What I'm wondering is how they're going to balance something like that. Hypothetically, say you go out on a mission and you only have ten missiles to launch. What's to stop someone from just holding onto those until the "boss fight" (think Saren on Virmire) and then just taking out the missile launcher and unloading all 10 into the boss, which would presumably trivialize the climactic fight. I suppose there's a few options:
1) Make the missiles hit for relatively little damage. That seems like a bad idea. Who wants a weak missile launcher?
2) Give the missile launcher a big cooldown. Something like one minute to re-charge or something. But considering that missile launcher shoots at a pace of over one missile per second, this option it out the window.
3) Maybe do a couple boss fights? Sort of like on Feros with that geth ambush outside the facility and then the krogan/geth group at the end?
But even that wouldn't really solve the problem of trivializing certain fights. It might even cause another problem, someone holding onto their missiles waiting for the big final fight of the mission, a big fight not happening, and as a result that person hasn't used the big cool new toy at all on that mission.
It'll be interesting to see how they handle the heavy weapons in ME2.
They have clips in Mass Effect? I hope there is no ammo limit, just clips to replace the annoying OVERHEAT feature.
That's the idea; yes.
Though Heavy Weapons will have actual projectiles or whatever, with limited ammo.
As long as I am not looking all over for ammo for my assault rifle that didn't need ammo two missions ago, I am fine. Heavy weapons is understandable, otherwise you would kick ass.
In the E3 demo the missile launcher certainly didn't have a clip size of one. The guy playing the game was able to fire them off back-to-back every second or so.
In the E3 demo the missile launcher certainly didn't have a clip size of one. The guy playing the game was able to fire them off back-to-back every second or so.
yeah it was rapid fire, and he had like 60 missiles to take out the turrets
the guys were p. keen to stress that you would not have 60 missiles to throw around like that in the actual game
Guess we meet taky's salarian in a dingy bar in Omega, then. I know where to go first.
It may be just me, but some of the pics of the inside of Omega reminds me of Los Angeles from Blade Runner. But, you know, about five times more seedy/worse and with aliens.
*edit: shit, I didn't know that bringing up Blade Runner would kill a fucking thread.
Guess we meet taky's salarian in a dingy bar in Omega, then. I know where to go first.
It may be just me, but some of the pics of the inside of Omega reminds me of Los Angeles from Blade Runner. But, you know, about five times more seedy/worse and with aliens.
*edit: shit, I didn't know that bringing up Blade Runner would kill a fucking thread.
There's only one thing that can kill a thread faster then that classic movie around here
I started my hardcore run today, but I realized that I don't really feel like doing two runs of the game back to back. My plan to finish all the achievements before ME 2 is in dire peril.
I started my hardcore run today, but I realized that I don't really feel like doing two runs of the game back to back. My plan to finish all the achievements before ME 2 is in dire peril.
If it makes you feel better, I'm doing the exact same thing and had the exact same thoughts. A healthy supply of dialog set me right.
My "this isn't worth it" came about when I kept dying because it's been so long since I played the game at all that I kept trying to storm into UNC enemy bases with my tiny little vanguard and no good strategy.
e: I also have to say that the speech you make when you're leaving the Citadel and in command of the Normandy is, I feel, one of the best bits of dialog in video games. The fact that I have sway as to how it comes out makes it even better.
The game is pretty linear when you get right down to it, there aren't really multiple pathways like Deus Ex has, nor do different classes dramatically change the core gameplay like Deus Ex.
I started my hardcore run today, but I realized that I don't really feel like doing two runs of the game back to back. My plan to finish all the achievements before ME 2 is in dire peril.
Am I a bad person?
Not really. I've blown Virmire and have found myself stuck in an apathy rut. Rather than force myself through the rest of the game, I'm taking time off by playing a quick Guard runthrough of DoW: Dark Crusade until I get out of that rut.
I'll be back to ME in a day or two. I need to get it done before Dragon Age comes out, because I aim on playing that until ME2 comes out.
For the achievements, unless I get like a super cool present in ME2 for it, I'm not going to lose sleep over trying to get them all.
Guess we meet taky's salarian in a dingy bar in Omega, then. I know where to go first.
It may be just me, but some of the pics of the inside of Omega reminds me of Los Angeles from Blade Runner. But, you know, about five times more seedy/worse and with aliens.
*edit: shit, I didn't know that bringing up Blade Runner would kill a fucking thread.
There's only one thing that can kill a thread faster then that classic movie around here
Okay, so now having seen the subsequent character videos, I am extremely worried about the tone of this game. It's reminding me too much of the Prince of Persia: Warrior Within... let's call it a motif... where people would scream "FUCK SHIT COCK" because it made everything more "mature" and "edgy". Subject Zero is like that first Warrior Within cronie you had to fight -- ludicrous to look at, and a personality about as deep as tissue paper.
Did BioWare give this game over to Ubisoft? Is that why it's coming out on time?
Now shut up before you hurt yourself. BioWare has not gone all 'Warrior Within', Subject Zero has clearly been given more to do and say than Shahdee.
And if you're going to pull out Warrior Within like it somehow proves a point, then you'll also have to prove where either WW or ME2 will have 'people scream "FUCK SHIT COCK"' to make it more mature.
As a new guy, that means you don't know me either, so I'll clue you in: when I said all of that, I wasn't being totally serious. I did intend to read all 100 pages of this conversation so that I wouldn't rehash old ground, but I honestly had better things to do with my weekend.
That being said, Subject Zero still gives me pause, and rubs me in all the wrong, non-fun ways. I'm sure I can blame quite a bit of this on the marketing team for how they put together that video, but they didn't put words into her mouth. Or texture her outfit.
Posts
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
1) Make the missiles hit for relatively little damage. That seems like a bad idea. Who wants a weak missile launcher?
2) Give the missile launcher a big cooldown. Something like one minute to re-charge or something. But considering that missile launcher shoots at a pace of over one missile per second, this option it out the window.
3) Maybe do a couple boss fights? Sort of like on Feros with that geth ambush outside the facility and then the krogan/geth group at the end?
But even that wouldn't really solve the problem of trivializing certain fights. It might even cause another problem, someone holding onto their missiles waiting for the big final fight of the mission, a big fight not happening, and as a result that person hasn't used the big cool new toy at all on that mission.
It'll be interesting to see how they handle the heavy weapons in ME2.
you get very little ammo for it, and it a lot of situations it's simply impractical next to your trusty rifle
the situations where it is practical are the ones where you are hunting behemoths and they need a couple nukes to kill them
That's the idea; yes.
Though Heavy Weapons will have actual projectiles or whatever, with limited ammo.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
As long as I am not looking all over for ammo for my assault rifle that didn't need ammo two missions ago, I am fine. Heavy weapons is understandable, otherwise you would kick ass.
In the E3 demo the missile launcher certainly didn't have a clip size of one. The guy playing the game was able to fire them off back-to-back every second or so.
yeah it was rapid fire, and he had like 60 missiles to take out the turrets
the guys were p. keen to stress that you would not have 60 missiles to throw around like that in the actual game
Well, yeah, but the number of missiles wasn't the issue these guys were talking about, it was the speed with which they were being fired.
bullets in mass effect are tiny tiny chips
why would missiles not be slightly larger explosive chips
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
"bullets" in ME1 were shavings off a chunk of metal propelled through the weapon.
This isn't a viable method of delivering explosive charges.
Also I suspect (hope?) heavy weapons will include more than just simple missiles, but lasers and other things.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
It may be just me, but some of the pics of the inside of Omega reminds me of Los Angeles from Blade Runner. But, you know, about five times more seedy/worse and with aliens.
*edit: shit, I didn't know that bringing up Blade Runner would kill a fucking thread.
There's only one thing that can kill a thread faster then that classic movie around here
Will Mass Effect have hilarious Asian and French accents?
Payback's a bitch
I think we're bad, bad people Khavall
I started my hardcore run today, but I realized that I don't really feel like doing two runs of the game back to back. My plan to finish all the achievements before ME 2 is in dire peril.
Am I a bad person?
If it makes you feel better, I'm doing the exact same thing and had the exact same thoughts. A healthy supply of dialog set me right.
My "this isn't worth it" came about when I kept dying because it's been so long since I played the game at all that I kept trying to storm into UNC enemy bases with my tiny little vanguard and no good strategy.
e: I also have to say that the speech you make when you're leaving the Citadel and in command of the Normandy is, I feel, one of the best bits of dialog in video games. The fact that I have sway as to how it comes out makes it even better.
I want ME2 so bad, but why am I not motivated to finish my "canon" ME1 playthrough...
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
heheheheh
Not really. I've blown Virmire and have found myself stuck in an apathy rut. Rather than force myself through the rest of the game, I'm taking time off by playing a quick Guard runthrough of DoW: Dark Crusade until I get out of that rut.
I'll be back to ME in a day or two. I need to get it done before Dragon Age comes out, because I aim on playing that until ME2 comes out.
For the achievements, unless I get like a super cool present in ME2 for it, I'm not going to lose sleep over trying to get them all.
Did BioWare give this game over to Ubisoft? Is that why it's coming out on time?
Now shut up before you hurt yourself. BioWare has not gone all 'Warrior Within', Subject Zero has clearly been given more to do and say than Shahdee.
And if you're going to pull out Warrior Within like it somehow proves a point, then you'll also have to prove where either WW or ME2 will have 'people scream "FUCK SHIT COCK"' to make it more mature.
He's so chill he gets his own brand of cola.
He can't get any chiller.
That being said, Subject Zero still gives me pause, and rubs me in all the wrong, non-fun ways. I'm sure I can blame quite a bit of this on the marketing team for how they put together that video, but they didn't put words into her mouth. Or texture her outfit.
*shudders*