So what GCD do Brewmasters have right now? 1 or 1.5?
I believe I heard it was 1. For their DPS spec at least I'm pretty sure there is no way in fucking hell the shiny new class would have a 1.5 GCD.
For the DPS spec it is, yes. I'm wondering about the tank spec, though. Are they actually going to try having one tank play with a 1 second GCD while the others clunk around with 1.5 or are they going to keep things "even"?
They're removing reagents from spells too. How long overdue is that?
Fucking finally. I don't know why they didn't just do it all at once when they removed many (but not all) of them for Cata.
The patch notes at MMOChampion only mention removing the reagents from Reincarnation and Levitate, so far.
I really wouldn't be surprised if they did that for almost all other skills with equally annoying reagents. With the glyph redesign it seems like it would be majorly awkward if 1 to 2 of your minor glyph slots remain devoted to not having to carry around ankhs and feathers anymore. The minors are supposed to be neat cosmetic flavor stuff - reagent glyphs don't seem to fit into that.
I fully expect them to at least bake in anything that had a glyph that removed the reagent, since they seem to be doing that with a lot of glyph stuff. Are there any reagent abilities that you couldn't glyph out of the reagent?
They're removing reagents from spells too. How long overdue is that?
Fucking finally. I don't know why they didn't just do it all at once when they removed many (but not all) of them for Cata.
They always handled reagent-spells wrong anyway. It should've been that reagent spells should be really powerful / super-utility in the heat of the moment, at the cost of spending something that costs money and you can only carry so much of. Instead, reagent spells were shit that you had to routinely use over long periods of time.
They're removing reagents from spells too. How long overdue is that?
Fucking finally. I don't know why they didn't just do it all at once when they removed many (but not all) of them for Cata.
They always handled reagent-spells wrong anyway. It should've been that reagent spells should be really powerful / super-utility in the heat of the moment, at the cost of spending something that costs money and you can only carry so much of. Instead, reagent spells were shit that you had to routinely use over long periods of time.
That doesn't work either. Cause usually you just forget to even have the item in the first place.
That's how Infernals for Warlocks worked and those were rare cause most people forgot to get the infernal stone for the spell.
I remember us having to go out and escort our locks while they farmed soul shards outside Gruul's to stop them being ganked, world PVP was really active right outside the instance every night.
With account based achievements my first character might become my "main" again.
Hunter Pet Skills
Since the system is currently a little hard to ascertain in beta, I'll try and summarize the basics. Hopefully we'll have this working in a build or two.
Every pet has 3 specs: Ferocity, Tenacity and Cunning. These work much like class specs, with a similar UI.
Pets come with the spec you'd expect (Ferocity for kitties) but you can change it. If you want a tanking cat or a DPS crab, you can. If you have a favorite pet, you can just always use that one and swap the spec around.
I hope to see A LOT of DPS crabs.
Each spec comes with 2-3 active and 2-3 passive abilities. We took a careful look at what pet talents most hunters were taking and tried to take the best of those. Things like Roar of Sacrifice, Last Stand and Heart of the Phoenix made the cut.
We didn't think we were getting a ton of gameplay out of the pet talents on live -- players interacted with them even less than the class talents -- and we didn't think pets needed the full tiered system like the Mists talent implementation, so we decided the best way to offer pet customization is to let hunters choose their pet mostly because of how it looks (and its one special ability) and not from its role.
The fact that my cat that I've had for 7 years, named after my actual cat can be a tank or dps or whatever makes me very happy.
So what GCD do Brewmasters have right now? 1 or 1.5?
I believe I heard it was 1. For their DPS spec at least I'm pretty sure there is no way in fucking hell the shiny new class would have a 1.5 GCD.
For the DPS spec it is, yes. I'm wondering about the tank spec, though. Are they actually going to try having one tank play with a 1 second GCD while the others clunk around with 1.5 or are they going to keep things "even"?
I believe Brewmasters have a 1 second GCD. Mistweavers recently got in on this as well.
We've changed Mistweavers to also have a 1 second GCD as with the other two specializations.
I think the 1 second GCD thing is more to match up with how Energy works as a resource above anything else. The Mistweaver change is kind of weird though, I don't really get why a Healer needs a 1 second GCD.
Huh, well the new build went up on the beta realm. I've only messed around with my Priest and Shaman so far but some things are fixed at least (and weren't mentioned on MMO-Champ's list of changes).
Shadow Priests no longer run out of mana as long as you keep Vampiric Touch up. It's sort of a bandaid fix really, but it's effective I guess. Oh, and we finally get +Hit from our Spirit again, they added the passive... how that was overlooked I don't know. The Shadowy Apparitions glyph lets the Apparitions float and chase after targets in the air... which is still something that should be built into the spell but whatever. They also changed a tier 2 talent, I don't remember what it was before, but now it's 'Feathers from Heaven' where you can drop heavenly feathers in spots and it increases the movement speed of party/raid members by like 60% for a few seconds when they run over the feather. And in tier 3 they removed a talent, don't remember what it was but now it's just Coming Soon.
Elemental Shamans feel a bit better, they fixed the bug where if you're casting a Lava Burst when Lava Surge procs, it doesn't consume the buff upon the spell going off. However I noticed that Lightning Bolt and Lava Burst are now hitting for almost exactly the same amount... this seems to be a result of all the Lava Burst buffing talents being gone, but it means that there's almost no point in even casting Lava Burst/Flame Shock. At the moment you could probably get about the same DPS with just Lightning Bolt/Fulmation. Odd. Didn't really notice any other unmentioned changes in the talents or glyphs.
I'll have to hop on my Monk next...
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turtleantGunpla Dadis the best.Registered Userregular
Ok so I was looking at the pally changes for MOP and I am a little confused. How the hell do Ret Paladins AOE now. Ret's only AOE in MOP seems to be divine storm, which now only hits for 50% weapon damage, and whichever lvl 90 talent they choose. That seems really underwhelming, especially considering how bad my AOE is now. Anyone in beta have any info on this?
I guess the new Shadow Blade ability for rogues is the new 87 ability, and they bumped down Shroud of Concealment. I had it automatically when I logged into my 86
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Doctor DetroitNot a doctorTree townRegistered Userregular
Hey wait, I just realized something...if Fan of Knives will now generate CP for Rogues, is Swipe gonna be the same for Kitties?
Ok so I was looking at the pally changes for MOP and I am a little confused. How the hell do Ret Paladins AOE now. Ret's only AOE in MOP seems to be divine storm, which now only hits for 50% weapon damage, and whichever lvl 90 talent they choose. That seems really underwhelming, especially considering how bad my AOE is now. Anyone in beta have any info on this?
You don't need to be in beta to figure this out. Ret's holy power generator for AoE is going to be Hammer of the Righteous, which shares a CD with Crusader Strike. Ret will still also have Seal of the Righteous which also has the AoE component of Seals of Command baked into it. It looks like ret's AoE might actually be stronger in MoP, without taking Light's Hammer or Holy Prism, then it currently is in cataclysm.
Ok so I was looking at the pally changes for MOP and I am a little confused. How the hell do Ret Paladins AOE now. Ret's only AOE in MOP seems to be divine storm, which now only hits for 50% weapon damage, and whichever lvl 90 talent they choose. That seems really underwhelming, especially considering how bad my AOE is now. Anyone in beta have any info on this?
You don't need to be in beta to figure this out. Ret's holy power generator for AoE is going to be Hammer of the Righteous, which shares a CD with Crusader Strike. Ret will still also have Seal of the Righteous which also has the AoE component of Seals of Command baked into it. It looks like ret's AoE might actually be stronger in MoP, without taking Light's Hammer or Holy Prism, then it currently is in cataclysm.
Yeah, Divine Storm was reworked to consume Holy Power, rather then be a holy power generator. Also keep in mind that number tuning is one of the last things they do. So I wouldn't worry too much about "ability x hits like a wet noodle" or even "ability y hits like a truck full of anvils" quite yet. Chances are that the devs are fully aware of these things anyway.
Also looks like Guardian of Ancient Kings is back. 3 minute cooldown for all specs, as well.
The new patch added something awesome to Druid shrooms: now when you place one down, if you have less than 3 up, you don't have to hit the shroom button again. This means you can place 3 extremely quickly and makes shrooms way more useful as a means of dps when moving.
Opty on
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turtleantGunpla Dadis the best.Registered Userregular
Ok so I was looking at the pally changes for MOP and I am a little confused. How the hell do Ret Paladins AOE now. Ret's only AOE in MOP seems to be divine storm, which now only hits for 50% weapon damage, and whichever lvl 90 talent they choose. That seems really underwhelming, especially considering how bad my AOE is now. Anyone in beta have any info on this?
You don't need to be in beta to figure this out. Ret's holy power generator for AoE is going to be Hammer of the Righteous, which shares a CD with Crusader Strike. Ret will still also have Seal of the Righteous which also has the AoE component of Seals of Command baked into it. It looks like ret's AoE might actually be stronger in MoP, without taking Light's Hammer or Holy Prism, then it currently is in cataclysm.
Yeah, Divine Storm was reworked to consume Holy Power, rather then be a holy power generator. Also keep in mind that number tuning is one of the last things they do. So I wouldn't worry too much about "ability x hits like a wet noodle" or even "ability y hits like a truck full of anvils" quite yet. Chances are that the devs are fully aware of these things anyway.
Also looks like Guardian of Ancient Kings is back. 3 minute cooldown for all specs, as well.
HEY, THE KING'S BACK.
Ok, I missed the fact that HotR is available to ret now. The talent build I saw didn't say divine storm consumed holy power, so that is good. As for Seal of the Righteous, I will believe that will be useful when I see it. Still, with Judgement and Exorcism giving holy power I think that that will work out. Thanks for the info.
The new patch added something awesome to Druid shrooms: now when you place one down, if you have less than 3 up, you don't have to hit the shroom button again. This means you can place 3 extremely quickly and makes shrooms way more useful as a means of dps when moving.
Thank fuck for that. Wasn't looking forward to having to macro that and spam that button as Resto and Boomkin. Such a pain in the ass. I take it there's no cooldown on dropping them now then? They trigger a 0.5s icd on live.
I'm so glad they removed the cooldown on Devastate in the beta, hated my warrior feeling like a paladin.
Also, they posted this thing:
We also understand that long-term Protection warriors aren't yet feeling that frenetic, button mashy playstyle with which they have become familiar. We are experimenting with a new proc, currently called Ultimatum, in which Devastate has a chance to make the next Heroic Strike or Cleave free. We don't want to return Devastate to Sword and Board however. Shield Slam (and therefore Sword and Board) provide rage, which is a mitigation resource now. Having Devastate lead to better mitigation would mean you had to prioritize the no-cooldown Devastate above other attacks such as Storm Bolt. Hopefully the Ultimatum implementation will deliver that "fish for procs" feeling of the old Sword and Board, while giving offtanks a more dynamic rotation (since they can't rely on Revenge).
Which sounds pretty cool!
Battle.net Tag: Dibby#1582
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Hey wait, I just realized something...if Fan of Knives will now generate CP for Rogues, is Swipe gonna be the same for Kitties?
I don't know that it should. While druid forms should be analogous to other classes, it doesn't mean they have to share the exact same playstyle, rotation, etc.
I'm so glad they removed the cooldown on Devastate in the beta, hated my warrior feeling like a paladin.
Also, they posted this thing:
We also understand that long-term Protection warriors aren't yet feeling that frenetic, button mashy playstyle with which they have become familiar. We are experimenting with a new proc, currently called Ultimatum, in which Devastate has a chance to make the next Heroic Strike or Cleave free. We don't want to return Devastate to Sword and Board however. Shield Slam (and therefore Sword and Board) provide rage, which is a mitigation resource now. Having Devastate lead to better mitigation would mean you had to prioritize the no-cooldown Devastate above other attacks such as Storm Bolt. Hopefully the Ultimatum implementation will deliver that "fish for procs" feeling of the old Sword and Board, while giving offtanks a more dynamic rotation (since they can't rely on Revenge).
Which sounds pretty cool!
This sounds fucking perfect, really hope it makes it to live.
Hey wait, I just realized something...if Fan of Knives will now generate CP for Rogues, is Swipe gonna be the same for Kitties?
I don't know that it should. While druid forms should be analogous to other classes, it doesn't mean they have to share the exact same playstyle, rotation, etc.
The other thing you have to consider is Swipe is already good aoe. Fan of Knives has always only been used by Assassination (since it's pretty bleh for Combat/Sub), and the damage from that came primarily from poison procs, not FoK. And now there's an AoE CP finisher which looks like it'll be really good. So the idea FoK compliments the Finisher and vice versa. Kind of like how Ret paladins have Hammer of the Righteous and Divine Storm.
Also another thing to keep in mind, Ferals have Thrash now as well. Swipe generating CPs would make sense if Ferals had an aoe finisher. So it's not really needed.
The new patch added something awesome to Druid shrooms: now when you place one down, if you have less than 3 up, you don't have to hit the shroom button again. This means you can place 3 extremely quickly and makes shrooms way more useful as a means of dps when moving.
Thank fuck for that. Wasn't looking forward to having to macro that and spam that button as Resto and Boomkin. Such a pain in the ass. I take it there's no cooldown on dropping them now then? They trigger a 0.5s icd on live.
There's still a global between each click you can do. I just logged back in to check the mechanics and I'm glad I did, I discovered how it works. It's using the new layered cooldown system that the Monk's roll uses.
The mushrooms use this system like so: they're a 3s cooldown spell with 3 uses. As long as there's another use, the dropping reticule "sticks" to your cursor so you don't have to actively use the spell again. This lets you drop 3 shrooms in the span of 2 GCDs but if you make a mistake then you're penalized by having to wait 3s per stack to use them again (but by the time you drop the 3rd your 1st has renewed so it's not too bad unless you want to drop all 3 again).
So got my swift springstrider (ended up having to buy it with the 500 chocolates, at least falconwing square is awesome for farming them), and got the alt I'm working on through the Noble Garden achievements in one evening. Not really a lot to do this holiday.
If you're a Horde druid the best place is the tauren beginner city since you can bird up and fly to the eggs quickly and easily by flying in a clockwise circle around the town. If you're anyone else, Falconwing's definitely the best.
Meh. Won a helm piece in raid finder at Blackthorn, game transitions to Spine, group is stupid and messes up and disbands. I drop and go to turn in my helm and realize it never got put into my bag. Here's hoping they keep records enough to give me my helm piece via ticket.
Zerging Vann only works maybe 1 out of 10 times. There are multiple reasons we are getting stomped, but mostly it's because you're all sitting in front of Vann with a finger up your nose (or somewhere else) while Alliance is back-capping and defending towers.
Sincerely,
The guy who's trying to recap our towers and running into a 10 man in IBT.
I really hope that the feel of Warrior Tanking doesn't change too much. My friends would likely be pretty upset with me if I said "Fuck that, I ain't playing my warrior anymore" since I am the only person that actually likes to Tank and prefers it over anything else.
My tank buddy was finally around this weekend and I was looking forward to doing beta things this weekend... But if you open up the talent page as a Disc Priest it crashes to desktop. I didn't want glyphs or a spec anyway.
Posts
crazy
fan of knives giving combo points is a really good idea.
I fully expect them to at least bake in anything that had a glyph that removed the reagent, since they seem to be doing that with a lot of glyph stuff. Are there any reagent abilities that you couldn't glyph out of the reagent?
Pick yer poison.
http://www.ie6countdown.com/
http://www.theie7countdown.com/
http://www.theie8countdown.com/
http://www.theie9countdown.com/
Any strict date of release for MoP yet?
http://www.youtube.com/watch?v=a5R_pS0h5Qk
Now I just need the other.
Well, and the bars.
They always handled reagent-spells wrong anyway. It should've been that reagent spells should be really powerful / super-utility in the heat of the moment, at the cost of spending something that costs money and you can only carry so much of. Instead, reagent spells were shit that you had to routinely use over long periods of time.
That doesn't work either. Cause usually you just forget to even have the item in the first place.
That's how Infernals for Warlocks worked and those were rare cause most people forgot to get the infernal stone for the spell.
That was fun literally once.
With account based achievements my first character might become my "main" again.
The fact that my cat that I've had for 7 years, named after my actual cat can be a tank or dps or whatever makes me very happy.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I believe Brewmasters have a 1 second GCD. Mistweavers recently got in on this as well. I think the 1 second GCD thing is more to match up with how Energy works as a resource above anything else. The Mistweaver change is kind of weird though, I don't really get why a Healer needs a 1 second GCD.
Battle.net Tag: Dibby#1582
Shadow Priests no longer run out of mana as long as you keep Vampiric Touch up. It's sort of a bandaid fix really, but it's effective I guess. Oh, and we finally get +Hit from our Spirit again, they added the passive... how that was overlooked I don't know. The Shadowy Apparitions glyph lets the Apparitions float and chase after targets in the air... which is still something that should be built into the spell but whatever. They also changed a tier 2 talent, I don't remember what it was before, but now it's 'Feathers from Heaven' where you can drop heavenly feathers in spots and it increases the movement speed of party/raid members by like 60% for a few seconds when they run over the feather. And in tier 3 they removed a talent, don't remember what it was but now it's just Coming Soon.
Elemental Shamans feel a bit better, they fixed the bug where if you're casting a Lava Burst when Lava Surge procs, it doesn't consume the buff upon the spell going off. However I noticed that Lightning Bolt and Lava Burst are now hitting for almost exactly the same amount... this seems to be a result of all the Lava Burst buffing talents being gone, but it means that there's almost no point in even casting Lava Burst/Flame Shock. At the moment you could probably get about the same DPS with just Lightning Bolt/Fulmation. Odd. Didn't really notice any other unmentioned changes in the talents or glyphs.
I'll have to hop on my Monk next...
I guess the new Shadow Blade ability for rogues is the new 87 ability, and they bumped down Shroud of Concealment. I had it automatically when I logged into my 86
The harder the rain, honey, the sweeter the sun.
Went to the Blizz site to authorise it and the emails don't seem to be getting through - may have set my folder to block their emails cos of spoofers
Well played account hackers...
You don't need to be in beta to figure this out. Ret's holy power generator for AoE is going to be Hammer of the Righteous, which shares a CD with Crusader Strike. Ret will still also have Seal of the Righteous which also has the AoE component of Seals of Command baked into it. It looks like ret's AoE might actually be stronger in MoP, without taking Light's Hammer or Holy Prism, then it currently is in cataclysm.
Yeah, Divine Storm was reworked to consume Holy Power, rather then be a holy power generator. Also keep in mind that number tuning is one of the last things they do. So I wouldn't worry too much about "ability x hits like a wet noodle" or even "ability y hits like a truck full of anvils" quite yet. Chances are that the devs are fully aware of these things anyway.
Also looks like Guardian of Ancient Kings is back. 3 minute cooldown for all specs, as well.
HEY, THE KING'S BACK.
Battle.net Tag: Dibby#1582
Ok, I missed the fact that HotR is available to ret now. The talent build I saw didn't say divine storm consumed holy power, so that is good. As for Seal of the Righteous, I will believe that will be useful when I see it. Still, with Judgement and Exorcism giving holy power I think that that will work out. Thanks for the info.
edit: ugh, I hate the new emoticons
Thank fuck for that. Wasn't looking forward to having to macro that and spam that button as Resto and Boomkin. Such a pain in the ass. I take it there's no cooldown on dropping them now then? They trigger a 0.5s icd on live.
Also, they posted this thing: Which sounds pretty cool!
Battle.net Tag: Dibby#1582
I don't know that it should. While druid forms should be analogous to other classes, it doesn't mean they have to share the exact same playstyle, rotation, etc.
This sounds fucking perfect, really hope it makes it to live.
The other thing you have to consider is Swipe is already good aoe. Fan of Knives has always only been used by Assassination (since it's pretty bleh for Combat/Sub), and the damage from that came primarily from poison procs, not FoK. And now there's an AoE CP finisher which looks like it'll be really good. So the idea FoK compliments the Finisher and vice versa. Kind of like how Ret paladins have Hammer of the Righteous and Divine Storm.
Also another thing to keep in mind, Ferals have Thrash now as well. Swipe generating CPs would make sense if Ferals had an aoe finisher. So it's not really needed.
Battle.net Tag: Dibby#1582
There's still a global between each click you can do. I just logged back in to check the mechanics and I'm glad I did, I discovered how it works. It's using the new layered cooldown system that the Monk's roll uses.
The mushrooms use this system like so: they're a 3s cooldown spell with 3 uses. As long as there's another use, the dropping reticule "sticks" to your cursor so you don't have to actively use the spell again. This lets you drop 3 shrooms in the span of 2 GCDs but if you make a mistake then you're penalized by having to wait 3s per stack to use them again (but by the time you drop the 3rd your 1st has renewed so it's not too bad unless you want to drop all 3 again).
This might work.
Valley Yak IS a great guild name!
Steam: pazython
Zerging Vann only works maybe 1 out of 10 times. There are multiple reasons we are getting stomped, but mostly it's because you're all sitting in front of Vann with a finger up your nose (or somewhere else) while Alliance is back-capping and defending towers.
Sincerely,
The guy who's trying to recap our towers and running into a 10 man in IBT.