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[D&D 4E] The Figain Arena! Trash Talking Thread!

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    Ain SophAin Soph Registered User regular
    edited May 2009
    cytorak wrote: »
    So, Thetheroo and I are level 3 now, right? :P

    Nope. I'm advancing you both back to level 1. :)

    Ain Soph on
    :whistle:
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    KetBraKetBra Dressed Ridiculously Registered User regular
    edited May 2009
    Tunnelrunner, you should add your damage to your post.

    edit: and put which square you're moving to in your post

    KetBra on
    KGMvDLc.jpg?1
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    cytorakcytorak Registered User regular
    edited May 2009
    Ain Soph wrote: »
    cytorak wrote: »
    So, Thetheroo and I are level 3 now, right? :P

    Nope. I'm advancing you both back to level 1. :)

    Boo-urns! Don't punish us for my partner's shady Twin Strike math! :lol:

    cytorak on
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    Jam WarriorJam Warrior Registered User regular
    edited May 2009
    Are you done now Tunnel? You keep editing in more stuff and I don't know if I can have my [strike]go[/strike] death save yet. Are you APing?

    Jam Warrior on
    MhCw7nZ.gif
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    ThetherooThetheroo Registered User regular
    edited May 2009
    No harm as my esteemed opponent's roll could have hit either of us, but might I suggest laying down the rule that IC rolls should inculde who you are attacking and with what power in the note setion?

    Stops any potential abuse by rolling your dice and then afterwards seeing how best to apply them.

    This seems wise.

    And I apologize for my dishonorable actions. Spartacus will commit seppuku once this tournament is over.

    Thetheroo on
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    Ain SophAin Soph Registered User regular
    edited May 2009
    No harm as my esteemed opponent's roll could have hit either of us, but might I suggest laying down the rule that IC rolls should inculde who you are attacking and with what power in the note setion?

    Stops any potential abuse by rolling your dice and then afterwards seeing how best to apply them.

    I like this rule. it is now in effect.

    FOREVER.

    Ain Soph on
    :whistle:
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    TunnelRunnerTunnelRunner Registered User regular
    edited May 2009
    I would suggest you finish composing your post before submitting

    Ok. I wasn't sure if I should pause between actions to allow interrupts and such to take place. I had thought your bard was a Halfling for some reason, so I kept expecting Second Chance. (Plus, a couple of times I accidentally hit submit instead of preview.)

    I feel bad about this. Max damage twice in a row?
    I like this rule. it is now in effect.
    ok.

    TunnelRunner on
    Pkmn D FC: 1591 5067 6103 --- KotS
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    Jam WarriorJam Warrior Registered User regular
    edited May 2009
    Fuck. -15 HP. Dead in one. Not even a death save. Oh well Cheddar, it was fun rolling initiative with you that one time...

    Loser's bracket or straight elimination?

    And he can still AP and charge my team mate! I strongly suggest no AP for season 2 but I suppose they can't really be pulled out now seeing as they have already been used in the first fight.

    Jam Warrior on
    MhCw7nZ.gif
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    Ain SophAin Soph Registered User regular
    edited May 2009
    Fuck. -15 HP. Dead in one. Not even a death save. Oh well Cheddar, it was fun rolling initiative with you that one time...

    Loser's bracket or straight elimination?

    And he can still AP and charge my team mate! I strongly suggest no AP for season 2 but I suppose they can't really be pulled out now seeing as they have already been used in the first fight.

    No losers bracket for season 1.
    It will be more likely for season 2 however. Which with the speed of things will be starting off late next week or so.

    Ain Soph on
    :whistle:
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    streeverstreever Registered User regular
    edited May 2009
    Hold the presses.

    A. Sneak attack does not work with a mace.
    B. Press the Advantage only works if you BLOODY the opponent. Considering that the attack was made with a mace, sneak attack does not apply, and you can not use this.

    Sorry guys.

    streever on
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    FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited May 2009
    Correct on both accounts. Please correct your post as such.

    Figgy on
    XBL : Figment3 · SteamID : Figment
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    Jam WarriorJam Warrior Registered User regular
    edited May 2009
    Afraid not. Ruthless ruffian class feature allows mace sneak attacks.

    Running Gork through the character builder, whilst I found he undersold himself on the hit bonuses, he also seems to have overdone the second damage roll by 2 points! Adding 3 damge for a versatile weapon when it only adds 1 as far as I can see. Which puts me at -13, which is just not quite dead!

    Jam Warrior on
    MhCw7nZ.gif
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    incasincas Registered User regular
    edited May 2009
    /cough. because I built the same thing;
    Ruthless Ruffian: You are proficient with the club and the mace, and you can use those weapons with Sneak Attack or any rogue power that normally requires a light blade. If you use a club or a mace to deliver an attack that has the rattling keyword, add your Strength modifier to the damage roll.

    So macial/clubic sneak attacks are kosher.

    incas on
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    TunnelRunnerTunnelRunner Registered User regular
    edited May 2009
    he undersold himself on the hit bonuses
    Would you be willing to tell me where, kind sir?
    puts me at -13, which is just not quite dead!
    I have corrected my error. I'd thought it was +1 per [W].
    Starting distance is shaping up to be incredibly important, particularly due to the Rogue's First Strike trait. If two Rogues face off, it might all be decided by the initiative order.

    TunnelRunner on
    Pkmn D FC: 1591 5067 6103 --- KotS
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    Jam WarriorJam Warrior Registered User regular
    edited May 2009
    he undersold himself on the hit bonuses
    Would you be willing to tell me where, kind sir?

    Opening charge you rolled +9 but I work it out as +11 from 3 Str, 1 half level, 2 proficiency, 1 Into the Fray, 2 Charge, 2 Combat Advantage.

    Press the advantage you rolled +9 but I work it out as +10 from 4 Dex, 1 half level, 2 proficiency, 1 Into the Fray, 2 Combat Advantage.

    Got to love the Character Builder for helping with the fiddly calculations with so many factors you can easily miss.

    Jam Warrior on
    MhCw7nZ.gif
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    SAW776SAW776 Registered User regular
    edited May 2009
    You should totally like triple people's HP values for this thing. Would actually give it some potential to last a couple rounds. :P

    SAW776 on
    [SIGPIC][/SIGPIC]
    PSN: SAW776
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    Mad MacMad Mac Registered User regular
    edited May 2009
    You should totally like triple people's HP values for this thing. Would actually give it some potential to last a couple rounds.

    Personally, I'd up the level to 4, (more HP's, and damage doesn't really go up) increase the starting distance, and run the whole tournament with only short rests in between fights. That way, everyone gets one daily per tournament, one action point every other fight, and might have to conserve healing surges. A glass cannon striker with 5 healing surges over 4 fights might not be a no-brainer choice that way. Seems like it would be more fun that way to me, at least.

    And, uh...yes, I'm new. Just try not to hit me in the face too often. I can hide the body blows at least. 8-)

    Mad Mac on
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    bratrbratr Registered User regular
    edited May 2009
    It's definatly working out as a OTKO (one turn knockout) show

    bratr on
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    ThetherooThetheroo Registered User regular
    edited May 2009
    I would say decrease the distance, since there is no way a melee opponent can hit a ranged person on the first turn. Either that or make it so ranged attacks don't have a clear shot in the first turn. More barricades and more HP for the next season seems the way to go.

    Thetheroo on
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    FiarynFiaryn Omnicidal Madman Registered User regular
    edited May 2009
    bratr wrote: »
    It's definatly working out as a OTKO (one turn knockout) show

    Is anyone genuinely surprised by this? Relatively basic knowledge of 4E would make it plainly obvious that low level PvP was going to end up like this.

    Hell even Paragon tier PvP can and does end up one shotting people with a competently built Striker.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
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    Mad MacMad Mac Registered User regular
    edited May 2009
    Is anyone genuinely surprised by this? Relatively basic knowledge of 4E would make it plainly obvious that low level PvP was going to end up like this.

    Hell even Paragon tier PvP can and does end up one shotting people with a competently built Striker.

    Level choice is pretty key. Everyone gets a big boost at level 1, and level 11. On the other hand, if you keep to mid to high heroic, everyone has more HP's without those paragon boosts kicking in yet.

    Level 6 might be a good one. Even Wizards will have 17 more HP's than they have now, and the only offensive gain will be 2 more feats and an additional daily and encounter power.

    I think you also need to take away the extended rest between fights, though, just to discourage Nova tactics a bit. Possibly allow an extended rest after every 3-4 matches.

    Mad Mac on
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    FiarynFiaryn Omnicidal Madman Registered User regular
    edited May 2009
    Taking away the extended rest will only help you so much. Barbarians and Avengers in particular do their best alpha striking with just Encounters.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
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    Mad MacMad Mac Registered User regular
    edited May 2009
    Taking away the extended rest will only help you so much. Barbarians and Avengers in particular do their best alpha striking with just Encounters.

    Fair enough. I don't think you can really balance something like this completely without a bunch of houserules. Taking away the extended rest certainly isn't going to make the situation worse though.

    Mad Mac on
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    FiarynFiaryn Omnicidal Madman Registered User regular
    edited May 2009
    Mad Mac wrote: »
    Taking away the extended rest will only help you so much. Barbarians and Avengers in particular do their best alpha striking with just Encounters.

    Fair enough. I don't think you can really balance something like this completely without a bunch of houserules. Taking away the extended rest certainly isn't going to make the situation worse though.

    Oh I agree. I'm just saying that balance in 4E PvP is inherently doomed and one must accept that if you're going to have any fun with it. Eliminating extended rests between fights would be a good first step to making things at least semi-reasonable.

    So expect more rapid fights, rip and tear! :V

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
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    bratrbratr Registered User regular
    edited May 2009
    I have no problems with Its fun regardless. although I hoped for more enviroment things

    bratr on
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    LightRiderLightRider __BANNED USERS regular
    edited May 2009
    I think each pillar should have a random burst or blast effect that work like monster rechargables. The effects could be good or bad, and target characters randomly. Or have 2 good pillars and 2 bad pillars, and then try to slide your opponents away from good pillars into bad pillars. Would be interesting to watch.

    LightRider on
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    delrolanddelroland Registered User regular
    edited May 2009
    Playing at a higher level would eliminate the first round kills. 10th-level characters have a much better chance of surviving the alpha strike (even a low con wizard is going to have 56 hp) without having a slew of earth-shattering powers.

    Also, if this were a multi-round tourney, I would not allow extended rests, and extra action points and daily item uses would be gained normally (i.e. +1 per two encounters). This would add a layer of resource conservation to the game, since if you blow all your dailies and your action point in the first round, you would be at a disadvantage for the rest of the tournament. Conversely, if you hoard them all, you might be defeated early on.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    FiarynFiaryn Omnicidal Madman Registered User regular
    edited May 2009
    delroland wrote: »
    Playing at a higher level would eliminate the first round kills. 10th-level characters have a much better chance of surviving the alpha strike (even a low con wizard is going to have 56 hp) without having a slew of earth-shattering powers.

    56 HP is within the range of one shottability at that level. Off the top of my head, even a Paladin can manage such an alpha strike. A Rogue or a Ranger can probably do considerably more, though I haven't investigated the 10th level possibilities for them precisely.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
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    KetBraKetBra Dressed Ridiculously Registered User regular
    edited May 2009
    streever's had over 24 hours to go, I'm going to take my turn shortly.

    KetBra on
    KGMvDLc.jpg?1
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    delrolanddelroland Registered User regular
    edited May 2009
    Fiaryn wrote: »
    delroland wrote: »
    Playing at a higher level would eliminate the first round kills. 10th-level characters have a much better chance of surviving the alpha strike (even a low con wizard is going to have 56 hp) without having a slew of earth-shattering powers.

    56 HP is within the range of one shottability at that level. Off the top of my head, even a Paladin can manage such an alpha strike. A Rogue or a Ranger can probably do considerably more, though I haven't investigated the 10th level possibilities for them precisely.

    Yeah, but it's not the guaranteed death that 24 hp is. Charging half-orc barbarian (assuming +3 weapon) is 4d12+8, or 34 damage on average (maybe another point or three from feats and items). Sure, on a crit the wizard drops to zero, but that's just the nature of the beast. And that's just wizards with a con of 10: high con wardens would have 100 hp or more.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    bratrbratr Registered User regular
    edited May 2009
    PvP is always the least balanced since its D&D

    Still an interactive battle area might lend itself for more entertaining fights

    bratr on
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    TunnelRunnerTunnelRunner Registered User regular
    edited May 2009
    streever gets another 24 now, right?

    TunnelRunner on
    Pkmn D FC: 1591 5067 6103 --- KotS
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    FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited May 2009
    Environment traps/hazards are exceptionally hard to do, I've found. By the time I see someone has moved where I wanted to place a trap, the next person takes their turn.. then the next..

    We might have to consider having a "DM Turn" next game.. at the beginning of every round the DM comes on and either says "Carry on" or changes something on the map.

    It's too hard to do on the fly when people are planning out their turns.. even if I managed to update it before they posted, chances are they've already rolled/planned and would hit "submit" before noticing changes.. etc.etc. Huge mess.

    Edit: And those who didn't submit a token... I got a little more creative later on. You guys playing in the next match up... hah.

    Figgy on
    XBL : Figment3 · SteamID : Figment
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    streeverstreever Registered User regular
    edited June 2009
    Hey,

    sorry on BOTH accounts dudes--I moved this weekend. I delayed my turn because I wasn't sure about the mace stuff, then my internet setup got delayed byt several hours.

    Apologies. I guess I make my hit now?

    streever on
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    KetBraKetBra Dressed Ridiculously Registered User regular
    edited June 2009
    Yeah, it's your turn now.

    KetBra on
    KGMvDLc.jpg?1
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    KetBraKetBra Dressed Ridiculously Registered User regular
    edited June 2009
    streever, you need to make your saving throw for your ongoing damage.

    KetBra on
    KGMvDLc.jpg?1
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    Jam WarriorJam Warrior Registered User regular
    edited June 2009
    Doomed! The arena is a harsh mistress.

    Jam Warrior on
    MhCw7nZ.gif
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    FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited June 2009
    Best tokens ever.

    Figgy on
    XBL : Figment3 · SteamID : Figment
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    Ain SophAin Soph Registered User regular
    edited June 2009
    Sorry for the weekend delay. Busy busy.

    Ain Soph on
    :whistle:
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    FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited June 2009
    Hahah

    +10 Spirit points for incas for embracing his absurd token.

    Figgy on
    XBL : Figment3 · SteamID : Figment
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