pencil is my second favorite medium to look at and least favorite to do draw in! so much respect to you pencillers out there
ive been into night skies lately, i didnt even use someone else's textures for it this time
on a cheerier note:
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MustangArbiter of Unpopular OpinionsRegistered Userregular
edited August 2010
Despite the melty face WCK, that is a big improvement, the image has some depth and weight. I like it.
I do think you need to ease up on epic detail and focus more on the major requirements of the drawing. Also the tear on the jeans is over defined, it looks more like a bullet exit hole on a sheet of steel than torn material.
Iruka - I'm guessing by simplify, you mean more simple content?
Im still working on some studies of detailed drawings of male/female anatomy in reference to NDragons posted work.
In the city today so hopefully get around to going to the art gallery to draw some statues!
When I mean simplify, I mean simply approaches and content. Sometimes you learn just as much doing a 2-3 hour study as you do doing a full work. Reducing time doesn't mean reducing your attentiveness though, it means focusing on issues at hand.
For instance, I think above your problems with anatomy, you have troubles just rendering basic shapes, like cylindrical shapes. Understanding how a cone casts shadows on a plane is just as important as understanding what muscles are in an arm. I've been doing just simple shape studies and learning tons.
Its good practice to keep attempting full compositions, but its not bad to focus on a very small problem and figure that out for 20 minutes.
In the same way that experienced concept illustrators can critique on the construction of swords and daggers, to ensure that there is some practicality to how things would work in real world physics, as both a guitarist and Ramones fan, I feel compelled to critique this...
While I think the perspective effect on the lead does actually work quite well - it makes no sense, since it should be plugged into the amp and not trailing away into the audience. Also it would never be taped down like that, since it would actually be rather restrictive for Johnny. The neck and headstock of the guitar are also weird looking, and there appear to be no fretts.
Despite the melty face WCK, that is a big improvement, the image has some depth and weight. I like it.
I do think you need to ease up on epic detail and focus more on the major requirements of the drawing. Also the tear on the jeans is over defined, it looks more like a bullet exit hole on a sheet of steel than torn material.
WCK, it's great to see the huge progress you're making here online.
Your technique's really improving, but i think many drawings somehow seem overworked. Drawings don't have to dispplay uberperfect anatomy each time. I think you can compensate a lot with a certain style.. kinda hard to describe, but overworking kinda removes some of the fun from the drawing? (grasping for words here, really).
Perhaps try to speed up your process with an egg-timer. I bet you can do a drawing that communicates the same dynamic, or even more, using a bit more suggestion in only an hour( or two.)
Not wanting to to be overly critical or anything, because i'm really admiring the amount of effort you're putting in it.
Like in those old Starburst commercials? "If it's still wrapped, it's still good" or something?
Iruka, you're the best! That (non-piñata) creature is so amazing. It's like... looking at your work is like looking into the coolest parts of my imagination. It's fantastic! Keep posting stuff! I bet a lot of other people feel the same way.
Just watch your perspective. The placement of its different body parts (joints and such) aren't dedicated to a specific point of view or eye level. For example, the foot on the right should probably be higher on the page than the foot on the left (unless you're looking at it from ground level, or if the line that runs between the feet is perpendicular to the viewpoint and parallel to the horizon line--but I don't think you're going for that). Also, to a lesser extent, I'm not seeing that subtle foreshortening of the arms and legs that helps place the whole body in 3D space.
I realised I had planned to take process screengrabs as I worked on it... but completely forgot and only remembered by the time I had completely finished it and found a jpg called "process1"... and no other files.
Watch them proportions, Tammers (upper arms are different lengths). Also if that foot is flat on the ground (as the shadow shows), then the far foot wouldn't be placed like that.
But in the latest thing you posted: the lower half, from the bottom of the ribcage down, looks good (even if the far knee looks way too pointy/small). The upper half though is just super "wonky" with proportions and anatomy. The neck is extremely long, the arms uneven and curvy, etc.
I will pay more attention today
I have the whole day to doodle
also, Prox, it wasn't that she looked fat (obviously wouldn't be a valid crit if that's what you were going for), it looked literally like her skin was too big for her
I'm gonna agree with ND here, Prox. What's with the wobbly arms? Maybe you should make a separate PS layer for arm bones.
I need to learn to write more clearly.
I thought it was a neat rhythm. Prob should lay in a structure before i start. Im trying to get more expressive and free form, so im doing these kinda doodles and not stressing over mistakes.
So quick question for people who use photoshop, if anyone is, for sketches. Is there a decent pencil-like brush to use? If I use the default pencil, it doesn't give me any pressure options with my tablet, and is just a consistent width black line. I can't find any brushes that are similar to a pencil though.
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ive been into night skies lately, i didnt even use someone else's textures for it this time
on a cheerier note:
I do think you need to ease up on epic detail and focus more on the major requirements of the drawing. Also the tear on the jeans is over defined, it looks more like a bullet exit hole on a sheet of steel than torn material.
TOTP Edits
When I mean simplify, I mean simply approaches and content. Sometimes you learn just as much doing a 2-3 hour study as you do doing a full work. Reducing time doesn't mean reducing your attentiveness though, it means focusing on issues at hand.
For instance, I think above your problems with anatomy, you have troubles just rendering basic shapes, like cylindrical shapes. Understanding how a cone casts shadows on a plane is just as important as understanding what muscles are in an arm. I've been doing just simple shape studies and learning tons.
Its good practice to keep attempting full compositions, but its not bad to focus on a very small problem and figure that out for 20 minutes.
notes from class
Hiking Essentials
ND I dig that brush monstrosity.
Doodlin'. trying out new things with faces, I so often get stuck in a rut drawing things in awful ways.
Sigh.
i dont remember if i ever posted the final of this
In the same way that experienced concept illustrators can critique on the construction of swords and daggers, to ensure that there is some practicality to how things would work in real world physics, as both a guitarist and Ramones fan, I feel compelled to critique this...
While I think the perspective effect on the lead does actually work quite well - it makes no sense, since it should be plugged into the amp and not trailing away into the audience. Also it would never be taped down like that, since it would actually be rather restrictive for Johnny. The neck and headstock of the guitar are also weird looking, and there appear to be no fretts.
WCK, it's great to see the huge progress you're making here online.
Your technique's really improving, but i think many drawings somehow seem overworked. Drawings don't have to dispplay uberperfect anatomy each time. I think you can compensate a lot with a certain style.. kinda hard to describe, but overworking kinda removes some of the fun from the drawing? (grasping for words here, really).
Perhaps try to speed up your process with an egg-timer. I bet you can do a drawing that communicates the same dynamic, or even more, using a bit more suggestion in only an hour( or two.)
Not wanting to to be overly critical or anything, because i'm really admiring the amount of effort you're putting in it.
Hiking Essentials
Iruka, you're the best! That (non-piñata) creature is so amazing. It's like... looking at your work is like looking into the coolest parts of my imagination. It's fantastic! Keep posting stuff! I bet a lot of other people feel the same way.
facebook.com/LauraCatherwoodArt
I like the variations in lineweight on the plates/scales and on the nose. Is this the new tablet at work?
can't get to sleep, so I thought I might as well start sketching on it in earnest
Just watch your perspective. The placement of its different body parts (joints and such) aren't dedicated to a specific point of view or eye level. For example, the foot on the right should probably be higher on the page than the foot on the left (unless you're looking at it from ground level, or if the line that runs between the feet is perpendicular to the viewpoint and parallel to the horizon line--but I don't think you're going for that). Also, to a lesser extent, I'm not seeing that subtle foreshortening of the arms and legs that helps place the whole body in 3D space.
I know it's a sketch, but uh...
artistjeffc.tumblr.com http://www.etsy.com/shop/artistjeffc
Something I just sent off to print for a bike themed exhibition I'm in, the first ever Artcrank London!
It's being printed on a Risograph printer, which (to a print nerd like moi) is very interesting.
artistjeffc.tumblr.com http://www.etsy.com/shop/artistjeffc
I realised I had planned to take process screengrabs as I worked on it... but completely forgot and only remembered by the time I had completely finished it and found a jpg called "process1"... and no other files.
I hope the prints turn out nice.
Yeah i wanted her to have some rolls. Here's someone with less rolls:
edit: i think ND mistook you for me Tam. And yeah i see the forearm length difference now. thanks for the tips ND.
artistjeffc.tumblr.com http://www.etsy.com/shop/artistjeffc
But in the latest thing you posted: the lower half, from the bottom of the ribcage down, looks good (even if the far knee looks way too pointy/small). The upper half though is just super "wonky" with proportions and anatomy. The neck is extremely long, the arms uneven and curvy, etc.
artistjeffc.tumblr.com http://www.etsy.com/shop/artistjeffc
I have the whole day to doodle
also, Prox, it wasn't that she looked fat (obviously wouldn't be a valid crit if that's what you were going for), it looked literally like her skin was too big for her
I thought it was a neat rhythm. Prob should lay in a structure before i start. Im trying to get more expressive and free form, so im doing these kinda doodles and not stressing over mistakes.
artistjeffc.tumblr.com http://www.etsy.com/shop/artistjeffc
artistjeffc.tumblr.com http://www.etsy.com/shop/artistjeffc
awesome
I love how clean and subtle your arts look. Do you tidy them up post-scanning or do they actually look that neat on paper?