I completely owned that initiative roll. :P now its just a matter of can I hit hard enough and fast enough. (most likely that initiative used up all my luck)
1. Ogerth rolls init between me & bratr
2. Bratr fluffs rolls / Ogerth manages to survive
3. On his turn, deal 28 damage (which, as a barbarian, he is entirely qualified to do without even action pointing)
4. Azulan's turn, he comes in and deals 30 damage to Bratr. He doesn't even need to deal so much, since Ogerth can come over after killing me and mess him up a little.
but yes, I am really hoping Ogerth rolls badly for initiative...
hmmm,
i think a good mod would be to reduce the randomness, seeing the two 1's for ini... it adds a lot to the current game, where you have a full team, but with 2 people the randomness can end a whole round, can't it? maybe some other way to do ini would be a good experiment.
hmmm,
i think a good mod would be to reduce the randomness, seeing the two 1's for ini... it adds a lot to the current game, where you have a full team, but with 2 people the randomness can end a whole round, can't it? maybe some other way to do ini would be a good experiment.
I personally enjoy the randomness of it, but i think as far as the arena is currently concerned, it's really deciding too much as far as who wins based on initiative. expect to see a more intuitive map next season.
FiggyFighter of the night manChampion of the sunRegistered Userregular
edited June 2009
I agree, but a much larger/intricate arena map would fix that. So large, in fact, that it would be very difficult to make an attack on the first round.
and restrict missle weapons to be without ammo? that'd make sense in an old-fashioned gladiatorial way. Weapon restrictions could be really interesting!
bratr: you should be able to draw weapon/move/CHARGE to attack
so it's,
MINOR: Draw Weapon
MOVE: move 2 squares
STANDARD: Charge attack with special attack, you get to move the rest of the spaces you need, then,
ACTION POINT: Unleash your ultimate powers/yada yada
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FiggyFighter of the night manChampion of the sunRegistered Userregular
bratr: you should be able to draw weapon/move/CHARGE to attack
so it's,
MINOR: Draw Weapon
MOVE: move 2 squares
STANDARD: Charge attack with special attack, you get to move the rest of the spaces you need, then,
ACTION POINT: Unleash your ultimate powers/yada yada
"Special attack"? Unless specified, charges are always basic melee attacks.
I should have made it an edit maybe but my spoiler clearly states ACTION POINT
Edit: I'm new to this please criticize without completely humiliating me (if thats even possible)
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FiggyFighter of the night manChampion of the sunRegistered Userregular
edited June 2009
Your crossbow will be lying on the floor at your feet for next turn. You would need to use a free action to drop it in order to then use a shuriken (even with quick draw).
Edit: Looks like it is a hand crossbow.. damn your super uninformative spoilers. Still, can you throw a shuriken with your off-hand?
is switching weapons a free or minor action? Right now I have crossbow in On-hand, Mace in Off-hand, not that I'm looking for some strange dual-wield action but I can't be pissed to draw my mace on another turn when I may need a minor.
I agree, Initiative is the single most important roll in the game right now.
The standard action to Perception Check for traps seems really expensive though; I briefly considered it but was afraid I'd fluff it and waste my action point. Perhaps as a minor action(with penalties that a standard perception wouldn't have)? being a cynical bastard I'm afraid to move at all.
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FiggyFighter of the night manChampion of the sunRegistered Userregular
edited June 2009
It is a minor action to draw a weapon or sheath a weapon.
Usually, people just drop them on the ground (free action) then draw the new weapon (minor).
well, yeah; now I've both weapons in my hands. if i recall correctly there's a passage on dual wielding describing how an attack may be made with either hand at no penalties, so theoratically, i should be able to wield a loaded crossbow in my on-hand (threatening ranged attacks against opponents) and still swing with my mace in my off-hand (threatening melee attacks), depending on what Azulan does. I just can't load the crossbow after I shoot it, is all.
what about holding weapons in my teeth? can I bite my mace as a free action, reload, and then wield it again? [/cheeky.]
If I may say something - maybe season 2 should involve a team of 3, or less reliance on initiative orders, or have an alternate dicerolling system (I read a system where the DM allowed his players to roll 5 dice, and use those results in any order for their next d20 rolls, so they could plan out their moves, combat moved faster, encounters & dailies really worked out properly, etc).
much as I'm really glad that Ogerth dropped (and it took two of us to fell him, compared to him potentially killing both of us in one turn if he'd gone Swift Charge barbarian instead of thaneborn) I guess it's really not fun for him to be dropped just because he rolled low on initiative (how fun, 1d20 and his participation is over). c'est la vie all you want, but I'd like to advocate some sort of protection for players. maybe allow a single surprise round for all participations where attacks are not allowed, to allow them to manoeuvre, draw weapons, set up barricades or traps, climb pillars, etc.
not that the team of 3 would solve any problems; six sly flourishes with crossbows or three split the trees etc are still going to be lethal, but there is a hope that with 3, even if they do finish off one bugger in one turn, you can still take down one of theirs with the 2 players left. it's hard and despondent when it gets to 1 v 2, action points and everything. (unless you're Ogerth.) 3 also sets up interesting kooky Defender/Defender/Leader possibilities and de-fangs Striker/Striker/Striker a bit after the nova turn.
but this is 4e, and really unbalanced, so maybe nevermind.
Posts
If we can get our goddamned armor working properly.
Azulan Saul Tigh
White FC: 0819 3350 1787
figgy: thank you. /bow. I love improvisation.
Forever. :V
White FC: 0819 3350 1787
OK, you got me, I'm laughing too now.
Azulan Saul Tigh
Yes, please...for all of our sakes.
Also, as a rule you should link your roll on Invisible Castle so your opponents know you aren't cheating.
1. Ogerth rolls init between me & bratr
2. Bratr fluffs rolls / Ogerth manages to survive
3. On his turn, deal 28 damage (which, as a barbarian, he is entirely qualified to do without even action pointing)
4. Azulan's turn, he comes in and deals 30 damage to Bratr. He doesn't even need to deal so much, since Ogerth can come over after killing me and mess him up a little.
but yes, I am really hoping Ogerth rolls badly for initiative...
i think a good mod would be to reduce the randomness, seeing the two 1's for ini... it adds a lot to the current game, where you have a full team, but with 2 people the randomness can end a whole round, can't it? maybe some other way to do ini would be a good experiment.
I personally enjoy the randomness of it, but i think as far as the arena is currently concerned, it's really deciding too much as far as who wins based on initiative. expect to see a more intuitive map next season.
White FC: 0819 3350 1787
so it's,
MINOR: Draw Weapon
MOVE: move 2 squares
STANDARD: Charge attack with special attack, you get to move the rest of the spaces you need, then,
ACTION POINT: Unleash your ultimate powers/yada yada
"Special attack"? Unless specified, charges are always basic melee attacks.
Yes.
Azulan Saul Tigh
Edit: I'm new to this please criticize without completely humiliating me (if thats even possible)
Edit: Looks like it is a hand crossbow.. damn your super uninformative spoilers. Still, can you throw a shuriken with your off-hand?
I agree, Initiative is the single most important roll in the game right now.
The standard action to Perception Check for traps seems really expensive though; I briefly considered it but was afraid I'd fluff it and waste my action point. Perhaps as a minor action(with penalties that a standard perception wouldn't have)? being a cynical bastard I'm afraid to move at all.
Usually, people just drop them on the ground (free action) then draw the new weapon (minor).
what about holding weapons in my teeth? can I bite my mace as a free action, reload, and then wield it again? [/cheeky.]
Azulan Saul Tigh
much as I'm really glad that Ogerth dropped (and it took two of us to fell him, compared to him potentially killing both of us in one turn if he'd gone Swift Charge barbarian instead of thaneborn) I guess it's really not fun for him to be dropped just because he rolled low on initiative (how fun, 1d20 and his participation is over). c'est la vie all you want, but I'd like to advocate some sort of protection for players. maybe allow a single surprise round for all participations where attacks are not allowed, to allow them to manoeuvre, draw weapons, set up barricades or traps, climb pillars, etc.
not that the team of 3 would solve any problems; six sly flourishes with crossbows or three split the trees etc are still going to be lethal, but there is a hope that with 3, even if they do finish off one bugger in one turn, you can still take down one of theirs with the 2 players left. it's hard and despondent when it gets to 1 v 2, action points and everything. (unless you're Ogerth.) 3 also sets up interesting kooky Defender/Defender/Leader possibilities and de-fangs Striker/Striker/Striker a bit after the nova turn.
but this is 4e, and really unbalanced, so maybe nevermind.
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