Battle on literally the other side of the universe?
Uninterested.
No sabotage.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Naalu's action card passes, Jol-Nar's Dreadnought in the Naalu Home System is destroyed, and the turn moves to the L1z1x.
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Iron WeaselDillon!You son of a bitch!Registered Userregular
Haven't heard much from the Dear OverMind recently, but I believe he would approve of this:
Activate Vega System
Move 1 Destroyer, 2 Cruiser and a Carrier with 2 GFs, 1 MI and 2 Fighters into Vega from 0.0.0
Exhaust Saudor and Tequ’ran (4R) to build a Space Dock on Vega Major
TG/AC/PC: 0/3/0
SA/FS/CP: 2/4/4
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
The Ghosts of Creuss: Activate Mecatol Rex system (CP 4 --> 3).
Move in 4 Cruisers and 1 Destroyer from Lodor and 2 Destroyers from Wellon.
Exhaust Lodor (3R) and Wellon (1R) to build a Space Dock (4R) on Mecatol Rex. The Yin Brotherhood: Activate Mecatol Rex system (CP 2 --> 1).
Move in 2 Cruisers, 3 Destroyers, 2 Carriers, 4 Mechanized Units, and High Alert token from Qucen'n-Rarron.
Pre-combat, Creuss plays Action Card "Communications Breakdown", preventing any other Action Cards from being played for the combat (AC 4 --> 3).
In the space battle, Creuss loses 4 Destroyers to Yin's 2 Cruisers, 3 Destroyers, 2 Carriers, and 4 Mechanized Units; combat resolves in favor of Creuss. The Naalu Collective: Play Action Card "Lucky Shot" to destroy a Jol-Nar Destroyer in the Naalu Home System (AC 3 --> 2). The L1z1x Mindnet: Activate Vega system (CP 5 --> 4).
Move in 2 Cruisers, 1 Destroyer, 1 Carrier, 2 Fighters, 1 Mechanized Unit, and 2 Ground Forces from L1z1x Home System.
Exhaust Saudor (2R) and Tequ'ran (2R) to build a Space Dock (4R) on Vega Major.
The L1z1x Mindnet: 4 VP The Ghosts of Creuss: 3 VP Universities of Jol-Nar: 2 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP The Embers of Muaat: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, YinJol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
1 Stage I Objective and 5 Stage II Objectives remain hidden.
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems. The Ghosts of Creuss: 1 Secret Objective The Embers of Muaat: 1 Secret Objective The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: (Jol-Nar [3], Jol-Nar [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds: X - Jol (1R, 2I) X - Nar (2R, 3I) X - Arinam (1R, 2I, B) X - Bereg (3R, 1I, R) X - Lirta IV (2R, 3I, G) X - Meer (0R, 4I) X - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B)
Worlds: R - [0.0.0] (5R, 0I) X - Faunus (1R, 3I, G (x2)) X - Saudor (2R, 2I) X - Tequ'ran (2R, 0I, R) X - Torkan (0R, 3I, B) R - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B)
Worlds: R - Darien (2R, 4I) X - Hercalor (1R, 0I, Y) R - Qucen'n (1R, 2I) R - Rarron (0R, 3I, G) X - Thibah (1R, 1I) R - Tiamat (1R, 2I, Y) X - Vefut II (2R, 0I, R)
Special Effects
Productivity Spike - For the period of Round 5, the production capacity of the Druaa Space Dock is increased by 1.
Order of Play The Naalu Collective: (0) Trade II The L1z1x Mindnet: (1) Leadership Universities of Jol-Nar: (2) DiplomacyCurrent Turn The Embers of Muaat: (3) Assembly The Ghosts of Creuss: (4) Production The Yin Brotherhood: (6) Warfare II
Jolly Nar buddies! We hope the recent friendship fleet parade at our recent peacekeeping maneuvering exercise has cemented our forever undying trust! After all, the specter of Muaat aggression still hangs over us, as well as the Naalu who could at any moment activate their home system to fire their PDS again to almost guarantee a cruiser kill if not the flagship too!
My Other Warsun, a student play from the Jol-Nar about adoption, slavery, vengeance and love.
Coming to a holodrome near you!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Activate Lucky Lady with a tactical action using a command count.
Move Flagship, 4 fighters and a destroyer into Lucky lady, from Quann.
TG/AC/PC: 2/6/2
SA/FS/CP: 0/7/1
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Then again you really couldn't stop me at this point if I was going to.
Rarron is my target.
I'll leave your worlds alone.
But fire if you must.
No hard feelings.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Good stuff. We're glad that there is no need for conflict between our peoples, and that we can move for- Fire the PDS batteries! -ward in the spirit of harmony.
+1
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Iron WeaselDillon!You son of a bitch!Registered Userregular
Oh dear, those automated defence systems can be so unreliable. What a dreadful mishap.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
It's all these experimental AIs we're running. Can't trust 'em. Ah well. Some lucky doctoral student will get a degree out of this terrible, terrible accident.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Muaat removes 4 fighters and plays Action Card "Flanking Tactic" from his hand before the battle.
Flanking Tactic
Your opponent may not retreat from the battle (regardless of Special Abilities or Action Cards that would allow a retreat). Play: Immediately before a Space Battle in which you are participating.
I'm going to expedite things by assuming that nobody will want to play a Sabotage on this card and allow it to pass automatically.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
Block this, meatbags!
Lucky Shot
Destroy one enemy Dreadnought, Cruiser, or Destroyer currently in a system containing a planet under your control.
Play: As an action.
Bye, Jol dread!
The Black Hole of Cygnus X-1
Nice
(No sabotage)
The Division, Warframe (XB1)
GT: Tanith 6227
Battle on literally the other side of the universe?
Uninterested.
No sabotage.
Activate Vega System
Move 1 Destroyer, 2 Cruiser and a Carrier with 2 GFs, 1 MI and 2 Fighters into Vega from 0.0.0
Exhaust Saudor and Tequ’ran (4R) to build a Space Dock on Vega Major
TG/AC/PC: 0/3/0
SA/FS/CP: 2/4/4
The Division, Warframe (XB1)
GT: Tanith 6227
The Ghosts of Creuss: Activate Mecatol Rex system (CP 4 --> 3).
Move in 4 Cruisers and 1 Destroyer from Lodor and 2 Destroyers from Wellon.
Exhaust Lodor (3R) and Wellon (1R) to build a Space Dock (4R) on Mecatol Rex.
The Yin Brotherhood: Activate Mecatol Rex system (CP 2 --> 1).
Move in 2 Cruisers, 3 Destroyers, 2 Carriers, 4 Mechanized Units, and High Alert token from Qucen'n-Rarron.
Pre-combat, Creuss plays Action Card "Communications Breakdown", preventing any other Action Cards from being played for the combat (AC 4 --> 3).
In the space battle, Creuss loses 4 Destroyers to Yin's 2 Cruisers, 3 Destroyers, 2 Carriers, and 4 Mechanized Units; combat resolves in favor of Creuss.
The Naalu Collective: Play Action Card "Lucky Shot" to destroy a Jol-Nar Destroyer in the Naalu Home System (AC 3 --> 2).
The L1z1x Mindnet: Activate Vega system (CP 5 --> 4).
Move in 2 Cruisers, 1 Destroyer, 1 Carrier, 2 Fighters, 1 Mechanized Unit, and 2 Ground Forces from L1z1x Home System.
Exhaust Saudor (2R) and Tequ'ran (2R) to build a Space Dock (4R) on Vega Major.
Current Map: Round 5, Action Phase Update 4
Current Technologies
Victory Points and Objectives
The Ghosts of Creuss: 3 VP
Universities of Jol-Nar: 2 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
The Embers of Muaat: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat
[1 VP] I am blockading an opponent's Space Dock.:
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
1 Stage I Objective and 5 Stage II Objectives remain hidden.
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
The Ghosts of Creuss: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 2
Political Cards: 3
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 4
Trade Contracts: (Jol-Nar [3], Jol-Nar [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Arinam (1R, 2I, B)
X - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
X - Meer (0R, 4I)
X - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
Action Cards: 2
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: (Naalu [2], Naalu [1])
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Abaddon (1R, 0I, R)
R - Ashtroth (2R, 0I)
X - Loki (1R, 2I)
Action Cards: 3
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 4
Trade Contracts: (L1z1x [1], L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
R - [0.0.0] (5R, 0I)
X - Faunus (1R, 3I, G (x2))
X - Saudor (2R, 2I)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 9
Command Pool: 3
Trade Contracts: (Creuss [2], Creuss [2])
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
X - Creuss (4R, 2I)
X - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
X - Mecatol Rex (1R, 6I)
R - Mirage (1R, 2I, F (x2))
X - Wellon (1R, 2I)
Action Cards: 6
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 7
Command Pool: 2
Trade Contracts: (Muaat [2], Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator
Worlds:
X - Muaat (4R, 1I)
X - Capha (3R, 0I)
X - Centauri (1R, 3I)
X - Gral (1R, 1I, B)
X - Quann (2R, 1I, G)
X - Tar'mann (1R, 1I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 7
Command Pool: 1
Trade Contracts: (Yin [1], Yin [1])
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
R - Darien (2R, 4I)
X - Hercalor (1R, 0I, Y)
R - Qucen'n (1R, 2I)
R - Rarron (0R, 3I, G)
X - Thibah (1R, 1I)
R - Tiamat (1R, 2I, Y)
X - Vefut II (2R, 0I, R)
Special Effects
Order of Play
The Naalu Collective: (0) Trade II
The L1z1x Mindnet: (1) Leadership
Universities of Jol-Nar: (2) Diplomacy Current Turn
The Embers of Muaat: (3) Assembly
The Ghosts of Creuss: (4) Production
The Yin Brotherhood: (6) Warfare II
The Division, Warframe (XB1)
GT: Tanith 6227
Coming to a holodrome near you!
PASS
Activate Lucky Lady with a tactical action using a command count.
Move Flagship, 4 fighters and a destroyer into Lucky lady, from Quann.
TG/AC/PC: 2/6/2
SA/FS/CP: 0/7/1
Sorry for the delay on that.
Correcting that...
Then again you really couldn't stop me at this point if I was going to.
Rarron is my target.
I'll leave your worlds alone.
But fire if you must.
No hard feelings.
The Division, Warframe (XB1)
GT: Tanith 6227
Jol-Nar elects to use PDS Fire against the entering Muaat fleet.
Pre-battle: Jol-Nar PDS Fire 4d10 = {4, 3, 2 < 6; 8 > 6}, Graviton Laser System Reroll 3d10 = {7, 8, 8 > 6}, 4 hits. Muaat, what units will take the hits?
Fewh, nothing valuable got hit.
Muaat removes 4 fighters and plays Action Card "Flanking Tactic" from his hand before the battle.
Flanking Tactic
Your opponent may not retreat from the battle (regardless of Special Abilities or Action Cards that would allow a retreat).
Play: Immediately before a Space Battle in which you are participating.
I'm going to expedite things by assuming that nobody will want to play a Sabotage on this card and allow it to pass automatically.
Round 1: Muaat Flagship 3d10 = {4, 3 < 5; 7 > 5}, Destroyer 1d10+1 = {4 < 9}, 1 hit. Yin removes his Destroyer.
Yin Destroyer 1d10+1 = {4 < 9}, miss.
Combat resolves in favor of Muaat and the turn moves on to the Creuss.
Play action card: Local Unrest - targeting Vega Major
Nice shootin with the PDS! Too bad it could only hit fighters that the defense turrets would have shot down anyway.
No sabotage
still no sabotage
The Black Hole of Cygnus X-1
No sabotage.
No Sabotage
The Division, Warframe (XB1)
GT: Tanith 6227
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu