blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Round 4, Summoning Phase
Corsairs (remove a figure after battle at event) are still crusading, after all these years.
Chaos effects:
Troll Country: Glean (adjacent to all other regions)
The Empire: Decay (+1 VP for N when others summon to or from) and Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase)
Bretonnia: Plague (card remains in slot if N places corruption) and Subtlety (Daemonettes and KoS place corruption)
Tilea: Subtlety (Daemonettes and KoS place corruption)
I'm kind of curious as to whether that or the Council of Thirteen upgrade ends up being better in the long run. I guess this is the wrong thread for me to talk about it, though.
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
I probably could've guessed that would be the move. Unless he says otherwise, I'll assume @The Bashar is keeping his move the same, so Tzeentch is active.
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited January 2012
Round 4, Battle Phase
Corsairs (remove a figure after battle at event) are still crusading, after all these years.
Chaos effects:
Troll Country: Glean (adjacent to all other regions)
The Empire: Decay (+1 VP for N when others summon to or from) and Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase)
Bretonnia: Plague (card remains in slot if N places corruption) and Subtlety (Daemonettes and KoS place corruption)
Tilea: Subtlety (Daemonettes and KoS place corruption)
Troll Country: 2 dice
Kislev: 4 dice
The Empire: HAVOC'd! - +1 corruption, +2 corruption DAC
Bretonnia: 2 dice
Estalia: 2 dice, 1 die
Tilea: 2 dice, 1 die
The Border Princes: 2 dice, 1 die
Khorne is free to roll in all regions except The Border Princes. Once The Horned Rat rolls for Tilea, The Border Princes dice may then be rolled.
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited January 2012
At least I found this last round shocking. I'll explain after the game ends.
It was fun to play. Hopefully I can get more games in. Looking back, I can see plenty of places I could have made better choices. Maybe Khorne will be very unlucky with rolling, though!
It was more you as kingmaker than me, since there really wasn't much I could do to affect things. I'm annoyed at myself for playing pretty poorly this game. Hopefully I'll do better next time!
Players with more experience than me would probably be able to tell better, but I think you played the round as best as you could have, considering the circumstances.
It was an incredibly long shot for me to tie or catch Tzeentch anyway. I needed nine hits.
I think it may have been even more than this, I had it figured out like this...
At the start of the Battle Phase we had six points between us, I was getting 18 that you weren't (Empire Ruination and Domination) so that was 24 points difference, so you needed 12 kills. I thought that was pretty unlikely. (Unless I'm missing something which is highly possible)
I think you did exactly what you had to in the last turn as soon as the Havoc went down.
Posts
4/6 PP
2/8 PP
Cultist to the Empire.
1/6 PP
I will cast Warp Portal to Estalia moving a Slaanesh cultist to The Badlands
http://handtracker.heroku.com/games/149/acts/9606
To do this I will discard The Blue Scribes
http://handtracker.heroku.com/games/149/acts/9607
2/6PP
Corsairs (remove a figure after battle at event) are still crusading, after all these years.
Chaos effects:
The Empire: Decay (+1 VP for N when others summon to or from) and Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase)
Bretonnia: Plague (card remains in slot if N places corruption) and Subtlety (Daemonettes and KoS place corruption)
Tilea: Subtlety (Daemonettes and KoS place corruption)
Khorne is resting; Slaanesh is active.
3/6 PP
+1 VP
1/8 PP
This means all areas with skaven tokens are considered adjecent for him! Its a good upgrade...
0/6 PP, rest
Cultist to the Empire
1/6PP
+1 VP
1/6 PP
Cultist from The Border Princes to Tilea
2/6 PP
0/8PP
I had a feeling this game isn't going to be lasting that much longer. With all the Skaven tokens on the map I though it was a better idea.
Here's the board before Slaanesh's move:
2/6
Cultist from The Badlands to Troll Country
0/6PP and rest
This is going to be interesting!
Cultist from Estalia to Tilea.
Cultist to Tilea.
0/6
Corsairs (remove a figure after battle at event) are still crusading, after all these years.
Chaos effects:
The Empire: Decay (+1 VP for N when others summon to or from) and Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase)
Bretonnia: Plague (card remains in slot if N places corruption) and Subtlety (Daemonettes and KoS place corruption)
Tilea: Subtlety (Daemonettes and KoS place corruption)
Troll Country: 2 dice
Kislev: 4 dice
The Empire: HAVOC'd! - +1 corruption, +2 corruption DAC
Bretonnia: 2 dice
Estalia: 2 dice, 1 die
Tilea: 2 dice, 1 die
The Border Princes: 2 dice, 1 die
Khorne is free to roll in all regions except The Border Princes. Once The Horned Rat rolls for Tilea, The Border Princes dice may then be rolled.
Edit: Very, very, very unlucky.
No hits in Tilea
Wow, I got curb stomped this game. I'm sure I misplayed stuff but damn, I didn't even have a chance.
http://invisiblecastle.com/roller/view/3345657/
Looks like feeding Khorne cultists paid off on stopping Slaanesh dial.
I think it may have been even more than this, I had it figured out like this...
At the start of the Battle Phase we had six points between us, I was getting 18 that you weren't (Empire Ruination and Domination) so that was 24 points difference, so you needed 12 kills. I thought that was pretty unlikely. (Unless I'm missing something which is highly possible)
I think you did exactly what you had to in the last turn as soon as the Havoc went down.
I feel properly guilty about screwing you on turn one, sorry about that. I know that wasn't it for you but it didn't help.