I have some players make fully fleshed out characters. Lots of abilities, top of their game. We start the session, and the first thing I say to them is "how do your characters die." The campaign is then the journey of their ghosts through the afterlife, from terrified, weak shades still sorting out their separations from their bodies to badass spirits capable of crossing the River of the Dead. Encounters range from predatory spectres trying to prey on the essence of young ghosts, to warrior sun gods who need souls to fight the good fight (by any means necessary), to a community of poltergeists whose collective anguish and mistrust is tearing the world (both spirit and real) apart around them, to various meetings with psychopomps both helpful and creepy.
I have some players make fully fleshed out characters. Lots of abilities, top of their game. We start the session, and the first thing I say to them is "how do your characters die." The campaign is then the journey of their ghosts through the afterlife, from terrified, weak shades still sorting out their separations from their bodies to badass spirits capable of crossing the River of the Dead. Encounters range from predatory spectres trying to prey on the essence of young ghosts, to warrior sun gods who need souls to fight the good fight (by any means necessary), to a community of poltergeists whose collective anguish and mistrust is tearing the world (both spirit and real) apart around them, to various meetings with psychopomps both helpful and creepy.
so i'm thinking of doing a game set in the Elder Scrolls universe
thing is
the Elder Scrolls universe is big and cyclical
kinda like Star Wars
like i can pick any period in the history or future of Tamriel and do basically whatever kind of fantasy thing I want
I'm figuring that out
my best idea right now is post-Skyrim Cyrodiil, but that involves effectively declaring a "canon" of how some events (the civil war in Skyrim) resolved themselves
So, I decided to continue this Elder Scrolls tabletop game idea. I decided to set it a few years after the events of Skyrim, which obviously led to making a few decisions regarding the "canon" of what happened during that.
But basically, it resulted in Skyrim seceding from the Empire, and between Skyrim, Hammerfell, and now rebellion in High Rock, the Empire is so weakened that the Aldmeri Domnion decides to just declare war on Hammerfell and Skyrim and has turned the Empire into a vassal state, with the new Emperor chosen by the Thalmor instead of the Elder Council.
The game's going to take place largely in Anvil, coastal city of the Empire, and deal a lot with things like wartime espionage, refugees, racial strife, etc.
basically I'm doin' fantasy Casablanca over here, with the Empire as Vichy France and the Aldmeri Dominion as Nazi Germany (I mean, the Thalmor were already so openly the Gestapo you might as well go with it)
So, I decided to continue this Elder Scrolls tabletop game idea. I decided to set it a few years after the events of Skyrim, which obviously led to making a few decisions regarding the "canon" of what happened during that.
But basically, it resulted in Skyrim seceding from the Empire, and between Skyrim, Hammerfell, and now rebellion in High Rock, the Empire is so weakened that the Aldmeri Domnion decides to just declare war on Hammerfell and Skyrim and has turned the Empire into a vassal state, with the new Emperor chosen by the Thalmor instead of the Elder Council.
The game's going to take place largely in Anvil, coastal city of the Empire, and deal a lot with things like wartime espionage, refugees, racial strife, etc.
basically I'm doin' fantasy Casablanca over here, with the Empire as Vichy France and the Aldmeri Dominion as Nazi Germany (I mean, the Thalmor were already so openly the Gestapo you might as well go with it)
obviously this is the coolest thing ever
you could have it be inglourious basterds except with the thalmor instead of nazis. they are equally satisfying to mercilessly butcher.
also the timeline in elder scrolls is sufficiently confused that anything could be canon, you can just say it's a consequence of the dragon break
So, I decided to continue this Elder Scrolls tabletop game idea. I decided to set it a few years after the events of Skyrim, which obviously led to making a few decisions regarding the "canon" of what happened during that.
But basically, it resulted in Skyrim seceding from the Empire, and between Skyrim, Hammerfell, and now rebellion in High Rock, the Empire is so weakened that the Aldmeri Domnion decides to just declare war on Hammerfell and Skyrim and has turned the Empire into a vassal state, with the new Emperor chosen by the Thalmor instead of the Elder Council.
The game's going to take place largely in Anvil, coastal city of the Empire, and deal a lot with things like wartime espionage, refugees, racial strife, etc.
basically I'm doin' fantasy Casablanca over here, with the Empire as Vichy France and the Aldmeri Dominion as Nazi Germany (I mean, the Thalmor were already so openly the Gestapo you might as well go with it)
obviously this is the coolest thing ever
you could have it be inglourious basterds except with the thalmor instead of nazis. they are equally satisfying to mercilessly butcher.
also the timeline in elder scrolls is sufficiently confused that anything could be canon, you can just say it's a consequence of the dragon break
that's the thing
The Elder Scrolls is kinda like Star Wars. The timeline is long, convoluted, and cyclical, so you can basically pick something that suits your fancy and go with it, and if it deviates from the "canon" enough just call it a Dragon Break and move on
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Blake TDo you have enemies then?Good. That means you’ve stood up for something, sometime in your life.Registered Userregular
Guys I painted my first ever mini!
I am pleased how it turned out.
Probably, on reflection, shouldn't have chosen a gnome but still.....
I bought the Pathfinder beginner set last night along with a brick of minis just for the hell of it. I've never played a PnP D&D game but some dues at work are interested and this seems like a great way to jump in after I discovered it accidently on Amazon. One guy was really hard up on getting DnD books and then writing up a story but there is no way I could see that coming into fruition this year. i was like hey lets try this premade shit so we can all get the hang of it and then you can do a 6 month epic.
I'm pretty excited about it and hope to get the game started next weekend.
Pathfinder is really good at doing what it wants to do, which is high magic heroic fantasy
it's also got a fantastic bestiary selection, which is massively helpful as a GM (each creature comes with nice art too, which is always good for flipping the book and showing everyone what the encounter looks like)
So yeah, definitely recommend it if you want a DnD style game
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Start small and simple until you get the hang of it, then start doing epic multisession plotlines.
and then move on to a better system. D&D/Pathfinder gives you the brain damage.
D&D started me on RPGs, as imperfect as it is
and Pathfinder streamlined it into something I'll always love
besides, if people are having fun with a game system, there's no reason to hate on it
unless we're talking about FATAL
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited October 2012
No, totally, if its fun, just keep on truckin'.
But.
D&D (and I'm talking 1-4E, Pathfinder, its 80's imitators, retroclones like DCC and ACKS, etc.) teaches some really, really dumb habits that end up being kinda counter-productive once you try to break out of the murderhobo/heroic fantasy genre.
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So
I have some players make fully fleshed out characters. Lots of abilities, top of their game. We start the session, and the first thing I say to them is "how do your characters die." The campaign is then the journey of their ghosts through the afterlife, from terrified, weak shades still sorting out their separations from their bodies to badass spirits capable of crossing the River of the Dead. Encounters range from predatory spectres trying to prey on the essence of young ghosts, to warrior sun gods who need souls to fight the good fight (by any means necessary), to a community of poltergeists whose collective anguish and mistrust is tearing the world (both spirit and real) apart around them, to various meetings with psychopomps both helpful and creepy.
What the fuck system can I run this game in?
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wraith?
(I'd wait for the Orpheus Conversion Guide)
Kinda surprised it's never come up, well not really, disappointed more then surprised.
thing is
the Elder Scrolls universe is big and cyclical
kinda like Star Wars
like i can pick any period in the history or future of Tamriel and do basically whatever kind of fantasy thing I want
I'm figuring that out
my best idea right now is post-Skyrim Cyrodiil, but that involves effectively declaring a "canon" of how some events (the civil war in Skyrim) resolved themselves
hadn't even heard of it before, but it seems pretty darn close to what I had in mind.
This of course has the advantage of being a rad system that I wouldn't have to learn.
GoFund The Portland Trans Pride March, or Show It To People, or Else!
I've got a beta document if you feel like playtesting.
Actually, I'd love to hear your report on that if you're...
game.
The rules are super rad.
except that the PCs in Geist aren't actually ghosts
But basically, it resulted in Skyrim seceding from the Empire, and between Skyrim, Hammerfell, and now rebellion in High Rock, the Empire is so weakened that the Aldmeri Domnion decides to just declare war on Hammerfell and Skyrim and has turned the Empire into a vassal state, with the new Emperor chosen by the Thalmor instead of the Elder Council.
The game's going to take place largely in Anvil, coastal city of the Empire, and deal a lot with things like wartime espionage, refugees, racial strife, etc.
basically I'm doin' fantasy Casablanca over here, with the Empire as Vichy France and the Aldmeri Dominion as Nazi Germany (I mean, the Thalmor were already so openly the Gestapo you might as well go with it)
obviously this is the coolest thing ever
you could have it be inglourious basterds except with the thalmor instead of nazis. they are equally satisfying to mercilessly butcher.
also the timeline in elder scrolls is sufficiently confused that anything could be canon, you can just say it's a consequence of the dragon break
that's the thing
The Elder Scrolls is kinda like Star Wars. The timeline is long, convoluted, and cyclical, so you can basically pick something that suits your fancy and go with it, and if it deviates from the "canon" enough just call it a Dragon Break and move on
I am pleased how it turned out.
Probably, on reflection, shouldn't have chosen a gnome but still.....
Satans..... hints.....
Think I'm going to try my wizard person next.
Satans..... hints.....
I'm pretty excited about it and hope to get the game started next weekend.
it's also got a fantastic bestiary selection, which is massively helpful as a GM (each creature comes with nice art too, which is always good for flipping the book and showing everyone what the encounter looks like)
So yeah, definitely recommend it if you want a DnD style game
I once bought a Heroscape set a few years ago and that gameplay made a lot of sense but I guess it didn't provide role playing.
booooo :v:
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What? D&D instils some pretty terrible gaming habits that are surprisingly hard to unlearn.
I disagree with you
D&D started me on RPGs, as imperfect as it is
and Pathfinder streamlined it into something I'll always love
besides, if people are having fun with a game system, there's no reason to hate on it
unless we're talking about FATAL
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But.
D&D (and I'm talking 1-4E, Pathfinder, its 80's imitators, retroclones like DCC and ACKS, etc.) teaches some really, really dumb habits that end up being kinda counter-productive once you try to break out of the murderhobo/heroic fantasy genre.
desperate
almost pathetic
just gonna take this system that isn't even very good and just wring all the life we can out of it
I would like to hear what is considered "terrible gaming habits".
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Frrrrrrrrrrrrrrt
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at least it's free, i'll give it that
i only wish 4e had an open license
I find that my dislike of 4e doesn't even matter
It seems silly to sit back and proclaim what the "best" RPG is
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but i know i do find some systems distasteful or not to my liking
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i'm not even a huge fan of D&D proper much nowadays, barring genasi
the 4e system works fantastic for what Gamma World is, especially how it's modified/streamlined
the weapon/armor system is boss
i like the system because i dont like roleplaying rules and i feel free to do things
and i think it's a genuinely good combat system, the grid is interesting, etc
it also feels really easy to convert it for the purposes of other settings
I almost want to try
One time only
And we kill any witnesses
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