I loved the way DQIX did grinding before the post game. There was always new side quest to do so you never just had to walk around in an area and just level up like that. It was a JRPG with Wester RPG side quest. In fact more games just need to copy DQIX.
I don't play online, but I think I'd find it very discouraging to play well only to lose against someone who bought a bunch of boosts like that.
It sounds a lot like EA studied the core audience and decided that golf fanatics already play the same courses over and over again so they would be the best group to try this with. Realistically is this that much more brutal to unlock stuff than some fighting games having weird, obscure methods like perfect victories or not continuing?
I think this just illustrates that there's a good way and a bad way to do in-game currency you can buy with real money. The good way is to offer it as an option to those who are impatient or willing to pay for an advantage, while those who play the game normally can get the same stuff with some time and effort. The bad way is to make the "free" way to unlock the stuff such a colossal pain in the ass that it makes ponying up the money seem like the only sane option. With at least a dozen hours of grinding per course for 16 courses, this game definitely seems like the latter.
It's weird -- EA seems to have games that do in-game currency really well and some horribly. I mean, Mass Effect Infiltrator lets you shell out varying amounts of money to give you an advantage, but I didn't and I managed to get to the end with the thing still seeming like an acceptably difficult, non-grindy game. I didn't mind the existence of the pay option one bit. And then there's this, which nigh-on forces you to pay. You'd think that they'd have some company-wide guidelines by now.
Completely different audiences here. Sports fans (especially golf, which is already a ridiculously time and money intensive sport) are going to be less resistant to these business tactics than rpg fans playing Mass Effect.
I think this just illustrates that there's a good way and a bad way to do in-game currency you can buy with real money. The good way is to offer it as an option to those who are impatient or willing to pay for an advantage, while those who play the game normally can get the same stuff with some time and effort. The bad way is to make the "free" way to unlock the stuff such a colossal pain in the ass that it makes ponying up the money seem like the only sane option. With at least a dozen hours of grinding per course for 16 courses, this game definitely seems like the latter.
It's weird -- EA seems to have games that do in-game currency really well and some horribly. I mean, Mass Effect Infiltrator lets you shell out varying amounts of money to give you an advantage, but I didn't and I managed to get to the end with the thing still seeming like an acceptably difficult, non-grindy game. I didn't mind the existence of the pay option one bit. And then there's this, which nigh-on forces you to pay. You'd think that they'd have some company-wide guidelines by now.
Completely different audiences here. Sports fans (especially golf, which is already a ridiculously time and money intensive sport) are going to be less resistant to these business tactics than rpg fans playing Mass Effect.
You know, that's a good point. Didn't the latest Madden come with some sort of $200 online pass option, and didn't a surprisingly large amount of people buy it? And then there's the fact that a fair number of sports fans will pay a fair amount of money (interesting, they also tend to be around $200) for season pass TV packages.
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
I don't play online, but I think I'd find it very discouraging to play well only to lose against someone who bought a bunch of boosts like that.
It sounds a lot like EA studied the core audience and decided that golf fanatics already play the same courses over and over again so they would be the best group to try this with. Realistically is this that much more brutal to unlock stuff than some fighting games having weird, obscure methods like perfect victories or not continuing?
I don't think fighting games still do that, at least not for core gameplay stuff. Seems like the standard nowadays is to have the roster unlocked from the start.
Oh brilliant
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Brainiac 8Don't call me Shirley...Registered Userregular
And people were griping about on disk dlc....this, this might be the future of gaming.
Okay, it wasn't on-disc DLC. It wasn't. It really wasn't. Some of the content that was already made was on the disc, the rest that still had to be finished wasn't. On-disc DLC implies that it was ready and made on the same budget as the rest of the game and the only thing you downloaded was an unlock key, but the actual download was a 600mb file, it was not a 600mb download key. This stops now, if we're going to discuss things it will be rationally and with facts, not misinformation.
You're talking about MvC? The one where hackers were playing as the characters before the DLC was released?
I'm talking about Mass Effect. MvC? Yeah that was pretty bad.
Heh, I was talking about MvC, not Mass Effect. I don't care for the franchise, so I blocked out the page after page worth of conversation the game had. Was dlc griping a thing for that also?
I think this just illustrates that there's a good way and a bad way to do in-game currency you can buy with real money. The good way is to offer it as an option to those who are impatient or willing to pay for an advantage, while those who play the game normally can get the same stuff with some time and effort. The bad way is to make the "free" way to unlock the stuff such a colossal pain in the ass that it makes ponying up the money seem like the only sane option. With at least a dozen hours of grinding per course for 16 courses, this game definitely seems like the latter.
It's weird -- EA seems to have games that do in-game currency really well and some horribly. I mean, Mass Effect Infiltrator lets you shell out varying amounts of money to give you an advantage, but I didn't and I managed to get to the end with the thing still seeming like an acceptably difficult, non-grindy game. I didn't mind the existence of the pay option one bit. And then there's this, which nigh-on forces you to pay. You'd think that they'd have some company-wide guidelines by now.
Completely different audiences here. Sports fans (especially golf, which is already a ridiculously time and money intensive sport) are going to be less resistant to these business tactics than rpg fans playing Mass Effect.
You know, that's a good point. Didn't the latest Madden come with some sort of $200 online pass option, and didn't a surprisingly large amount of people buy it? And then there's the fact that a fair number of sports fans will pay a fair amount of money (interesting, they also tend to be around $200) for season pass TV packages.
Yeah the Madden and FIFA "ultimate team" card games that are built in now are huge profits for EA. And it's all digital content.
And people were griping about on disk dlc....this, this might be the future of gaming.
Okay, it wasn't on-disc DLC. It wasn't. It really wasn't. Some of the content that was already made was on the disc, the rest that still had to be finished wasn't. On-disc DLC implies that it was ready and made on the same budget as the rest of the game and the only thing you downloaded was an unlock key, but the actual download was a 600mb file, it was not a 600mb download key. This stops now, if we're going to discuss things it will be rationally and with facts, not misinformation.
You're talking about MvC? The one where hackers were playing as the characters before the DLC was released?
I'm talking about Mass Effect. MvC? Yeah that was pretty bad.
Heh, I was talking about MvC, not Mass Effect. I don't care for the franchise, so I blocked out the page after page worth of conversation the game had. Was dlc griping a thing for that also?
And people were griping about on disk dlc....this, this might be the future of gaming.
Okay, it wasn't on-disc DLC. It wasn't. It really wasn't. Some of the content that was already made was on the disc, the rest that still had to be finished wasn't. On-disc DLC implies that it was ready and made on the same budget as the rest of the game and the only thing you downloaded was an unlock key, but the actual download was a 600mb file, it was not a 600mb download key. This stops now, if we're going to discuss things it will be rationally and with facts, not misinformation.
You're talking about MvC? The one where hackers were playing as the characters before the DLC was released?
I'm talking about Mass Effect. MvC? Yeah that was pretty bad.
Heh, I was talking about MvC, not Mass Effect. I don't care for the franchise, so I blocked out the page after page worth of conversation the game had. Was dlc griping a thing for that also?
Yep. Though in that case, it was definitely unfinished content on the disk.
I loved the way DQIX did grinding before the post game. There was always new side quest to do so you never just had to walk around in an area and just level up like that. It was a JRPG with Wester RPG side quest. In fact more games just need to copy DQIX.
I... I don't even know where you get the idea that sidequests have anything to do with western vs eastern RPGs. Jrpgs have had sidequests since.. like, forever, too.
Also, play Graces F on PS3, apparently you can buy level ups!
The prevalence of 'grind or pay' mechanics on the iOS app store has all but driven me away from it, so I hope this fails miserably for EA. It might be a good business strategy, but it's fucking awful game design.
Curious now actually. One of the more annoying thing to me about old school JRPGs is the grinding. If I was given an option, a button press away, to pay $10 to level up 10 times, I wonder if I would resist the urge.
It is easy to resist with the iOS games that have no story. But $10 to skip hours of grinding...
You could always spend -$60 and skip the grinding all together.
I don't play online, but I think I'd find it very discouraging to play well only to lose against someone who bought a bunch of boosts like that.
It sounds a lot like EA studied the core audience and decided that golf fanatics already play the same courses over and over again so they would be the best group to try this with. Realistically is this that much more brutal to unlock stuff than some fighting games having weird, obscure methods like perfect victories or not continuing?
I don't think fighting games still do that, at least not for core gameplay stuff. Seems like the standard nowadays is to have the roster unlocked from the start.
Most fighting games that I've played had it so you simply unlocked new fighters when you beat the game in single player with the characters from the starting roster. The Smash Bros games had some more hidden methods, but there were always multiple ways to unlock content too for the most part. Especially with the Subspace Emissary mode unlocking nearly everyone in Brawl.
I think this just illustrates that there's a good way and a bad way to do in-game currency you can buy with real money. The good way is to offer it as an option to those who are impatient or willing to pay for an advantage, while those who play the game normally can get the same stuff with some time and effort. The bad way is to make the "free" way to unlock the stuff such a colossal pain in the ass that it makes ponying up the money seem like the only sane option. With at least a dozen hours of grinding per course for 16 courses, this game definitely seems like the latter.
It's weird -- EA seems to have games that do in-game currency really well and some horribly. I mean, Mass Effect Infiltrator lets you shell out varying amounts of money to give you an advantage, but I didn't and I managed to get to the end with the thing still seeming like an acceptably difficult, non-grindy game. I didn't mind the existence of the pay option one bit. And then there's this, which nigh-on forces you to pay. You'd think that they'd have some company-wide guidelines by now.
Completely different audiences here. Sports fans (especially golf, which is already a ridiculously time and money intensive sport) are going to be less resistant to these business tactics than rpg fans playing Mass Effect.
You know, that's a good point. Didn't the latest Madden come with some sort of $200 online pass option, and didn't a surprisingly large amount of people buy it? And then there's the fact that a fair number of sports fans will pay a fair amount of money (interesting, they also tend to be around $200) for season pass TV packages.
From what I understand it wasn't that bad of a deal I'd you buy all the EA sports games. It was between $75 and $100 I believe,(maybe less) gave you discounts on the DLC, but the thing that got people to buy it was you were able to DL the full game 5 days (?) before retail release. On release day, it stopped working, but your saves carried over. So you got a free rental of every EA sports game for 5 days.
Not a great deal, but not bad for sports games die hards.
This tiger wood stuff is pretty bad IMO.
Oh, and I think you guys are confusing MvC with SFxTekken. That's the one with 12 DLC on disk, fully complete and being played by hackers, but not coming out until sept and at $2 a pop (I believe)
...well, this rumor's certainly on the wacky side:
Microsoft will have new hardware for gamers next year, but it won't be a next-generation console, according to noted anonymous Microsoft blogger MS Nerd. The information hound wrote on Reddit that Microsoft will ship a stripped-down Xbox in late 2013.
The blogger further posits that the ARM-powered console will focus on "Arcade-style games" and Kinect applications. The technology will be "price-competitive" with Apple TV, which currently retails for $100.
MS Nerd further suggests that the "true successor" to the Xbox 360 will ship sometime after, with the next revision of Kinect due around 2015.
A Microsoft representative issued GameSpot the following statement:
"Xbox 360 has found new ways to extend its lifecycle like introducing the world to controller-free experiences with Kinect and re-inventing the console with a new dashboard and new entertainment content partnerships. We are always thinking about what is next for our platform and how to continue to defy the lifecycle convention. Beyond that we do not comment on rumors or speculation."
Would this actually be a less-powerful 360 that could only run Kinect and Live stuff, or is someone just getting a little too excited over another slim remodel?
Well it would gel nicely along the rumors from a year or so ago about them launching a stop-gap Kinect-only console before launching their true Xbox 360 successor.
To me, however, that sounds an awful lot like the Sega Neptune.
Something tells me you see the entire world in terms of Sega and Sonic products.
Well it certainly doesn't compare to successful add-ons like the PC Engine Duo.
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Brainiac 8Don't call me Shirley...Registered Userregular
I think this just illustrates that there's a good way and a bad way to do in-game currency you can buy with real money. The good way is to offer it as an option to those who are impatient or willing to pay for an advantage, while those who play the game normally can get the same stuff with some time and effort. The bad way is to make the "free" way to unlock the stuff such a colossal pain in the ass that it makes ponying up the money seem like the only sane option. With at least a dozen hours of grinding per course for 16 courses, this game definitely seems like the latter.
It's weird -- EA seems to have games that do in-game currency really well and some horribly. I mean, Mass Effect Infiltrator lets you shell out varying amounts of money to give you an advantage, but I didn't and I managed to get to the end with the thing still seeming like an acceptably difficult, non-grindy game. I didn't mind the existence of the pay option one bit. And then there's this, which nigh-on forces you to pay. You'd think that they'd have some company-wide guidelines by now.
Completely different audiences here. Sports fans (especially golf, which is already a ridiculously time and money intensive sport) are going to be less resistant to these business tactics than rpg fans playing Mass Effect.
You know, that's a good point. Didn't the latest Madden come with some sort of $200 online pass option, and didn't a surprisingly large amount of people buy it? And then there's the fact that a fair number of sports fans will pay a fair amount of money (interesting, they also tend to be around $200) for season pass TV packages.
From what I understand it wasn't that bad of a deal I'd you buy all the EA sports games. It was between $75 and $100 I believe,(maybe less) gave you discounts on the DLC, but the thing that got people to buy it was you were able to DL the full game 5 days (?) before retail release. On release day, it stopped working, but your saves carried over. So you got a free rental of every EA sports game for 5 days.
Not a great deal, but not bad for sports games die hards.
This tiger wood stuff is pretty bad IMO.
Oh, and I think you guys are confusing MvC with SFxTekken. That's the one with 12 DLC on disk, fully complete and being played by hackers, but not coming out until sept and at $2 a pop (I believe)
Ack, that's the one. I think the SFXT fiasco is on equal footing with this stupid EA Tiger 13 deal. Both are horrible ways of doing business, but as someone said earlier, this is the direction our hobby is going.
People are beginning to interact with games more like escorts now.
"Okay so what do I get up front? Uh huh, and how much do those extras you mention cost? Wait, you mean to tell me that for the full experience I wanted its whaaaa?!?"
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Curious now actually. One of the more annoying thing to me about old school JRPGs is the grinding. If I was given an option, a button press away, to pay $10 to level up 10 times, I wonder if I would resist the urge.
It is easy to resist with the iOS games that have no story. But $10 to skip hours of grinding...
Curious now actually. One of the more annoying thing to me about old school JRPGs is the grinding. If I was given an option, a button press away, to pay $10 to level up 10 times, I wonder if I would resist the urge.
It is easy to resist with the iOS games that have no story. But $10 to skip hours of grinding...
You could always spend -$60 and skip the grinding all together.
I don't play online, but I think I'd find it very discouraging to play well only to lose against someone who bought a bunch of boosts like that.
It sounds a lot like EA studied the core audience and decided that golf fanatics already play the same courses over and over again so they would be the best group to try this with. Realistically is this that much more brutal to unlock stuff than some fighting games having weird, obscure methods like perfect victories or not continuing?
I don't think fighting games still do that, at least not for core gameplay stuff. Seems like the standard nowadays is to have the roster unlocked from the start.
The extra characters in Street Fighter IV (first release of the game at least) were pretty brutal and that wasn't too long ago. Those were the ones that immediately came to mind - along with trying to get all the costumes in things like Street Fighter or the recent MK game - lots of grinding.
I think if it weren't for the purchasing of boosts to help with online I might not be so down on this model actually. I mean, it is a golf sim and you want some semblance of a career to unlock the more desirable courses. In a way, RPG elements make sense as your golfer grows in ability and standings and having to grind a bit to get to the peak courses does make sense.
I think I would have lightened up on the requirements a bit - sounds a touch too time consuming for most gamers.
Eh, all this sounds like is the world's most fucking retarded unlock system, with the added bitterness that there's a small backdoor available through your credit card. Possibly intentionally designed to make said backdoor look more attractive? Maybe.
Can't say I'm too broken up about it though. But I don't know. Is the Tiger Woods series important or anything? I always got the impression that, while it makes its money, nobody really gives two shits about it.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Eh, all this sounds like is the world's most fucking retarded unlock system, with the added bitterness that there's a small backdoor available through your credit card. Possibly intentionally designed to make said backdoor look more attractive? Maybe.
Can't say I'm too broken up about it though. But I don't know. Is the Tiger Woods series important or anything? I always got the impression that, while it makes its money, nobody really gives two shits about it.
And that's exactly why they're starting there. It's a money maker but not a headlines maker.
If it shows them that hey, it's working (making $$$), you will see it in Madden etc.
Eh, all this sounds like is the world's most fucking retarded unlock system, with the added bitterness that there's a small backdoor available through your credit card. Possibly intentionally designed to make said backdoor look more attractive? Maybe.
Can't say I'm too broken up about it though. But I don't know. Is the Tiger Woods series important or anything? I always got the impression that, while it makes its money, nobody really gives two shits about it.
Well, in theory, this thread is more about the making money part than people giving a shit.
In theory.
lowlylowlycook on
(Please do not gift. My game bank is already full.)
Eh, all this sounds like is the world's most fucking retarded unlock system, with the added bitterness that there's a small backdoor available through your credit card. Possibly intentionally designed to make said backdoor look more attractive? Maybe.
Can't say I'm too broken up about it though. But I don't know. Is the Tiger Woods series important or anything? I always got the impression that, while it makes its money, nobody really gives two shits about it.
A scheme like this though is too risky to try on a major series. If it works to EAs satisfaction on Tiger Woods, it will start creeping into their other products.
Holy fuck Microsoft is the absolute sketchiest, shadiest, most fucked up company in the world. I'm trying to cancel my Live subscription and remove my credit card from their system. Neither is going easily. They make everything so fucking convoluted and their site is so shitty that I am losing my mind with this shit.
To tie that into the current topic I have no problem believing that in a market with Microsoft as a dominant player, companies will fuck customers as hard as they can as frequently as they can.
Holy fuck Microsoft is the absolute sketchiest, shadiest, most fucked up company in the world. I'm trying to cancel my Live subscription and remove my credit card from their system. Neither is going easily. They make everything so fucking convoluted and their site is so shitty that I am losing my mind with this shit.
To tie that into the current topic I have no problem believing that in a market with Microsoft as a dominant player, companies will fuck customers as hard as they can as frequently as they can.
I had them suspend my live account because I had an old credit card on file that they repeatedly tried to autorenew on. It took multiple phone calls just to get them to remove that card, cancel the attempts and unban my login/lower my service to Silver. It almost cost me as a customer (later shenanigans on their part sealed the deal). They are extremely anti-consumer.
Lindsay Lohan on
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Holy fuck Microsoft is the absolute sketchiest, shadiest, most fucked up company in the world. I'm trying to cancel my Live subscription and remove my credit card from their system. Neither is going easily. They make everything so fucking convoluted and their site is so shitty that I am losing my mind with this shit.
To tie that into the current topic I have no problem believing that in a market with Microsoft as a dominant player, companies will fuck customers as hard as they can as frequently as they can.
Go there to remove the cards. But in Microsoft's defence, they recently re-added "cancel auto-renew" to their main xbox site, under your profile when you log in. You'd think that would always be there, right?
Holy fuck Microsoft is the absolute sketchiest, shadiest, most fucked up company in the world. I'm trying to cancel my Live subscription and remove my credit card from their system. Neither is going easily. They make everything so fucking convoluted and their site is so shitty that I am losing my mind with this shit.
To tie that into the current topic I have no problem believing that in a market with Microsoft as a dominant player, companies will fuck customers as hard as they can as frequently as they can.
Yeah I was pretty pleased when they put an option to cancel auto renew on their site for UK customers.
But then I tried to do it over the course of 2 months, both on my home PC, phone, work PC and girlfriends PC with different browsers and it always encountered a mysterious error when confirming the final step.
I shared this in another thread - but Microsoft recently banned my console because I was dumb enough to buy sketchy points from a hong kong wholesaler.
They handled it by:
Banning my console with no email to me
Not being able to tell me why it was banned over the phone
Promising they wouldn't renew my gold while I was banned
Forcing me to register on a public forum to ask why I was banned and beg for forgiveness
Not answering me (ever, it's been 2 weeks now)
Emailing me to tell me my autorenewel was coming up
Forcing me to call back to cancel the autonew
Trying to apologize by offering me cheaper gold service if I replaced my banned console
I handled it by:
Buying a PS3 and getting rid of my 360
I signed up for XBL last year when they offered Halo Reach for free. I never received my game.
My card was lost since then, and thus canceled. It's the only card on file for them, and they keep sending me emails begging for my new card number so they can auto-renew. Fuck off microsoft, you aint getting my new card. I can, and have, lived without XBLA before.
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joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
Two minutes tops to remove all six of the cards they had listed through the website. Maybe a week after they went live with the service.
I have an expired card on my Xbox Live account, and I'm unable to get rid of it. (I don't really care that much since it's both expired and no longer a viable card number (thanks Sony!)) but it'd be nice to clean things up a bit. I looked over that website and I'm not getting an option to remove the bad card: just add new cards, which I ain't doing anymore (prepaid cards all the way now)
Seriously though, am I just being blind her? I see no option anywhere on that billing page to remove a card. I can add or modify cards, but I can't remove the one card I have on that account.
Seriously though, am I just being blind her? I see no option anywhere on that billing page to remove a card. I can add or modify cards, but I can't remove the one card I have on that account.
On Xbox.com, click on "My Account" in the upper right.
I have an expired card on my Xbox Live account, and I'm unable to get rid of it. (I don't really care that much since it's both expired and no longer a viable card number (thanks Sony!)) but it'd be nice to clean things up a bit. I looked over that website and I'm not getting an option to remove the bad card: just add new cards, which I ain't doing anymore (prepaid cards all the way now)
I'm in the same boat, my card expired in like 2007 and its still on there. No way to remove it on the microsoft.billing.com site mentioned above, no way to remove it over the phone, but it won't auto-renew so I just use prepaid cards now.
I managed to turn off auto-renew a few months back by changing my address to Illinois, based on someone here pointing out that loophole.
It's a mess but what are you gonna do? You can't NOT have Live, it's like a home phone or cable at this point. Completely and utterly necessary to live in the modern age.
Posts
It sounds a lot like EA studied the core audience and decided that golf fanatics already play the same courses over and over again so they would be the best group to try this with. Realistically is this that much more brutal to unlock stuff than some fighting games having weird, obscure methods like perfect victories or not continuing?
Completely different audiences here. Sports fans (especially golf, which is already a ridiculously time and money intensive sport) are going to be less resistant to these business tactics than rpg fans playing Mass Effect.
You know, that's a good point. Didn't the latest Madden come with some sort of $200 online pass option, and didn't a surprisingly large amount of people buy it? And then there's the fact that a fair number of sports fans will pay a fair amount of money (interesting, they also tend to be around $200) for season pass TV packages.
I don't think fighting games still do that, at least not for core gameplay stuff. Seems like the standard nowadays is to have the roster unlocked from the start.
Heh, I was talking about MvC, not Mass Effect. I don't care for the franchise, so I blocked out the page after page worth of conversation the game had. Was dlc griping a thing for that also?
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Yeah the Madden and FIFA "ultimate team" card games that are built in now are huge profits for EA. And it's all digital content.
Until people got to the end of the game...
Yep. Though in that case, it was definitely unfinished content on the disk.
I... I don't even know where you get the idea that sidequests have anything to do with western vs eastern RPGs. Jrpgs have had sidequests since.. like, forever, too.
Also, play Graces F on PS3, apparently you can buy level ups!
You could always spend -$60 and skip the grinding all together.
Most fighting games that I've played had it so you simply unlocked new fighters when you beat the game in single player with the characters from the starting roster. The Smash Bros games had some more hidden methods, but there were always multiple ways to unlock content too for the most part. Especially with the Subspace Emissary mode unlocking nearly everyone in Brawl.
From what I understand it wasn't that bad of a deal I'd you buy all the EA sports games. It was between $75 and $100 I believe,(maybe less) gave you discounts on the DLC, but the thing that got people to buy it was you were able to DL the full game 5 days (?) before retail release. On release day, it stopped working, but your saves carried over. So you got a free rental of every EA sports game for 5 days.
Not a great deal, but not bad for sports games die hards.
This tiger wood stuff is pretty bad IMO.
Oh, and I think you guys are confusing MvC with SFxTekken. That's the one with 12 DLC on disk, fully complete and being played by hackers, but not coming out until sept and at $2 a pop (I believe)
Well it certainly doesn't compare to successful add-ons like the PC Engine Duo.
Ack, that's the one. I think the SFXT fiasco is on equal footing with this stupid EA Tiger 13 deal. Both are horrible ways of doing business, but as someone said earlier, this is the direction our hobby is going.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
"Okay so what do I get up front? Uh huh, and how much do those extras you mention cost? Wait, you mean to tell me that for the full experience I wanted its whaaaa?!?"
Well, there's one way to find out
Go play Tales of Vesperia or Tales of Graces F
Funny enough that is basically what I do.
The extra characters in Street Fighter IV (first release of the game at least) were pretty brutal and that wasn't too long ago. Those were the ones that immediately came to mind - along with trying to get all the costumes in things like Street Fighter or the recent MK game - lots of grinding.
I think if it weren't for the purchasing of boosts to help with online I might not be so down on this model actually. I mean, it is a golf sim and you want some semblance of a career to unlock the more desirable courses. In a way, RPG elements make sense as your golfer grows in ability and standings and having to grind a bit to get to the peak courses does make sense.
I think I would have lightened up on the requirements a bit - sounds a touch too time consuming for most gamers.
Can't say I'm too broken up about it though. But I don't know. Is the Tiger Woods series important or anything? I always got the impression that, while it makes its money, nobody really gives two shits about it.
And that's exactly why they're starting there. It's a money maker but not a headlines maker.
If it shows them that hey, it's working (making $$$), you will see it in Madden etc.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Well, in theory, this thread is more about the making money part than people giving a shit.
In theory.
(Please do not gift. My game bank is already full.)
A scheme like this though is too risky to try on a major series. If it works to EAs satisfaction on Tiger Woods, it will start creeping into their other products.
To tie that into the current topic I have no problem believing that in a market with Microsoft as a dominant player, companies will fuck customers as hard as they can as frequently as they can.
I had them suspend my live account because I had an old credit card on file that they repeatedly tried to autorenew on. It took multiple phone calls just to get them to remove that card, cancel the attempts and unban my login/lower my service to Silver. It almost cost me as a customer (later shenanigans on their part sealed the deal). They are extremely anti-consumer.
https://billing.microsoft.com/home.aspx
Go there to remove the cards. But in Microsoft's defence, they recently re-added "cancel auto-renew" to their main xbox site, under your profile when you log in. You'd think that would always be there, right?
No.
Yeah I was pretty pleased when they put an option to cancel auto renew on their site for UK customers.
But then I tried to do it over the course of 2 months, both on my home PC, phone, work PC and girlfriends PC with different browsers and it always encountered a mysterious error when confirming the final step.
It's seriously shitty.
They handled it by:
Banning my console with no email to me
Not being able to tell me why it was banned over the phone
Promising they wouldn't renew my gold while I was banned
Forcing me to register on a public forum to ask why I was banned and beg for forgiveness
Not answering me (ever, it's been 2 weeks now)
Emailing me to tell me my autorenewel was coming up
Forcing me to call back to cancel the autonew
Trying to apologize by offering me cheaper gold service if I replaced my banned console
I handled it by:
Buying a PS3 and getting rid of my 360
My card was lost since then, and thus canceled. It's the only card on file for them, and they keep sending me emails begging for my new card number so they can auto-renew. Fuck off microsoft, you aint getting my new card. I can, and have, lived without XBLA before.
I highly doubt they'll stop charging, but even if they do you know they'll treat it like an amazing new feature.
"Look at all our amazing ads and network features that are a bit like Steam but worse! All for free!"
On Xbox.com, click on "My Account" in the upper right.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
Nice, Microsoft.
I'm in the same boat, my card expired in like 2007 and its still on there. No way to remove it on the microsoft.billing.com site mentioned above, no way to remove it over the phone, but it won't auto-renew so I just use prepaid cards now.
I managed to turn off auto-renew a few months back by changing my address to Illinois, based on someone here pointing out that loophole.
It's a mess but what are you gonna do? You can't NOT have Live, it's like a home phone or cable at this point. Completely and utterly necessary to live in the modern age.