I start playing the game as Ghandi, knowing it will be great late game when my cities are all 20+. I figure I might as well play nice, focusing on economy and tech and not doing the whole war take everyone over deal.
It works out decent enough, I run into Washington, give him a gift of 30 gold, then Napoleon, another 30 gold and I think I am paving a way to peace.
Washington is just being a dick from the beginning, commenting on my army and what not, Napoleon is being all cordial. That is until Napoleons master plan is revealed and they both go to war with me. They take out a few of my cities before I could start cranking out some war elephants and raining down arrows.
After that, it was just blood lust and Ghandi conquered the world.
So the tutorial taught me that citizens of a city can only work up to 3 tiles away from the city.
Does this mean that cities should be at least 6 tiles apart to prevent overlap? (I'm assuming yes)
And does population cap out at the number of tiles that can be worked or will cities continue to grow? (Haven't made it into late game yet)
Honestly, I do not really worry about overlap to make some kind of hard rule about how far cities should be apart. One thing I like about this game is how organic placing a city feels for me. My city placement takes into acount potential overlap, but mostly I focus on what I want from my city as well as it's position to others as it relates to combat too. Overlapping fields of fire is pretty great.
A city who's borders extend 3 tiles in every direction will take 36 citizens to fully saturate. This is assuming you don't use any citizens as specialists.
Ghandi has gobbled up 6 city states, 3 civs and their 7 cities in my current game. He's on two islands I am not on. I have my island locked down. Conquered 3 civs and am allies with the 3 city states on the island. They are maritime ones.
I am 6 tuns away from completing the Utopia Project. Going to take that old fucker down once I finish it.
Getting 36 citizens in one city would require focusing a lot on food, and might not even be a good idea, depending on how unhappiness is calculated. You'd also need a fuckton of culture and/or money to expand the borders completely.
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
edited October 2010
This game loads really slow for me. Like 2-3 mins to boot up the game and 5+ mins to load a save. Runs okay at the beginning of a game but I'm in the 1900's on a standard size/speed game now and the graphics are going really funky, scrolling around the map is laggy as hell and everything is grey squares for a few seconds until the textures slowly load. Some tiles are just red and white patchwork, which I assume is textures failing to load rather than some new 'picnic' improvement. Does this sound like an issue with processor speed, RAM or graphics card? I know my PC only just beats the minimum requirements but I'd rather upgrade just the necessary bit than drop money on stuff I don't need.
gandhi might be a cunt, but elizabeth is a complete and utter bitch
*kills england except last city with russia, last city is other side of map from all my units but still near my cities*
*sues for peace, takes as much gold and shit as poss to cripple*
*sees settler near my cities like 2 turns later*
"oi, get that shit out of here"
"UHH I AM A SOVEREIGN NATION AND-"
"yeah you're big enough to be one" *nuke*
Getting 36 citizens in one city would require focusing a lot on food, and might not even be a good idea, depending on how unhappiness is calculated. You'd also need a fuckton of culture and/or money to expand the borders completely.
frankly I would be shocked if anyone could manage to get 36 citizens in one city by the time the game ends, and I highly doubt it would even be useful
BaidolI will hold him offEscape while you canRegistered Userregular
edited October 2010
Putting the game up now. Name is SEPLUSPLUS. Message me on steam if you would like an invite, I'm the only Baidol.
Rules are random civilizations. Game speed will be quick. I'm putting on the complete kills option because I think it would be hilarious if someone could pull off continuously raiding cities after losing their empire. Any AI's we have will have their personalities randomized. I have disabled the time victory condition for now.
This is a non-serious game, meaning that while people are playing to win, we are playing for fun. If you have to leave before the game ends, that's fine, because I kind of doubt this game will actually end tonight depending on how many people play.
I'm going to leave the lobby up for about half an hour to allow people to file in, so if you can't get in RIGHT NOW, that's fine.
I can't get scenarios to work - that is, I can get it to load, but the AI civs (regular ones and the city-states) just sit there and do nothing. I'm not sure of what I'm doing incorrectly.
Posts
No whining. Trust no one.
It works out decent enough, I run into Washington, give him a gift of 30 gold, then Napoleon, another 30 gold and I think I am paving a way to peace.
Washington is just being a dick from the beginning, commenting on my army and what not, Napoleon is being all cordial. That is until Napoleons master plan is revealed and they both go to war with me. They take out a few of my cities before I could start cranking out some war elephants and raining down arrows.
After that, it was just blood lust and Ghandi conquered the world.
I have a test tomorrow! This will ruin me!
Does this mean that cities should be at least 6 tiles apart to prevent overlap? (I'm assuming yes)
And does population cap out at the number of tiles that can be worked or will cities continue to grow? (Haven't made it into late game yet)
Honestly, I do not really worry about overlap to make some kind of hard rule about how far cities should be apart. One thing I like about this game is how organic placing a city feels for me. My city placement takes into acount potential overlap, but mostly I focus on what I want from my city as well as it's position to others as it relates to combat too. Overlapping fields of fire is pretty great.
I am 6 tuns away from completing the Utopia Project. Going to take that old fucker down once I finish it.
*kills england except last city with russia, last city is other side of map from all my units but still near my cities*
*sues for peace, takes as much gold and shit as poss to cripple*
*sees settler near my cities like 2 turns later*
"oi, get that shit out of here"
"UHH I AM A SOVEREIGN NATION AND-"
"yeah you're big enough to be one" *nuke*
kpop appreciation station i also like to tweet some
frankly I would be shocked if anyone could manage to get 36 citizens in one city by the time the game ends, and I highly doubt it would even be useful
the game has started crashing with 7 turns left to go on the utopia project though, ha ha ha
kpop appreciation station i also like to tweet some
Rules are random civilizations. Game speed will be quick. I'm putting on the complete kills option because I think it would be hilarious if someone could pull off continuously raiding cities after losing their empire. Any AI's we have will have their personalities randomized. I have disabled the time victory condition for now.
This is a non-serious game, meaning that while people are playing to win, we are playing for fun. If you have to leave before the game ends, that's fine, because I kind of doubt this game will actually end tonight depending on how many people play.
I'm going to leave the lobby up for about half an hour to allow people to file in, so if you can't get in RIGHT NOW, that's fine.
Here is your chance!
Join the game!
By which I mean convo me or stig for an invite.
why do I have to be in the library
wanna be killing y'all
killing y'all with culture
All nighter, you know you want to.
Wooooooooooo
FURTHER UPDATES
Game started, but players are missing
hey maybe in 2 weeks multiplayer will be playable.