MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
So whats the deal if I grab the current list and add everyone on psn am I gonna come off like a creepy stalker or what.
I have some spare time was gonna do it now.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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AchireIsn't life disappointing? Yes, it is.Registered Userregular
Not having any faith in bethesda's ability to make interesting melee combat is the main reason I am rarely interested in any of their games. If I do play them I make a wizard so I don't have to think about it.
It doesn't help that prior to finding out about or playing any elder's scrolls game I had already played Dark Messiah. Even with all of its bugs it is far ahead of elder scrolls.
I added my info to the list.
You know Bethesda owns the developer that made Dark Messiah of Might and Magic, Arkane Studios (check out Dishonored). And they still can't get the combat right. That said, I wish the combat in Dragon's Dogma was more like Demon's Souls. But I guess you can't really get a representative sample of the combat in a 15 minute demo.
Added myself to the list on 360.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited May 2012
I went back through it multiple times and there is definitely a tactical use for every move. There are more individual moves for your character than there is in demon souls, for example.
I had great fun when I found the explosive barrels littered around one of the areas. I carted one right up to the chimera fight. I was afraid it would vanish in the cutscene but it was lying on the ground afterwards.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Not having any faith in bethesda's ability to make interesting melee combat is the main reason I am rarely interested in any of their games. If I do play them I make a wizard so I don't have to think about it.
It doesn't help that prior to finding out about or playing any elder's scrolls game I had already played Dark Messiah. Even with all of its bugs it is far ahead of elder scrolls.
I added my info to the list.
You know Bethesda owns the developer that made Dark Messiah of Might and Magic, Arkane Studios (check out Dishonored). And they still can't get the combat right. That said, I wish the combat in Dragon's Dogma was more like Demon's Souls. But I guess you can't really get a representative sample of the combat in a 15 minute demo.
Added myself to the list on 360.
All of Zenimax's purchases happened far enough into Skyrim's development that it's not really fair to criticize them for not leveraging Arkane's combat design or id tech or whatever.
Now, the next Elder Scrolls game better goddamn well have better combat and a better engine. And Shinji Mikami, I guess. He's somehow in the Zenimax family.
Yes vagrant, because most people have green or pink hair? Saw you were
Plqyibg this on psn earlier and was hoping you were enjoying.
I think making parodies of recognisable people will be the best way to get your pawn hired out. That and actually giving a decent skill set of course. The zangief pawn was incredible.
Louie on
Twitter - discolouie PSN - Loupa Steam - Loupa
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited May 2012
yeah, but considering the rough medieval look they all have going on i think sticking anime hair colours on them would just make them look like cosplayers. :P
i can see why they didn't
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I still don't know what direction to take my pawn.
For the demo, I made a female of average height/weight, red haired, moderately attractive by conventional means and named her Ruby, with the moniker Ruby. For full release, she was going to be full-on Archer, but I found archery to be weak in the demo and knowing gamers, they're usually about min-maxing, so once the "best build" gets figured out you can expect everyone to follow suite and only take pawns that specialize that way.
I can always edit my pawn to take advantage of that, or just ignore the FOTM movement; my indecisiveness is mainly about the appearance. Do I stick with semi-hot female, or try to create a cartoon/popular show character resemblance?
I still don't know what direction to take my pawn.
For the demo, I made a female of average height/weight, red haired, moderately attractive by conventional means and named her Ruby, with the moniker Ruby. For full release, she was going to be full-on Archer, but I found archery to be weak in the demo and knowing gamers, they're usually about min-maxing, so once the "best build" gets figured out you can expect everyone to follow suite and only take pawns that specialize that way.
I can always edit my pawn to take advantage of that, or just ignore the FOTM movement; my indecisiveness is mainly about the appearance. Do I stick with semi-hot female, or try to create a cartoon/popular show character resemblance?
I'd stick with the Strider/Ranger IMO. I though it pretty good, considering how many times I shot the griffin out of the sky... and really, archery is only half the class; the other is being the best at climbing onto monsters and stabbing it in it's weak spots. In fact, the whole class is about hiting monsters in thier weak points, either at range or melee, and the AI for the Strider in the demo seemed smart enough to do either one whenever aplicable.
I still don't know what direction to take my pawn.
For the demo, I made a female of average height/weight, red haired, moderately attractive by conventional means and named her Ruby, with the moniker Ruby. For full release, she was going to be full-on Archer, but I found archery to be weak in the demo and knowing gamers, they're usually about min-maxing, so once the "best build" gets figured out you can expect everyone to follow suite and only take pawns that specialize that way.
I can always edit my pawn to take advantage of that, or just ignore the FOTM movement; my indecisiveness is mainly about the appearance. Do I stick with semi-hot female, or try to create a cartoon/popular show character resemblance?
The demo doesn't give you an Archer main. If gives you short bows, which are a secondary weapon Striders and Assassins can equip. the main-archers in this game are the Rangers (longbows) who hit from father away and do more damage and Magic Archers who seem to be more about the aoe/lock-on and number of tricks up their sleeve (and spells as well).
So what happens when you rent out a pawn then start your game up. Like can you not play with a pawn you're currently renting out or something?
That's not how it goes. Whenever you stop by an inn, there's a chance your main pawn has just come back from new adventures with a different player (even if he/she has been with you the whole time) and potentially has new knowledge of various quests, enemies, and treasure.
Basically, your pawn stays with you, but he/she can still be rented out and used by other people.
I still don't know what direction to take my pawn.
For the demo, I made a female of average height/weight, red haired, moderately attractive by conventional means and named her Ruby, with the moniker Ruby. For full release, she was going to be full-on Archer, but I found archery to be weak in the demo and knowing gamers, they're usually about min-maxing, so once the "best build" gets figured out you can expect everyone to follow suite and only take pawns that specialize that way.
I can always edit my pawn to take advantage of that, or just ignore the FOTM movement; my indecisiveness is mainly about the appearance. Do I stick with semi-hot female, or try to create a cartoon/popular show character resemblance?
The demo doesn't give you an Archer main. If gives you short bows, which are a secondary weapon Striders and Assassins can equip. the main-archers in this game are the Rangers (longbows) who hit from father away and do more damage and Magic Archers who seem to be more about the aoe/lock-on and number of tricks up their sleeve (and spells as well).
And I would make my pawn a Magic Archer, if they could be. Since they're stuck only taking the straight advanced class of the base classes, that means Fighter, Archer or Sorcerer. I'm planning my main as a Sorcerer, possibly Magic Knight - need to see how each works out. If I stick my main as a Sorcerer, having two seems like overkill.
whats the point of adding gamertags/psn ids to a list? the game is not co-op, correct? can you specifically request to play with certain peoples' pawns?
whats the point of adding gamertags/psn ids to a list? the game is not co-op, correct? can you specifically request to play with certain peoples' pawns?
Yup. You can also filter on Friend's pawns.
In fact, if you look at the OXM Pawn video listed in the OP, not only can you search by Friends and IDs, but level, class/vocation, ratings, skills, previous pawns you've summoned, your personal favorites list, and pawns your main pawn has met when it was borrowed out to other people, and there looked to be 2-3 more search criterias that the guy never looked at.
I'm finding the closer it gets to launch, the more I'm going back to the demo and remaking/refining my Character and Pawn again and again and again, as some new idea or whim hits me. Thankfuly, I've been writing down the numbers and slider positions of the characters I've liked before changing them, so if I wake up one morning and decide that the last character was better, I can switch it back and start from there again.
Right now, I'm pretty sure I got my main character where I want, but the Pawn? no longer looks like Olivia Wilde... well, she still kinda does in the face, but instead of being a slim, fair-skinned woman with auburn hair and blue eyes, it is now lavender eyes, light brown/sandy blonde hair, and a body that is best decribed as "Bronzed Amazon."
Part of the fun of a new RPG is to sit in the character creator for the first ~30 mins making your character. I absorbed what I felt was "enough" of the demo, and then deleted it. I'll agonize over making my character/pawn perfect next week :P
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Part of the fun of a new RPG is to sit in the character creator for the first ~30 mins making your character. I absorbed what I felt was "enough" of the demo, and then deleted it. I'll agonize over making my character/pawn perfect next week :P
The character you made in the demo can be transferred to the full game. You could be in agony for a whole week if you wanted to. :P
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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MongerI got the ham stink.Dallas, TXRegistered Userregular
I'm finding the closer it gets to launch, the more I'm going back to the demo and remaking/refining my Character and Pawn again and again and again, as some new idea or whim hits me.
I have more or less been doing this since the demo came out.
Her skin should be darker. How dark can I make it so that it both looks decent with her hair color and looks decent with her facial features? That dark. That's not very dark. Whatever, good enough. I don't like my dude's eyes. They look too Asiany when they should look Middle Easterny. Why did I do that? Because I'm dumb is why. Much better. That guy looks like he is going to cut a bitch. You know, I wonder if I can play around with my pawn's torsos and legs and make her a little more hourglass without changing her height or weight at all. Yeah, totally. Now she looks like every other woman in every other video game. Looked way more interesting before when she was kind of lithe. Rolling back. I should mess with her face. Her profile has a lot of personality, but the front of her face looks generically cute. That needs to change. I NEED FINER CONTROL OVER EYE SPACING THAN YOU ARE GIVING ME, DEMO. WHY DO YOU HATE ME, CAPCOM? Why does my dude look so potbellied? He weighs nothing. But all these other torsos make him look super chesty. I don't want chesty. I want sinewy. That one looks alright. His arms look like giant monkey arms, though. Definitely need to be thinner. Except one of the thin arms is weird and long and the other is anorexic. I guess the next one up from those will have to do. Actually, he needs to be shorter. He should be like 5'5. Where is he now? 5'7? Okay, like one notch to the left. Now he's like 5'1. And kind of dwarfish. Goddammit. And the next notch over is like 4'6 and looks like a nine year old. Whatever. 5'7 is fine. Maybe my pawn should be a little taller? I need variety. She doesn't look good tall, though. The face wants to be on a shorter girl. Alright, bump the head size over a notch and she looks alright at 5'9. Sure. She can be 5'9 and he can be 5'7. It's fine. It's fine.
I'm finding the closer it gets to launch, the more I'm going back to the demo and remaking/refining my Character and Pawn again and again and again, as some new idea or whim hits me.
I have more or less been doing this since the demo came out.
Her skin should be darker. How dark can I make it so that it both looks decent with her hair color and looks decent with her facial features? That dark. That's not very dark. Whatever, good enough. I don't like my dude's eyes. They look too Asiany when they should look Middle Easterny. Why did I do that? Because I'm dumb is why. Much better. That guy looks like he is going to cut a bitch. You know, I wonder if I can play around with my pawn's torsos and legs and make her a little more hourglass without-
...
-changing her height or weight at all. Yeah, totally. Now she looks like every other woman in every other video game-
>_<
-Looked way more interesting before when she was kind of lithe.
Rolling back.
GAAAAHHHH!!!
I have a problem.
Foefaller on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Now you guys got me wanting to make changes to my people again...
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
So, my copy of GI magazine came in today and they gave the game an 8.5.
From what I read of game they praise the gameplay a lot saying that while in other open world games gameplay feels like an after thought, this game puts a lot of thought into it.
Really, the only complaint I saw about the game was that the story is pretty barebones but most of the article was them talking about how awesome the gameplay is.
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MongerI got the ham stink.Dallas, TXRegistered Userregular
I'm finding the closer it gets to launch, the more I'm going back to the demo and remaking/refining my Character and Pawn again and again and again, as some new idea or whim hits me.
I have more or less been doing this since the demo came out.
Her skin should be darker. How dark can I make it so that it both looks decent with her hair color and looks decent with her facial features? That dark. That's not very dark. Whatever, good enough. I don't like my dude's eyes. They look too Asiany when they should look Middle Easterny. Why did I do that? Because I'm dumb is why. Much better. That guy looks like he is going to cut a bitch. You know, I wonder if I can play around with my pawn's torsos and legs and make her a little more hourglass without-
...
-changing her height or weight at all. Yeah, totally. Now she looks like every other woman in every other video game-
>_<
-Looked way more interesting before when she was kind of lithe.
Rolling back.
GAAAAHHHH!!!
I have a problem.
My pawn will look goddamn unique and you will goddamn like it.
Now I'm going to go make her even taller and leaner, like a Kenyan Olympic sprinter, just to spite you.
I'm finding the closer it gets to launch, the more I'm going back to the demo and remaking/refining my Character and Pawn again and again and again, as some new idea or whim hits me.
I have more or less been doing this since the demo came out.
Her skin should be darker. How dark can I make it so that it both looks decent with her hair color and looks decent with her facial features? That dark. That's not very dark. Whatever, good enough. I don't like my dude's eyes. They look too Asiany when they should look Middle Easterny. Why did I do that? Because I'm dumb is why. Much better. That guy looks like he is going to cut a bitch. You know, I wonder if I can play around with my pawn's torsos and legs and make her a little more hourglass without-
...
-changing her height or weight at all. Yeah, totally. Now she looks like every other woman in every other video game-
>_<
-Looked way more interesting before when she was kind of lithe.
Rolling back.
GAAAAHHHH!!!
I have a problem.
My pawn will look goddamn unique and you will goddamn like it.
Now I'm going to go make her even taller and leaner, like a Kenyan Olympic sprinter, just to spite you.
Oh, I've already been through *that* phase (which my character, accually), now all my pawn's missing is green skin, tennis shoes, and a purple-and-white one-piece; It just now doesn't look like she's wearing a corset under her skin anymore.
...and no, she is not going to be a Warrior, she's going to be a Ranger!... or maybe a Mage, just to mess with everyone.
EDIT: I guess I should have put a *goes back to character creator* at the end, so you would have known
Foefaller on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I honestly wish you could make more than one pawn and just choose which one you want to import when the game comes out.
Main reason I don't try to mess around too much with the one I have other than changing stuff here and there.
I honestly wish you could make more than one pawn and just choose which one you want to import when the game comes out.
Main reason I don't try to mess around too much with the one I have other than changing stuff here and there.
You could always write down the choices you had before you changed, i.e. Face shape 44, eyes 6 with the sliders all in the middle, etc.
Also, if you decide you don't like what you've made, you can hit B/Circle at the opening menu to end without changing anything (though it won't show it untill you open the Character Edit back up again).
So, my copy of GI magazine came in today and they gave the game an 8.5.
From what I read of game they praise the gameplay a lot saying that while in other open world games gameplay feels like an after thought, this game puts a lot of thought into it.
Really, the only complaint I saw about the game was that the story is pretty barebones but most of the article was them talking about how awesome the gameplay is.
It's the DMC guys. Story is generally an after thought to gameplay but what story is there tends to be hilarious/look awesome so I'll cope.
I have a podcast now. It's about video games and anime!Find it here.
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Linespider5ALL HAIL KING KILLMONGERRegistered Userregular
So, my copy of GI magazine came in today and they gave the game an 8.5.
From what I read of game they praise the gameplay a lot saying that while in other open world games gameplay feels like an after thought, this game puts a lot of thought into it.
Really, the only complaint I saw about the game was that the story is pretty barebones but most of the article was them talking about how awesome the gameplay is.
Y'know, I kinda prefer seeing a review give something an 8.5, really, than anything higher than that. Something really has to be properly appraised to get an 8.5, or 85%, or whatever, because the reviewer wouldn't give something they hated that kind of review, and they wouldn't give something they liked a little bit too much that kind of review. 8.5 shows a sense of earned approval tempered with fair criticisms.
Finally got an HD, which now makes the demo actually possible to play. It is, frankly, shocking how much improved my entire PS3 collection looks.
I'm imagining they kind of went down on the story because it's easily foreshadowed by the action and free exploration, much like what you find in any Elder Scrolls game, really.
XBL: GamingFreak5514
PSN: GamingFreak1234
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MongerI got the ham stink.Dallas, TXRegistered Userregular
EDIT: I guess I should have put a *goes back to character creator* at the end, so you would have known
Irregardless! You have been spote!
I really didn't want to check Urban Dictionary to know all the definintions of "spote" and I sure as hell don't want to know which one you meant
Anyway, your Kenyan Olympic Sprinter comment sent me back to the editor *again* as it inspired me to make my pawn a little less She-Hulk. She's still pretty tall (6'3", though she was at the soft cap of 6'8") but now a lot leaner, just over 60lbs lighter than what she was before, all without an hourglass figure.
Foefaller on
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MongerI got the ham stink.Dallas, TXRegistered Userregular
I was going to say 'spited,' but 'spote' sounded more amusing as an incorrect past tense.
Given this new light, I feel good about the decision.
Posts
I have some spare time was gonna do it now.
You know Bethesda owns the developer that made Dark Messiah of Might and Magic, Arkane Studios (check out Dishonored). And they still can't get the combat right. That said, I wish the combat in Dragon's Dogma was more like Demon's Souls. But I guess you can't really get a representative sample of the combat in a 15 minute demo.
Added myself to the list on 360.
I had great fun when I found the explosive barrels littered around one of the areas. I carted one right up to the chimera fight. I was afraid it would vanish in the cutscene but it was lying on the ground afterwards.
Now, the next Elder Scrolls game better goddamn well have better combat and a better engine. And Shinji Mikami, I guess. He's somehow in the Zenimax family.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Everybody else worked.
By golly, you're right. I forgot to add the "34" at the end!
Oh well, my PSN ID is in my profile, and I'm getting the game for the 360, anyway.
XBL: GamingFreak5514
PSN: GamingFreak1234
Also, man. Not having greens and blues and purples and other non-natural hair colors kills all ideas to model characters/pawns off of people.
// Switch: SW-5306-0651-6424 //
Plqyibg this on psn earlier and was hoping you were enjoying.
I think making parodies of recognisable people will be the best way to get your pawn hired out. That and actually giving a decent skill set of course. The zangief pawn was incredible.
Twitter - discolouie PSN - Loupa Steam - Loupa
You must know some colourful characters.
// Switch: SW-5306-0651-6424 //
i can see why they didn't
For the demo, I made a female of average height/weight, red haired, moderately attractive by conventional means and named her Ruby, with the moniker Ruby. For full release, she was going to be full-on Archer, but I found archery to be weak in the demo and knowing gamers, they're usually about min-maxing, so once the "best build" gets figured out you can expect everyone to follow suite and only take pawns that specialize that way.
I can always edit my pawn to take advantage of that, or just ignore the FOTM movement; my indecisiveness is mainly about the appearance. Do I stick with semi-hot female, or try to create a cartoon/popular show character resemblance?
Steam: TheArcadeBear
I'd stick with the Strider/Ranger IMO. I though it pretty good, considering how many times I shot the griffin out of the sky... and really, archery is only half the class; the other is being the best at climbing onto monsters and stabbing it in it's weak spots. In fact, the whole class is about hiting monsters in thier weak points, either at range or melee, and the AI for the Strider in the demo seemed smart enough to do either one whenever aplicable.
The demo doesn't give you an Archer main. If gives you short bows, which are a secondary weapon Striders and Assassins can equip. the main-archers in this game are the Rangers (longbows) who hit from father away and do more damage and Magic Archers who seem to be more about the aoe/lock-on and number of tricks up their sleeve (and spells as well).
// Switch: SW-5306-0651-6424 //
You can only make one pawn correct?
So what happens when you rent out a pawn then start your game up. Like can you not play with a pawn you're currently renting out or something?
That's not how it goes. Whenever you stop by an inn, there's a chance your main pawn has just come back from new adventures with a different player (even if he/she has been with you the whole time) and potentially has new knowledge of various quests, enemies, and treasure.
Basically, your pawn stays with you, but he/she can still be rented out and used by other people.
XBL: GamingFreak5514
PSN: GamingFreak1234
And I would make my pawn a Magic Archer, if they could be. Since they're stuck only taking the straight advanced class of the base classes, that means Fighter, Archer or Sorcerer. I'm planning my main as a Sorcerer, possibly Magic Knight - need to see how each works out. If I stick my main as a Sorcerer, having two seems like overkill.
Steam: TheArcadeBear
In fact, if you look at the OXM Pawn video listed in the OP, not only can you search by Friends and IDs, but level, class/vocation, ratings, skills, previous pawns you've summoned, your personal favorites list, and pawns your main pawn has met when it was borrowed out to other people, and there looked to be 2-3 more search criterias that the guy never looked at.
Strange enough, I never played the demo.. I wanted to go in knowing nothing past the trailers I've watched.
Hope my pawn does well though it doesn't really stand out in any amazing way.
Right now, I'm pretty sure I got my main character where I want, but the Pawn? no longer looks like Olivia Wilde... well, she still kinda does in the face, but instead of being a slim, fair-skinned woman with auburn hair and blue eyes, it is now lavender eyes, light brown/sandy blonde hair, and a body that is best decribed as "Bronzed Amazon."
Part of the fun of a new RPG is to sit in the character creator for the first ~30 mins making your character. I absorbed what I felt was "enough" of the demo, and then deleted it. I'll agonize over making my character/pawn perfect next week :P
The character you made in the demo can be transferred to the full game. You could be in agony for a whole week if you wanted to. :P
Her skin should be darker. How dark can I make it so that it both looks decent with her hair color and looks decent with her facial features? That dark. That's not very dark. Whatever, good enough. I don't like my dude's eyes. They look too Asiany when they should look Middle Easterny. Why did I do that? Because I'm dumb is why. Much better. That guy looks like he is going to cut a bitch. You know, I wonder if I can play around with my pawn's torsos and legs and make her a little more hourglass without changing her height or weight at all. Yeah, totally. Now she looks like every other woman in every other video game. Looked way more interesting before when she was kind of lithe. Rolling back. I should mess with her face. Her profile has a lot of personality, but the front of her face looks generically cute. That needs to change. I NEED FINER CONTROL OVER EYE SPACING THAN YOU ARE GIVING ME, DEMO. WHY DO YOU HATE ME, CAPCOM? Why does my dude look so potbellied? He weighs nothing. But all these other torsos make him look super chesty. I don't want chesty. I want sinewy. That one looks alright. His arms look like giant monkey arms, though. Definitely need to be thinner. Except one of the thin arms is weird and long and the other is anorexic. I guess the next one up from those will have to do. Actually, he needs to be shorter. He should be like 5'5. Where is he now? 5'7? Okay, like one notch to the left. Now he's like 5'1. And kind of dwarfish. Goddammit. And the next notch over is like 4'6 and looks like a nine year old. Whatever. 5'7 is fine. Maybe my pawn should be a little taller? I need variety. She doesn't look good tall, though. The face wants to be on a shorter girl. Alright, bump the head size over a notch and she looks alright at 5'9. Sure. She can be 5'9 and he can be 5'7. It's fine. It's fine.
...I don't like my dude's eyes.
I have a problem.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I'm pretty have with how my female pawn turned out and I finally made my MC look a little less like a Japanese dude with really dark skin.
That being said yeah. His posture really annoys me and I can't find one I like but meh...he'll be in armor most of the time anyway.
...
>_<
GAAAAHHHH!!!
From what I read of game they praise the gameplay a lot saying that while in other open world games gameplay feels like an after thought, this game puts a lot of thought into it.
Really, the only complaint I saw about the game was that the story is pretty barebones but most of the article was them talking about how awesome the gameplay is.
Now I'm going to go make her even taller and leaner, like a Kenyan Olympic sprinter, just to spite you.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Oh, I've already been through *that* phase (which my character, accually), now all my pawn's missing is green skin, tennis shoes, and a purple-and-white one-piece; It just now doesn't look like she's wearing a corset under her skin anymore.
...and no, she is not going to be a Warrior, she's going to be a Ranger!... or maybe a Mage, just to mess with everyone.
EDIT: I guess I should have put a *goes back to character creator* at the end, so you would have known
Main reason I don't try to mess around too much with the one I have other than changing stuff here and there.
You could always write down the choices you had before you changed, i.e. Face shape 44, eyes 6 with the sliders all in the middle, etc.
Also, if you decide you don't like what you've made, you can hit B/Circle at the opening menu to end without changing anything (though it won't show it untill you open the Character Edit back up again).
It's the DMC guys. Story is generally an after thought to gameplay but what story is there tends to be hilarious/look awesome so I'll cope.
Y'know, I kinda prefer seeing a review give something an 8.5, really, than anything higher than that. Something really has to be properly appraised to get an 8.5, or 85%, or whatever, because the reviewer wouldn't give something they hated that kind of review, and they wouldn't give something they liked a little bit too much that kind of review. 8.5 shows a sense of earned approval tempered with fair criticisms.
Finally got an HD, which now makes the demo actually possible to play. It is, frankly, shocking how much improved my entire PS3 collection looks.
XBL: GamingFreak5514
PSN: GamingFreak1234
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I really didn't want to check Urban Dictionary to know all the definintions of "spote" and I sure as hell don't want to know which one you meant
Anyway, your Kenyan Olympic Sprinter comment sent me back to the editor *again* as it inspired me to make my pawn a little less She-Hulk. She's still pretty tall (6'3", though she was at the soft cap of 6'8") but now a lot leaner, just over 60lbs lighter than what she was before, all without an hourglass figure.
Given this new light, I feel good about the decision.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.