General reminder: The only things that you can't do in a ruined region are place Old World tokens, play chaos cards, place corruption tokens, or dominate. Moving to, from, and having battles in them will all frequently happen. Hero tokens in a ruined region still work, as do Events like Dark Elf Corsairs.
Huh... what I got from this is that there are 26VP for Khorne in Kislev if he plays a Bloodletter there...
Never knew this about ruined regions, never came up in any face to face games.
That was a bad idea. You don't have a single point of corruption there. Are you going to make a run for it while powering up Slaanesh?
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Round 3, Summoning Phase
Corsairs (remove a figure after battle at event) are still crusading.
Chaos effects:
Norsca: Cache (if HR dominates, may discard from power sheet at start of summoning phase for +2 PP)
Estalia: Pleasure (double defense for S) and Power (if S dominates, may place Cultist or Warrior)
The Border Princes: Festival (+1 PP for S when others summon)
The Badlands: Transmogrify (Magic and Warpstones give T dice)
Clan Rat from Troll Country to the Badlands
0/6 PP
And done
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited January 2012
Round 3, Summoning Phase
Corsairs (remove a figure after battle at event) are still crusading.
Chaos effects:
Norsca: Cache (if HR dominates, may discard from power sheet at start of summoning phase for +2 PP)
Bretonnia: Plague (card remains in slot if N places corruption)
Estalia: Pleasure (double defense for S) and Power (if S dominates, may place Cultist or Warrior)
The Border Princes: Festival (+1 PP for S when others summon)
The Badlands: Transmogrify (Magic and Warpstones give T dice)
Nurgle and The Horned Rat are resting; Tzeentch is active.
Another one of these to the Empire...
(M) Convocation - 1 - When you play this card, you may move up to three of your figures from any region on the board to this region
Overwriting the Terror using Mystical Disregard, summoning my last cultist from Kislev.
Have you included Fall from Grace?
Maybe I have missed something...
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Round 3, Summoning Phase
Corsairs (remove a figure after battle at event) are still crusading.
Chaos effects:
Norsca: Cache (if HR dominates, may discard from power sheet at start of summoning phase for +2 PP)
Bretonnia: Plague (card remains in slot if N places corruption)
Estalia: Pleasure (double defense for S) and Power (if S dominates, may place Cultist or Warrior)
The Border Princes: Festival (+1 PP for S when others summon)
The Badlands: Transmogrify (Magic and Warpstones give T dice)
He took fall from grace, which gives him 2 dac if he places 3 or more corruption in a region with a hero or noble token. Hope for a kill (or lots) in TBP... not sure about a legend, never seen one.
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited January 2012
Round 3, Battle Phase
Corsairs (remove a figure after battle at event) are still crusading.
Chaos effects:
Norsca: Cache (if HR dominates, may discard from power sheet at start of summoning phase for +2 PP)
Bretonnia: Plague (card remains in slot if N places corruption)
Estalia: Pleasure (double defense for S) and Power (if S dominates, may place Cultist or Warrior)
The Border Princes: Festival (+1 PP for S when others summon)
The Badlands: Transmogrify (Magic and Warpstones give T dice)
Kislev: 6 dice, 1 die
Tilea: 2 dice (vs. Peasant)
The Border Princes: 2 dice, 1 die
The Badlands: 2 dice, 2 dice, 1 die
Just imagine that there's an extra Seductress (that will get taken by Dark Elves anyway) in Estalia on the previous update. Please roll in strict region/power order in The Border Princes and The Badlands.
i would quite like to know what is happening in TBP with hit allocations. also I'm out so will roll when I'm back in a few hours unless blah wants to, to keep things moving...
Sorry for any confusion I may have caused with my double post. Just to restate, the Daemonette will kill an Acolyte in the Border Princes.
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited January 2012
I figured at some point it was you deciding on what you were summoning with Ascension. Which you might as well do now, since it shouldn't affect any choices in The Badlands.
Yeah, I was waiting to see how the dial tokens would turn out. But I'll go with a cultist to Estalia anyway. Hero can kill a cultist in The Border Princes.
Brother if my Acolytes happened to be spread around the old world for you to kill, would you be interested?
Obviously, killing Slaanesh cultists is priority 1 for both of us or we are screwed... and when Slaanesh is involved that is not nice!
Posts
Huh... what I got from this is that there are 26VP for Khorne in Kislev if he plays a Bloodletter there...
Never knew this about ruined regions, never came up in any face to face games.
3/6 PP
Not convinced this is a good idea but...Cultist from Kislev to The Border Princes
3/6PP
+1 PP
5/6PP
3/6 PP
http://handtracker.heroku.com/games/149/acts/9311
1/6 PP
That was a bad idea. You don't have a single point of corruption there. Are you going to make a run for it while powering up Slaanesh?
Corsairs (remove a figure after battle at event) are still crusading.
Chaos effects:
Estalia: Pleasure (double defense for S) and Power (if S dominates, may place Cultist or Warrior)
The Border Princes: Festival (+1 PP for S when others summon)
The Badlands: Transmogrify (Magic and Warpstones give T dice)
Nurgle is active.
0 PP, Rest
Cultist from Kislev to The Badlands
2/6PP
2/6 PP
0/6 PP
And done
Corsairs (remove a figure after battle at event) are still crusading.
Chaos effects:
Bretonnia: Plague (card remains in slot if N places corruption)
Estalia: Pleasure (double defense for S) and Power (if S dominates, may place Cultist or Warrior)
The Border Princes: Festival (+1 PP for S when others summon)
The Badlands: Transmogrify (Magic and Warpstones give T dice)
Nurgle and The Horned Rat are resting; Tzeentch is active.
(M) Convocation - 1 - When you play this card, you may move up to three of your figures from any region on the board to this region
Moving 3 cultists from Kislev
E- 1/6PP
http://handtracker.heroku.com/games/149/acts/9316
Did I do something wrong brother?
1/6 PP
Ah... if the dice gods are with you, you can still pick up a huge amount of VP this turn.
E - Back to you brother
(M) Convocation - 1 - When you play this card, you may move up to three of your figures from any region on the board to this region
Overwriting the Terror using Mystical Disregard, summoning my last cultist from Kislev.
and rest...
http://handtracker.heroku.com/games/149/acts/9317
Slaanesh is looking pretty good for a dial win, thats the depressing thing... Though I guess will be dice dependant...
Have you included Fall from Grace?
Maybe I have missed something...
Corsairs (remove a figure after battle at event) are still crusading.
Chaos effects:
Bretonnia: Plague (card remains in slot if N places corruption)
Estalia: Pleasure (double defense for S) and Power (if S dominates, may place Cultist or Warrior)
The Border Princes: Festival (+1 PP for S when others summon)
The Badlands: Transmogrify (Magic and Warpstones give T dice)
Slaanesh to finish it up.
Cultist to Estalia.
0/6 PP and zzz
Corsairs (remove a figure after battle at event) are still crusading.
Chaos effects:
Bretonnia: Plague (card remains in slot if N places corruption)
Estalia: Pleasure (double defense for S) and Power (if S dominates, may place Cultist or Warrior)
The Border Princes: Festival (+1 PP for S when others summon)
The Badlands: Transmogrify (Magic and Warpstones give T dice)
Kislev: 6 dice, 1 die
Tilea: 2 dice (vs. Peasant)
The Border Princes: 2 dice, 1 die
The Badlands: 2 dice, 2 dice, 1 die
Just imagine that there's an extra Seductress (that will get taken by Dark Elves anyway) in Estalia on the previous update. Please roll in strict region/power order in The Border Princes and The Badlands.
Nope, go ahead whenever you're ready.
FYI, I'm going to two weddings this weekend, so my ability to write moves will be spotty at best.
1 hit in the badlands, taking a rat..
CITOW Game 61 Round 3 The Badlands: 2d6o6h4 1
Obviously, killing Slaanesh cultists is priority 1 for both of us or we are screwed... and when Slaanesh is involved that is not nice!
Well that AND the fact we are family makes it a whole bunch of wrong!
Domination step:
Norsca: +2 VP DAC, Cache claimed
Troll Country: +2 VP
The Empire: +5 VP
Bretonnia: +3 VP
Estalia: +7 VP, Seductress summoned
The Border Princes: +1 VP
The Badlands: +1 VP
Corruption step:
The Empire: +4 DAC
Bretonnia: +2 DAC, Plague will remain
Estalia: +3 DAC x2
The Border Princes: +2, +1, +3 DAC x2 - 2nd RUINED! - +4 VP +4 VP +4 VP
The Badlands: +2, +1, +3 DAC - 3rd RUINED! - +4 VP +4 VP +4 VP +4 VP
Updated VP:
12 + 11 = 23 VP
12 + 11 = 23 VP
18 + 10 = 28 VP
7 + 11 = 18 VP
11 + 6 = 17 VP