Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes). Vermin Outbreak : The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Troll Country : Choking Stench (During the battle phase, each opponent rolls one fewer battle die for each of your Chaos cards in this region)
Bretonnia : Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
The Badlands : Doomwheel (If you dominate this region, score three victory points)
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes). Vermin Outbreak : The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Troll Country : Choking Stench (During the battle phase, each opponent rolls one fewer battle die for each of your Chaos cards in this region)
Bretonnia : Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
The Badlands : Doomwheel (If you dominate this region, score three victory points)
Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
...The card just above you was played to Norsca with the map showing a card in the slot just above that.
Well, you could have sent that horror to Estalia (try to block Nurgle's domination). You could have summoned it to Bretonnia to try to kill the peasant before it turns all Hero on your acolytes (giving me a single PP which is insufficient to summon anything).
Sending it into Norsca or the Badlands seems counter-productive; Khorne is likely to get 2 or 3 DACs, so we need someone else (the rat) to match that to have a chance of preventing a dial win if the game gets extended.
Neither Nurgle or I can win at this point, so the Estalia and Bretonnia moves seem pointless. All I'm trying to do is block you from winning by points and try to stop Khorne and the HR from winning by dial by making them tie, and since khorne's more likely to double dial this round there's no point in going after the rat. So I put a warrior down because I've got nothing better to do than at least attempt to make it harder for you to dominate Kislev by having an extra figure there.
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Khorne's not doubling without luck. He's stuck at 1 die in Troll Country which could go either way. He ties the Rat in that case which is honestly the best result for everyone...well until the Rat plays the rest of his PP and gets another domination somewhere.
Khorne's not doubling without luck. He's stuck at 1 die in Troll Country which could go either way. He ties the Rat in that case which is honestly the best result for everyone...well until the Rat plays the rest of his PP and gets another domination somewhere.
This is why i was happy to see Khorne block the other slot in the Princes; prevents the rat from sneaking in there and dominating it.
Unless I am missing something, the rat has a 1/8 chance of double-ticking. But if he double-ticks, it means you missed in Kislev, so theres a better chance the game is already over.
Yes, but heres the thing about a rat double tick. We COULD stop him from ticking at all next round! However tricky. You would be hard pressed to stop korne from taking a tick in the last round of the game.
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Also true, and he has no Caches to play with lots of PP.
Regardless, this is a very interesting end of game setup. We have 2 king makers if they choose to be. Two potential DAC victories, a potential VP victory, AND an old world win. I'm on the edge of my seat at how this one plays out! I'm curious how this would have played out under different old world card configuration. Hmmm...well i guess that's why i love this game so much.
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Jebu couldn't have done anything about it. He's out of Transmogrifies while Havoc overwriting Choking Stench is...counterproductive. Those are all of the 2 power cards Tzeentch gets.
Posts
In Norsca, stealing the skaven token from Troll Country.
5/6 PP
- Old World Card Effects
Vermin Outbreak : The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies
Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Bretonnia : Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
The Badlands : Doomwheel (If you dominate this region, score three victory points)
@texasheat active.
Sorry~ mistake.
1/7 PP
0/6 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
3/6 PP
2/6 PP
I wanted to hate him SO BAD! So lucky i didn't get that other card slot!
- Old World Card Effects
Vermin Outbreak : The cost to summon each figure is increased by one. Chaos card effects are immune to this limitation. Each player may roll no more than two battle dice per battle, per region.
- Upgrade Effects
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for 0 power into a region that contains six or more corruption tokens once per round
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies
Plaguebearers - When a Plaguebearer is killed during the battle phase, place one of your corruption tokens in that region
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Bretonnia : Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
The Badlands : Doomwheel (If you dominate this region, score three victory points)
Nurgle rest.
@jakobagger active.
In Norsca
4/6 PP
http://handtracker.heroku.com/games/202/acts/13076
Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Seductress to Kislev and rest.
Sending it into Norsca or the Badlands seems counter-productive; Khorne is likely to get 2 or 3 DACs, so we need someone else (the rat) to match that to have a chance of preventing a dial win if the game gets extended.
Yes but if I summon a plaguebearer, you get to ruin the region easier and we don't want that, so Puppy it was!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I'll even offer you a board update as incentive:
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
edit: And shortly afterwards made Jebu my worstest enemy. Probably better that you didn't.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
(M) Screaming Bell - 3
In Bretonnia, for 2 PP
2/6 PP
Clan Rat from Troll Country to Bretonnia
0/6 PP
1/6 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12