6 teams! is it going to be round robin or triple-threat final?
also, about the first-round KO? very nice...
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FiggyFighter of the night manChampion of the sunRegistered Userregular
edited May 2009
Dead players get up and live to fight another day, assuming they aren't out of the competition.
And incas, the character sheet you submitted at the beginning of this game is the character sheet you are allowed to use. For obvious reasons, you can't simply re-roll when you find out who you are up against.
I have your sheets printed out, so don't try sneaking one by.
>< no, figgy. i meant to say I should start rolling a new charsheet for season 2 of Figain Arena.
Because, clearly, it's going to be a lot faster and deadlier than I imagined. >< 8 hours and Melee Mongeese are 3/4s the way. I can only imagine what those arrows are going to do to my frail 28 hp ><
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FiggyFighter of the night manChampion of the sunRegistered Userregular
edited May 2009
Ah ok. Hold off though, because I imagine we'll have some rules/restrictions based on lessons we've learned from season one.
Was there some reason Spartacus didn't use an AP to attempt to finish his target on turn one? You know, beyond drawing out the spectacle for the crowd.
Also, the reason I moved next to Durensdinn was because I assumed he wouldn't be able to make an opportunity attack agianst me because he didn't have his weapon drawn. Besides, I wasn't actually expecting him to get a critical hit.
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FiggyFighter of the night manChampion of the sunRegistered Userregular
edited May 2009
He made an unarmed OA.
Also, Roryn gets a saving throw. So cyto, don't go yet!
Must have hit me in the junk when he flailed at me with his girly wizard arms.
Critical hit indeed.
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FiggyFighter of the night manChampion of the sunRegistered Userregular
edited May 2009
Yeah, these things will iron themselves out for the next season. If we find everyone is too close and open so that the first up always wins, we'll add more obstacles or simply make the arena bigger.
Also, the reason I moved next to Durensdinn was because I assumed he wouldn't be able to make an opportunity attack agianst me because he didn't have his weapon drawn. Besides, I wasn't actually expecting him to get a critical hit.
My guy is such a melee wuss that a dagger and an unarmed OA do the exact same amount of damage. I just flavored it up a bit.
Huh, I don't have my book with me, but can someone look that up? If it shouldn't have done that, then I'll amend my post with my action point and my daily, which should finish him off.
The old twin strike mis-reading error! I feel they should have made an extra point of the fact that you don't get Ability mod damage on Twin Strike as this is the third time I've come across that error now and I have only played 3 games of 4th Ed.
I can't tell you how many times I've found myself wishing it DID count that damage! Rangers have a hard enough time dealing damage already in my mind. /grumbles
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UtsanomikoBros before DoesRollin' in the thlayRegistered Userregular
Yeah, I was dead anyway. Who cares if it takes an extra round? Good game.
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FiggyFighter of the night manChampion of the sunRegistered Userregular
edited May 2009
Well then, I have company this weekend and I work in 15 minutes, so I'm unable to properly mediate this discussion. Hopefully, Ain can come in and make things right.
yea, I don't think it was a big deal for this match, but, you know, just wanted to make sure we were all on the same page going forward. I definitely don't want rangers hitting me with a +10 dmg
No harm as my esteemed opponent's roll could have hit either of us, but might I suggest laying down the rule that IC rolls should inculde who you are attacking and with what power in the note setion?
Stops any potential abuse by rolling your dice and then afterwards seeing how best to apply them.
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6 teams! is it going to be round robin or triple-threat final?
also, about the first-round KO? very nice...
Dead players get up and live to fight another day, assuming they aren't out of the competition.
And incas, the character sheet you submitted at the beginning of this game is the character sheet you are allowed to use. For obvious reasons, you can't simply re-roll when you find out who you are up against.
I have your sheets printed out, so don't try sneaking one by.
Because, clearly, it's going to be a lot faster and deadlier than I imagined. >< 8 hours and Melee Mongeese are 3/4s the way. I can only imagine what those arrows are going to do to my frail 28 hp ><
Also, Roryn gets a saving throw. So cyto, don't go yet!
Also I'm seriously wishing I had more Initiative mod now I fear my first turn survival rests almost entirely on that first d20 roll.
Must have hit me in the junk when he flailed at me with his girly wizard arms.
Critical hit indeed.
My guy is such a melee wuss that a dagger and an unarmed OA do the exact same amount of damage. I just flavored it up a bit.
Besides, you don't want the crowd to climax in the first round! We gotta save some for the next show!
Twin strike includes no modifier damage:
Hit: 1[W] damage per attack.
So, I think Spartacus did 15 less dmg actually?
Team Slightly Less Awesome
Do I have to wait till my next turn to attack, or can I amend my post with an action point? Since I would like him to go to sleep.
You plead innocence, but will the Referee's think the same? Are you about to become Team Awesomely crushed from above?
Stops any potential abuse by rolling your dice and then afterwards seeing how best to apply them.