combat classes would keep the enemies despawned around the entrances to the tunnel system so people could get back inside if they died, and so on and so forth.
It may have just been a case of the people who played the game for that sort of stuff around that time being incredibly mature and intelligent, but I never actually saw a need for Ventrilo. Which just leaves it up for small group coordination, or idle chatter.
It's also a shame that they didn't really make any other places like the Tusken Fortress.
That "army" style of gameplay was incredibly cool, and had a much different feel to it then WoW's formulaic raid gameplay. There was an incredible level of depth to that area. It even had it's own economy on my server, since enterprising entertainers and medics would often set up shop there at a ranger's camp to skim loot and money off of what the adventurers earned in exchange for their services.
There was an entire, almost competitive, game, behind the support of allowing actual combat there that always fascinated me. Sadly, with the advent of the CU, people stopped going there in favor of doing WoW-esque EXP farming runs on some hole of a planet.
we also talk about other random shit and clown upon each other
Is that in yet? And if so, is it a battle like Hoth (Hordes of undead Stormtroopers lumbering at the players and assorted NPC's defending a fixed location.)? Or is it a standard dungeon like in WoW?
I also saw some video's of the Hoth instance, and it looked nothing like the old Tusken fights. It seemed like they took the concept of Alterac Valley, but missed the point of AV's original version by alot. It was combat on a grand scale, with lines of Alliance troopers clashing into Horde soldiers, and players tearing each other apart in the midst of it.
All I saw in the Hoth video's I watched was one guy butchering his way through hordes of Rebel troopers toward's some arbitrary objective. It looked like he was doing a quest.
I think this game would be far more fun if they created a new from scratch server like WoW does every now and then, to remove the economic imbalances, etc.
we also talk about other random shit and clown upon each other
Also, for anyone that remembers SOE adding in wearable angelic wings to the game, I present to you this latest similar piece of equippable armor.
I suspect that SOE has given up all pretenses of going by what Lucasarts said to do, which is make sure the game stays in some relative area of going by the canon, just off of some of the stuff they appear to have added in lately.
Can't say I blame them though, with Bioware making a SW MMO that looks like it'll blow SWG out of the water, they need to expand their horizons or SWG is going to go down the tube once the new SW MMO is released.
Edit: They also apparently have another backpack item, similar to those wings, which lets you carry a baby Hutt around on your back. Though, I can't find a picture of it.
Not sure why you'd want your character, which exists in a fantasy realm, to carry around a small creature that likes to poop, scream, and sometimes vomit, all day. Nevermind a baby Hutt, which probably has to eat worms or some-such crap.
Edit 2: Found a picture of the baby Hutt backpack item. Spoilered for large.
I do not know what SOE's strategy is right now. They must realize that they are in trouble.
we also talk about other random shit and clown upon each other
Okay I'll give a breif run-down of the instances.. If you can even consider them that.
- All instances first require you do an unlock for them, they all start from the same building on dath, and are rather difficult to do alone. (Last time I did it was with a beastmaster/medic build. Even with a full 60 point pet, some things were difficult.)
---
Tuskens attack Mos Espa (Instance) - You defend the city from tusken invasion waves, its a standard mix of running from point A to B in pairs and clearing things out, you really dont fight as a whole team untill all the waves are taken care of through the city (medical center / Cantina / Blah blah) when you face the king at the end, and his pack of 8 or so warlords. - It should be a no-brainer to finish as all you need really is one medic spamming AOE heals and you'll be fine for the last fight.
IG-88 raising a droid army on Lok (Instance) - My old guild used to call this the hungry hungry hippo instance, because the whole thing is just one giant square with four doors. Each door spawns a pair of droids that will explode, your task is to kill them all off. After a while more difficult droids appear, and eventualy a twin pair of mini-boss droids, before IG-88 Himself, who likes to drop rockets on your head. - This is another no-brainer, especialy for the rockets as they make a giant red mark on the floor before falling, anybody stupid enough to stand in it diserves to die.
Exar! When our powers combine... (Instance) - You may see sombody inside SWG at some point in time say "LFG! Exar! I have all elements!" That is because Exar's instance (Located on Yavin 4) is an actual difficult dungeon, Id hate to ruin the 'fun' suprises this place has to offer... I'll leak the end point though on that one of the four mini-bosses requires to be attacked by 1 out of 4 elements over time randomly, so one player 'tanking' him has to switch his guns/whacking sticks accordingly to the damage type changes... or everybody dies as the mob flys into an unstoppable rage.
Imperial Star Destroyer... Get these M*king rebels off my M*King ISD! (Instance) - You are tasked with actualy forcing yourself upon a captured star destroyer by a very bad man. (Everybody must actualy fly onto the ship, while being chased by teir 8 - 10 fighters *Highest player pilot tier is 4* People usualy use large master pilot POB ships for this run.) You fight a host of turn-coat imperials who wish only to kill you, this instance offers some of the best ranged and meele weapon schematics in the game so its common for people to bitch over losing the loots. It sucks though because its a very short instance, and you dont really see much of the inside of an ISD beyond some hallways and a few hangars.
(Nightsister one to be added later.)
((Hoth plays out alot like Mos Espa, key objectives to follow. If you dont reach them in time, you will lose token points at the end. Perfect runs grant a player title and badge.)
(((All the above are for level 90 by the way. And Id suggest at least trying to modify your armor/weapons with action cost reduction *As fights are long as shit* or CHD if your a tank.
Is having a pet/droid basically a requisite now to do anything worthwhile?
we also talk about other random shit and clown upon each other