Well done to take your outed status and stay alive and almost win like you did though, aznman. Sorry about lying to you...but you spent so long telling me I had to be psychic, I would have been foolish not to play into that
I'm also kinda mad at SkyCaptain for not guarding me like we planned.
But on the other hand we did get to use Fido, so I guess it was almost okay.
Seriously, though, my aim sucked this game. At one point my list of suspects was Rend, aznman, Ebfan, and TheLaw. I somehow started the bandwagon on the one innocent person on that list. At another point El Skid was going to seer Ebfan, but I told him to seer Kay instead.
Like I said before, this was my first Phalla and I had I thought it was just a great game. I am a little upset that we lost, but honestly it really could have gone either way there at the end. At least I survived, I guess.
Edcrab: Great game. There were a lot of really interesting mechanics in it that kept us guessing the whole time. I can't wait until your main game (assuming the scifi/psychic game will be the same thing, as the "Prelude to Phallakinetic" and the narrations appear to be indicating).
azn: It was fun. Too bad we chose poorly at the end.
El Skid: I have to hand it to you, you really had us guessing the whole time at the end. To answer your question, yes we were told that the Renegade was dead. I actually had my suspicions that he was alive at around day two or three, but we never truly knew.
Trust:
Burnage: I am really sorry for how that played out. In retrospect it might have been better to simply form an alliance of some sort but at the time we really felt like trying for a conversion was going to be the best strategy. Unfortunately the RNG did not agree with us. Looking back on it, it seems like you probably had the best grasp of your winning scenarios of anybody. It would have been really interesting to see how this game would have played out had we converted you instead of killing you.
Burnage: I am really sorry for how that played out. In retrospect it might have been better to simply form an alliance of some sort but at the time we really felt like trying for a conversion was going to be the best strategy. Unfortunately the RNG did not agree with us. Looking back on it, it seems like you probably had the best grasp of your winning scenarios of anybody. It would have been really interesting to see how this game would have played out had we converted you instead of killing you.
I genuinely thought that you would attempt to convert me, so I was surprised to see you kill me instead. :P I didn't imagine that your kill power might be a joint conversion.
This game had some crazy mechanics, and if there's any chance I can sign up early for Edcrab's main game I would jump at it.
Well Ebfan you picked a heck of a game to start with. Thank you Edcrab for the awesome game. This is up there with Suikoden and Galactic Senate as one of my favorites.
And thanks to Quoth for the narrations. They were superb.
I'm also kinda mad at SkyCaptain for not guarding me like we planned.
You planned... I did not heh. I wanted to see what would happen if all three died.
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
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El SkidThe frozen white northRegistered Userregular
edited June 2009
The problem with telling players that they get a giant mecha of doom if they die: They want to kill their own faction off just so they can have a giant mecha of doom.
The problem with telling players that they get a giant mecha of doom if they die: They want to kill their own faction off just so they can have a giant mecha of doom.
If anyone is unwise enough to kill/vote-kill all the Domarian representatives on Arcadia, there’ll be dire consequences. All you need know is that it will involve the three previously dead Domarian players re-entering the game in some form.
We already had an agreement that if two of us died, the third would try to get themselves killed. SkyCaptain just went a little further :P
The problem with telling players that they get a giant mecha of doom if they die: They want to kill their own faction off just so they can have a giant mecha of doom.
Apparently.
Well, technically we were only told that we would re-enter the game, and that whoever killed us made an unwise move. We weren't specifically aware of GIANT ROBOT OF DOOM until you guys were.
But we all wanted to know what happened anyways :P.
The problem with telling players that they get a giant mecha of doom if they die: They want to kill their own faction off just so they can have a giant mecha of doom.
Apparently.
Well, technically we were only told that we would re-enter the game, and that whoever killed us made an unwise move. We weren't specifically aware of GIANT ROBOT OF DOOM until you guys were.
But we all wanted to know what happened anyways :P.
I think that was the point Skid was trying to make.
Anyway. Even though things didn't quite work out for me, i had an immensely fun time in this game. I look forward to the main game when it happens. This game was awesome, thanks edcrab. (I wish I could lime harder)
crimsoncoyote on
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Dac VinS-s-screw you! I only listen to DOUBLE MUSIC!Registered Userregular
edited June 2009
AND SUDDENLY DAC VIN AND HIS MERRY BAND OF COSMIC SQUIDS APPEARS SENSING INVINCIBILITY AND GOES ALL GUERNICA ON THE BOT AND THE NON PSYCHICS AND THE LANDS
GAME OVER FOREVER EVERYONE IS DEAD DAC GOES RIDING IN THE SPACE COSMIC SUNSET WOOOOO
Contrary to popular belief, the Renegade did not survive the Legion’s bombardments. Although he successfully turned entire armies against each other, he was killed by a stray plasma pulse during the resulting chaos. C’est la vie.
But the Renegade is more than just a body. It's a state of mind. An elemental force. A binding transdimensional anomaly that can be tapped by anyone, assuming they know where to look. The three of you were his nearest and dearest friends, and what’s more, when he died his ludicrous psionic energies were absorbed into your minds. It’s only fair that you continue his legacy: after all, everyone thinks there’s only one of you.
Faction: Renegade Sub-faction: Psychic
godmode is the Overseer: You have no ability of your own, but when a Disciple dies (converted or original), you gain their ability. This is a one-use ability: the first time you inherit a power it's yours for the remainder of the game, but you can't collect any further powers.
iamtheaznman is the Nullifier: Every night you choose a target. For that night, they can't use any of their abilities or attack, but they can vote as normal. The player will be informed that their powers were negated by psychic means.
Ebfan is the Obstructor: Every night you choose a target to shield from all harm and all abilities- this will even protect people from the vote. However, you can only block the vote once in the entire game (the vote does not "trickle down", it will be nullified) and you will be cited in the narrative as the reason for the vote’s failure- i.e., you will be named.
Wrath of the Renegade: Every night, your group power allows the three of you to decide on a single target between yourselves. If the target is a non-psychic, they’re killed instantly- if they’re a psychic, there's a 50% chance that rather than dying, they're converted to the Renegade faction and made to follow your cause.
You are a trio of elite operatives sent to oversee the Legion’s attempts to route out the Renegade. You all know that if the Renegade is not found, the Legion will be left with no choice but to scour the whole star system clean.
Nocturne is the Specialist
The Legion is more likely to rely on high-technology than to put their trust in something as wildly unpredictable as latent psionic talent, but you’re an exception. Your discipline and loyalty would impress even the most close-minded Legionary, and thus you’re one of the few psychics in their ranks.
You’ve made a career out of hunting rogue psychics, and so the Legion has dispatched you to the war torn Arcadia system, where no doubt your abilities will be needed.
Faction: Domarian Sub-faction: Military Attack: 20%
Abilities
Hostile Psionics: You have trained specifically to combat enemy psychics. Your attack power increases to 50% potency when used on a psychic.
Discipline: Despite your psionic nature, your self-restraint and sheer willpower is so great that you count as a member of the Military sub-faction for the purposes of all statuses and abilities.
SkyCaptain is the Enforcer
You are a member of the Legion’s Enforcers, an unmatched police force rightly respected (and feared) across the known galaxy.
You are part of this entourage because of your offensive and defensive capabilities, capable of filling any role required.
Faction: Domarian Sub-faction: Police Attack: 30%
Abilities
Expert Defend: Every night you choose a target to shield from all harm and ill effects. Used instead of an attack.
kime is the Ambassador
You are the Legion's ambassador to Arcadia- and you also happen to be a psychic. You’ve joined forces with the two Legionaries because you know they’ll need your unmatched psychic abilities in order to locate the Renegade. And the fact that they can help keep you alive is an added bonus.
Advanced Mindscan: 80% success rate scan to seer target's faction. Sub-faction always revealed. Used daily and instead of an attack.
Victory Conditions
To win, kill the Renegade, or kill all Arcadian psychics (i.e., all psychics except the Ambassador).
Special!
The Domarian players are still entitled to converse with their fellows in the event of a death, but not in the main game thread: it would have to be limited to PMs or a proboard.
If anyone is unwise enough to kill/vote-kill all the Domarian representatives on Arcadia, there’ll be dire consequences. All you need know is that it will involve the three previously dead Domarian players re-entering the game in some form.
...the Renegade
You are the Renegade. Never mind all this crap about telepathy and psychokinesis and empathy and primordial thought capacity... you're what scientists refer to in hushed tones as a transmuter- a psychic who can use their will to change reality itself. You're a force of nature, and your mere existence energised your followers.
The thing is, you died. You were hit by a stray plasma bolt and torn in half. After about six seconds of mourning, your backstabbing Disciples latched onto your still-warm brain and leeched away your psionic energies. They think that you're dead, and they're busy killing people in your name- and converting people to your old cause. They don't realise that their powers only continue to serve them because you're still alive, fuelling them whether you want to or not.
Having regenerated your corporeal body, you're a shadow of your former self. To hell with cleansing Arcadia of non-psychics: what you want to do now is kill the Domarian scumbags responsible for your death. Failing that, you'd settle for stealing back your powers from your useless Disciples. Then you can make good your escape and start anew- but in your weakened state you're genuinely mortal now, and if you were to die during your mission, it'd be for good.
Chaotic Mind: You're hard to read. When used on you, mindscan (seer) attempts are half as effective as normal. If a mindscan fails to read you, the psychic in question sees you as a bog-standard Arcadian telepath, rather than being informed that their attempt failed.
Legendary: You're not going to get one-shotted by some lucky little snot, not again- you're too careful for that. If the total attack power directed towards you is 40% or less, it's not even calculated: the attack(s) just fail outright.
Power Reclamation: For every original Disciple that dies, you gain a permanent 20% bonus to your Attack. For every Arcadian psychic that dies because your attack assisted in their demise, you gain a permanent 5% bonus.
When an original Disciple dies, you gain their special ability. If the Disciples try and target you with their group power, you're neither converted nor killed, and although they will realise that you're their "dead" mentor, they won't be informed of your abilities and victory conditions. You, however, know that one of their number has a one-time ability to block the vote itself. Keep that in mind.
Victory Conditions
Kill all Domarians (meeting this condition will remove you from the game), or kill all Disciples of the Renegade (which ends the game for everyone: a minor win for the city of Village, as you merely choose a new star system to terrorise).
You know that killing the Domarians will result in the Legion responding with typically heavy-handed force- but what do you care? You'll be long gone!
…the Commando
You are a member of the Arcadian military, trained to a standard that would not be expected of such a small star system. You're a special operative, and you have years of experience of being shot at and dunked in boiling chemicals and thrown out of windows. You don't go down easily.
Unsurprisingly, you survived the war the Renegade initiated, and you intend to have your revenge. Of course, removing all the psychics from Arcadia would make locating the Renegade far easier...
Faction: Arcadian Sub-faction: Military Attack: 30%
Abilities
Last Gasp: You don't die until the following night after being killed or vote-killed. You can still vote and attack and interact with the other players until the following night.
Victory Conditions
Kill the Renegade, or kill all psychics.
…the Detective
You are part of the Arcadian police force, trained to a standard that would not be expected of such a small star system. You've made a living from investigating crimes and locating suspects, and although this is on a larger scale than what you're used to, it's still a whodunnit.
You survived the chaos the Renegade left in their wake, and you intend to hand down justice. You're a peerless analyst and forensic expert and once you've located all of your equipment- which should only take a day or two- you'll be impossible to fool. Of course, removing all the psychics from Arcadia would make locating the Renegade far easier...
Faction: Arcadian Sub-faction: Police Attack: 10%
Abilities
Investigate: Target a player and identify their faction at a 30% success rate. Sub-faction always revealed. This rate improves by 30%per day that you survive (day 2 60%, day 3 90%, etc). Used instead of attacking. This is a non-psychic ability and thus bypasses psychic defences.
Victory Conditions
Kill the Renegade, or kill all psychics.
…the Veteran
You are the Veteran, an aging survivor of more wars and crises than you can count. You’ve served the Arcadia star system in every conceivable field, from soldier to police chief to government advisor. You intend to use your vast experience and existing connections to help establish a network capable of fending off these new arrivals… and to kill the Renegade once and for all.
Faction: Arcadian Sub-faction: Military Attack: 10%
Abilities
Old Guard: Every day, you're told the identity of another member of the Military and Police sub-factions, confirming that they are not the Renegade.
Your first such contact is Kay. You know that they're a Police Officer, and that you can trust them.
Victory Conditions
You win if the Renegade dies, or if all psychics die.
[strike]Whod[/strike] Houn and Kay - Police Officers
Kay's had an additional note explaining that they were the first contact the Veteran made.
…a Police Officer
You are part of the Arcadian police force, trained to a standard that would not be expected of such a small star system. You've kept the peace through thick and thin... although this is about as thin as it gets.
You survived the chaos the Renegade left in their wake, and you intend to hand down justice. Of course, removing all the psychics from Arcadia would make locating the Renegade far easier...
Faction: Arcadian Sub-faction: Police Attack: 10%
Abilities
Defend: Target a player- all attacks focused on this player are divided equally between the player and yourself. If any of the redistributed attacks is successful, you die, but your target survives.
Victory Conditions
Kill the Renegade, or kill all psychics.
…a Soldier
You are a member of the Arcadian military, trained to a standard that would not be expected of such a small star system. You're a grunt who managed to survive the war that the Renegade initiated, and you have no intention of dying any time soon- or of letting the Renegade get away with it. Of course, removing all the psychics from Arcadia would make locating the Renegade far easier...
Faction: Arcadian Sub-faction: Military Attack: 20%
Abilities
Counterstrike: Target a player. If the player is attacked, you perform a 30%-success attack on their first attacker. If the player is killed, you perform a 40%-success attack on their first attacker. Used instead of an attack. You may target yourself, but the Counterstrike will not be performed in the event of your death.
Victory Conditions
Kill the Renegade, or kill all psychics.
…the Elder
You are one of the many psionically-gifted individuals resident in the Arcadia system. Since the Renegade began their rampage your kind have been targeted remorselessly and often blamed for the carnage- but many psychics died during the conflict. It's not like you weren't victims too.
You are the most senior- if not most powerful- surviving psychic in the star system. You know that your wisdom will be essential in restoring peace to Arcadia.
Despite what the prejudiced might think you care about your home, and so your only option is to find and kill the Renegade that cost you all so much. Unless you could some how get rid off all those ungifted thugs…
Chanelling: Every night you may pick a target, and choose to double or halve the overall percentage success rate of the attacks focused on them. This ability is used instead of an attack.
Victory Conditions
You win if the Renegade dies, or if all non-psychics die.
…the ex-Councillor
You are a former member of the High Council, but you are no longer aligned with that bureaucratic abomination. You were quite happy to be an Arcadian civilian, barely ever utilising your highly honed psionic abilities… but then the Renegade came along.
You are one of the most powerful surviving psychics in the star system. With the right allies, your abilities will be essential in restoring peace to Arcadia. And that can be achieved by killing the Renegade... or getting rid of the non-psychics running all over the place and causing trouble.
Empower: Every night you may pick a target, and double the percentage success rate of the ability that they choose to use that night. Used instead of an attack.
Victory Conditions
You win if the Renegade dies, or if all non-psychics die.
…a Psychic
You are one of the many psionically-gifted residents of the Arcadia system. Since the Renegade began their rampage your kind have been targeted remorselessly and often blamed for the carnage- but many psychics died during the conflict. It's not like you weren't victims too.
Specifically, you are a telekinetic- someone who can impose their will upon the physical world. Your powers are more rare, but very potent.
Despite what the prejudiced might think you care about Arcadia, and so your only option is to find and kill the Renegade that cost you all so much. Unless you could somehow get rid off all those ungifted thugs…
Alternatively, instead of an attack, every night you may choose one of the following abilities: Shield: Protect target from all attacks and psychic abilities (50% success rate) Obstruct: Role block a target (30% success rate)
Victory Conditions
You win if the Renegade dies, or if all non-psychics die.
…a Psychic
You are one of the many psionically-gifted residents of the Arcadia system. Since the Renegade began their rampage your kind have been targeted remorselessly and often blamed for the carnage- but many psychics died during the conflict. It's not like you weren't victims too.
Specifically, you are a telepath- someone who interacts with the thoughts and minds of others.
Despite what the prejudiced might think you care about Arcadia, and so your only option is to find and kill the Renegade that cost you all so much. Unless you could some how get rid off all those ungifted thugs…
Alternatively, instead of an attack, every night you may choose one of the following abilities: Disruption: Role block a target (50% success rate) Focus: Reduce the attacks directed towards a target by 30%
Victory Conditions
You win if the Renegade dies, or if all non-psychics die.
…a Psychic
You are one of the many psionically-gifted residents of the Arcadia system. Since the Renegade began their rampage your kind have been targeted remorselessly and often blamed for the carnage- but many psychics died during the conflict. It's not like you weren't victims too.
Specifically, you are an empath- someone who can project emotions and sensations and manipulate those of others.
Despite what the prejudiced might think you care about Arcadia, and so your only option is to find and kill the Renegade that cost you all so much. Unless you could some how get rid off all those ungifted thugs…
Alternatively, instead of an attack, every night you may choose one of the following abilities: Focus: Reduce the attacks directed towards a target by 40% Disruption: Role block a target (30% success rate)
Victory Conditions
You win if the Renegade dies, or if all non-psychics die.
…a Psychic
You are one of the many psionically-gifted residents of the Arcadia system. Since the Renegade began their rampage your kind have been targeted remorselessly and often blamed for the carnage- but many psychics died during the conflict. It's not like you weren't victims too.
Specifically, you are a precog- a telepath so specialised that you can pick up on people's forming thoughts before they themselves can act upon them.
Despite what the prejudiced might think you care about Arcadia, and so your only option is to find and kill the Renegade that cost you all so much. Unless you could somehow get rid off all those ungifted thugs…
Faction: Arcadian Sub-faction: Psychic
Abilities Mindscan: 50% chance to seer a target's faction. Sub-faction always revealed. Hunch: 50% chance that the target is protected against all abilities and attacks for that night. You can only use one ability per night.
Victory Conditions
You win if the Renegade dies, or if all non-psychics die.
Super extra soecuak thanks to skid, and burnage, as well as Crimsoncoyote and even iamtheaznman. I couldn't have done it without skid and burnage, and crimson's insights were an immense help.
And thanks, aznman, for being a disciple of mine, since I didn't die when I asked for help killing nocturne.
I'm just amazed that nobody attacked or seered you. All those mechanics that were never even used!
Incidentally, everyone, I welcome suggestions of what to use in the next iteration, hit me up with PMs sometime. What could've been better? What would you add, either because it's an improvement or just because it's awesome?
For example, what did people think of the %-attack mechanic? Or the fact that the RNG had such an impact on abilities as a whole?
I was considering hitpoints in the upcoming instalment, but maybe percentages are the way to go.
Gotta be honest, I dislike hitpoints. It won't completely turn me away from a game, but given the choice between HP and RNGs, I'm more likely to go with RNG. Seems a bit cleaner imo.
Also, who guarded Ebfan? Because that person... that person needs death.
Yeah, with hindsight a "you attack X but they survive" PM would've been quick and easy to do. Duly noted!
Speaking of which, I think people with less impressive abilities will be able to attack and use an ability next time. It'll make dogpiling a target easier.
Oh, and as Rend and a couple of others were telling me, true guards etc. kind of undermined the whole idea of co-operating. Maybe next time they'll reduce the overall percentage by 100% or something. That way mass attacks or boosted attacks would still have a chance to bypass it.
Posts
We could have had this done with much sooner.
Although, I like how you lost this way.
I was going to post more, but I guess there's really no point. The first sentence perfectly sums up my feelings.
that sums up my contribution.
and rend is grudged forever.
I believe that calls for worship, not grudging.
I didn't do anything! I deny any involvement!
Well done to take your outed status and stay alive and almost win like you did though, aznman. Sorry about lying to you...but you spent so long telling me I had to be psychic, I would have been foolish not to play into that
I was playing every side, and the damn disciples had to go and kill me like that? :P
But on the other hand we did get to use Fido, so I guess it was almost okay.
Seriously, though, my aim sucked this game. At one point my list of suspects was Rend, aznman, Ebfan, and TheLaw. I somehow started the bandwagon on the one innocent person on that list. At another point El Skid was going to seer Ebfan, but I told him to seer Kay instead.
I did pretty bad.
Edcrab: Great game. There were a lot of really interesting mechanics in it that kept us guessing the whole time. I can't wait until your main game (assuming the scifi/psychic game will be the same thing, as the "Prelude to Phallakinetic" and the narrations appear to be indicating).
azn: It was fun. Too bad we chose poorly at the end.
El Skid: I have to hand it to you, you really had us guessing the whole time at the end. To answer your question, yes we were told that the Renegade was dead. I actually had my suspicions that he was alive at around day two or three, but we never truly knew.
Trust:
Burnage: I am really sorry for how that played out. In retrospect it might have been better to simply form an alliance of some sort but at the time we really felt like trying for a conversion was going to be the best strategy. Unfortunately the RNG did not agree with us. Looking back on it, it seems like you probably had the best grasp of your winning scenarios of anybody. It would have been really interesting to see how this game would have played out had we converted you instead of killing you.
I genuinely thought that you would attempt to convert me, so I was surprised to see you kill me instead. :P I didn't imagine that your kill power might be a joint conversion.
This game had some crazy mechanics, and if there's any chance I can sign up early for Edcrab's main game I would jump at it.
And thanks to Quoth for the narrations. They were superb.
This would be totally deserved. I don't think I've ever felt so bad about killing an innocent person before.
Apparently.
Nah, it was even more a mystery than that:
We already had an agreement that if two of us died, the third would try to get themselves killed. SkyCaptain just went a little further :P
But we all wanted to know what happened anyways :P.
3DS Friend Code: 3110-5393-4113
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I think that was the point Skid was trying to make.
Anyway. Even though things didn't quite work out for me, i had an immensely fun time in this game. I look forward to the main game when it happens. This game was awesome, thanks edcrab. (I wish I could lime harder)
GAME OVER FOREVER EVERYONE IS DEAD DAC GOES RIDING IN THE SPACE COSMIC SUNSET WOOOOO
I LOVED PLAYING THIS GAME.
Edcrab's fluff is the best thing ever.
Also, what did I tell you about Ebfan? I was right. But no. No one listened to little old me.
"I don't work with no stinking renegades" he said.
"I'll sell Skid to the highest bidder" he said.
Wait- sell me to the highest bidder?
Shhhh... don't tell them my secret..
Rend, you are anti-grudged. Possibly for eternity.
Disciples- Ebfan, godmode, iamtheaznman
Domarians- kime, Nocturne, SkyCaptain
the Renegade - Rend
Gandalf_the_Crazed - the Commando
El Skid - the Detective
Spectrum - the Veteran
[strike]Whod[/strike] Houn and Kay - Police Officers
Kay's had an additional note explaining that they were the first contact the Veteran made.
Gnersh and SpectralSpork - Soldiers
crimsoncoyte - the Elder
Dunadan019 - the ex-Councillor
Burnage - a Telekinetic
Trust - a Telepath
TheLawinator - an Empath
Typhus733 - a Precog
And thanks, aznman, for being a disciple of mine, since I didn't die when I asked for help killing nocturne.
I WANTED YOU TO TRY AND KILL ME!
Oh I did try and kill you.
I succeeded.
Really, though, you played an amazing game Rend. I can't even grudge you for it, because you didn't do anything but be good at your role.
However I will never trust you or Burnage again :P
God this was easily the most fun I have had with a phalla in a very, very long time.
Incidentally, everyone, I welcome suggestions of what to use in the next iteration, hit me up with PMs sometime. What could've been better? What would you add, either because it's an improvement or just because it's awesome?
For example, what did people think of the %-attack mechanic? Or the fact that the RNG had such an impact on abilities as a whole?
I was considering hitpoints in the upcoming instalment, but maybe percentages are the way to go.
Also, who guarded Ebfan? Because that person... that person needs death.
Other than that, I like the mechanic, but wasn't in the game long enough to really try stacking it with anyone.
Speaking of which, I think people with less impressive abilities will be able to attack and use an ability next time. It'll make dogpiling a target easier.
Oh, and as Rend and a couple of others were telling me, true guards etc. kind of undermined the whole idea of co-operating. Maybe next time they'll reduce the overall percentage by 100% or something. That way mass attacks or boosted attacks would still have a chance to bypass it.