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[Diablo 3] - The Prettiest Snowflake Never Melts in Hell (Inferno, on the other hand...)

GoodKingJayIIIGoodKingJayIII They wanna get mygold on the ceilingRegistered User regular
edited June 2012 in Games and Technology
Other thread was getting long in the tooth. Shamelessly stolen from @Skab. He's got the next one.
http://www.youtube.com/watch?v=Xlhwv4udxtc
Welcome to the Diablo 3 thread!
For the maximum thread browsing experience, plase click here before continuing.

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Diablo_III_demon_splash_logo.png

Eleven long years after Diablo 2: Lord of Distruction, Diablo 3 is finally upon us. Story wise, Diablo 3 takes place 20 years after the events of Diablo 2. But first, lets get everyone up to speed on the story so far. If you are new to the series and have no idea what happened in the previous two games, or you are an old vet who just wants a refresher before diving into D3, the following playlist serves as a great refresher on what has taken place in the world of Sanctuary.
http://www.youtube.com/watch?v=loqqoG1GAVE&list=PL517434D31A9B209F&index=1&feature=plpp_video

The rest can be found here

d2anniversary.jpg

So what's different from Diablo 2?

The gameplay is what you would expect from Diablo. While the game is still an isometric click fest where you slaughter hundreds of demons in the enternal search for better loot, several of the mechanics/game systems have been changed. The game is, as you have surely heard by now, online only. You can set games to be private (invite only), friends only, and open to public. With friends only games, your friends will see a quick join button on their main screens, letting them drop in any time as long as there is room. The max player size is also 4 now. Skill trees, skill points, synergies, and manual stat placement are all gone. Instead, all of your stat points (you get more than 5 now) are gained and placed automatically with each level up, with distribution based on your class. Skills are now broken into Actives and Passives, and are all gained as you level up, along with the new skill runes (see below). The potion belt is also gone, and potions themselves now have a 30 second cooldown, so no more chugging to stay alive. Instead, enemies drop Health Orbs, which simply heal you (and all your allies within range.) when you walk over them. The bigger the orb, the more it heals. Runes and Runewords are also gone, and have been replace with a proper crafting system. Hardcore makes a return, but the requires you to have one character reach level 10 in normal before you can create any Hardcore characters. And last, but not least, Hell is no longer the hardest difficulty in the game. That duty has been taken over by the Inferno difficulty, which Blizzard promises will be absolutely brutal. There is plenty more info, with a lot more specifics, available at the official community sites game guide, which currently serves as Diablo 3s Mount Arreat. You can find a skill calculator there as well.

Game Guide
http://us.battle.net/d3/en/game/

Skill Calculator
http://us.battle.net/d3/en/calculator/barbarian

The Classes
Only 1 class returns from Diablo 2, the Barbarian. There will be 5 classes at launch, and they are:

Barbarian
http://www.youtube.com/watch?v=JWywyhkO2J8&list=UUxn8csYeZg6awRnZS-aqg0g&feature=plcp

Witch Doctor
http://www.youtube.com/watch?v=X0Zqmfmzmy4

Wizard
http://www.youtube.com/watch?v=VgAoVpBohas&feature=player_embedded

Monk
http://www.youtube.com/watch?v=eT2UTj7p-aE&feature=youtu.be

Demon Hunter
http://www.youtube.com/watch?v=QoTWRHheshw&feature=relmfu



The Interface
DganY.jpg

The potion belt has been replaced with a new action bar. Keys 1 - 4 (or whatever you decide to rebind them to, if you wish) are now assigned to skills, giving you a total of 6 active skills. Q is dedicated potion button. Town Portal scrolls are gone, and the spell is now available to every as an early quest reward that shows up on your bottom bar as well. The stat screen has also been much improved, providing a ton of information on almost every stat you could want.

lM9vo.jpg

Skills and Skill Runes
zXWMZ.jpg

As mentioned before, skills are now broken down into active and passive skills, and are unlocked in a predetermined order as you level. The slots for these skills also unlock as you go, with active skill slots opening up at levels 1, 2, 4, 9, 14, and 19, and passives at 10, 20, and 30. This allows for a max of 6 active and 3 passive skills in play at a time, which you can swap and change around, with a cooldown, at any time. (Think something like Guild Wars.) Damage for all skills is now calculated based off your weapon damage. This includes spells for the casters.
AKEBk.jpg

Skill Runes start unlocking at level 6, and change the way your skills work. Some simply improve already existing aspects, such as increasing damage or how much it slows, while others have more drastic effects. For example, the following screens are both of the Ray of Frost skill:
400px-Ray-of-frost1.jpgr8bkZ.jpg

Skill ranges are all calculated in yards. Here is a handy distance map to better inform you of how far you or your attacks will travel.
r3QQr.jpg

Crafting and the Artisans
crest.png
Crafting in game is done via the two Artisans, the Blacksmith and the Jewler. These guys are unlocked through quests early on, and follow you around for the rest of the game. Both Artisans can be leveled up to grant access to better recipes. (The level of the Artisan is retained across all characters.) This costs gold and, later on, pages of training. Leveling them up also improves their appearance in game, making their wagons and crafting areas more impressive.

iHXeL.jpg


The Blacksmith
tvoRW.jpg Crafts weapons and armor, as well as salvage any items (magic and higher) into the materials needed for you to craft anything.

The Jeweler
RbOqM.jpg Can add sockets to items, add or remove gems from items, and combine 3 gems of the same level into one gem of the next higher level.


(As a side note, there were originally 3 Artisans. The Mystic, who was removed during development, would enchant your gear. Blizzard has implied that she will most likely come back down the road, probably in an expansion.)

Followers

Followers are essentially the new mercs. There are some differences, however. This time around, they are specific, story driven characters that join your quest as the game progresses. Each one has their own story, background, and distinct personality. Gameplay wise, they each fill a different roll in combat, can be equipped with a main and off hand weapon, two rings, and an amulet, and will level up along side you. At levels 5, 10, 15, and 20, they unlock a new teir of skills. Each tier has two skills, and you choose one of them. You can respec them, free of charge. At level 25 they gain acceess to a class-specific gear slot. They also get 20% of the Magic or Gold Find from gear, which is applied to your total while they are active. You can only have 1 follower active at a time, and only while playing solo. If someone joins your game while you have a follower active, they will simply salute you and head back to town.

The three Followers are:

Kormac, the Templar.
hw6Td.jpg The tank. Doesn't deal out much damage, but serves as an excellent meat sheild. Can use shields, one-handed axes, daggers, one-handed maces, one-handed spears, one-handed swords, and the Templar specific relics.


Lyndon, the Scoundrel
d0uFw.jpg Ranged pysical damage dealer. Can use bows, two-handed crossbows, and the Scoundrel specific Tokens. Also has an excellently-groomed mustache.


Eirena, the Enchantress
MCecp.jpg Ranged magic dealer, casts buffs and debuffs. Can use two-handed staves, two-handed swords, two-handed maces, or two-handed axes, and the Enchantress specific Focuses.

Auction Houses
Diablo 3 has two different types of Auction houses available for players: the gold AH, and the Real Money AH. The gold AH is fairly straight forward, and functions largely the same as AHs found in other games, like WoW. It's available at launch to both Normal and Hardcore characters, but is exclusive between the two.

The RMAH allows you to buy and sell in game items with real world currency. The RMAH will be available approximately one week after launch. Here's quick breakdown of the specifics:
-Commodities are automatically searched for best price, and are buyout only.
-You must choose Battle.net balance or real currency when you post the auction, not when it sells.
-15% fee on cashing out
-Battle.net balance can be used for a bunch of battle.net stuff including digital games, and WoW paid services. It cannot be used to pay subscription fees.
-No RMAH in Asia at release
-RMAH comes out one week after the game.


Fees:

For Equipment (weapons, armor, accessories, and other unique items)

Transaction Fee (Gold Auction House): 15% of final sale price
Transaction Fee (Real-Money Auction House): $1.00 USD per item / $1.00 AUD per item
Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred



For Commodities (gems, materials, dyes, pages, recipes, and other non-unique items)

Transaction Fee (Gold Auction House): 15% of final sale price
Transaction Fee (Real-Money Auction House): 15% of final sale price
Transfer Fee (when sending proceeds to PayPal or other authorized payment-service provider): 15% of amount being transferred

For a more indepth how-to, please go here http://us.battle.net/d3/en/services/auction-house/how-to

WARNING! There have been a lot of reports about hacking of Battle.net Accounts since Diablo 3's release. Your best bet? Get an authenticator. You can get them for iOS and Android devices for free, or even from the Blizzard store for a reasonable price. If you get hacked and lose your stuff, Blizzard will restore your items and/or characters, but only a limited number of times. Protect yourself!

Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
GoodKingJayIII on
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Posts

  • Options
    MalkorMalkor Registered User regular
    So my friend invited me to Whimsyshire late last night

    It was not bad I guess

    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • Options
    KambingKambing Registered User regular
    edited May 2012
    Shamelessly self-promoting my normal mode achievement speed run videos again!

    Here's the first video and a link to the playlist:

    http://www.youtube.com/watch?v=jGT7hDDcP5U



    And I've got so much other Diablo 3 content on my youtube channel that you can totally hate the game like in the old thread but live vicariously through my videos instead. ^_^

    Kambing on
    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • Options
    KhildithKhildith Registered User regular
    Silly me posted this in the last thread, since I was typing it out when the new thread was made, figured I'd just crosspost it.

    So I haven't posted here pretty much at all since the game came out, because I've been busy playing, but I'm ready to talk about Inferno.
    So I just soloed all of Act 1 after a few days of working on my gear, with only dying once or twice the entire act. I can beat The Butcher in just about 2 minutes 10 seconds without going below half life, and pretty much no matter the combination of traits, I can beat every champion pack I find. But when I step into Act 2, I get slaughtered by the first non elites I see. I can kill them, but they do several times the damage per hit than almost any normal monster in any part of Act 1. The issue is that this means that I basically cannot kill any special mobs in the entirety of Act 2. People keep suggesting that I run Act 1 for the next couple weeks, over and over, to get the gear to progress, but I can't see that being any fun. I know Diablo is all about the repetitive killing for gear, but when you tell me I'll be on the same act for another 50 or more hours, I can't see myself ever bothering. I guess I'm just disappointed that I've reached the farthest point I'm willing to go so much sooner than I thought.

  • Options
    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    I think the most fun I've had so far in Hell is narrow corridors with champ packs like Arcane Waller; I imagine I'd like this a lot less if I weren't a SSS/Serenity Monk.

    It's an interesting build; all my damage comes from left-click and gaining percentage damage bonuses from other skills. 15% from the heal button, 12/24% from mantra of murder, that sort of thing.

  • Options
    cptruggedcptrugged I think it has something to do with free will. Registered User regular
    Damn I love my monk. Been trying the 2H build and damn does the PBAoE bell just melt groups now. And with the 25% bonus to spirit passive for 2H. I'm not really having a problem building spirit. I have to keep reminding myself that this is only normal though. But damn.. so much fun.

  • Options
    GONG-00GONG-00 Registered User regular
    I am enthralled by my level 52 DH's Sharpshooter passive ability to inflate in real time my 6K dmg stat to over 10K.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Captain of the SES Comptroller of the State
    xu257gunns6e.png
  • Options
    KambingKambing Registered User regular
    Khildith wrote: »
    Silly me posted this in the last thread, since I was typing it out when the new thread was made, figured I'd just crosspost it.

    So I haven't posted here pretty much at all since the game came out, because I've been busy playing, but I'm ready to talk about Inferno.
    So I just soloed all of Act 1 after a few days of working on my gear, with only dying once or twice the entire act. I can beat The Butcher in just about 2 minutes 10 seconds without going below half life, and pretty much no matter the combination of traits, I can beat every champion pack I find. But when I step into Act 2, I get slaughtered by the first non elites I see. I can kill them, but they do several times the damage per hit than almost any normal monster in any part of Act 1. The issue is that this means that I basically cannot kill any special mobs in the entirety of Act 2. People keep suggesting that I run Act 1 for the next couple weeks, over and over, to get the gear to progress, but I can't see that being any fun. I know Diablo is all about the repetitive killing for gear, but when you tell me I'll be on the same act for another 50 or more hours, I can't see myself ever bothering. I guess I'm just disappointed that I've reached the farthest point I'm willing to go so much sooner than I thought.

    What difficulty are you talking about? If this is normal, you shouldn't have any troubles transitioning between acts unless you're speed-running through (which it sounds like you aren't). If this is Inferno, then welcome to the end-game and yes, you need to grind gear to be able to do the next tier.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • Options
    SteevLSteevL What can I do for you? Registered User regular
    Finally beat the game on normal last night. Act IV went by a lot faster than Act III for me. Enjoyed the game, although the story was a bit lacking. I think Act I is still my favorite. I enjoyed the environments a lot more.

    Started nightmare, but I'm only about 2-3 quests in. I might take a break though.

  • Options
    BuddiesBuddies Registered User regular
    This thread is becoming semi-useless and a downer.

    At least 75% of the posts are complaints about the game. Can we actually discuss the gameplay?

    I'll start: I've been making progress in act 2 inferno using a new wizard build that's pretty fun and effective. I do not use critical mass or diamond skin.

    I have only one damage buff (magic weapon can't live w/o it) and still have 35k dps without a super godly 2h weapon (only 900 dps on it, there are blues with 1300 dps on the AH for cheap)

    This game is so fun and will be even better once they eliminate all of the broken skills and tweak inferno to be where they want it.

    Super psyched about the long term prospects in this game.

    I'm sorry. In my defense I play a Barbarian trying to make my way through Act 2 Inferno. I really miss playing as a Barbarian. I don't mind my SS Kite spec, and I prefer it over the Revenge/Ignore Pain centric builds. But god damnit, I want to be able to Leap into a group, Whirlwind around, stun them, whirlwind out, charge back in, and then cleave-rupture them all and watch body parts fly. But I need 2-3 passives that boost my defensives, 4 skills that boost my defenses, and 1 skill I can use to kite with.

  • Options
    DecoyDecoy Registered User regular
    edited May 2012
    Rius wrote: »
    I think the most fun I've had so far in Hell is narrow corridors with champ packs like Arcane Waller; I imagine I'd like this a lot less if I weren't a SSS/Serenity Monk.

    It's an interesting build; all my damage comes from left-click and gaining percentage damage bonuses from other skills. 15% from the heal button, 12/24% from mantra of murder, that sort of thing.

    Hah, once I got the stats/gear to hang with the later part of Act 3, my world changed, so now I would tend to agree. Although, I replaced SSS awhile ago. I'm pretty much a straight up defensive build, but it works... at least in Act 3 Hell. :)

    Edit: We'll see what horrors there are in store for me in Act 4.

    Decoy on
  • Options
    KhildithKhildith Registered User regular
    edited May 2012
    Kambing wrote: »
    Khildith wrote: »
    Silly me posted this in the last thread, since I was typing it out when the new thread was made, figured I'd just crosspost it.

    So I haven't posted here pretty much at all since the game came out, because I've been busy playing, but I'm ready to talk about Inferno.
    So I just soloed all of Act 1 after a few days of working on my gear, with only dying once or twice the entire act. I can beat The Butcher in just about 2 minutes 10 seconds without going below half life, and pretty much no matter the combination of traits, I can beat every champion pack I find. But when I step into Act 2, I get slaughtered by the first non elites I see. I can kill them, but they do several times the damage per hit than almost any normal monster in any part of Act 1. The issue is that this means that I basically cannot kill any special mobs in the entirety of Act 2. People keep suggesting that I run Act 1 for the next couple weeks, over and over, to get the gear to progress, but I can't see that being any fun. I know Diablo is all about the repetitive killing for gear, but when you tell me I'll be on the same act for another 50 or more hours, I can't see myself ever bothering. I guess I'm just disappointed that I've reached the farthest point I'm willing to go so much sooner than I thought.

    What difficulty are you talking about? If this is normal, you shouldn't have any troubles transitioning between acts unless you're speed-running through (which it sounds like you aren't). If this is Inferno, then welcome to the end-game and yes, you need to grind gear to be able to do the next tier.

    I understand that was the intention, but such a sudden increase in difficulty, to the point where I go from breezing to completely stopped means that I'm going to need to grind for gear in trivially easy conditions for an unknown amount of time without feeling like I'm getting any more powerful until I can step foot into the worst of the acts and do it all again. I'm looking for challenge with my grind, not just grind.

    I should probably also say that I'm playing a Barbarian, and don't have millions of gold to throw down on more gear.

    Khildith on
  • Options
    KambingKambing Registered User regular
    Khildith wrote: »
    Kambing wrote: »
    Khildith wrote: »
    Silly me posted this in the last thread, since I was typing it out when the new thread was made, figured I'd just crosspost it.

    So I haven't posted here pretty much at all since the game came out, because I've been busy playing, but I'm ready to talk about Inferno.
    So I just soloed all of Act 1 after a few days of working on my gear, with only dying once or twice the entire act. I can beat The Butcher in just about 2 minutes 10 seconds without going below half life, and pretty much no matter the combination of traits, I can beat every champion pack I find. But when I step into Act 2, I get slaughtered by the first non elites I see. I can kill them, but they do several times the damage per hit than almost any normal monster in any part of Act 1. The issue is that this means that I basically cannot kill any special mobs in the entirety of Act 2. People keep suggesting that I run Act 1 for the next couple weeks, over and over, to get the gear to progress, but I can't see that being any fun. I know Diablo is all about the repetitive killing for gear, but when you tell me I'll be on the same act for another 50 or more hours, I can't see myself ever bothering. I guess I'm just disappointed that I've reached the farthest point I'm willing to go so much sooner than I thought.

    What difficulty are you talking about? If this is normal, you shouldn't have any troubles transitioning between acts unless you're speed-running through (which it sounds like you aren't). If this is Inferno, then welcome to the end-game and yes, you need to grind gear to be able to do the next tier.

    I understand that was the intention, but such a sudden increase in difficulty, to the point where I go from breezing to completely stopped means that I'm going to need to grind for gear in trivially easy conditions for an unknown amount of time without feeling like I'm getting any more powerful until I can step foot into the worst of the acts and do it all again. I'm looking for challenge with my grind, not just grind.

    I should probably also say that I'm playing a Barbarian, and don't have millions of gold to throw down on more gear.

    Farming is just the path of least resistance. If you really want a challenge, you can push ahead regardless of your gear and see what you can make of it. After the nerf, I've been doing my best to farm whimsyshire, not because it's the most productive use of my time, but with my undergeared character, it is quite the challenge.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • Options
    TrunkersTrunkers Registered User regular
    I am using this build for Act 2 at the moment. I never know what's best.

    eu.battle.net/d3/en/calculator/monk#adfXgQ!YXU!ccYba

    Slot 2: Sweeping Wind, Breath of Heaven or Blinding Flash

    Up until Hell I loved Sweeping Wind, as it created the fun mini-game of searching for the next pack and dashing there with Dashing Strike to keep the level 3 whirwind going (with bonus spirit regen). It also helps me tank by allowing me to spam mantras or spells over and over and regen off transcendence.

    Slot 4: Which Mantra?

    I had been using mantra of healing with either spirit regen or damage resist, but I'm tempted to go more offensive here.


    Any monks have input?

    My MTG Cube Site - -http://riptidelab.com
  • Options
    BuddiesBuddies Registered User regular
    Khildith wrote: »
    Kambing wrote: »
    Khildith wrote: »
    Silly me posted this in the last thread, since I was typing it out when the new thread was made, figured I'd just crosspost it.

    So I haven't posted here pretty much at all since the game came out, because I've been busy playing, but I'm ready to talk about Inferno.
    So I just soloed all of Act 1 after a few days of working on my gear, with only dying once or twice the entire act. I can beat The Butcher in just about 2 minutes 10 seconds without going below half life, and pretty much no matter the combination of traits, I can beat every champion pack I find. But when I step into Act 2, I get slaughtered by the first non elites I see. I can kill them, but they do several times the damage per hit than almost any normal monster in any part of Act 1. The issue is that this means that I basically cannot kill any special mobs in the entirety of Act 2. People keep suggesting that I run Act 1 for the next couple weeks, over and over, to get the gear to progress, but I can't see that being any fun. I know Diablo is all about the repetitive killing for gear, but when you tell me I'll be on the same act for another 50 or more hours, I can't see myself ever bothering. I guess I'm just disappointed that I've reached the farthest point I'm willing to go so much sooner than I thought.

    What difficulty are you talking about? If this is normal, you shouldn't have any troubles transitioning between acts unless you're speed-running through (which it sounds like you aren't). If this is Inferno, then welcome to the end-game and yes, you need to grind gear to be able to do the next tier.

    I understand that was the intention, but such a sudden increase in difficulty, to the point where I go from breezing to completely stopped means that I'm going to need to grind for gear in trivially easy conditions for an unknown amount of time without feeling like I'm getting any more powerful until I can step foot into the worst of the acts and do it all again. I'm looking for challenge with my grind, not just grind.

    You aren't the only one. Your experience has been the experience of about 99% of players that have made it this far. Welcome to hell Inferno, masochists and super hardcore please enjoy your stay, everyone else drop your fun off at the door.

  • Options
    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    I will admit there's one string of dialogue for the Templar that's in dire need of pruning shears, and that's from when you meet him until when you defeat Jondar.

    He says the words 'Skeleton King' like 9 times. Especially just after you defeat Jondar, he practically starts stuttering them together back to back.

    Yes, I get it, Blizzard, you have such little faith in the most casual of players that it helps to reinforce repeatedly what your objective is.

    On the 10th time around across multiple characters and difficulties, however, it gets old.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • Options
    ConstrictorConstrictor The Dork Knight SuburbialandRegistered User regular
    Buddies wrote: »
    This thread is becoming semi-useless and a downer.

    At least 75% of the posts are complaints about the game. Can we actually discuss the gameplay?

    I'll start: I've been making progress in act 2 inferno using a new wizard build that's pretty fun and effective. I do not use critical mass or diamond skin.

    I have only one damage buff (magic weapon can't live w/o it) and still have 35k dps without a super godly 2h weapon (only 900 dps on it, there are blues with 1300 dps on the AH for cheap)

    This game is so fun and will be even better once they eliminate all of the broken skills and tweak inferno to be where they want it.

    Super psyched about the long term prospects in this game.

    I'm sorry. In my defense I play a Barbarian trying to make my way through Act 2 Inferno. I really miss playing as a Barbarian. I don't mind my SS Kite spec, and I prefer it over the Revenge/Ignore Pain centric builds. But god damnit, I want to be able to Leap into a group, Whirlwind around, stun them, whirlwind out, charge back in, and then cleave-rupture them all and watch body parts fly. But I need 2-3 passives that boost my defensives, 4 skills that boost my defenses, and 1 skill I can use to kite with.

    Welcome to every class.

    I have 3/6 skill slots dedicated to purely defensive skills, 1 slot for a dmg boost, and 2 slots for attacks. I don't even use a resource spending damage skill unless you count hydra.

    All three of my passive skills are defensive ones as well.

    It's the nature of the game, you have to dedicate a large portion of your skills and passives to survival in inferno unless you are running some sort of broken spec that's going to be patched out.

    If everyone could beat act 4 inferno within 2 weeks people would be even more angry.

  • Options
    ConstrictorConstrictor The Dork Knight SuburbialandRegistered User regular
    Kambing wrote: »
    Khildith wrote: »
    Kambing wrote: »
    Khildith wrote: »
    Silly me posted this in the last thread, since I was typing it out when the new thread was made, figured I'd just crosspost it.

    So I haven't posted here pretty much at all since the game came out, because I've been busy playing, but I'm ready to talk about Inferno.
    So I just soloed all of Act 1 after a few days of working on my gear, with only dying once or twice the entire act. I can beat The Butcher in just about 2 minutes 10 seconds without going below half life, and pretty much no matter the combination of traits, I can beat every champion pack I find. But when I step into Act 2, I get slaughtered by the first non elites I see. I can kill them, but they do several times the damage per hit than almost any normal monster in any part of Act 1. The issue is that this means that I basically cannot kill any special mobs in the entirety of Act 2. People keep suggesting that I run Act 1 for the next couple weeks, over and over, to get the gear to progress, but I can't see that being any fun. I know Diablo is all about the repetitive killing for gear, but when you tell me I'll be on the same act for another 50 or more hours, I can't see myself ever bothering. I guess I'm just disappointed that I've reached the farthest point I'm willing to go so much sooner than I thought.

    What difficulty are you talking about? If this is normal, you shouldn't have any troubles transitioning between acts unless you're speed-running through (which it sounds like you aren't). If this is Inferno, then welcome to the end-game and yes, you need to grind gear to be able to do the next tier.

    I understand that was the intention, but such a sudden increase in difficulty, to the point where I go from breezing to completely stopped means that I'm going to need to grind for gear in trivially easy conditions for an unknown amount of time without feeling like I'm getting any more powerful until I can step foot into the worst of the acts and do it all again. I'm looking for challenge with my grind, not just grind.

    I should probably also say that I'm playing a Barbarian, and don't have millions of gold to throw down on more gear.

    Farming is just the path of least resistance. If you really want a challenge, you can push ahead regardless of your gear and see what you can make of it. After the nerf, I've been doing my best to farm whimsyshire, not because it's the most productive use of my time, but with my undergeared character, it is quite the challenge.

    What's the deal with the secret level on inferno? Why farm it? Does it have easier enemies? Or drop better loot than act 3/4? Why go there?

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    KambingKambing Registered User regular
    Kambing wrote: »
    Khildith wrote: »
    Kambing wrote: »
    Khildith wrote: »
    Silly me posted this in the last thread, since I was typing it out when the new thread was made, figured I'd just crosspost it.

    So I haven't posted here pretty much at all since the game came out, because I've been busy playing, but I'm ready to talk about Inferno.
    So I just soloed all of Act 1 after a few days of working on my gear, with only dying once or twice the entire act. I can beat The Butcher in just about 2 minutes 10 seconds without going below half life, and pretty much no matter the combination of traits, I can beat every champion pack I find. But when I step into Act 2, I get slaughtered by the first non elites I see. I can kill them, but they do several times the damage per hit than almost any normal monster in any part of Act 1. The issue is that this means that I basically cannot kill any special mobs in the entirety of Act 2. People keep suggesting that I run Act 1 for the next couple weeks, over and over, to get the gear to progress, but I can't see that being any fun. I know Diablo is all about the repetitive killing for gear, but when you tell me I'll be on the same act for another 50 or more hours, I can't see myself ever bothering. I guess I'm just disappointed that I've reached the farthest point I'm willing to go so much sooner than I thought.

    What difficulty are you talking about? If this is normal, you shouldn't have any troubles transitioning between acts unless you're speed-running through (which it sounds like you aren't). If this is Inferno, then welcome to the end-game and yes, you need to grind gear to be able to do the next tier.

    I understand that was the intention, but such a sudden increase in difficulty, to the point where I go from breezing to completely stopped means that I'm going to need to grind for gear in trivially easy conditions for an unknown amount of time without feeling like I'm getting any more powerful until I can step foot into the worst of the acts and do it all again. I'm looking for challenge with my grind, not just grind.

    I should probably also say that I'm playing a Barbarian, and don't have millions of gold to throw down on more gear.

    Farming is just the path of least resistance. If you really want a challenge, you can push ahead regardless of your gear and see what you can make of it. After the nerf, I've been doing my best to farm whimsyshire, not because it's the most productive use of my time, but with my undergeared character, it is quite the challenge.

    What's the deal with the secret level on inferno? Why farm it? Does it have easier enemies? Or drop better loot than act 3/4? Why go there?

    The mobs are comparable to Act 4 Inferno. There's just a lot of them in a relatively small, yet (somewhat) kitable space coupled with lots of chests. So it's a good farming zone if you're after champion/elites/chests.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
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    BuddiesBuddies Registered User regular
    Buddies wrote: »
    This thread is becoming semi-useless and a downer.

    At least 75% of the posts are complaints about the game. Can we actually discuss the gameplay?

    I'll start: I've been making progress in act 2 inferno using a new wizard build that's pretty fun and effective. I do not use critical mass or diamond skin.

    I have only one damage buff (magic weapon can't live w/o it) and still have 35k dps without a super godly 2h weapon (only 900 dps on it, there are blues with 1300 dps on the AH for cheap)

    This game is so fun and will be even better once they eliminate all of the broken skills and tweak inferno to be where they want it.

    Super psyched about the long term prospects in this game.

    I'm sorry. In my defense I play a Barbarian trying to make my way through Act 2 Inferno. I really miss playing as a Barbarian. I don't mind my SS Kite spec, and I prefer it over the Revenge/Ignore Pain centric builds. But god damnit, I want to be able to Leap into a group, Whirlwind around, stun them, whirlwind out, charge back in, and then cleave-rupture them all and watch body parts fly. But I need 2-3 passives that boost my defensives, 4 skills that boost my defenses, and 1 skill I can use to kite with.

    Welcome to every class.

    I have 3/6 skill slots dedicated to purely defensive skills, 1 slot for a dmg boost, and 2 slots for attacks. I don't even use a resource spending damage skill unless you count hydra.

    All three of my passive skills are defensive ones as well.

    It's the nature of the game, you have to dedicate a large portion of your skills and passives to survival in inferno unless you are running some sort of broken spec that's going to be patched out.

    If everyone could beat act 4 inferno within 2 weeks people would be even more angry.

    I think you are out of touch with what constitutes 'everyone'.

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    BobbleBobble Registered User regular
    Stepped into Whimsyshire for the first time last night. Brought my friend who had no clue that it even existed. I wish I could have seen his face. Pretty amusing place.

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    FrozenzenFrozenzen Registered User regular
    This thread is becoming semi-useless and a downer.

    At least 75% of the posts are complaints about the game. Can we actually discuss the gameplay?

    I'll start: I've been making progress in act 2 inferno using a new wizard build that's pretty fun and effective. I do not use critical mass or diamond skin.

    I have only one damage buff (magic weapon can't live w/o it) and still have 35k dps without a super godly 2h weapon (only 900 dps on it, there are blues with 1300 dps on the AH for cheap)

    This game is so fun and will be even better once they eliminate all of the broken skills and tweak inferno to be where they want it.

    Super psyched about the long term prospects in this game.

    Share the build! I've been pondering skipping diamond skin, but it saves my ass so often at the moment, pushing my health right to the point I avoid being oneshot by certain attacks.

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    Alex WilderAlex Wilder Registered User regular
    I think they could very easily fix all the wizard problems by removing the CD on all spells except Archon and instead making spells with a CD have a high arcane power cost. If I want to quickly spam frost nova, teleport, or diamond armor fine but after x casts I will be out of power. The rune fixes would be pretty simply too, all these spells have a runes that decrease the CD, instead it would decrease arcane power cost. They would also have to change the passive ability that signature spells give arcane power on hit to signature spells that deal damage increase arcane power generation by x% for 5 secs, effect does not stack.

    Doing something like this would allow Wizards to make interesting frost nova or diamond skin builds but it would still require them to kite/dodge attacks while waiting for their power to regenerate. It would increase wizard surviablitiy without increasing wizard killing power.

    Time is a flat circle
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    PentPent Registered User regular
    Are there definite stats to aim for as a Monk starting act 2 inferno?
    So far I've seen huge differences of opinion thrown around on forums, but when I watch live farming, it seems like there is only one thing in common with various builds: a high DPS weapon from act 4 inferno.
    I imagine there is no way to pass it on your own with a lowly 610 DPS weapon? I don't think act 1 drops anything better... am I wrong?

    :winky:
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    ConstrictorConstrictor The Dork Knight SuburbialandRegistered User regular
    edited May 2012
    Frozenzen wrote: »
    This thread is becoming semi-useless and a downer.

    At least 75% of the posts are complaints about the game. Can we actually discuss the gameplay?

    I'll start: I've been making progress in act 2 inferno using a new wizard build that's pretty fun and effective. I do not use critical mass or diamond skin.

    I have only one damage buff (magic weapon can't live w/o it) and still have 35k dps without a super godly 2h weapon (only 900 dps on it, there are blues with 1300 dps on the AH for cheap)

    This game is so fun and will be even better once they eliminate all of the broken skills and tweak inferno to be where they want it.

    Super psyched about the long term prospects in this game.

    Share the build! I've been pondering skipping diamond skin, but it saves my ass so often at the moment, pushing my health right to the point I avoid being oneshot by certain attacks.

    1 - Mirror images (runed for the exploding stun images)
    2 - Arcane Hydra (good damage and it's AOE)
    3 - Magic weapon (force weapon - big deeps increase)
    4 - Energy Armor (force armor - keep me alive vs big hitters)
    LMB - Shock pulse with shock orb (wobbly aoe penetrating orb thingy)
    RMB - Teleport with fracture rune (creates mirror images when you teleport)

    Passives:

    Galvanizing ward
    Illusionist
    and the one that slows enemies when they take arcane damage ( forget the name )


    Clears Act I butcher in 20-25 minutes starting from chapter 9. Able to clear act 2 in due time, I'm maybe 1/2 way through act 2, still progressing.

    Constrictor on
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    FrozenzenFrozenzen Registered User regular
    Huh, didn't think hydra did enough damage to kill champ packs before they enrage. Worth a try though, since some packs are really annoying with my current arcane orb centric build.

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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    I kind of want my Monk to have viable self-healing options from itemization as opposed to from skills. It would be super if Life Steal or +Life on Hit scaled in any sort of reasonable way. It would be super if the Templar's heals scaled at all. Hell, even the heal from Serenity and Breath of Heaven quickly falls out of sync with my total HP.

    It's silly that higher difficulties have massive life steal penalties when you can really only stack it to 5-6% in the first place.

    I wonder about stacking +Life on Spirit Spent sometimes. Maybe I can stack that and +life from globes? Nowadays the only thing I'm spending Spirit on is healing or refreshing my Mantra active.

    Perhaps stack a ton of +life on hit and use Way of the Hundred fists as my spirit generator?That is aoe of a sort. Does +life on hit work with the "hits" from things like Sweeping Wind and Mantra of Conviction (Submission)?

    I don't mind building tanky and spending some skill slots and passives on tankiness but it's sort of boring only having left-click for actually damaging things.

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    ConstrictorConstrictor The Dork Knight SuburbialandRegistered User regular
    Frozenzen wrote: »
    Huh, didn't think hydra did enough damage to kill champ packs before they enrage. Worth a try though, since some packs are really annoying with my current arcane orb centric build.

    I have 2 damage skills, not just hydra. Also my mirror images explode for 75% weapon damage each or something like that.

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    BuddiesBuddies Registered User regular
    edited May 2012
    Pent wrote: »
    Are there definite stats to aim for as a Monk starting act 2 inferno?
    So far I've seen huge differences of opinion thrown around on forums, but when I watch live farming, it seems like there is only one thing in common with various builds: a high DPS weapon from act 4 inferno.
    I imagine there is no way to pass it on your own with a lowly 610 DPS weapon? I don't think act 1 drops anything better... am I wrong?

    The best and cheapest thing you can do is get some friends to play with you. A Wizard and Demon Hunter who focus a bit more on offensive power that can take 2-3 hits without dying and can kite. A Barbarian with Warcry+Impunity will make you a much better Tank too.

    Other than that, focus on getting your Armor and Resistances up. You should shoot for every piece of armor+shield having 100+ Dex, 80+ Vit, 60+ Resist all. Rings to up your damage, and health/defense if you can. Amulet that ups your health, and damage if you can. Your 610 DPS weapon should be fine. So 400-500 resist all(increased to 600-750 with a barb in your group), ~12k damage, 5-6k armor, 25ish% dodge(?). You can do this with all Act 1 gear found by yourself but will take lots of grinding.

    Edit: These numbers are from my own experiences playing a Barbarian. You can get through Maghda with less, but it gets noticeably harder about the time you get Krulles head.. They may be different for you a bit. I suggest testing out Act 2 every time you increase your Armor and Resistances by about 300/40. I personally do not like dieing 5 times to kill an champion pack, some people do not mind and will kite for days and so will say it's possible with less.

    Buddies on
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    AtheraalAtheraal Registered User regular
    You know, it's not the first time I've wondered this..

    But why the fuck did they put a respawn timer in a game like this

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    charrbroiledcharrbroiled 'dis guy Registered User regular
    edited May 2012
    Rius wrote: »
    but it's sort of boring only having left-click for actually damaging things.

    That's generally what all Diablo games are like. If you wish, turn on elective mode and use another button as your primary auto attack :P

    charrbroiled on
    4d93c4f1d9d6247c.png
    Guild Wars 2: Tyreh, asura Warrior
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    FrozenzenFrozenzen Registered User regular
    To prevent corpsezerging champion packs.

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    milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Was just playing on Inferno Act 1 in a random group, and this other Monk just keeps dying. At one point, I was holding off a group of frozen elites on a staircase like a chokepoint, and when he ran up to help, it looked like he died from the frozen orbs detonating. First of all, you can avoid the shit out of that as a Monk, and second, I didn't even realize those orbs did damage, lol. Anyway, I asked him how many hit points he had, and he said "18k". That like, basically blew my mind. Just for reference, I have 60k unbuffed.

    I saw that he had some slots ungemmed, and I offered a few stamina gems out of my stash to help him out. He seemed like a pretty cool guy. Anyway, we got to the Skeleton King, and Leoric does that animation where he winds up that big ass hammer, right? I pop Serenity, and it sweeps right through me and absolutely fucking clobbers not only a ton of his minions, but also that Monk and another player. Fucking one-shotted them both.

    That shit makes me laugh, I dunno.

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    BuddiesBuddies Registered User regular
    Frozenzen wrote: »
    To prevent corpsezerging champion packs.

    I don't mind the rez timer. A punishment for dieing a lot is a longer rez timer, thats all cool.

    I do however hate the enrage timer with a passion. And it seems like they increased the Champions OOC health regen since Wednesday night, which is more salt in the wound.

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    milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Yeah, I'm not big on the enrage timers, either.

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    GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    This thread is becoming semi-useless and a downer.

    At least 75% of the posts are complaints about the game. Can we actually discuss the gameplay?

    I'll start: I've been making progress in act 2 inferno using a new wizard build that's pretty fun and effective. I do not use critical mass or diamond skin.

    I have only one damage buff (magic weapon can't live w/o it) and still have 35k dps without a super godly 2h weapon (only 900 dps on it, there are blues with 1300 dps on the AH for cheap)

    This game is so fun and will be even better once they eliminate all of the broken skills and tweak inferno to be where they want it.

    Super psyched about the long term prospects in this game.

    I'm going through this with the monk as well. I'm not in Inferno yet, but my previous builds are less effective. I've been setting up the usual go-to stuff, but I am not having as much fun with the build as I'd like.

    It is a bit frustrating, but I like the challenge of experimentation. Clearly there's more design and balancing work to do, but Blizzard has a pretty good reputation for that as well, so I'm not terribly concerned that two weeks out we've got some things that need adjustment.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
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    Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    Project Kassadin the Wizard is underway as of last night.
    I guess I also need to finish getting my barb up to 60 (35 now) so I can do cool stuff with everyone else. But I like trying everything too much!

    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
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    EchoEcho ski-bap ba-dapModerator mod
    milk ducks wrote: »
    I pop Serenity, and it sweeps right through me and absolutely fucking clobbers not only a ton of his minions, but also that Monk and another player. Fucking one-shotted them both.

    That shit makes me laugh, I dunno.

    And this is where you start seeing the skill-based play for abilities. Takes more than just button-mashing.

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    valiancevaliance Registered User regular
    Inquisitor wrote: »
    valiance wrote: »
    beat diablo. hell act IV was trivial with my buddy running the wizard crit build. hit 60 trying inferno. pretty fun except for elite packs you can do nothing against. teleport/mortar/fast/plagued grotesques? fuck off.

    fire chain/waller/arcane/reflect damage scavengers is also fun.

    I've got maybe 25k HP and 10k Damage with ~1700 armor and ~100 resist all. Any Inferno ready WD wanna share their stats and strats?

    Hope you like zombie bears.

    I do, but I also want to try something different. As of now I've got about 4 WD builds I've messed around with.

    1. poison dart kiting: http://us.battle.net/d3/en/calculator/witch-doctor#aZUkRX!XbW!aacZab from http://us.battle.net/d3/en/forum/topic/5271599319?page=1

    2. zombie bears/vision quest: http://us.battle.net/d3/en/calculator/witch-doctor#fPUdRT!ZVU!ccZZac

    3. phantasm/haunt: http://us.battle.net/d3/en/calculator/witch-doctor#gZdeUa!VfW!bYZaZa from http://forums.penny-arcade.com/discussion/comment/23160661#Comment_23160661

    4. rain of frogs lifesteal: http://eu.battle.net/d3/en/calculator/witch-doctor#WgUdZQ!bUV!bcaZaZ from http://us.battle.net/d3/en/forum/topic/5149009942?page=1#6

    I just geared myself for the rain of frogs lifesteal build but I had to sacrifice too much to do it. I doubled my HP but halved my DPS (changed rings, ammy, weapon, and lost a ton of +int from gear in exchange for +vit) and lost a bunch of resists too from lost INT.

    right now im sitting at 50k HP maybe ~6k DPS, 1900 armor, 70 resist all, 1674 life per hit.

    as opposed to 25k HP and 10k Damage with ~1700 armor and ~100 resist all when I was poison darting

    I know I'm undergeared since this guy has http://us.battle.net/d3/en/forum/topic/5271781593
    30k dps, 54k hp, ~3100 armor, ~100-160 resistances. granted he's in Act 4, but this is what makes me think we're all hitting a gear wall. maybe people just arent farmed enough for Inferno yet in general. I know I'm not. I guess the problem comes in when youre not farmed and have nowhere TO farm.

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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    Rius wrote: »
    but it's sort of boring only having left-click for actually damaging things.

    That's generally what all Diablo games are like. If you wish, turn on elective mode and use another button as your primary auto attack :P

    That's both true and untrue, though. A D2 Amazon would certainly just use right-click for dps, be it Multishot or Strafe. But a D2 Assassin could have 3 different combos to cycle through on left-click while having a couple of different finishers to cycle through on right-click. The former is a playstyle totally possible in D2; the latter is almost certainly not.

    How many Monks are using more than 1 spirit generator at level 50? How many are using more than 2? What is the point of Combination Strike being unlocked so late?

    I'd kill for another 1 or 2 skill slots, I really would. Choosing six skills out of twenty-one can occasionally be a real downer.

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    VeritasVRVeritasVR Registered User regular
    My friend and I have resolved to play Amish Mode until we hit a brick wall in the difficulty of the game and are forced to go to the auction house.

    Trying to keep the game as fun as possible by keeping the gear somewhat balanced with the drops/crafting, therefore making treasure finds much more meaningful.

    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
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