Don't think that stun rod's gonna help ya much, there.
Also @Timespork's Ghost if you have things in both hands, it reduces the accuracy of your main hand weapon. Put that stun rod into your backpack until you need it.
Also if the tutorial video from the last page or so is correct you can "stun" with a two handed weapon if the other hand is free
Ugh. If I thought Gamestop would actually have any PC Special Edition copies left, I'd be soooo tempted to go to the midnight launch and get it signed by Jake. Don't care if I'd then have 2 copies of the game. So tempting.
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Don't think that stun rod's gonna help ya much, there.
Also @Timespork's Ghost if you have things in both hands, it reduces the accuracy of your main hand weapon. Put that stun rod into your backpack until you need it.
Also if the tutorial video from the last page or so is correct you can "stun" with a two handed weapon if the other hand is free
Note that this accuracy penalty does not apply to pistols. It's a good idea to keep a couple laser/plasma pistols around even after you've researched rifles and so on for that and a couple other reasons.
And I'm pretty sure the ability to "stun" with a two handed weapon is from a mod.
Don't think that stun rod's gonna help ya much, there.
Also @Timespork's Ghost if you have things in both hands, it reduces the accuracy of your main hand weapon. Put that stun rod into your backpack until you need it.
Also if the tutorial video from the last page or so is correct you can "stun" with a two handed weapon if the other hand is free
Note that this accuracy penalty does not apply to pistols. It's a good idea to keep a couple laser/plasma pistols around even after you've researched rifles and so on for that and a couple other reasons.
And I'm pretty sure the ability to "stun" with a two handed weapon is from a mod.
All my guys have, or rather I should say, had rifles and pistols except two with rifles and stun rods. Those two did not need the accuracy as much since they were planed to be point men and identify targets for everyone in the back.
This tactic worked fairly well the times I've beaten the game in the past.
I've decided I'm going to do one runthrough on normal just so I get to play with the higher level trooper powers - because I'm pretty sure that when I go ironman for my second playthrough that I won't get to use some of that higher tier stuff.
"Sometimes things aren't complicated," I said. "You just have to be willing to accept the absolute corruption of everybody involved."
I'm a little confused on how the difficulties and different game modes break down. so far I've counted normal, classic, ironman and impossible. pretty sure ironman is a modification to the actual difficulty level, but...I haven't found how that works/what it changes. prz halp
Normal is easy. Classic is normal. Impossible is hard. Ironman lays on any of the difficulties and keeps you from saving and reloading when things go sideways.
Normal is easy. Classic is normal. Impossible is hard. Ironman lays on any of the difficulties and keeps you from saving and reloading when things go sideways.
I see, thanks...well, I'm a noob to this series but also a sporting one so I'll probably play ironman as well on normal or classic.
Just set your expectations and remember losing... Sometimes brutally is part of the charm of the game. It makes the unlikely wins all the more satisfying.
There are also rumors of additional options that become available after you complete the game once, such as "damage roulette" that randomizes the damage weapons do as per the original.
Actually, I just found the complete list, spoilers!
Damage Roulette Weapons have a much wider range of damage.
Total Loss Lose all gear from soldiers who die in combat.
Red Fog Any wounds taken in combat will degrade a soldier's stats for that mission.
Hidden Potential Rookies will have random starting stats.
Results Driven As a soldier is promoted, their stats will increase randomly.
New Economy A country will offer less funding as its panic increases.
War Weariness Overall funding levels drop inexorably with every month that passes.
High Stakes The rewards granted for stopping alien abductions are randomized.
Diminishing Returns The cost of satellites increases with every one that is built.
E-115 Elerium stores will degrade over time.
The Blitz The aliens will target a larger number of cities every time they launch an abduction attack.
Absolutely Critical A flanking shot will guarantee a critical hit.
More Than Human The psionic gift is extremely rare.
The Greater Good The secret of psionics can only be learned by interrogating a psionic alien.
Marathon The game takes considerably longer to complete.
Alternate Sources The power requirements of all facilities are increased.
I actually had no idea some of these aren't implemented by default. Does that mean that all rookies start with the same stats, and a soldier's stat progression is fixed based on class? Kind of disappointing if so. But at least we have the option to turn those back on!
I added my name to jdarksun's list. I have no idea what I am doing, I never played the original XCOM. Classic Ironman seems like a brutally hard difficulty to get started on, right? :P
I'm a little confused on how the difficulties and different game modes break down. so far I've counted normal, classic, ironman and impossible. pretty sure ironman is a modification to the actual difficulty level, but...I haven't found how that works/what it changes. prz halp
Read back in the thread a ways. It was discussed in depth a page or two ago.
I added my name to jdarksun's list. I have no idea what I am doing, I never played the original XCOM. Classic Ironman seems like a brutally hard difficulty to get started on, right? :P
There are also rumors of additional options that become available after you complete the game once, such as "damage roulette" that randomizes the damage weapons do as per the original.
Actually, I just found the complete list, spoilers!
Damage Roulette Weapons have a much wider range of damage.
Total Loss Lose all gear from soldiers who die in combat.
Red Fog Any wounds taken in combat will degrade a soldier's stats for that mission.
Hidden Potential Rookies will have random starting stats.
Results Driven As a soldier is promoted, their stats will increase randomly.
New Economy A country will offer less funding as its panic increases.
War Weariness Overall funding levels drop inexorably with every month that passes.
High Stakes The rewards granted for stopping alien abductions are randomized.
Diminishing Returns The cost of satellites increases with every one that is built.
E-115 Elerium stores will degrade over time.
The Blitz The aliens will target a larger number of cities every time they launch an abduction attack.
Absolutely Critical A flanking shot will guarantee a critical hit.
More Than Human The psionic gift is extremely rare.
The Greater Good The secret of psionics can only be learned by interrogating a psionic alien.
Marathon The game takes considerably longer to complete.
Alternate Sources The power requirements of all facilities are increased.
I actually had no idea some of these aren't implemented by default. Does that mean that all rookies start with the same stats, and a soldier's stat progression is fixed based on class? Kind of disappointing if so. But at least we have the option to turn those back on!
Those options are called "Second Wave" and there's evidently a variable in one of the ini files along the lines of "ENABLE_SECOND_WAVE = 0" (at least in the demo) so theoretically you could just flip that over and have them from the get go.
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
edited October 2012
The fact that stuff is there is going to make modding FANTASTIC!
Only thing I care about: he uses a smoke grenade to obstruct shots on a soldier well outside of the smoke.
Yesssssss.
Aw man, I watched a minute of that before I went to work and seem good so far. I forgot to do my archiving thing so didn't get to watch it now because it has been deleted. gaaahhhh
I pre-ordered this game today... I rarely ever pre-order games essentially sight-unseen. I played the original X-Com for a grand total of maybe 6 or 7 hours many moons ago, but I loved it and always wanted a game that was pretty much just the same mechanics but with modern interface and conveniences. I'm really excited for this! The demo demonstrated the basics but was really more of an interactive trailer (like those new Youtube trailers that are all the rage lately.)
There are also rumors of additional options that become available after you complete the game once, such as "damage roulette" that randomizes the damage weapons do as per the original.
Actually, I just found the complete list, spoilers!
Damage Roulette Weapons have a much wider range of damage.
Total Loss Lose all gear from soldiers who die in combat.
Red Fog Any wounds taken in combat will degrade a soldier's stats for that mission.
Hidden Potential Rookies will have random starting stats.
Results Driven As a soldier is promoted, their stats will increase randomly.
New Economy A country will offer less funding as its panic increases.
War Weariness Overall funding levels drop inexorably with every month that passes.
High Stakes The rewards granted for stopping alien abductions are randomized.
Diminishing Returns The cost of satellites increases with every one that is built.
E-115 Elerium stores will degrade over time.
The Blitz The aliens will target a larger number of cities every time they launch an abduction attack.
Absolutely Critical A flanking shot will guarantee a critical hit.
More Than Human The psionic gift is extremely rare.
The Greater Good The secret of psionics can only be learned by interrogating a psionic alien.
Marathon The game takes considerably longer to complete.
Alternate Sources The power requirements of all facilities are increased.
I actually had no idea some of these aren't implemented by default. Does that mean that all rookies start with the same stats, and a soldier's stat progression is fixed based on class? Kind of disappointing if so. But at least we have the option to turn those back on!
All rookies start with the same stats
And according to JSGA on the 3MAcast, it's all class-based. I thought I was changing it in the field but I'm not :T
Well that's something I'd want turned on from the get-go to be honest. Now I think I might have to do a full run through on classic before attempting classic iron-man, instead of just for a bit to get a feel for the game.
Classic iron-man is obviously going to be my "real" play through.
Sounds like the closest you could get to original X-com has possible would be playing with Damage roulette, Red Fog, Hidden Potential, Results Driven, New Economy, and The Greater Good all switched on. The others are all just "make the game harder for no raisins".
Those options are called "Second Wave" and there's evidently a variable in one of the ini files along the lines of "ENABLE_SECOND_WAVE = 0" (at least in the demo) so theoretically you could just flip that over and have them from the get go.
That would be amazing - I would essentially turn most of that on As it mimics old school xcom.
random stats, damage and virtually no psionics even after capturing a live commander? Yes please!
Docken on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
It's been said before, but the fact that this exists, in the form it exists in, is a small miracle that I had long given up on.
Hell yeah. I would've never thought in a million years we'd see a real reboot of XCOM. I figured I'd have to make do with off-brand Xcoms.
A Capellan's favorite sheath for any blade is your back.
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ComradebotLord of DinosaursHouston, TXRegistered Userregular
To clarify, I was in middle school when Apocalypse came out (and beat it a few times... criminally underrated game. No, it's not the original, but its a rightful blast of awesome in its own right. Sure, Chryssalids are scary... but I'd rather deal with them than Poppers and Entropy Launchers.
Anywho, since that day I've looked forward to the next X-Com. I got a small fix from the off-shot, whimsical X-Com: Interceptor, but it was by no means a proper X-Com game... we were promised X-Com Genesis, but it was ultimately cancelled in 1999... since that DAY I've been talking about how we need another X-Com, and instead all we've gotten are pretenders claiming to be spiritual successors... a few decent, but none to truly recapture the magic. I've seen the last 13 years of my life wondering why the X-Com franchise license was just rotting on a shelf, leaving me to play the original trilogy and dream.
But thanks to the Gentleman Adventurer, its no longer a dream. In just over a day, there will be a new X-Com game. The despair, the dreams, they are the past. Blasting Sectoids and Floaters to their alien hells will now once again be the present.
The real lesson is, great games are remembered and all it takes is one dedicated fan to keep the dream alive. Now we just need to get someone to re-make Mutant League Football.
No strategic layer, but Rebelstar Tactical Command (GBA) is a pretty great portable version of the tactical layer. I'm replaying it lately, and it's still good. After the PC Enemy Unknown demo though I'm getting damed tired of spending AP to make my guys face the right way.
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ComradebotLord of DinosaursHouston, TXRegistered Userregular
It's been said before, but the fact that this exists, in the form it exists in, is a small miracle that I had long given up on.
This times a million. I'm not sure if its quite how I would've personally made it, but I found the demo fun and I've wasted countless hours, much on the edge of my seat, watching gameplay videos while saying to myself "Oh my gods that was awesome!". Kitkat Chunky, you were an inspirational to all of X-Com.
So I'll have faith in the Gentleman Adventurer's vision for a new X-Com. And honestly, a lot of the stuff that I have disagreements with? Its covered by the Second Wave stuff. All I can figure is that some of it they couldn't fully agree on so they made it a possible option to play with if you so choose. I think I'll mostly miss Snakemen (doesn't look like they made the cut, sad face), having multiple bases, and, uhhhh.... well, TUs can go frak themselves. Can't say I was ever a fan of going "Well, I can fire off three snapshots... or one aimed shot... or maybe two snapshots and then two autoshots..."
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BrocksMulletInto the sunrise, on a jet-ski. Natch.Registered Userregular
I remember the first time I played XCOM for pc, it was a rental from a video store. That wasn't Blockbuster. Which a thing you could do, in
199(5?). I was terrible at it, but stuff blewed up real good. I think there's a leason in there, not sure what it is, but it must be there. Keep looking.
I remember the first time I played XCOM for pc, it was a rental from a video store. That wasn't Blockbuster. Which a thing you could do, in
199(5?). I was terrible at it, but stuff blewed up real good. I think there's a leason in there, not sure what it is, but it must be there. Keep looking.
I first played X-Com at our friend Brian's house (a year older than my older brother, our mom's were best buds back then). We'd all take turns trying our hand at the original, though typically with mixed results and metric shit-loads of reloading. My first runs with the original X-Com all ended with failure around the same time Chryssalids started showing up. I think I was in high school when I finally sat back down and beat the original (Apoc I finished before then, as it gets silly ease when you get gamey... and after you've got X-com armor, shields, and toxin guns). Still haven't beaten TFTD, which is a blemish on my gaming manhood. Someday, someday...
But right now? FUCKING X-COM!!!! ITS BACK, BABY!!!
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BrocksMulletInto the sunrise, on a jet-ski. Natch.Registered Userregular
When, I was a boy, I save scummed like a madman. Now? Now I a MAN.
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
For me it wasn't until the early 2000's when I played XCOM. Though at the time I had little idea of what XCOM was, I just remembered seeing it in a PC gaming mag from way back when, but otherwise I had no idea what the game was. I first played Silent Storm and loved it. Then someone on these very forums mentioned to me that I would probably like XCOM. Turns out they were right.
A Capellan's favorite sheath for any blade is your back.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited October 2012
So...I'm confused.
This is an RTS and Turn-Based Strategy game at the same time?
Posts
Also if the tutorial video from the last page or so is correct you can "stun" with a two handed weapon if the other hand is free
Half the fun is in the losing with this game.
And I'm pretty sure the ability to "stun" with a two handed weapon is from a mod.
All my guys have, or rather I should say, had rifles and pistols except two with rifles and stun rods. Those two did not need the accuracy as much since they were planed to be point men and identify targets for everyone in the back.
This tactic worked fairly well the times I've beaten the game in the past.
I'm a little confused on how the difficulties and different game modes break down. so far I've counted normal, classic, ironman and impossible. pretty sure ironman is a modification to the actual difficulty level, but...I haven't found how that works/what it changes. prz halp
I see, thanks...well, I'm a noob to this series but also a sporting one so I'll probably play ironman as well on normal or classic.
Just set your expectations and remember losing... Sometimes brutally is part of the charm of the game. It makes the unlikely wins all the more satisfying.
Actually, I just found the complete list, spoilers!
Total Loss Lose all gear from soldiers who die in combat.
Red Fog Any wounds taken in combat will degrade a soldier's stats for that mission.
Hidden Potential Rookies will have random starting stats.
Results Driven As a soldier is promoted, their stats will increase randomly.
New Economy A country will offer less funding as its panic increases.
War Weariness Overall funding levels drop inexorably with every month that passes.
High Stakes The rewards granted for stopping alien abductions are randomized.
Diminishing Returns The cost of satellites increases with every one that is built.
E-115 Elerium stores will degrade over time.
The Blitz The aliens will target a larger number of cities every time they launch an abduction attack.
Absolutely Critical A flanking shot will guarantee a critical hit.
More Than Human The psionic gift is extremely rare.
The Greater Good The secret of psionics can only be learned by interrogating a psionic alien.
Marathon The game takes considerably longer to complete.
Alternate Sources The power requirements of all facilities are increased.
I actually had no idea some of these aren't implemented by default. Does that mean that all rookies start with the same stats, and a soldier's stat progression is fixed based on class? Kind of disappointing if so. But at least we have the option to turn those back on!
You and me both bro, you and me both.
I'm also going to play through the tutorial even thought I don't really need it because I have to see all the content damn it.
Read back in the thread a ways. It was discussed in depth a page or two ago.
HARDCOOOOORE
Honestly though I don't know what is IWBTG difficulty other than IWBTG. Makes Xcom look like Hello Kitty Island Adventure.
I can't agree with this hard enough, unless there's a game where you pound nails into the sexual organ of your choice. None is not a choice.
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
Aaaah, shit. That list makes me want to do an easy runthrough first, just to unlock some of those options for my first Classic Ironman run.
Aw man, I watched a minute of that before I went to work and seem good so far. I forgot to do my archiving thing so didn't get to watch it now because it has been deleted. gaaahhhh
All rookies start with the same stats
And according to JSGA on the 3MAcast, it's all class-based. I thought I was changing it in the field but I'm not :T
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
Classic iron-man is obviously going to be my "real" play through.
Sounds like the closest you could get to original X-com has possible would be playing with Damage roulette, Red Fog, Hidden Potential, Results Driven, New Economy, and The Greater Good all switched on. The others are all just "make the game harder for no raisins".
That would be amazing - I would essentially turn most of that on As it mimics old school xcom.
Hell yeah. I would've never thought in a million years we'd see a real reboot of XCOM. I figured I'd have to make do with off-brand Xcoms.
Anywho, since that day I've looked forward to the next X-Com. I got a small fix from the off-shot, whimsical X-Com: Interceptor, but it was by no means a proper X-Com game... we were promised X-Com Genesis, but it was ultimately cancelled in 1999... since that DAY I've been talking about how we need another X-Com, and instead all we've gotten are pretenders claiming to be spiritual successors... a few decent, but none to truly recapture the magic. I've seen the last 13 years of my life wondering why the X-Com franchise license was just rotting on a shelf, leaving me to play the original trilogy and dream.
But thanks to the Gentleman Adventurer, its no longer a dream. In just over a day, there will be a new X-Com game. The despair, the dreams, they are the past. Blasting Sectoids and Floaters to their alien hells will now once again be the present.
The real lesson is, great games are remembered and all it takes is one dedicated fan to keep the dream alive. Now we just need to get someone to re-make Mutant League Football.
This times a million. I'm not sure if its quite how I would've personally made it, but I found the demo fun and I've wasted countless hours, much on the edge of my seat, watching gameplay videos while saying to myself "Oh my gods that was awesome!". Kitkat Chunky, you were an inspirational to all of X-Com.
So I'll have faith in the Gentleman Adventurer's vision for a new X-Com. And honestly, a lot of the stuff that I have disagreements with? Its covered by the Second Wave stuff. All I can figure is that some of it they couldn't fully agree on so they made it a possible option to play with if you so choose. I think I'll mostly miss Snakemen (doesn't look like they made the cut, sad face), having multiple bases, and, uhhhh.... well, TUs can go frak themselves. Can't say I was ever a fan of going "Well, I can fire off three snapshots... or one aimed shot... or maybe two snapshots and then two autoshots..."
199(5?). I was terrible at it, but stuff blewed up real good. I think there's a leason in there, not sure what it is, but it must be there. Keep looking.
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
I first played X-Com at our friend Brian's house (a year older than my older brother, our mom's were best buds back then). We'd all take turns trying our hand at the original, though typically with mixed results and metric shit-loads of reloading. My first runs with the original X-Com all ended with failure around the same time Chryssalids started showing up. I think I was in high school when I finally sat back down and beat the original (Apoc I finished before then, as it gets silly ease when you get gamey... and after you've got X-com armor, shields, and toxin guns). Still haven't beaten TFTD, which is a blemish on my gaming manhood. Someday, someday...
But right now? FUCKING X-COM!!!! ITS BACK, BABY!!!
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
This is an RTS and Turn-Based Strategy game at the same time?
Do you take turns playing each or something?