McGlen: "Welcome friend. Would you like to purchase some fine goods?" The owner shows you his newly in stock items: an Enchanted Blade from Egypt; an (*) (*) Elder Sign (*) (*) from the Nile Delta; and a Silver Key said to be used to sneak pass the Sphinx.
McGlen: "Welcome friend. Would you like to purchase some fine goods?" The owner shows you his newly in stock items: an Enchanted Blade from Egypt; an (*) (*) Elder Sign (*) (*) from the Nile Delta; and a Silver Key said to be used to sneak pass the Sphinx.
ELDER SIGN 8D
You've bought the sign! Can you save the world with the power of the elders in your hand?
Darrell's not one for finding out about more secrets about his family thank you very much. He already knows too much about creepy Uncle Alan. Instead he'll have a nice chat with the professor. Maybe he'll have some interesting insights.
Ok I'm back, have to basically buy a new motherboard and other stuff.
Simmons: The professor still is looking for proves of gateway to the other world, and urge you to bbe on your way as soon as possible.
Barnes: You physically destroy the gate and those gate sustaining device with your bare hands. The gate no longer exist, and before more troubles appear, you quickly draw an elder sign on the floor to protect the location. lose 5 close and gain 1 gate trophy.
Mythos Phase
Another call of the ancient one makes monsters to rush through every available gates and flooded the town and its surrounding. Town folks start to spread rumors of fear and horror. Terror track increase 1.
Cops are actively arresting anyone who dares to break the prohibition, and shutting down Hibb's Roadhouse to investigate. Simmons must make a sneak (-1) or get arrested and the whiskey confiscated.
There's 6 monster and 0 monster in the outskirts before the surge. Surge added 6 monster, 3 to the board and become 9 in town, the 3 to outskirts which breaks the limit, monsters return to cup and terror increase by 1.
Should be like that right?
0
Options
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
There's 6 monster and 0 monster in the outskirts before the surge. Surge added 6 monster, 3 to the board and become 9 in town, the 3 to outskirts which breaks the limit, monsters return to cup and terror increase by 1.
Should be like that right?
Whoops, my bad! However, there still should be one monster in the Outskirts. From what I understand:
There are 2 monsters in the Outskirts and the limit is reached.
A monster is added. The 2 monsters return to the cup, the terror level increases by 1, and the new monster is placed in the Outskirts.
Should it be all monster return to cup including the one breaks the limit? There is 0 monster in the outskirts, so the 2nd monster is just reaching the monster limit, it is the 3rd one which breaks the limit.
Hope I'm not doing the math wrong, I could be messy with numbers :P
Should it be all monster return to cup including the one breaks the limit? There is 0 monster in the outskirts, so the 2nd monster is just reaching the monster limit, it is the 3rd one which breaks the limit.
Hope I'm not doing the math wrong, I could be messy with numbers :P
The 3rd one breaks the limit, but is added to the Outskirts when the first two monsters are cleared. I think... :S
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
I'll go to the French Hill streets to kill the 2 Ghouls!
no change to skill sliders
1ST GHOUL:
Horror check --> http://invisiblecastle.com/roller/view/3589992/ --> pass!
Autokill ghoul.
2ND GHOUL
Horror check --> http://invisiblecastle.com/roller/view/3589994/ --> McGlen's mind is too strong for this monster!
Autokill ghoul.
That's it! I'll head into the Another Dimension gate next turn with my Elder Sign
The streets of Arkham is relatively safer now thanks to selfless investigator.
Just let you guys know some of you are good enough to get blessed, you might want to be blessed in these dark hours~
Encounter Phase
Simmons & McGlen: The streets have been quiet for now, however that giant monster still hovering above you, ready to pick its prey.
Drake: There an old saying of "through reading you will gain fortunes." You might just be that lucky person. Pass a luck (-2) check to find the right book to read.
Jack: A professor shows you a box he found inside a pyramid, but unable to open it. He would like you to figure a way to open it. Once you hold the box, it glows in a bright light and once the light's gone, you find yourself standing out on the street. You've opened the box, a Sword of Glory and a bottle of Holy Water sitting inside the box. You decide to just take one and return the other back to that poor professor.
Barnes: Still staying in that old building, you are looking for hidden treasure in the master bedroom. Pass a luck (-1) check and your treasure hunting will come fruitful.
Other World Encounter
Diamond: Just as you evaded a fire vampire, a formless spawn jumps out of nowhere and prepares to tear apart anything in its way. Will you fight it or just run again?
The maximum number of monsters in Arkham (including the Sky area) is the number of players +3 (unless the terror level is at 10).
If adding a monster would bring the number of monsters above the monster limit, place the monster in the Outskirts area.
Once the number of monsters in the Outskirts exceeds 8 minus the number of players, return all monsters in the Outskirts to the cup and increase the terror level by 1.
Continue adding drawn monsters to the Outskirts if applicable.
tl;dr- The monster that "triggers" the terror track is also returned to the cup.
The maximum number of monsters in Arkham (including the Sky area) is the number of players +3 (unless the terror level is at 10).
If adding a monster would bring the number of monsters above the monster limit, place the monster in the Outskirts area.
Once the number of monsters in the Outskirts exceeds 8 minus the number of players, return all monsters in the Outskirts to the cup and increase the terror level by 1.
Continue adding drawn monsters to the Outskirts if applicable.
tl;dr- The monster that "triggers" the terror track is also returned to the cup.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Barnes: After awhile of search, you're sure there's only the jingling sound of your coins in the wallet with you in the empty room.
Diamond: You have successfully disbelieved the monster in front of you, at the cost of your own sanity. The monster vanishes like it's never exist. Exhausted by the "intensive" labor work, you rest beside a glowing pond. Because of curiosity, you try to catch fish within the pond for lunch or investigation. Make a luck (-1) check to see if you can catch anything.
Drake: And you proved that saying is true. There is a $5 bill used as bookmark and left in the book you are reading. Making sure nobody is looking at you, you put the bookmark into your wallet.
Jack: The sword is glorious to behold. It'd be a shame to let it sits in a museum instead of using it to cleave through monsters. You quietly pocket it and give the bottle of holy water back to the professor's assistant.
Gate limit reaching critical again! Will Diamond able to save the day in time?
Another distortion creates a pathway between real world and dream. Nightmarish monsters of people's dream become reality and roam the streets. At the same time, storm hit the unprepared town of Arkham, a few old buildings collapsed while no townsfolk injured. A Nightgaunt has been defeated by the mother nature and returns to the world it belongs.
After the storm, Barnes discovers a secret diary describing the previous owner's fight against the ancient one, gaining 1 clue after reading the diary.
A vampire finds its way out of the woods and getting close to where Simmons is staying. Will he be the first victim of the Nosferatu?
With three magic blades at hand, will Jack dye his hair green and become a pirate?
Favorite One Piece character ever! Anyway
Adjusting skill sliders:
SPEED/SNEAK: 3/3
FIGHT/WILL: 3/4 (no change)
LORE/LUCK: 0/3 (no change)
Move to The Witch House and go to Another Dimension. However, there's the goat thing in the way, and I only roll two dice to sneak past it.... Here goes --> http://invisiblecastle.com/roller/view/3593250/ yes!
Drake will heal one Sanity again, and stay put. Got to find a good spell, preferably a nuclear option to use against that damn polyp.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Seems like our investigators are trapped by a flying polyp :O
McGlen: You've successfully distracted the Dark Young guarding the gate and transport into Another Dimension, hoping to save the world from its doom in time.
Drake & Jack Staying indoor is probably a good choice as the dreadful monster is still wandering on the street...
Posts
You've bought the sign! Can you save the world with the power of the elders in your hand?
Twitch Stream
Speed/Sneak = 1/3
Fight/Will = 5/2 (change)
Lore/Luck = 4/2
Fight (-2) check = 3 dice
3d6.hits(5) -> [1,6,5] = (2) Success!!! Take that, gate! :P
Confusion will be my epitaph
Will have to update later cause my computer exploded (literally).
Simmons:
The professor still is looking for proves of gateway to the other world, and urge you to bbe on your way as soon as possible.
Barnes:
You physically destroy the gate and those gate sustaining device with your bare hands. The gate no longer exist, and before more troubles appear, you quickly draw an elder sign on the floor to protect the location. lose 5 close and gain 1 gate trophy.
Mythos Phase
Another call of the ancient one makes monsters to rush through every available gates and flooded the town and its surrounding. Town folks start to spread rumors of fear and horror. Terror track increase 1.
Cops are actively arresting anyone who dares to break the prohibition, and shutting down Hibb's Roadhouse to investigate. Simmons must make a sneak (-1) or get arrested and the whiskey confiscated.
Round 7
Upkeep & Movement Phase
@Kirindal -> @Capfalcon -> @Chrysis -> @NoizRNel -> @mi-go hunter -> @Cythraul
Oh, and welcome back!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Should be like that right?
Whoops, my bad! However, there still should be one monster in the Outskirts. From what I understand:
There are 2 monsters in the Outskirts and the limit is reached.
A monster is added. The 2 monsters return to the cup, the terror level increases by 1, and the new monster is placed in the Outskirts.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Hope I'm not doing the math wrong, I could be messy with numbers :P
Confusion will be my epitaph
It's a Formless Spawn with three toughness. :O
The 3rd one breaks the limit, but is added to the Outskirts when the first two monsters are cleared. I think... :S
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
FIGHT/WILL: 4/2
LORE/LUCK: 1/5 (change)
I'm gonna creep past the Formless Spawn and move to the Science Building...
http://invisiblecastle.com/roller/view/3589128/
Evaded! I head to the Science Building (because I have nothing better to do...)
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
FIGHT/WILL: 3/3
LORE/LUCK: 3/1
Rolling Sneak -1 to avoid cops. (2d6.hits(5)=2)
Also moving to Uptown so I can catch up with Dexter to give him the King in Yellow. Maybe he'll have better luck with it.
Fight/Will = 4/3 (change)
Lore/Luck = 4/2
I think I'm gonna fight this thing, or at least make a decent effort ^_^
First the horror check: Will 3 - Horror rating 1 = 2 dice
2d6.hits(5) → [1,2] = (0)
-2 sanity, down to 2 left
Anyway now to shoot the damn thing!
Fight 4 + Tommy Gun 6 - Monster Rating 2 = 8 dice
8d6.hits(5) -> [6,3,4,4,5,6,5,1] = (4)
One smeared baddy! Woooo!!!
Did I do that right? Can I still move or do I simply celebrate my remaining sanity? :P
Confusion will be my epitaph
Confusion will be my epitaph
Yup! But unfortunately, @Cythraul , the Formless Spawn has Physical Immunity so you can't use your Tommy against it...
Looks like you have to redo the combat
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
I suppose I could cast enchant weapon first?
Confusion will be my epitaph
I suppose you could...
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Spellcasting check: 4 lore + 0 difficulty = 4 dice
4d6.hits(5) → [5,5,3,4] = (2) No sweat, enchanted Tommy Gun. -1 sanity.
Horror check: Will 3 - Horror rating 1 = 2 dice
2d6.hits(5) → [1,2] = (0) Same as before, -2 sanity leaving me with 1
Anyway now to shoot the damn thing! Again!
Fight 4 + Tommy Gun 6 - Monster Rating 2 = 8 dice
8d6.hits(5) → [5,4,4,2,3,2,3,5] = (2) Damn, -2 stamina. Again!
8d6.hits(5) → [6,6,3,5,5,2,3,4] = (4) Wooo!!! Takin me a trophy!
So, I can't move now correct? I'll just stay put, but I need to get my sanity back pronto lol.
Confusion will be my epitaph
Speed/Sneak 2/4 (change)
Fight/Will 1/3
Lore/Luck 4/3 (change)
Then, he's going to sneak off to the Library.
Evade check, no modifiers from Polyp.
4d6.hits(5) → [1,6,4,6] = (2)
2 Hits, see you later Polyp.
no change to skill sliders
1ST GHOUL:
Horror check --> http://invisiblecastle.com/roller/view/3589992/ --> pass!
Autokill ghoul.
2ND GHOUL
Horror check --> http://invisiblecastle.com/roller/view/3589994/ --> McGlen's mind is too strong for this monster!
Autokill ghoul.
That's it! I'll head into the Another Dimension gate next turn with my Elder Sign
Just let you guys know some of you are good enough to get blessed, you might want to be blessed in these dark hours~
Encounter Phase
Simmons & McGlen:
The streets have been quiet for now, however that giant monster still hovering above you, ready to pick its prey.
Drake:
There an old saying of "through reading you will gain fortunes." You might just be that lucky person. Pass a luck (-2) check to find the right book to read.
Jack:
A professor shows you a box he found inside a pyramid, but unable to open it. He would like you to figure a way to open it. Once you hold the box, it glows in a bright light and once the light's gone, you find yourself standing out on the street. You've opened the box, a Sword of Glory and a bottle of Holy Water sitting inside the box. You decide to just take one and return the other back to that poor professor.
Barnes:
Still staying in that old building, you are looking for hidden treasure in the master bedroom. Pass a luck (-1) check and your treasure hunting will come fruitful.
Other World Encounter
Diamond:
Just as you evaded a fire vampire, a formless spawn jumps out of nowhere and prepares to tear apart anything in its way. Will you fight it or just run again?
The maximum number of monsters in Arkham (including the Sky area) is the number of players +3 (unless the terror level is at 10).
If adding a monster would bring the number of monsters above the monster limit, place the monster in the Outskirts area.
Once the number of monsters in the Outskirts exceeds 8 minus the number of players, return all monsters in the Outskirts to the cup and increase the terror level by 1.
Continue adding drawn monsters to the Outskirts if applicable.
tl;dr- The monster that "triggers" the terror track is also returned to the cup.
A list of things, should you be of the gifting persuasion
Ah well, time to roll my 1 die for looooot!!!
1d6.hits(5) → [2] = (0)
Ah well
Confusion will be my epitaph
OH! So I have been playing this rule wrong then?
Also, I will take the Sword of GLORY!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Twitch Stream
1d6t5: 1 [1d6t5=6]
Yessssss. Show me the money.
After awhile of search, you're sure there's only the jingling sound of your coins in the wallet with you in the empty room.
Diamond:
You have successfully disbelieved the monster in front of you, at the cost of your own sanity. The monster vanishes like it's never exist. Exhausted by the "intensive" labor work, you rest beside a glowing pond. Because of curiosity, you try to catch fish within the pond for lunch or investigation. Make a luck (-1) check to see if you can catch anything.
Drake:
And you proved that saying is true. There is a $5 bill used as bookmark and left in the book you are reading. Making sure nobody is looking at you, you put the bookmark into your wallet.
Jack:
The sword is glorious to behold. It'd be a shame to let it sits in a museum instead of using it to cleave through monsters. You quietly pocket it and give the bottle of holy water back to the professor's assistant.
Gate limit reaching critical again! Will Diamond able to save the day in time?
Another distortion creates a pathway between real world and dream. Nightmarish monsters of people's dream become reality and roam the streets. At the same time, storm hit the unprepared town of Arkham, a few old buildings collapsed while no townsfolk injured. A Nightgaunt has been defeated by the mother nature and returns to the world it belongs.
After the storm, Barnes discovers a secret diary describing the previous owner's fight against the ancient one, gaining 1 clue after reading the diary.
A vampire finds its way out of the woods and getting close to where Simmons is staying. Will he be the first victim of the Nosferatu?
With three magic blades at hand, will Jack dye his hair green and become a pirate?
Map:
Round 8
Upkeep and Movement:
@Capfalcon -> @Chrysis -> @NoizRNel -> @mi-go hunter -> @Cythraul -> @Kirindal
I approve of this One Piece reference.
No change to skill sliders, staying put in the Science Building. I HATE that Flying Polyp!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Adjusting skill sliders:
SPEED/SNEAK: 3/3
FIGHT/WILL: 3/4 (no change)
LORE/LUCK: 0/3 (no change)
Move to The Witch House and go to Another Dimension. However, there's the goat thing in the way, and I only roll two dice to sneak past it.... Here goes --> http://invisiblecastle.com/roller/view/3593250/ yes!
McGlen:
You've successfully distracted the Dark Young guarding the gate and transport into Another Dimension, hoping to save the world from its doom in time.
Drake & Jack
Staying indoor is probably a good choice as the dreadful monster is still wandering on the street...
FIGHT/WILL: 5/1 [Change]
LORE/LUCK: 3/1
Discretion not the better part of valor, Simmons decides to try to deck the Vampire.
Horror Check Against Vampire (1d6.hits(5)=1). Passed by the skin of his nose.
Fight!
Fight 5 - Monster Rating 3 (2d6.hits(5)=1) -2 Stamina. Never mind, Discretion first! Flee time!
Evade 3 + Pallid Mask 2 - Awareness 3 (2d6.hits(5)=0) -2 Stamina Noo!!!
Flee again!
Evade 3 + Pallid Mask 2 - Awareness 3 (2d6.hits(5)=1) -2 Stamina and off to the hospital he goes.
When Simmons comes to, he discovers some enterprising orderly has made off with his Lucky Cigarette Case and Whiskey.