So in the case of a more traditional roguelike, a new player is faced with roughly the same difficulty as an advanced player, because gear scales to enable them to deal with harder challenges.
12ob and I always thought that a super-hard boss in each biome would be hella tight (e.g. huge walking swamp tree for swamps, kraken for oceans, giant sand worm for deserts, etc.) even re-skinning the monsters that are already in game and making them 20x their original size would be pretty cool. could you imagine your boat getting decked by a gigantic green squid? awesome.
I think that the problem with having harder monsters to scale up with your gear is that its difficult to separate where these monsters are from where the noobs might hang out. How do you clearly distinguish that youve just entered a 'level 50' area, for instance? I think that the nether *could* fill this role, but currently doesnt, as the most difficult mob there is currently passive to players. More planes to play on with higher material rewards would make the game incredibly rewarding, and satisfying. Nothing says "yeah, I've been around" like having a house in Ispawnbul made from dragon-hearts obtained from the 5th plane of existance where demons fire poison/flame bombs and some root monster grabs your feet to immobilize you constantly. The game needs more ramped playing, and planes *might* be the best way to achieve that.
Yea, as we've been discussing this I've realized that the biggest issue I have is ultimately that the system is so damn hard to mod in the context of a server. I know I could design something better, I am willing to do it, and I'm not being provided the option.
but it was too interesting and i had to comment on it
edit: Also, I really think that invasions do a great job on alleviating this issue a bit, with providing crazy hard challenges if youre up to it. The problem is that Minecraft's time rewards are gear-only, and bringing your time commitments (swords, diamond armor, etc) to something that you might die at and lose all of it makes a pretty big disincentive to come wearing your very best gear. For anything, not just invasions. I wish there was a skill set/tech tree you could have in minecraft so you wouldnt lose all of your time commitments when you die. Right now the game is set up like the oldschool games from the 90s where there was no 'save' and you had to beat the game all in one try. Lame.
After several months, untold amounts of supply thefts donations, and help from CRT and Pooka, it has finally reached the terminus point at whatever we're going to call the ocean to the far north.
The rail is not done yet but I hope to have that set up soon. Just wanted to announce this.
maybe build a harbor outpost there?
Yes. It will be named Terminus Port. On the small island just offshore there will be a lighthouse. There will be docks and buildings that spread into the swamp using boardwalks and whatever else people want to do. New open city building area, no real big major plans yet and if people want to start throwing things together (or cleaning up the station thing I have set up at the end, hint hint) go for it. Just leave that small island for a lighthouse and make sure the docks have enough room for actual ships to be built, like at Ispawnbul.
This all being said, @introp I think I will need help getting the last bit of rail set up. At the intersection where the Woolhalla Spur meets Frontier Road I need to get the routing set up, only the Woolhalla Spur isn't just a rail going off to a little station but a rail line of its own that already has connections. I'll look over the MCM stuff some more and see if I can figure out something but no promises at all.
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Ingramthere was only Rage KageRegistered Userregular
After several months, untold amounts of supply thefts donations, and help from CRT and Pooka, it has finally reached the terminus point at whatever we're going to call the ocean to the far north.
The rail is not done yet but I hope to have that set up soon. Just wanted to announce this.
maybe build a harbor outpost there?
Yes. It will be named Terminus Port. On the small island just offshore there will be a lighthouse. There will be docks and buildings that spread into the swamp using boardwalks and whatever else people want to do. New open city building area, no real big major plans yet and if people want to start throwing things together (or cleaning up the station thing I have set up at the end, hint hint) go for it. Just leave that small island for a lighthouse and make sure the docks have enough room for actual ships to be built, like at Ispawnbul.
Can we do a Venice type city?
Or wall off the ocean and do it up New Orleans style? Voodoo graveyards be sweet yo.
WuShock is the best
He is the very bestest
I wish I was him
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MayabirdPecking at the keyboardRegistered Userregular
We've brought up Venice-type cities before. The problem is that Minecraft boats are apparently made of tissue paper and shatter with a slight tap, and with server lag can be hard to navigate (meaning they'd hit the sides of buildings and canals and promptly fall apart). I don't really want below-sea level areas in town BUT voodoo graveyards would be awesome if you want to build one.
Wu, if it helps, we could start working on a rail station for the Hagia Sophia. You could get connected to Frontier Road directly or the Woolhalla Spur (which I think is closer).
That's sounds like it would be a pain in the ass to mod.
Assuming you mean the biome 'bosses', honestly it's a lot of work but most of it's been done already. MCP's come light years since it started and the Aethyr mod includes boss-level generation as terrain features. It's just that it has to be a client mod, which means you can't run it and still offer a server that's reasonably easy to join and maintenance free for the players.
I think that the problem with having harder monsters to scale up with your gear is that its difficult to separate where these monsters are from where the noobs might hang out. How do you clearly distinguish that youve just entered a 'level 50' area, for instance?
Seems to me like mobs could spawn in chunks based on the level of the person who loaded them most recently.
clearly the solution is to just set everything to be as it was before enchanting, so that the average player can punch zombies to death again and just let people be over powered.
Carr, when you were looking at the MCM stuff did you notice anything about world height restrictions on elevators? Seems they don't work above 128 in the up direction but work fine in down so I imagine there is a limit on it probably for 'safety'
We've brought up Venice-type cities before. The problem is that Minecraft boats are apparently made of tissue paper and shatter with a slight tap, and with server lag can be hard to navigate (meaning they'd hit the sides of buildings and canals and promptly fall apart). I don't really want below-sea level areas in town BUT voodoo graveyards would be awesome if you want to build one.
Wu, if it helps, we could start working on a rail station for the Hagia Sophia. You could get connected to Frontier Road directly or the Woolhalla Spur (which I think is closer).
We could do Venice but build side walks and bridges next to the canals. I mean not everybody gets around Venice with a gondola.
Carr, when you were looking at the MCM stuff did you notice anything about world height restrictions on elevators? Seems they don't work above 128 in the up direction but work fine in down so I imagine there is a limit on it probably for 'safety'
There's probably a max height constant somewhere that I missed. Thanks for bringing it up, I'll work on it.
Anti-Venice, where the streets area lava, and the traffic police are constantly on fire.
...I think I may make this a project of mine in the Nether. (If only minecarts could be used as boats. *Sigh*)
Also: Soul sand makes boats break less than other blocks if that helps. I'm not sure how effective it would be though on the server as Mayabird pointed out.
how about a cloud city? all buildings must be built from wool and shaped kinda cloud like, wood type blocks for walking around, and air balloon/propeller designs for keeping them up in the sky.
how about a cloud city? all buildings must be built from wool and shaped kinda cloud like, wood type blocks for walking around, and air balloon/propeller designs for keeping them up in the sky.
And build it above 128 with a beanstalk ladder (vines on a very tall jungle tree).
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EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
how about a cloud city? all buildings must be built from wool and shaped kinda cloud like, wood type blocks for walking around, and air balloon/propeller designs for keeping them up in the sky.
I had better not return to my planned project already completed. A nice-looking sky city shall be mine!
Although the current design plans are haphazard structures and shacks built around some central organize spire floating in the air, so perhaps good looking may be above me
Very early stages yet but i was thinking of something fairly small and time limited with everyone building at the same time. Couple of hours max. To be perfectly fair, we'd have to provide the building materials and not allow extras to be bought in, though i imagine you can utilise materials from your dig site.
We would do something like a blind judging, with criteria such as creativity and ingenuity. We could do a 1st, 2nd and 3rd prize, perhaps in the form of XP potions (though you need 650 of those to reach level 49, so that might be a bit laborious)
My first thought is the entrants have to build a tiny house with a kitchen,bedroom,bathroom and living room and a garden. I know I would enjoy that, but i also know plenty of people do not care for building houses or decorating interiors. If someone can think up a less mundane subject matter I will gladly take ideas on board. Maybe we just give each entrant a chest of materials and the space and the player can build whatever they fancy from it. It might make judging a bit harder though!
We could use the creative mode test server for such things. I just want more chances to have building flings with no lasting repercussions or attachments
I just bought minecraft. Yes i know im way behind the times, but i need something to consume me until Diablo3's release.
So i run around abit punching trees, then suddenly the game starts stuttering...badly. it gets worse until i cant move the mouse without a multi second delay then it like shifts one frame. i save then quit out the game, start it up again and play a few minutes, then it starts again. ive restarted the game numerous times and it keeps happening.
This system ran D3's open beta flawlessly at max resolution...what the hell am i doing wrong?
Okay, still confused. according to the faq, this game should be taking up about 90 megs on my hard drive, but all ive downloaded (and all that was listed to download from the site) is the launcher program. it didnt ask me to install anything, and it sure didnt download 90 megs before starting the game so i assume im playing in some kinda java browser window? where do i download the whole game for single player without needing the internet connection?
Okay, still confused. according to the faq, this game should be taking up about 90 megs on my hard drive, but all ive downloaded (and all that was listed to download from the site) is the launcher program. it didnt ask me to install anything, and it sure didnt download 90 megs before starting the game so i assume im playing in some kinda java browser window? where do i download the whole game for single player without needing the internet connection?
The launcher installs everything automatically to C:\Users\yourname\AppData\Roaming\.minecraft and appdata is a hidden folder.
I just bought minecraft. Yes i know im way behind the times, but i need something to consume me until Diablo3's release.
So i run around abit punching trees, then suddenly the game starts stuttering...badly. it gets worse until i cant move the mouse without a multi second delay then it like shifts one frame. i save then quit out the game, start it up again and play a few minutes, then it starts again. ive restarted the game numerous times and it keeps happening.
This system ran D3's open beta flawlessly at max resolution...what the hell am i doing wrong?
This sounds like you have the incorrect version of java installed, what is your OS, is it 32 or 64-bit, and what version of java do you have installed?
Argh read timed out error occurred, restarted the server and things should be good.
Server's occasionally tossing a 'couldn't create server plugin', meaning one portion of the data center isn't talking to the other. Hopefully it'll be fixed soon.
Okay, still confused. according to the faq, this game should be taking up about 90 megs on my hard drive, but all ive downloaded (and all that was listed to download from the site) is the launcher program. it didnt ask me to install anything, and it sure didnt download 90 megs before starting the game so i assume im playing in some kinda java browser window? where do i download the whole game for single player without needing the internet connection?
Are you on a laptop? Or, alternatively, using mobility drivers for some reason?
Posts
12ob and I always thought that a super-hard boss in each biome would be hella tight (e.g. huge walking swamp tree for swamps, kraken for oceans, giant sand worm for deserts, etc.) even re-skinning the monsters that are already in game and making them 20x their original size would be pretty cool. could you imagine your boat getting decked by a gigantic green squid? awesome.
I think that the problem with having harder monsters to scale up with your gear is that its difficult to separate where these monsters are from where the noobs might hang out. How do you clearly distinguish that youve just entered a 'level 50' area, for instance? I think that the nether *could* fill this role, but currently doesnt, as the most difficult mob there is currently passive to players. More planes to play on with higher material rewards would make the game incredibly rewarding, and satisfying. Nothing says "yeah, I've been around" like having a house in Ispawnbul made from dragon-hearts obtained from the 5th plane of existance where demons fire poison/flame bombs and some root monster grabs your feet to immobilize you constantly. The game needs more ramped playing, and planes *might* be the best way to achieve that.
I know that this topic kinda died with
but it was too interesting and i had to comment on it
edit: Also, I really think that invasions do a great job on alleviating this issue a bit, with providing crazy hard challenges if youre up to it. The problem is that Minecraft's time rewards are gear-only, and bringing your time commitments (swords, diamond armor, etc) to something that you might die at and lose all of it makes a pretty big disincentive to come wearing your very best gear. For anything, not just invasions. I wish there was a skill set/tech tree you could have in minecraft so you wouldnt lose all of your time commitments when you die. Right now the game is set up like the oldschool games from the 90s where there was no 'save' and you had to beat the game all in one try. Lame.
Yes. It will be named Terminus Port. On the small island just offshore there will be a lighthouse. There will be docks and buildings that spread into the swamp using boardwalks and whatever else people want to do. New open city building area, no real big major plans yet and if people want to start throwing things together (or cleaning up the station thing I have set up at the end, hint hint) go for it. Just leave that small island for a lighthouse and make sure the docks have enough room for actual ships to be built, like at Ispawnbul.
This all being said, @introp I think I will need help getting the last bit of rail set up. At the intersection where the Woolhalla Spur meets Frontier Road I need to get the routing set up, only the Woolhalla Spur isn't just a rail going off to a little station but a rail line of its own that already has connections. I'll look over the MCM stuff some more and see if I can figure out something but no promises at all.
Can we do a Venice type city?
Or wall off the ocean and do it up New Orleans style? Voodoo graveyards be sweet yo.
Wu, if it helps, we could start working on a rail station for the Hagia Sophia. You could get connected to Frontier Road directly or the Woolhalla Spur (which I think is closer).
Assuming you mean the biome 'bosses', honestly it's a lot of work but most of it's been done already. MCP's come light years since it started and the Aethyr mod includes boss-level generation as terrain features. It's just that it has to be a client mod, which means you can't run it and still offer a server that's reasonably easy to join and maintenance free for the players.
Seems to me like mobs could spawn in chunks based on the level of the person who loaded them most recently.
https://dust514.com/recruit/kUfWrW/
We could do Venice but build side walks and bridges next to the canals. I mean not everybody gets around Venice with a gondola.
There's probably a max height constant somewhere that I missed. Thanks for bringing it up, I'll work on it.
...I think I may make this a project of mine in the Nether. (If only minecarts could be used as boats. *Sigh*)
Also: Soul sand makes boats break less than other blocks if that helps. I'm not sure how effective it would be though on the server as Mayabird pointed out.
https://dust514.com/recruit/kUfWrW/
And build it above 128 with a beanstalk ladder (vines on a very tall jungle tree).
This has already been done by Yubski before he was banned.
It was not a pleasant experience.
I had better not return to my planned project already completed. A nice-looking sky city shall be mine!
Although the current design plans are haphazard structures and shacks built around some central organize spire floating in the air, so perhaps good looking may be above me
Oh. O.O I had no idea. Imma go look at it eventually. (assuming it still exists)
It's not as if I have projects upon projects lined up...
We would do something like a blind judging, with criteria such as creativity and ingenuity. We could do a 1st, 2nd and 3rd prize, perhaps in the form of XP potions (though you need 650 of those to reach level 49, so that might be a bit laborious)
My first thought is the entrants have to build a tiny house with a kitchen,bedroom,bathroom and living room and a garden. I know I would enjoy that, but i also know plenty of people do not care for building houses or decorating interiors. If someone can think up a less mundane subject matter I will gladly take ideas on board. Maybe we just give each entrant a chest of materials and the space and the player can build whatever they fancy from it. It might make judging a bit harder though!
(I'm only half kidding)
D-don't look at me like that...
I just bought minecraft. Yes i know im way behind the times, but i need something to consume me until Diablo3's release.
So i run around abit punching trees, then suddenly the game starts stuttering...badly. it gets worse until i cant move the mouse without a multi second delay then it like shifts one frame. i save then quit out the game, start it up again and play a few minutes, then it starts again. ive restarted the game numerous times and it keeps happening.
This system ran D3's open beta flawlessly at max resolution...what the hell am i doing wrong?
The launcher installs everything automatically to C:\Users\yourname\AppData\Roaming\.minecraft and appdata is a hidden folder.
This sounds like you have the incorrect version of java installed, what is your OS, is it 32 or 64-bit, and what version of java do you have installed?
Hmm, that seems correct. Not sure what the issue could be
Argh read timed out error occurred, restarted the server and things should be good.
Server's occasionally tossing a 'couldn't create server plugin', meaning one portion of the data center isn't talking to the other. Hopefully it'll be fixed soon.
Are you on a laptop? Or, alternatively, using mobility drivers for some reason?