after sending him down the pipe, I was sure that choosing a specialist was a death sentence for that squad member, and, not knowing just how many of those decision points lay in store for me, I didn't want to lose valuable people like Jack and Samara that early. So, Thane ol' buddy, you get the assignment. Which cost me Garrus when Thane dropped the anti-swarm shield at the last moment.
I get ya, there.
Garrus was the only one I really wanted to get through alive
Antithesis on
0
Options
OrcaAlso known as EspressosaurusWrexRegistered Userregular
Yea, Thane as an assassin and Kasumi as a thief don't really fit into the team. None of the collectors need assassinating or robbing.
Hell, the closest thing your team does to an assassination is done by Garrus.
They're both proficient at killing people. The collectors, coincidentally, do need killing.
Maybe they just need counseling. You know, bad upbringing, abusive Reaper, the usual sob story. Killing them is giving up on them, and I refuse to do that.
And from the very end, where exactly did Shepard get the name Harbinger? The Hive mind is ranting and then Shepard just takes that and gets way more out of it than I did. Though the one extremely nice little touch at the end was that I got the impression we were supposed to think the Collectors weren't in control at all and that the entire time a Reaper had been puppeting them.
In this spoiler: chatty Harbinger (endgame spoils).
Several times, but around the 5:00 mark, the most direct: "I am Harbinger." Sometimes "We are Harbinger." He also comments on each of the party members.
He's also a jackass.
"Your attacks are an insult."
"Our power is unmatched."
"Nothing stands against us."
"The forces of the universe bend to me."
"I am limitless. You...are bacteria."
...
"You are arrogant, Shepard."
Harbinger
Also, from another YT comment.
"Roses are red
violets are blue
assuming control
this hurts you."
fffffff having the hardest time beating the platform part in the salvaged collector ship on hardcore with my infiltrator. fffffff
That was likely the hardest part in the game, for me, on insanity.
Insanity really should have been called infuriating.
Sure, a lot of it was more satisfying to playthrough than it was on normal then you'd hit a part like that and it was all you could do to not throw a controller at the wall.
fffffff having the hardest time beating the platform part in the salvaged collector ship on hardcore with my infiltrator. fffffff
That was likely the hardest part in the game, for me, on insanity.
Insanity really should have been called infuriating.
Sure, a lot of it was more satisfying to playthrough than it was on normal then you'd hit a part like that and it was all you could do to not throw a controller at the wall.
I just finished this area as an engineer and it took forever. It didn't help that I had used up all my medigel and heavy ammo on Garrus' loyalty mission and the TIM interrupted me before I was able to refill them.
fffffff having the hardest time beating the platform part in the salvaged collector ship on hardcore with my infiltrator. fffffff
On my infiltrator, I didn't really have too hard a time at that part (and was pleasantly surprised at that - Horizon was far more of a pain). A few pointers that might save you some grief:
1. The Widow and heavy warp ammo. Why heavy? Well because
2. Your squadmates are going to die. They are especially going to die because an infiltrator isn't going to be charging forward into battle and grabbing aggro. Don't worry about them. Hell, take Miranda because her bonus applies even when she's dead. Why shouldn't you bother with your squadmates? Because the way I see it,
3. It's a DPS race. Which means you should do little else other than taking cover and shooting; micro-managing your team so they live a bit longer is a waste of a few precious seconds to one-shot a Collector drone.
4. Kill as many Collector drones as you can before Harbinger gets too close to be ignored. You can snipe drones out before the platform even docks properly. Ideally, 2-3 drones should be dead before you focus on Harbinger. And then you have enough time to kill the remaining 1-2 drones before Harbinger's possession timer runs out.
5. One of the best pieces of advice a couple of folk have mentioned on this forum: Kill the Scions at the same time. Killing one triggers more platforms and you don't want to get overwhelmed. So after all the Collectors are dead, wittle one Scion down to a little bit of health, then kill the other one, then finish off the first and take cover before the new batch of Collectors land. Now you can rez your squadmates and have them be useful.
In other words.....what they already did in BG 2? :P
That pretty much goes for everything, honestly. If all their games were just that...but different, there'd be nothing to improve.
this is a few pages late, but freedom to include more character interaction goes up exponentially in a game without 100% voice-acted lines. Its very easy to allow infinite character development, and things like party member interactions with each other, when all you have to do is type the lines. In a fully voice-acted game, the costs for things like that start to add up.
Dhalphir on
0
Options
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
so i have just started a cranky vanguard on insanity
skipped veteran and hardcore
i have more problems with LOKIs than YMIRs
Loki's are goddamn irritating.
Tip: if you find yourself stuck, take Garrus and Miranda early on. Warp will rid one bot of its armour, and Overload will do the same (I don't know why).
So has there been any word on how the Kasumi SMG will differ from the others?
They seem to have covered all their bases with the existing two.
Judging from the trailer, looks like it'll be silenced, which fits with Kasumi. No real info. Maybe more accurate than the other two but middling RoF and Tempest-esque damage?
The only place I find LOKIs really annoying is the mech factory where they spawn around the corner forever, and by the time I've chewed through the armor of the three in front, three more are coming around.
In other words.....what they already did in BG 2? :P
That pretty much goes for everything, honestly. If all their games were just that...but different, there'd be nothing to improve.
this is a few pages late, but freedom to include more character interaction goes up exponentially in a game without 100% voice-acted lines. Its very easy to allow infinite character development, and things like party member interactions with each other, when all you have to do is type the lines. In a fully voice-acted game, the costs for things like that start to add up.
That's not an argument against character interaction, that is an argument against voice acting.
my only concern when it comes to lokis is their love for blowing up as they die. I almost always forget to get away from their death blasts and end up getting stunned by it, followed by the others SMG-chomping me to death.
Also! Does anyone know what the music is in the Suicide Mission when
you're in the biotic barrier section. It's really subdued yet awesome, and I haven't been able to figure out which part of the soundtrack it's sampling.
Also! Does anyone know what the music is in the Suicide Mission when
you're in the biotic barrier section. It's really subdued yet awesome, and I haven't been able to figure out which part of the soundtrack it's sampling.
Also! Does anyone know what the music is in the Suicide Mission when
you're in the biotic barrier section. It's really subdued yet awesome, and I haven't been able to figure out which part of the soundtrack it's sampling.
Also! Does anyone know what the music is in the Suicide Mission when
you're in the biotic barrier section. It's really subdued yet awesome, and I haven't been able to figure out which part of the soundtrack it's sampling.
Also! Does anyone know what the music is in the Suicide Mission when
you're in the biotic barrier section. It's really subdued yet awesome, and I haven't been able to figure out which part of the soundtrack it's sampling.
Also! Does anyone know what the music is in the Suicide Mission when
you're in the biotic barrier section. It's really subdued yet awesome, and I haven't been able to figure out which part of the soundtrack it's sampling.
pretty sure it's "suicide mission".
im pretty sure its not.
its not even on the ost like a few other tracks.
Like the upper Afterlife track. The lower one was easy to find in the game data. I don't remember running across the one you're talking about either when I dug through the easily convertible stuff.
after sending him down the pipe, I was sure that choosing a specialist was a death sentence for that squad member, and, not knowing just how many of those decision points lay in store for me, I didn't want to lose valuable people like Jack and Samara that early. So, Thane ol' buddy, you get the assignment. Which cost me Garrus when Thane dropped the anti-swarm shield at the last moment.
No offense to you, but seriously, how the fuck do people send Jacob down that pipe? Sure, he volunteers, but the game FLAT OUT TELLS YOU "send a tech expert, retard".
On an unrelated note, I'm replaying ME1 and I'm actually finding a lot of things about it I prefer to ME2, despite, at the end of ME2, thinking it was a better game.
Things ME2 does better
-overall mission structure (This is subjective, but I felt this way)
-plot. Recruiting a team of awesomesauce dudes to take on a big bad mission felt a lot more like a sprawling RPG story than "oh shits, gotta find this Conduit thing before some other guy", yet here you are running all over the galaxy doing favours for people. Doesn't make sense.
-general graphics (this is subtle, but you definitely notice it when you return to ME1.
-Minor improvements like making the cover system more reliable, being able to storm outside of combat, and other similar things.
Things ME1 did better
-Structure of side missions
I like the way that as you open the galaxy map, sometimes you'll get a message from someone asking for help, or you'll run into someone who needs something done for them and it might not be just around the corner. In ME1 my Assignments tab is full of stuff to do and I haven't even tried to find it...in ME2 I actually had to take a methodical approach, going system to system and getting 100% exploration just to find half of the stupid missions.
-Ammo. I know this has been done to death, but the heat system was really unique in ME1 and I loved the way it was implemented. Sure, using upgrades, by the end you can render it meaningless, but thats not a fault of the heat-based system, thats a fault of having upgrades be poorly designed in that regard.
-Better decryption minigame. I know the little triangle gets tedious after a while, but I'd sooner do thirty of those than try to do that stupid circuit-matching thing in ME2. The code segment one wasn't too bad but FUCK that little circuit piece of shit. Not even an option to bypass it with some resource like ME1 had.
after sending him down the pipe, I was sure that choosing a specialist was a death sentence for that squad member, and, not knowing just how many of those decision points lay in store for me, I didn't want to lose valuable people like Jack and Samara that early. So, Thane ol' buddy, you get the assignment. Which cost me Garrus when Thane dropped the anti-swarm shield at the last moment.
No offense to you, but seriously, how the fuck do people send Jacob down that pipe? Sure, he volunteers, but the game FLAT OUT TELLS YOU "send a tech expert, retard".
On an unrelated note, I'm replaying ME1 and I'm actually finding a lot of things about it I prefer to ME2, despite, at the end of ME2, thinking it was a better game.
Things ME2 does better
-overall mission structure (This is subjective, but I felt this way)
-plot. Recruiting a team of awesomesauce dudes to take on a big bad mission felt a lot more like a sprawling RPG story than "oh shits, gotta find this Conduit thing before some other guy", yet here you are running all over the galaxy doing favours for people. Doesn't make sense.
-general graphics (this is subtle, but you definitely notice it when you return to ME1.
-Minor improvements like making the cover system more reliable, being able to storm outside of combat, and other similar things.
Things ME1 did better
-Structure of side missions
I like the way that as you open the galaxy map, sometimes you'll get a message from someone asking for help, or you'll run into someone who needs something done for them and it might not be just around the corner. In ME1 my Assignments tab is full of stuff to do and I haven't even tried to find it...in ME2 I actually had to take a methodical approach, going system to system and getting 100% exploration just to find half of the stupid missions.
-Ammo. I know this has been done to death, but the heat system was really unique in ME1 and I loved the way it was implemented. Sure, using upgrades, by the end you can render it meaningless, but thats not a fault of the heat-based system, thats a fault of having upgrades be poorly designed in that regard.
-Better decryption minigame. I know the little triangle gets tedious after a while, but I'd sooner do thirty of those than try to do that stupid circuit-matching thing in ME2. The code segment one wasn't too bad but FUCK that little circuit piece of shit. Not even an option to bypass it with some resource like ME1 had.
funny, me1 side missions are pretty much the same as me2 in how you can get them, me1's way is not as random as you think it was.
and there's no way press the light up controller button is better then the stuff in me2.
reloading is awesome during a battle, just ask ocelot, the system used in me1 was pretty annoying.
No offense to you, but seriously, how the fuck do people send Jacob down that pipe? Sure, he volunteers, but the game FLAT OUT TELLS YOU "send a tech expert, retard".
Posts
I get ya, there.
Maybe they just need counseling. You know, bad upbringing, abusive Reaper, the usual sob story. Killing them is giving up on them, and I refuse to do that.
In this spoiler: chatty Harbinger (endgame spoils).
Several times, but around the 5:00 mark, the most direct: "I am Harbinger." Sometimes "We are Harbinger." He also comments on each of the party members.
He's also a jackass.
"Your attacks are an insult."
"Our power is unmatched."
"Nothing stands against us."
"The forces of the universe bend to me."
"I am limitless. You...are bacteria."
...
"You are arrogant, Shepard."
Also, from another YT comment.
"Roses are red
violets are blue
assuming control
this hurts you."
That was likely the hardest part in the game, for me, on insanity.
Insanity really should have been called infuriating.
Sure, a lot of it was more satisfying to playthrough than it was on normal then you'd hit a part like that and it was all you could do to not throw a controller at the wall.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
It's from SA. One night, a couple people wrote those for every important character in the game.
I just finished this area as an engineer and it took forever. It didn't help that I had used up all my medigel and heavy ammo on Garrus' loyalty mission and the TIM interrupted me before I was able to refill them.
They seem to have covered all their bases with the existing two.
On my infiltrator, I didn't really have too hard a time at that part (and was pleasantly surprised at that - Horizon was far more of a pain). A few pointers that might save you some grief:
1. The Widow and heavy warp ammo. Why heavy? Well because
2. Your squadmates are going to die. They are especially going to die because an infiltrator isn't going to be charging forward into battle and grabbing aggro. Don't worry about them. Hell, take Miranda because her bonus applies even when she's dead. Why shouldn't you bother with your squadmates? Because the way I see it,
3. It's a DPS race. Which means you should do little else other than taking cover and shooting; micro-managing your team so they live a bit longer is a waste of a few precious seconds to one-shot a Collector drone.
4. Kill as many Collector drones as you can before Harbinger gets too close to be ignored. You can snipe drones out before the platform even docks properly. Ideally, 2-3 drones should be dead before you focus on Harbinger. And then you have enough time to kill the remaining 1-2 drones before Harbinger's possession timer runs out.
5. One of the best pieces of advice a couple of folk have mentioned on this forum: Kill the Scions at the same time. Killing one triggers more platforms and you don't want to get overwhelmed. So after all the Collectors are dead, wittle one Scion down to a little bit of health, then kill the other one, then finish off the first and take cover before the new batch of Collectors land. Now you can rez your squadmates and have them be useful.
skipped veteran and hardcore
i have more problems with LOKIs than YMIRs
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
this is a few pages late, but freedom to include more character interaction goes up exponentially in a game without 100% voice-acted lines. Its very easy to allow infinite character development, and things like party member interactions with each other, when all you have to do is type the lines. In a fully voice-acted game, the costs for things like that start to add up.
Loki's are goddamn irritating.
Tip: if you find yourself stuck, take Garrus and Miranda early on. Warp will rid one bot of its armour, and Overload will do the same (I don't know why).
Judging from the trailer, looks like it'll be silenced, which fits with Kasumi. No real info. Maybe more accurate than the other two but middling RoF and Tempest-esque damage?
The only place I find LOKIs really annoying is the mech factory where they spawn around the corner forever, and by the time I've chewed through the armor of the three in front, three more are coming around.
LOKI dance party makes everything okay, though.
Take cover with your squadmates behind the bit where you are standing behind when the battle starts.
Stay in cover there. Use your squad powers on enemies, and just snipe the shit out of them from there. Don't leave the cover.
There. Done. Infiltrator is really the easiest class to beat that section with. You've got your cloak leveled up a lot, right?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
That's not an argument against character interaction, that is an argument against voice acting.
Actually you don't have to do that - just move sideways right before it hits you and it'll always miss. It's can't hack the turn.
pretty sure it's "suicide mission".
im pretty sure its not.
its not even on the ost like a few other tracks.
http://www.youtube.com/user/Creator01#p/u/18/NKlPG3yuTnw
A bunch of these are up on YouTube. This is "Part 2 Soft Version", as opposed to "Part 2 Fight Version". You're talking about one of the two.
edit: Would somebody more sober than me imbed the video instead of just posting the URL?
auto-embedding seems to be borked
http://www.shacknews.com/onearticle.x/63134
I'm still debating on why I should care/buy it, but I probably will because hey, new character.
Bioware makes, if nothing else, good characters.
Like the upper Afterlife track. The lower one was easy to find in the game data. I don't remember running across the one you're talking about either when I dug through the easily convertible stuff.
Adds a bar to the Normandy.
and a LI option with the illium bar matriarch. The normandy bar hasn't been cleaned yet, if you catch my drift.
I wasn't kidding. It actually adds a bar to the Normandy.
neither am I!
look!
http://masseffect.bioware.com/home/news/dlc1_additions#
I see nothing on that page about the bartender matriarch.
*running out of yarn*
I can't believe someone actually clicked on my fabricated link.
The potential awesome outweighed the incredulity of your claim.
Besides, April Fool's jokes on April 5 is cheating
No offense to you, but seriously, how the fuck do people send Jacob down that pipe? Sure, he volunteers, but the game FLAT OUT TELLS YOU "send a tech expert, retard".
On an unrelated note, I'm replaying ME1 and I'm actually finding a lot of things about it I prefer to ME2, despite, at the end of ME2, thinking it was a better game.
Things ME2 does better
-overall mission structure (This is subjective, but I felt this way)
-plot. Recruiting a team of awesomesauce dudes to take on a big bad mission felt a lot more like a sprawling RPG story than "oh shits, gotta find this Conduit thing before some other guy", yet here you are running all over the galaxy doing favours for people. Doesn't make sense.
-general graphics (this is subtle, but you definitely notice it when you return to ME1.
-Minor improvements like making the cover system more reliable, being able to storm outside of combat, and other similar things.
Things ME1 did better
-Structure of side missions
I like the way that as you open the galaxy map, sometimes you'll get a message from someone asking for help, or you'll run into someone who needs something done for them and it might not be just around the corner. In ME1 my Assignments tab is full of stuff to do and I haven't even tried to find it...in ME2 I actually had to take a methodical approach, going system to system and getting 100% exploration just to find half of the stupid missions.
-Ammo. I know this has been done to death, but the heat system was really unique in ME1 and I loved the way it was implemented. Sure, using upgrades, by the end you can render it meaningless, but thats not a fault of the heat-based system, thats a fault of having upgrades be poorly designed in that regard.
-Better decryption minigame. I know the little triangle gets tedious after a while, but I'd sooner do thirty of those than try to do that stupid circuit-matching thing in ME2. The code segment one wasn't too bad but FUCK that little circuit piece of shit. Not even an option to bypass it with some resource like ME1 had.
funny, me1 side missions are pretty much the same as me2 in how you can get them, me1's way is not as random as you think it was.
and there's no way press the light up controller button is better then the stuff in me2.
reloading is awesome during a battle, just ask ocelot, the system used in me1 was pretty annoying.
Because they felt like it? Chill, bro.