Phys: 4
Ads:
Improvised Weaponeer [3]: Anything that can be put into your hands (that can be reasonably used as a weapon) can be used as a deadly weapon. Any reasonable item can be used as a [W+1][+2: 6, 6]. If any die rolls a 1, the weapon breaks after the attack (successful or not).
Tough [3]: Your are entirely burly. Burly as fuck. You gain (Physical x 1/2) Sheilds against Physical Bruises, and 1 Shield against Physical Wounds. This shielding regenerates at the same rate Bruises and Wounds heal.
Ods:
No Legs [-2]: You're a cripple. You ain't got no legs Lt. Dan. This Od is worth only -1 point if you have Flight, and worth 0 points if you have Flight (Advanced).
Soc: 3
Ads:
Gritty [2]: You have the demeanor of one who has lived his life with a flask of whiskey and revolver in his coat pocket. Maybe your wife was killed by a mobster or something. No on knows. You are entirely gritty, gaining a 1 Armor against Social Bruises, and a +1 Dice on Intimidate Checks.
Intimidate [1]: You are an imposing bastard. You may substitute your Physical for your Social on rolls to intimidate a target. While effective, this tends to have unfortunate long-term consequences.
Ods:
Terrible Liar [-1]: You are... you are just an awful liar. You take a -2 dice penalty on rolls made to convince someone of a lie.
Hard-Knock Life [-2]: If things are going to go wrong, they are probably going to go wrong at you. You suffer from extremely bad luck which has no specific mechanical effect, but tends to leave you worse for wear when shit goes down hill.
Ment: 1
Ods:
Compulsion [-1]: You have a psychological compulsion, be it kleptomania, pyromania, obsessive compulsive disorder, alcoholism, or chronic gambling. You must get two 6s on a Mental roll to ignore these urges in any situation that they might spring up. Failure means you go into a compulsive fit, indulging in your particular compulsion for an hour. You may shrug off this urge, but doing so causes you to take one Mental Wound. (Dueling: Dan can't say no to a duel)
Gullible [-1]: You have a sweet, trusting nature that others just love to take advantage of. Take a -1 penalty to all dice on attempts to detect lying. You're only allowed to take this talent if you can lick your elbow.
Rad: Base:3 Cap:5
Ads:
WILD CARD, BITCHES! [5]: At the cost of this ad, you may add ten dice on any, one roll. You may have only one copy of this ad at a time (it can be repurchased). The ad points you spend on this may never be recovered. Yeeeee-haaaaa!
Ods:
Legion's Disease[-4]
RAD Leak [-1]: Your stored RADs have a tendency to... slip away. Whenever you use RAD, if you roll more than a single 1, you lose double the amount of RAD.
Booya, still kept Wildcard which I'm happy about. I'm hoping for 3 ad points after Mayfield so I can pick up Paragon.
EDIT: Jimmy will do no such thing, he's a good boy, deep down.
Marshmallow on
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Tommy2Handswhat is this where am iRegistered Userregular
edited February 2010
jimothy'a not really a bad kid though
sure, he steals stuff and what not, but there's no way in hell he'd be okay with murdering a shit ton of people for something he doesn't really understand anyway
at least, not currently
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Tommy2Handswhat is this where am iRegistered Userregular
Kay, it just said 8 starting points on the rules page and I was wondering if that was always there, a retroactive thing, or only for new players (so they don't start out too far behind the original folks).
EDIT: Perhaps I messed up my points somewhere. It looks like I had 7 points to start. No clue why.
Kay, it just said 8 starting points on the rules page and I was wondering if that was always there, a retroactive thing, or only for new players (so they don't start out too far behind the original folks).
sure, he steals stuff and what not, but there's no way in hell he'd be okay with murdering a shit ton of people for something he doesn't really understand anyway
at least, not currently
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Tommy2Handswhat is this where am iRegistered Userregular
edited February 2010
marsh, I think the 8 points refers to your stats
actually, I just noticed that 7 includes the points you got from httw
Yep, apparently I picked up two extra points on accident or something. I'm trying to go through the page history to figure out what was up, but it looks like they were there originally.
noooo
i liked THM as a human. I liked the idea of him being the normal human who just happens to have a shitload of guns to even the odds. Gear Specialization [1], Modify [3], (Profession) [2]
These are all things that will make THM super badass at long range. I think you're jumping the gun on respeccing to a mutant.
Yep, apparently I picked up two extra points on accident or something. I'm trying to go through the page history to figure out what was up, but it looks like they were there originally.
Yep, apparently I picked up two extra points on accident or something. I'm trying to go through the page history to figure out what was up, but it looks like they were there originally.
noooo
i liked THM as a human. I liked the idea of him being the normal human who just happens to have a shitload of guns to even the odds. Gear Specialization [1], Modify [3], (Profession) [2]
These are all things that will make THM super badass at long range. I think you're jumping the gun on respeccing to a mutant.
I find the idea of an apocalyptic, drinking, smoking, bandaged bastard very endearing.
so you need to do minimum 4 damage to hurt RB, and he needs to take 12 damage to die? dang.
DE?AD's probably going to mess with Tough and Natural Armor to rebalance though
I just want R.B. to be this bright-eyed, kindhearted idealist whose only saving grace is that he's a big, tough, scary monster
with a really nice voice
Since we're both super mutants, you should play RB with a Jeeves voice and I'll go with Wooster.
I'm fully aware that RB can't really talk, which is why this will be great.
Posts
http://www.audioentropy.com/
Edited to add Natural Armor.
Cowboy Dan
Phys: 4
Ads:
Improvised Weaponeer [3]: Anything that can be put into your hands (that can be reasonably used as a weapon) can be used as a deadly weapon. Any reasonable item can be used as a [W+1][+2: 6, 6]. If any die rolls a 1, the weapon breaks after the attack (successful or not).
Tough [3]: Your are entirely burly. Burly as fuck. You gain (Physical x 1/2) Sheilds against Physical Bruises, and 1 Shield against Physical Wounds. This shielding regenerates at the same rate Bruises and Wounds heal.
Ods:
No Legs [-2]: You're a cripple. You ain't got no legs Lt. Dan. This Od is worth only -1 point if you have Flight, and worth 0 points if you have Flight (Advanced).
Soc: 3
Ads:
Gritty [2]: You have the demeanor of one who has lived his life with a flask of whiskey and revolver in his coat pocket. Maybe your wife was killed by a mobster or something. No on knows. You are entirely gritty, gaining a 1 Armor against Social Bruises, and a +1 Dice on Intimidate Checks.
Intimidate [1]: You are an imposing bastard. You may substitute your Physical for your Social on rolls to intimidate a target. While effective, this tends to have unfortunate long-term consequences.
Ods:
Terrible Liar [-1]: You are... you are just an awful liar. You take a -2 dice penalty on rolls made to convince someone of a lie.
Hard-Knock Life [-2]: If things are going to go wrong, they are probably going to go wrong at you. You suffer from extremely bad luck which has no specific mechanical effect, but tends to leave you worse for wear when shit goes down hill.
Ment: 1
Ods:
Compulsion [-1]: You have a psychological compulsion, be it kleptomania, pyromania, obsessive compulsive disorder, alcoholism, or chronic gambling. You must get two 6s on a Mental roll to ignore these urges in any situation that they might spring up. Failure means you go into a compulsive fit, indulging in your particular compulsion for an hour. You may shrug off this urge, but doing so causes you to take one Mental Wound. (Dueling: Dan can't say no to a duel)
Gullible [-1]: You have a sweet, trusting nature that others just love to take advantage of. Take a -1 penalty to all dice on attempts to detect lying. You're only allowed to take this talent if you can lick your elbow.
Rad: Base:3 Cap:5
Ads:
WILD CARD, BITCHES! [5]: At the cost of this ad, you may add ten dice on any, one roll. You may have only one copy of this ad at a time (it can be repurchased). The ad points you spend on this may never be recovered. Yeeeee-haaaaa!
Ods:
Legion's Disease[-4]
RAD Leak [-1]: Your stored RADs have a tendency to... slip away. Whenever you use RAD, if you roll more than a single 1, you lose double the amount of RAD.
Booya, still kept Wildcard which I'm happy about. I'm hoping for 3 ad points after Mayfield so I can pick up Paragon.
http://www.audioentropy.com/
Don't joke like that, Speed!
I wonder if Uriel does.
IDEAS!
so many low mentals
so easy to....crush
must not
arghh
E: We're the R.A.Dical Side.
Henry's got 2+2+2+2+1+3+1-4 = 9 - 2(HttW) = 7 starting points. That correct?
EDIT: Jimmy will do no such thing, he's a good boy, deep down.
sure, he steals stuff and what not, but there's no way in hell he'd be okay with murdering a shit ton of people for something he doesn't really understand anyway
at least, not currently
yep, on both accounts
Starting amount is 5, then add what you get from missions.
EDIT: Perhaps I messed up my points somewhere. It looks like I had 7 points to start. No clue why.
That's Stat Points, not Ad points.
http://www.audioentropy.com/
actually, I just noticed that 7 includes the points you got from httw
so hmmm
noooo
i liked THM as a human. I liked the idea of him being the normal human who just happens to have a shitload of guns to even the odds. Gear Specialization [1], Modify [3], (Profession) [2]
These are all things that will make THM super badass at long range. I think you're jumping the gun on respeccing to a mutant.
did you get them for arting?
nah, I think I'm just bad at maths.
I'm pretty sure you're legal
DE?AD's probably going to mess with Tough and Natural Armor to rebalance though
I just want R.B. to be this bright-eyed, kindhearted idealist whose only saving grace is that he's a big, tough, scary monster
with a really nice voice
I find the idea of an apocalyptic, drinking, smoking, bandaged bastard very endearing.
Since we're both super mutants, you should play RB with a Jeeves voice and I'll go with Wooster.
I'm fully aware that RB can't really talk, which is why this will be great.
edit: t kro exactly!
Rockstar [2]
Repose [2]
Well-traveled [2]
Profession x3 [3]
Well-Read [1]
=12
Legions [-4]
Compulsion [-1]
= 7 starting points
He is still 7 points, ergo I made a mistake.