Also, if you still want to experience the OG games, you might want to look into importing the PS2 game, if you can, I'd say it's easier than the GBA version, mostly because you'll have a bunch of toys like special ammunition and the TBS system to play around with, and the fact that SP Regenerate only costs 80 points!
If you can't Atlus has said there is a slim chance OGs will be broght over. I have heard that several fan communities have gotten some letter-writing campeigns going.
Kyosuke and Irm in Grungust
Giado in Armorlion and Excellen
All 4 pilots Hot Blood. Kyosuke uses Joker(Trump Card) for like 7500, Irm Darkness slashes for like 10K, on the Support, Giado's Sonic Blade Kick damages for close to another 7,000, Excellen Rampage Ghosts for like, 9,000. I Don't really upgrade the Alt and Weiss, and.... Wow.
Edit: Dear god R-Formation and Variable Formation can not come soon enough.
Clawshrimpy on
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OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
edited August 2007
See!
Weirdly enough, from what I've heard, upgrading their weapons doesn't work to enhance Rampage Ghost in OGS. It goes off their Love rating, which I really doubt.
Squads like Ryusei and Kyosuke, Rai and Aya adjacent, and Excellen with another TBS squad that consists of her and someone in front who can support offence, like Giado in the Armorlion.
Weirdly enough, from what I've heard, upgrading their weapons doesn't work to enhance Rampage Ghost in OGS. It goes off their Love rating, which I really doubt.
Whut? Revolver Stake and Oxtongue Mode-W still upgrade the damage.
You don't fight Judecca on Ryusei's route in OGs now. A lot of things were changed to match up with the anime a little more, hence Tenzan actually participating in the PT Championships at the beginning.
You don't fight Judecca on Ryusei's route in OGs now. A lot of things were changed to match up with the anime a little more, hence Tenzan actually participating in the PT Championships at the beginning.
So, Ingram's the final boss, then? (not counting Septagint.)
You don't fight Judecca on Ryusei's route in OGs now. A lot of things were changed to match up with the anime a little more, hence Tenzan actually participating in the PT Championships at the beginning.
So, Ingram's the final boss, then? (not counting Septagint.)
You don't fight Judecca on Ryusei's route in OGs now. A lot of things were changed to match up with the anime a little more, hence Tenzan actually participating in the PT Championships at the beginning.
So, Ingram's the final boss, then? (not counting Septagint.)
Yep.
Hmm, that actually sounds a little dissapointing, a 2 part mission made things kinda challenging and more rewarding.
Unless something happens to make the fight more challenging.
Well, I'd imagine the fight against Septuagint would be pretty challenging, especially if you want the mastery in that mission.
No, he's weak. Even with every single BM he's weak. You can take your sweet time to get into position and prepare. His accuracy is terrible to top it off.
Well, I'd imagine the fight against Septuagint would be pretty challenging, especially if you want the mastery in that mission.
No, he's weak. Even with every single BM he's weak. You can take your sweet time to get into position and prepare. His accuracy is terrible to top it off.
Oh...well damn.
Oh well. The final final boss will certainly make up for that in terms of challenge.
Or at least it did for me pummeling Judecca on Kyousuke's route. Even with my major fighters stacked with SP regen and concentration, there were a lot of times I was almost out of SP, which made it a bitch to try and beat out it's regen rate.
chaossoldier on
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OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
edited August 2007
Septuagint -does- spawn a ton of enemies the more you pummel him, until it gets to the point where you only have a few turns to beat him and there's more enemies in the sky than there are stars.
...Psssh. Just ignore everyone else and beat him down.
Or at least it did for me pummeling Judecca on Kyousuke's route. Even with my major fighters stacked with SP regen and concentration, there were a lot of times I was almost out of SP, which made it a bitch to try and beat out it's regen rate.
Actually I was kind of surprised by Judecca. After Rivale, I was expecting a tough fight.
With the ones that lower the will requirement by 5, does it lower it for just the weapon its equipped to (which is pointless because i don't think there are any shell weapons with a will requirement), or does it lower it for all of the weapons on the mech?
Well, I'd imagine the fight against Septuagint would be pretty challenging, especially if you want the mastery in that mission.
No, he's weak. Even with every single BM he's weak. You can take your sweet time to get into position and prepare. His accuracy is terrible to top it off.
Really?...
I guess they wanted to dumb down the OG series to the point where a elementary student could play it..:?
Also, I heard the 2.5 stuff is pretty challenging too.
The fact that there are no longer any BM-influenced scenarios take away a lot of what made this series challenging in the first place. I mean, the least they could have done is made the last scenario turn-count influenced (akin to the Ragnarök stages in SRW3). I sincerely hope that OG Gaiden puts the balls back in the series difficulty system..
Also, I heard the 2.5 stuff is pretty challenging too.
The fact that there are no longer any BM-influenced scenarios take away a lot of what made this series challenging in the first place. I mean, the least they could have done is made the last scenario turn-count influenced (akin to the Ragnarök stages in SRW3). I sincerely hope that OG Gaiden puts the balls back in the series difficulty system..
I dunno. OG2 was kind of total bullshit in a lot of places.
I was referring to the console OG games when I said that.
It doesn't matter. Whether it's OG2 on the GBA, or OG2 in OGs the difficulty is largely the same. This applies to OG1 as well, just that the bosses in that game are toned down.
The "easier part" mostly comes from TBS abuse.
CyborgZeta on
"Blacker than a moonless night, hotter and more bitter than Hell itself...That is coffee." - Godot
I was referring to the console OG games when I said that.
It doesn't matter. Whether it's OG2 on the GBA, or OG2 in OGs the difficulty is largely the same. This applies to OG1 as well, just that the bosses in that game are toned down.
The "easier part" mostly comes from TBS abuse.
There are a lot of missions where the TBS system is a bad idea, if you need to cover a lot of ground in order to get a mastery (or Worse, to prevent an enemy from getting to a square or lose.)
I was referring to the console OG games when I said that.
It doesn't matter. Whether it's OG2 on the GBA, or OG2 in OGs the difficulty is largely the same. This applies to OG1 as well, just that the bosses in that game are toned down.
The "easier part" mostly comes from TBS abuse.
There are a lot of missions where the TBS system is a bad idea, if you need to cover a lot of ground in order to get a mastery (or Worse, to prevent an enemy from getting to a square or lose.)
The funny part is that it's the enemies making use of the TBS that make the game easier. More money, more PP - it's much easier to get the FUB for mutiple units in one playthrough now. When you can one-hit kill a grunt, more of them is just counter-attack fodder.
I like the toned down difficulty, I don't feel like sitting there reloading after every single attack. W overdid it a bit though.
I was referring to the console OG games when I said that.
It doesn't matter. Whether it's OG2 on the GBA, or OG2 in OGs the difficulty is largely the same. This applies to OG1 as well, just that the bosses in that game are toned down.
The "easier part" mostly comes from TBS abuse.
There are a lot of missions where the TBS system is a bad idea, if you need to cover a lot of ground in order to get a mastery (or Worse, to prevent an enemy from getting to a square or lose.)
The funny part is that it's the enemies making use of the TBS that make the game easier. More money, more PP - it's much easier to get the FUB for mutiple units in one playthrough now. When you can one-hit kill a grunt, more of them is just counter-attack fodder.
I like the toned down difficulty, I don't feel like sitting there reloading after every single attack. W overdid it a bit though.
Well, to be fair, Barrelions doing it is kinda mean, and Landlions hit really really hard.
Already finally got mine. Alt and Weiss Rampage-Ghosted some old Robotech thing I had around (I call it a Warhammer, whatever it is) on top of my refrigerator. R-1 is slick, but not exactly, er, non-frail.
Already finally got mine. Alt and Weiss Rampage-Ghosted some old Robotech thing I had around (I call it a Warhammer, whatever it is) on top of my refrigerator. R-1 is slick, but not exactly, er, non-frail.
I dod not really want to spend the money on the really fancy R-Seires, but I might have to now....
I'm talking about these ones, they look fucking expensive....
Posts
I'm thinking about importing it for PSP.
Easiest SRW you'll ever play this side of W.
If you can't Atlus has said there is a slim chance OGs will be broght over. I have heard that several fan communities have gotten some letter-writing campeigns going.
I blew up Zengar's Tyoe 0 by doing the Following.
Squads involved:
Kyosuke and Irm in Grungust
Giado in Armorlion and Excellen
All 4 pilots Hot Blood. Kyosuke uses Joker(Trump Card) for like 7500, Irm Darkness slashes for like 10K, on the Support, Giado's Sonic Blade Kick damages for close to another 7,000, Excellen Rampage Ghosts for like, 9,000. I Don't really upgrade the Alt and Weiss, and.... Wow.
Edit: Dear god R-Formation and Variable Formation can not come soon enough.
Weirdly enough, from what I've heard, upgrading their weapons doesn't work to enhance Rampage Ghost in OGS. It goes off their Love rating, which I really doubt.
Squads like Ryusei and Kyosuke, Rai and Aya adjacent, and Excellen with another TBS squad that consists of her and someone in front who can support offence, like Giado in the Armorlion.
Formation-R+Joker/Sonic Blade Kick+Rampage Gost
Whut? Revolver Stake and Oxtongue Mode-W still upgrade the damage.
SRX and Irm's Type 1 in a squad, With Zengar's Type 0 and Kusuha's Type 2 (Or alternatively, Cybuster)
Nendo Bakausai Ken+Darkness Slash/Zankantou Shippu Dotou+Doomblade(or Cosmo Nova)
Hmm..You're on Ryusei's route, right?
So, Ingram's the final boss, then? (not counting Septagint.)
Yep.
Hmm, that actually sounds a little dissapointing, a 2 part mission made things kinda challenging and more rewarding.
Unless something happens to make the fight more challenging.
No, he's weak. Even with every single BM he's weak. You can take your sweet time to get into position and prepare. His accuracy is terrible to top it off.
Oh...well damn.
Oh well. The final final boss will certainly make up for that in terms of challenge.
Or at least it did for me pummeling Judecca on Kyousuke's route. Even with my major fighters stacked with SP regen and concentration, there were a lot of times I was almost out of SP, which made it a bitch to try and beat out it's regen rate.
...Psssh. Just ignore everyone else and beat him down.
Actually I was kind of surprised by Judecca. After Rivale, I was expecting a tough fight.
With the ones that lower the will requirement by 5, does it lower it for just the weapon its equipped to (which is pointless because i don't think there are any shell weapons with a will requirement), or does it lower it for all of the weapons on the mech?
They just keep pouring in
Really?...
I guess they wanted to dumb down the OG series to the point where a elementary student could play it..:?
TWITTER TWATS
Also, I heard the 2.5 stuff is pretty challenging too.
The fact that there are no longer any BM-influenced scenarios take away a lot of what made this series challenging in the first place. I mean, the least they could have done is made the last scenario turn-count influenced (akin to the Ragnarök stages in SRW3). I sincerely hope that OG Gaiden puts the balls back in the series difficulty system..
TWITTER TWATS
I dunno. OG2 was kind of total bullshit in a lot of places.
Like you wouldn't believe.
I don't know. I thought OG2 was pretty frustrating in some places.
I was referring to the console OG games when I said that.
TWITTER TWATS
Especialy with what units I end up upgrading over others.
The "easier part" mostly comes from TBS abuse.
There are a lot of missions where the TBS system is a bad idea, if you need to cover a lot of ground in order to get a mastery (or Worse, to prevent an enemy from getting to a square or lose.)
The funny part is that it's the enemies making use of the TBS that make the game easier. More money, more PP - it's much easier to get the FUB for mutiple units in one playthrough now. When you can one-hit kill a grunt, more of them is just counter-attack fodder.
I like the toned down difficulty, I don't feel like sitting there reloading after every single attack. W overdid it a bit though.
Well, to be fair, Barrelions doing it is kinda mean, and Landlions hit really really hard.
Oh fucks. Is that Twin Bird Strike mode WildWurger?
Already finally got mine. Alt and Weiss Rampage-Ghosted some old Robotech thing I had around (I call it a Warhammer, whatever it is) on top of my refrigerator. R-1 is slick, but not exactly, er, non-frail.
I dod not really want to spend the money on the really fancy R-Seires, but I might have to now....
I'm talking about these ones, they look fucking expensive....
http://hima-toy.cocolog-nifty.com/blog/2007/03/svb1__7240.html
http://hima-toy.cocolog-nifty.com/blog/2007/03/svb2__b70c.html