Story and atmosphere-wise, Reach actually feels like a step backwards from ODST. ODST was fantastic and full of great moments, despite being such a short game.
All of the ODSTs dropping from orbit? Exploring the the city at night, alone? Watching the space elevator collapse? Buck desperate to get to Dutch and Mickey after their pelican is shot down? The whole scene where Buck, Mickey, Dutch, and Romeo take down a single Brute chieftain? The four of them trying to escape the city at night, their mission failed, trying to get the injured Romeo to safety? Driving along the highway as the covies glass the city?
ODST is probably my favorite campaign. I'd say I also like the soundtrack the most. Most people I know that barely play Halo kept telling me how much they loved ODST's campaign as compared to the other games.
Reach is right behind it though.
Maybe I'm a sucker for Piano heavy tracks. But also the latter half of Skyline is just awesome.
If google and wikipedia are blocked at your job, you should probably do work instead of talking about video games on a forum.
Alternatively, how are those two blocked and not here.
It's not blocked, there is just something jacked up about my security certificates where i can't go to some web sites but others it has to problem. Our work group monitor isn't very good at their job...
Hey, some of us Bees aren't new or old, we're juuuuust right.
Hi5.
(pour one out for Yorker )
Have to say Halo was probably my favourite campaign. Partly due to the aforementioned freshness. But it also did some things really nicely. Expansive levels, and the introduction of the flood/the other twist were incredible. Reach and ODST were on about the same level. Reach had a greater level of cinematic overall, and had the balls in who they killed off. Whereas ODST had better peak moments, and the exploration of the city.
Was actually discussing this with Darley/Face last night. Reach really missed the quiet moments that were promised. I really would have loved segments where it was just you and civilians/the wildlife.
My comment about enjoying 3 more than Reach applied specifically to the multiplayer. As for the campaign, I agree with a lot of you; ODST is my favorite.
I like Halo 3s campaign more than I like Reach's campaign. But I like Reach's multiplayer more than I liked Halo 3s.
I miss spike grenades. More ways to stick people is a plus in my book.
I miss stalker brutes and their flame grenades, since I'm a sucker for fire and flamethrowers in games. The flamethrower in Halo PC is my favorite weapon in all of Halo.
As much as I didn't like the actual gameplay, Halo 2's campaign was full of amazing places and setpieces (and music). Spacewalking around Cairo Station? Skirmishes in the alleyways and rooftops of Old Mombasa? Boarding the scarab? Fighting heretics, flood, and sentinels in an ancient forerunner research facility in the atmosphere of a gas giant? The beautiful ruins of Delta Halo? The Sentinel Wall? The Quarantine Zone? Fighting off wave after wave of flood on the gondola, trying to catch of with the enemy humans? Running around High Charity before and after the flood infestation? The more epic scope of the plot? Great stuff there.
I really couldn't get into Reach's story. From the mild surprise of discovering the Covenant invasion of a farm on Reach, to Forge's otherwise dramatic death cribbed straight from Halo Wars, later absurd and arbitrary deaths, and overall lack of direction in the plot, I really didn't feel much attachment to the characters or the planet. Halo 2, Halo 3, and Reach all did a rather poor job of showcasing the dramatic fall of a planet. Reach's fall would've had much more impact if we saw the planet glassed from orbit like in that upcoming DLC map. That's what the invasion and utter destruction of a planet by an overwhelming alien force should look like!
Hey, some of us Bees aren't new or old, we're juuuuust right.
Hi5.
(pour one out for Yorker )
Have to say Halo was probably my favourite campaign. Partly due to the aforementioned freshness. But it also did some things really nicely. Expansive levels, and the introduction of the flood/the other twist were incredible. Reach and ODST were on about the same level. Reach had a greater level of cinematic overall, and had the balls in who they killed off. Whereas ODST had better peak moments, and the exploration of the city.
Was actually discussing this with Darley/Face last night. Reach really missed the quiet moments that were promised. I really would have loved segments where it was just you and civilians/the wildlife.
Yeah, I was really hoping for some Spartan vs Resistance stuff, or at least more interaction with civillians than "what is this languageCOVENANT ATTACK!"
I like the Reach campaign, but there was never a point where things really stood out, to me. I don't know what it is, but CE, 2, 3 and ODST all had moments that stick in my memory, whereas Reach somehow never grabbed me in the same way. The multi is my favourite though, as I've easily spent more time on it than all the other Halo games combined.
Yeah, I was really hoping for some Spartan vs Resistance stuff, or at least more interaction with civillians than "what is this languageCOVENANT ATTACK!"
I like the Reach campaign, but there was never a point where things really stood out, to me. I don't know what it is, but CE, 2, 3 and ODST all had moments that stick in my memory, whereas Reach somehow never grabbed me in the same way. The multi is my favourite though, as I've easily spent more time on it than all the other Halo games combined.
Keeping this short because I-phone lol, but this is certainly an area I hope 343 is going to make some brave choices in that Bungie wouldn't. The insurgent example is great because it could lead to some very different but enthralling gameplay. It would be all patrolling cities filled with civilians knowing any one could be a potential enemy, and you have overwhelming force but that doesn't mean jack against the targets you're fighting. Hitting bomb factories but having to contend with the ambiguity that you're not clearly the good guys. Which would contrast wonderfully with latter blowing away zealot aliens who are clear targets and significantly more powerful then you.
Yet Bungie, even when they let you play as the covies wouldn't let you attack humans, let alone court the controversy a clear the troubles analog with the aesthetics of current conflicts would bring.
Secondly they have the whole 'two minutes of fun' concept they're attached to, which hamstrings any real character development. There were so many places in Reach which could be extended and allow for characterisation, and building of tension that they didn't make use of, because to create more then 'fun' requires more then two minute chunks.
Though I suppose the Bungie formulae makes cash hand over fist, so it's unlikely 343 are going to rock the boat. Still.
ViscountalphaThe pen is mightier than the swordhttp://youtu.be/G_sBOsh-vyIRegistered Userregular
edited March 2011
They get banned pretty quickly. I think microsoft has a team that hunts the latest firmware updates and/or slightly modifies it each time to keep them guessing. I hope more cheaters get banned. Always makes my day.
Also, Don't misunderstand me. The current set of bees are awesome ( I batigh in the bro'st of ways)
BritishDavid, Yorker, Pancake, SomethingOffensive, Minty, Tridus, Tej, Willis, Bunzl, Leitner, Family Rash, QQ, S314der, T4CT, I miss playing with you all.
You probably dont miss me, but that makes the tears oh-so bitter sweet.
I wish fire grenades had made it into standard multiplayer in Halo 3. I tooled around with them in forge a good deal, and they had the wonderful ability to kill vehicle drivers while barely hurting the vehicle at ALL. An unwounded ghost can eat a grenade or two before exploding, but hit it with a fire grenade and the driver would die giving you the ghost.
Not that I spend much time in ghosts. I rarely did in H3, but in Reach ghosts are a big no no for me. They should throw out some big team maps that are more vehicle friendly. Ironically spire is a pretty nice warthog map... if you're careful.
BritishDavid, Yorker, Pancake, SomethingOffensive, Minty, Tridus, Tej, Willis, Bunzl, Leitner, Family Rash, QQ, S314der, T4CT, I miss playing with you all.
You probably dont miss me, but that makes the tears oh-so bitter sweet.
Yea def had some good times on halo. Wish these RPG's didnt suck my gaming time up so much.
Posts
what even better is the idiots own words are---
"As long as you know what you're doing, there's no risk involved."
hahah, No risk? Nice. Way to fail there.
All of the ODSTs dropping from orbit? Exploring the the city at night, alone? Watching the space elevator collapse? Buck desperate to get to Dutch and Mickey after their pelican is shot down? The whole scene where Buck, Mickey, Dutch, and Romeo take down a single Brute chieftain? The four of them trying to escape the city at night, their mission failed, trying to get the injured Romeo to safety? Driving along the highway as the covies glass the city?
So great.
Reach is right behind it though.
Maybe I'm a sucker for Piano heavy tracks. But also the latter half of Skyline is just awesome.
http://www.youtube.com/watch?v=5q-HxbVbuMA
I also love Halo Wars' soundtrack. I hope they bring Stephen Rippy back to do Halo Wars 2's music if they decide to go ahead with a sequel.
http://www.youtube.com/watch?v=BFEPTxsiatM
I will admit that ODST is the better written, but that initial sense of awe and wonder can't be topped for me.
You guys miss me yet? I'll be on more than likely later sometime today
Where's Katsuhiro at?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
@gamefacts - Totally and utterly true gaming facts on the regular!
It's not blocked, there is just something jacked up about my security certificates where i can't go to some web sites but others it has to problem. Our work group monitor isn't very good at their job...
I miss spike grenades. More ways to stick people is a plus in my book.
Hi5.
(pour one out for Yorker )
Have to say Halo was probably my favourite campaign. Partly due to the aforementioned freshness. But it also did some things really nicely. Expansive levels, and the introduction of the flood/the other twist were incredible. Reach and ODST were on about the same level. Reach had a greater level of cinematic overall, and had the balls in who they killed off. Whereas ODST had better peak moments, and the exploration of the city.
Was actually discussing this with Darley/Face last night. Reach really missed the quiet moments that were promised. I really would have loved segments where it was just you and civilians/the wildlife.
;-) Indeed sir, Indeed Although I do need to jump on more for map testing...
I miss stalker brutes and their flame grenades, since I'm a sucker for fire and flamethrowers in games. The flamethrower in Halo PC is my favorite weapon in all of Halo.
As much as I didn't like the actual gameplay, Halo 2's campaign was full of amazing places and setpieces (and music). Spacewalking around Cairo Station? Skirmishes in the alleyways and rooftops of Old Mombasa? Boarding the scarab? Fighting heretics, flood, and sentinels in an ancient forerunner research facility in the atmosphere of a gas giant? The beautiful ruins of Delta Halo? The Sentinel Wall? The Quarantine Zone? Fighting off wave after wave of flood on the gondola, trying to catch of with the enemy humans? Running around High Charity before and after the flood infestation? The more epic scope of the plot? Great stuff there.
I really couldn't get into Reach's story. From the mild surprise of discovering the Covenant invasion of a farm on Reach, to Forge's otherwise dramatic death cribbed straight from Halo Wars, later absurd and arbitrary deaths, and overall lack of direction in the plot, I really didn't feel much attachment to the characters or the planet. Halo 2, Halo 3, and Reach all did a rather poor job of showcasing the dramatic fall of a planet. Reach's fall would've had much more impact if we saw the planet glassed from orbit like in that upcoming DLC map. That's what the invasion and utter destruction of a planet by an overwhelming alien force should look like!
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
A couple of pages. It's relevant, but not essential.
@gamefacts - Totally and utterly true gaming facts on the regular!
Yeah, I was really hoping for some Spartan vs Resistance stuff, or at least more interaction with civillians than "what is this languageCOVENANT ATTACK!"
I like the Reach campaign, but there was never a point where things really stood out, to me. I don't know what it is, but CE, 2, 3 and ODST all had moments that stick in my memory, whereas Reach somehow never grabbed me in the same way. The multi is my favourite though, as I've easily spent more time on it than all the other Halo games combined.
Keeping this short because I-phone lol, but this is certainly an area I hope 343 is going to make some brave choices in that Bungie wouldn't. The insurgent example is great because it could lead to some very different but enthralling gameplay. It would be all patrolling cities filled with civilians knowing any one could be a potential enemy, and you have overwhelming force but that doesn't mean jack against the targets you're fighting. Hitting bomb factories but having to contend with the ambiguity that you're not clearly the good guys. Which would contrast wonderfully with latter blowing away zealot aliens who are clear targets and significantly more powerful then you.
Yet Bungie, even when they let you play as the covies wouldn't let you attack humans, let alone court the controversy a clear the troubles analog with the aesthetics of current conflicts would bring.
Secondly they have the whole 'two minutes of fun' concept they're attached to, which hamstrings any real character development. There were so many places in Reach which could be extended and allow for characterisation, and building of tension that they didn't make use of, because to create more then 'fun' requires more then two minute chunks.
Though I suppose the Bungie formulae makes cash hand over fist, so it's unlikely 343 are going to rock the boat. Still.
@gamefacts - Totally and utterly true gaming facts on the regular!
There were a ton of codes that got put out on Waypoint this time. I'm wondering if Bungie will even have any.
@gamefacts - Totally and utterly true gaming facts on the regular!
I know none of you are actually getting laid or something, so we should play.
Podcast WHORING: Episodes 2-8 (Thanks Zonghui)
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=14974473
@gamefacts - Totally and utterly true gaming facts on the regular!
Also, Don't misunderstand me. The current set of bees are awesome ( I batigh in the bro'st of ways)
Certain Affinity has been working on Defiant since before Reach was done.
You probably dont miss me, but that makes the tears oh-so bitter sweet.
I can try, I suppose. No guarantees I won't get thrown right out of the lobbies though.
ahh well, there will be tomorrow.
Not that I spend much time in ghosts. I rarely did in H3, but in Reach ghosts are a big no no for me. They should throw out some big team maps that are more vehicle friendly. Ironically spire is a pretty nice warthog map... if you're careful.
Yea def had some good times on halo. Wish these RPG's didnt suck my gaming time up so much.