blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Pfft, I don't need a ride anywhere, I have a car! But Bill seems like a nice guy, and I could use a bite to eat, so let's hit up Velma's Diner.
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mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
Bob Jenkins in Velma's Diner:
Velma reads the tea leaves left in your cup. Make a Luck (-1) check. If you pass, the formation of the leaves indicates hope, you are Blessed. If you fail, the future looks bleak, you are Cursed. @blahmcblah , what does your future hold?
I have four sanity left, so going all in with the evil ceremony.
Spend 3 sanity to gain 3 clues.
Yeah losing that much stamina in an outer world is a bad idea. We need one of you to get through!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
2) Shouldn't we be getting two monsters per gate opening, as we have more than 5 players? Did we agree to not use that rule earlier and I've forgotten
Yes! The other monster, a Cultist, is flying in the Sky at the moment.
Haha, so he is! Didn't see the little guy up there! It's a mistake I've made once (or thrice ...) so I guess I'm a bit sensitive about it. :P Carry on then!
If the reroll is being given to us Another Dimensioners, it should go to herself; she'd get to reroll all those clue tokens whereas I only get to reroll 2 die no matter what.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
This is just about the most thorough curb stomping of an ancient one that I think I've ever witnessed. Anyway, move Speed/Sneak to 4/2, +$1 upkeep (not even Another Dimension can distort the power of compound interest!)
Seeing Jenny's pale face, and obviously noticing the strangely shifting walls and floors, Eric rushed to her side. "I don't think we're in Kansas anymore ..."
(For my own reference purposes, because I keep forgetting what I have ...)
Stamina: 1
Sanity: 2
Money: $2
Speed/Sneak: 4/2 (+2 Speed from Eric Colt)
Fight/Will: 3/3
Lore/Luck: 4/3 (+1 from Luck)
Clues: 1
Items: Shotgun (2h, +4 phys, 6's count double), Lucky Cigarette Case (discard, re-roll skill check), Curious Lamp (2h, +5 mag), Blue Watcher (2 stam + discard, auto pass combat or gate closure), Elder Sign (auto-seal gate), Bullwhip (1h, +1 phys, exhaust to reroll 1 combat die)
Skills: Luck (+1 Luck, +1 die/clue on Luck rolls)
Spells: Flesh Ward (-2 cast, 1 stam, exhaust, ignore all stam loss from 1 effect)
Allies: Eric Colt (+2 Speed, nightmarish immunity)
Trophies: Formless Spawn (2t), Ghost (1t)
Change speed/sneak to 3/1 and move to Arkham Asylum and pay $2 to regain sanity.
I am going to keep gathering clues just in case someone fails their travels through the other worlds.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
This is looking less lovecraft and more ghostbusters.
I can bless someone if you think it will help, otherwise I'll keep looking for clues.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
ARKHAM ENCOUNTERS:
Bob Jenkins at the South Church:
Noticing you eying the holy water, Father Michael tells you, "Take what you need, my child." You may search the Unique Item deck for a Holy Water card and take it. @blahmcblah receives Holy Water!
Gloria Goldberg at the Arkham Asylum:
Recuperating from the brink of Sanity.
Kate Winthrop at Hibb's Roadhouse:
Prohibition failed to influence the proprietor of Hibb's. You drink heavily while quizzing the locals about the strange goings-on in Arkham. Make a Will (-1) check. If you pass, you hold your liquor and learn something. Gain 2 Clue tokens. If you fail, you pass out. Move to the street and either have 1 item (your choice) or all of your money stolen. @Cerberus , drinking are we?
mi-go hunterOnce again I'm back in the lab.Cleaning my knives, ready for stabs.Registered Userregular
OW Encounters:
Jenny Barnes in Another Dimension Area 2:
The shadowy entity gives up the chase. Lose 1 Stamina from exhaustion.
The exhaustion is too much. @caliber is knocked unconscious! You are lost in time and space and must choose to discard half your items, rounded down. In addition, you lose half of your clue tokens.
Mandy Thompson in Another Dimension Area 2:
You push yourself to the limit. Roll one die for each point of Stamina you have. Lose 1 Stamina for each die that does not roll a success. If you do not fall unconscious, gain 1 Clue token for each die that rolled a success @Daemonis must roll 4 dice and pray to get at least one success!
Well dooks. I can't remember if you round up or down for this; I've rounded down but let me know if I need to lose one more item/clue. Also, what should my stam/san be currently?
Drop the Blue Watcher, Bullwhip, and Lucky Cigarette Case.
(For my own reference purposes, because I keep forgetting what I have ...)
Stamina: 1
Sanity: 2
Money: $2
Speed/Sneak: 4/2 (+2 Speed from Eric Colt)
Fight/Will: 3/3
Lore/Luck: 4/3 (+1 from Luck)
Clues: 1
You should lose one more item since you also have the Heal spell. @caliber
See that spell was useful!
Stupid eclipse.
At this rate it really could be anyone's game.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
Velma reads the tea leaves left in your cup. Make a Luck (-1) check. If you pass, the formation of the leaves indicates hope, you are Blessed. If you fail, the future looks bleak, you are Cursed.
@blahmcblah , what does your future hold?
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Mandy's reroll ability has not been used yet this turn.
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Spend 3 sanity to gain 3 clues.
Yeah losing that much stamina in an outer world is a bad idea. We need one of you to get through!
Haha, so he is! Didn't see the little guy up there! It's a mistake I've made once (or thrice ...) so I guess I'm a bit sensitive about it. :P Carry on then!
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
"Ashcan" Pete sat at the pew and prayed for salvation for the city, God however was not there, only men and madness were left in Arkham.
1d6.hits(5)=0
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
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And the living dead!
Those too
Much to Hastur's frustration, Kate blocks yet another gate opening!
A clue token appears at Hibb's Roadhouse.
The terror level does not increase. AGAIN. Board coming.
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GAME3UPDATE10 by konheong, on Flickr
@caliber
@Cerberus
@Daemonis
@Void Slayer
@blahmcblah
@Greenbarons
Begin Movement and Upkeep! blahmcblah does NOT roll to get rid of his Curse this turn.
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Seeing Jenny's pale face, and obviously noticing the strangely shifting walls and floors, Eric rushed to her side. "I don't think we're in Kansas anymore ..."
Stamina: 1
Sanity: 2
Money: $2
Speed/Sneak: 4/2 (+2 Speed from Eric Colt)
Fight/Will: 3/3
Lore/Luck: 4/3 (+1 from Luck)
Clues: 1
Items: Shotgun (2h, +4 phys, 6's count double), Lucky Cigarette Case (discard, re-roll skill check), Curious Lamp (2h, +5 mag), Blue Watcher (2 stam + discard, auto pass combat or gate closure), Elder Sign (auto-seal gate), Bullwhip (1h, +1 phys, exhaust to reroll 1 combat die)
Skills: Luck (+1 Luck, +1 die/clue on Luck rolls)
Spells: Flesh Ward (-2 cast, 1 stam, exhaust, ignore all stam loss from 1 effect)
Allies: Eric Colt (+2 Speed, nightmarish immunity)
Trophies: Formless Spawn (2t), Ghost (1t)
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
No slider change
Off to Hibbs road house for me. Collect the clue toke, to take me up to 8.
Move to Miskatonic University Street. (I'm going to grab that Science building clue to put me back at 8)
I am going to keep gathering clues just in case someone fails their travels through the other worlds.
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Gain $1
No slider change
Drive to the South Church, maybe I can get an exorcism to shake off this curse.
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I can bless someone if you think it will help, otherwise I'll keep looking for clues.
I will update today.
Yup, that's me on Steam.
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Also its totally your go in Chaos #90
Bob Jenkins at the South Church:
Noticing you eying the holy water, Father Michael tells you, "Take what you need, my child." You may search the Unique Item deck for a Holy Water card and take it.
@blahmcblah receives Holy Water!
Gloria Goldberg at the Arkham Asylum:
Recuperating from the brink of Sanity.
Kate Winthrop at Hibb's Roadhouse:
Prohibition failed to influence the proprietor of Hibb's. You drink heavily while quizzing the locals about the strange goings-on in Arkham. Make a Will (-1) check. If you pass, you hold your liquor and learn something. Gain 2 Clue tokens. If you fail, you pass out. Move to the street and either have 1 item (your choice) or all of your money stolen.
@Cerberus , drinking are we?
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Jenny Barnes in Another Dimension Area 2:
The shadowy entity gives up the chase. Lose 1 Stamina from exhaustion.
The exhaustion is too much. @caliber is knocked unconscious! You are lost in time and space and must choose to discard half your items, rounded down. In addition, you lose half of your clue tokens.
Mandy Thompson in Another Dimension Area 2:
You push yourself to the limit. Roll one die for each point of Stamina you have. Lose 1 Stamina for each die that does not roll a success. If you do not fall unconscious, gain 1 Clue token for each die that rolled a success
@Daemonis must roll 4 dice and pray to get at least one success!
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Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
I'll not spend any tokens or ask for a reroll as there are more important rolls this round. I will lose the Voice of Ra spell (As it is balls!)
Drop the Blue Watcher, Bullwhip, and Lucky Cigarette Case.
Stamina: 1
Sanity: 2
Money: $2
Speed/Sneak: 4/2 (+2 Speed from Eric Colt)
Fight/Will: 3/3
Lore/Luck: 4/3 (+1 from Luck)
Clues: 1
Commons: Shotgun (2h, +4 phys, 6's count double)
Uniques: Curious Lamp (2h, +5 mag), Elder Sign (auto-seal gate)
Skills: Luck (+1 Luck, +1 die/clue on Luck rolls)
Spells: Flesh Ward (-2 cast, 1 stam, exhaust, ignore all stam loss from 1 effect)
Allies: Eric Colt (+2 Speed, nightmarish immunity)
Trophies: Formless Spawn (2t), Ghost (1t)
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
See that spell was useful!
Stupid eclipse.
At this rate it really could be anyone's game.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!