Sir_Fab because I was casually taking a drink of my tea whilst perusing the thread, and I nearly spit it out onto my laptop when I saw the poor skinchanger who couldn't get into the FabCab (that one's free, you can have it). You almost cost me a laptop, sir.
I meant to refer to what I have just learned is called Semantic Satiation, as experienced by me upon reading Langly's post. I may not have done it so well.
No worries. I just didn't want you to think I was being a jerk to TRV -- 'cause I certainly didn't intend to be.
Oh no, I didn't think that! I figured you wanted to say something unique but were uhh lightly annoyed that everyone had already used Congratulations :P
Not sure that would helpful, I'd say do one more day as is and see what happens, last night was good but it was only day 1 so our results do not form a pattern.
I'm occupied with a coding project at the moment, but thinking about the cabins is taking up background cycles. Do we want to shuffle around the cabins? If we do, how do we want to handle guarding? Do we want to randomize the whole thing, and see what shakes loose?
There's certainly an argument for re-cabining, if only to maximize the guard utility on any given night. Doing it randomly would minimize the chances down the road that the mafia could end up as the only guards in a given cabin. Obviously that would be bad.
I'm occupied with a coding project at the moment, but thinking about the cabins is taking up background cycles. Do we want to shuffle around the cabins? If we do, how do we want to handle guarding? Do we want to randomize the whole thing, and see what shakes loose?
There's certainly an argument for re-cabining, if only to maximize the guard utility on any given night. Doing it randomly would minimize the chances down the road that the mafia could end up as the only guards in a given cabin. Obviously that would be bad.
GRAAAAHRANDOM CABINS CAN ALSO WIND UP HAVING NO VIABLE GUARDS IN THEM MIND YOU
I'm occupied with a coding project at the moment, but thinking about the cabins is taking up background cycles. Do we want to shuffle around the cabins? If we do, how do we want to handle guarding? Do we want to randomize the whole thing, and see what shakes loose?
There's certainly an argument for re-cabining, if only to maximize the guard utility on any given night. Doing it randomly would minimize the chances down the road that the mafia could end up as the only guards in a given cabin. Obviously that would be bad.
GRAAAAHRANDOM CABINS CAN ALSO WIND UP HAVING NO VIABLE GUARDS IN THEM MIND YOU
Though true, right now randomness is inordinately more likely to hit village. And I don't mean that like it's always true, which it, by definition, is, I mean that like, assuming there are 20% mafia, that makes between 5 and 6. Let's be super generous and say 6 mafia + a serial killer, for 7 "evil duders"
7/28 is a base chance this game of ~26%
Now we have 5/22, which makes a 22% chance. Randomness in favor of the village (splitting into cells, random cabining, random guarding, etc) is going to be most powerful at this particular moment, it will only lose power in the future, unless 26+% of our deaths remain mafia, and if that's the case, we really don't have to worry about what we do, evidently we're invincible.
Randomness opposed to the village (rng vigs, logicless bandwagons, etc) is going to be most dangerous at this particular moment, since these effects have the greatest chance of hitting a villager.
So, mathematically, I would assert that this would be the time to randomize our cabins completely, for vigs to hold their fire unless they actually have a good suspicion, and (as always) for us to choose the most logical vote possible.
Posts
Sorry, meant Night 2. I'm just not communicating well today.
That puts it back to just Bedlam.
Sorry to interrupt. Just wanted to let everyone know that the baby came out happy and healthy!
Also we are book nerds and named him Charles Wallace (props if you know where it's from.) I look forward to reading through the thread!
OooOoOoooo
Smoove - Sir Fab for some reason
The Dagon - Hey, your picture looks like me! (votes for sir fab)
Barons - Yeah, me too! (votes within a minute of Dagon)
Bedlam - hey stever, if you vote for fab, I will too, and we will both live (votes for fab along with stever)
for the non paraphrase edition
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Hopefully, it won't look too mafia.
The Black Hole of Cygnus X-1
:^:
Awesome news TRV, glad all is well!
I Google'd it.
Does that count?
The Black Hole of Cygnus X-1
hahaha
P.S. Did Greenbarons vote for me too? I thought it was just Sir Fab and then he changed it a bit later.
you were baron's first vote, which he changed right after the fab vote.
Sorry Sir Fab!
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On another note, I think this is most times anyone has said Sir Fab in a thread. I feel like a pop culture icon.
An a third note, I think that the two cabins that have dead mafia in them should stick together tonight.
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Congratulations, TRV.
Not when they come from different individuals.
I meant to refer to what I have just learned is called Semantic Satiation, as experienced by me upon reading Langly's post. I may not have done it so well.
I thought Langly was saying that because it was close to fap fap fap fap.
I don't know why I thought it was that but I just went with it.
Oh no, I didn't think that! I figured you wanted to say something unique but were uhh lightly annoyed that everyone had already used Congratulations :P
There's certainly an argument for re-cabining, if only to maximize the guard utility on any given night. Doing it randomly would minimize the chances down the road that the mafia could end up as the only guards in a given cabin. Obviously that would be bad.
@Sir Fabulous
The Black Hole of Cygnus X-1
GRAAAAHRANDOM CABINS CAN ALSO WIND UP HAVING NO VIABLE GUARDS IN THEM MIND YOU
Install this -
http://userscripts.org/scripts/search?q=jobastion&submit=Search
The Black Hole of Cygnus X-1
Urk. Minded.
Though true, right now randomness is inordinately more likely to hit village. And I don't mean that like it's always true, which it, by definition, is, I mean that like, assuming there are 20% mafia, that makes between 5 and 6. Let's be super generous and say 6 mafia + a serial killer, for 7 "evil duders"
7/28 is a base chance this game of ~26%
Now we have 5/22, which makes a 22% chance. Randomness in favor of the village (splitting into cells, random cabining, random guarding, etc) is going to be most powerful at this particular moment, it will only lose power in the future, unless 26+% of our deaths remain mafia, and if that's the case, we really don't have to worry about what we do, evidently we're invincible.
Randomness opposed to the village (rng vigs, logicless bandwagons, etc) is going to be most dangerous at this particular moment, since these effects have the greatest chance of hitting a villager.
So, mathematically, I would assert that this would be the time to randomize our cabins completely, for vigs to hold their fire unless they actually have a good suspicion, and (as always) for us to choose the most logical vote possible.