Bereg and Lirta are now, and have always been, proud members of the Naalu polity. Any so-called "memories" of a brief Jol-Narian occupation are obviously fever dreams brought on by the Naaluvian penchant for overindulgence in psionic recreation! This slander is un-standable-for!
I would like to keep my hand, thank you very much.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Ghosts of Creuss: 19 votes - Abstain
The Embers of Muaat: 11 votes - For
The Yin Brotherhood: 5 votes - Against
Universities of Jol-Nar: 15 votes -
The Naalu Collective: 5 votes - For
The L1z1x Mindnet: 8 votes - Against
With no inducements forthcoming, the Universities vote For the proposal. Let special forces and black ops commandos go forth into the galaxy and spread their cheer!
+2
Options
Iron WeaselDillon!You son of a bitch!Registered Userregular
Oh well.
We still got to punch SeGaTai's gasbag ambassador right in his stupid gasbag face, and in the end that's most important of all!
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
All players draw 1 Action Card to their hands, I'll send out the draws shortly. As far as the secondary goes, I believe Naalu is the only one who would have any interest in playing on it. Once he decides to play or not, the turn will pass to the Yin.
I PLAY on the secondary, spending a SA and exhausting Darien (2R) Muaat (4R) Capha (3R) Tar'Mann (1R) and Sarween Tools (1R) to build 1 warsun (10R) and 2 fighters (1R) in Quann
TG/AC/PC: 0/7/0
SA/FS/CP: 2/5/1
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
At the start of the Action Phase, Yin plays Action Card "First Strike" to take the first action before going into the standard order. (AC 3 --> 2) The Yin Brotherhood: Swap Resource and Influence values of Rarron. The Ghosts of Creuss: Play Primary Ability of (6) Warfare II Strategy card, placing the High Alert token into the Mecatol Rex system.
Nobody plays on the secondary. The Naalu Collective: Activate Bereg-Lirta IV system (CP 2 --> 1).
Move in 1 Carrier, 2 Mechanized Units, and 2 Ground Forces from Naalu Home System.
Land 1 Ground Force and 1 Mechanized Unit on each of Bereg and Lirta IV. The L1z1x Mindnet: Play Primary Ability of (3) Assembly Strategy card, drawing 2 Action Cards and 1 Political Card. (AC 6 --> 8, PC 0 --> 1)
L1z1x discards Action Card "Faulty Targeting Systems" to comply with hand limits. (AC 8 --> 7)
L1z1x claims the Speaker Token and selects Jol-Nar to play a Political Card.
Jol-Nar selects Political Card "Unconventional Measures" from their hand. (PC 3 --> 2)
Before voting, L1z1x plays Action Card "Thugs", barring Creuss from voting. (AC 7 --> 6)
Voting resolves FOR the agenda (33 votes from Muaat, Jol-Nar, Naalu versus 13 votes from Yin and L1z1x) and all players draw an Action Card. (Creuss AC 5 --> 6, Naalu AC 4 --> 5, L1z1x AC 6 --> 7, Yin AC 2 --> 3, Jol-Nar AC 4 --> 5, Muaat AC 5 --> 6)
Naalu plays on the secondary (SA 2 --> 1), refreshing Bereg. The Yin Brotherhood: Play Primary Ability of (4) Production Strategy card, exhausing Rarron (3R), Vefut II (2R), Hercalor (1R), Qucen'n (1R), Thibah (1R), Tiamat (1R), +2R from the primary ability to build 1 Carrier (3R), 3 Cruisers (3R), and 2 Destroyers (2R) at Rarron.
Jol-Nar plays on the secondary (SA 4 --> 3), exhausting Nar (2R), Jol (1R), +1R from Sarween Tools to build 2 Mechanized Units at Nar.
Naalu plays on the secondary (SA 1 --> 0), exhausting Druaa (3R) and Bereg (3R) to build 3 Cruisers (6R) at Druaa.
Creuss plays on the secondary (SA 2 --> 1), exhausting Creuss (4R) and Lodor (3R) to build 1 Carrier (3R) and 2 Cruisers (4R) at Lodor.
Muaat plays on the secondary (SA 4 --> 3), exhausting Muaat (4R), Capha (3R), Darien (2R), Tar'Mann (1R), +1R from Sarween Tools to build 1 War Sun (10R) and 2 Fighters (1R) at Quann.
The Ghosts of Creuss: 5 VP Universities of Jol-Nar: 4 VP The L1z1x Mindnet: 4 VP The Embers of Muaat: 4 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
[2 VP] I have 5 Technology Advances of the same color.
4 Stage II Objectives remain hidden.
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems. The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system. The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System. The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: L1z1x [1], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds: X - Jol (1R, 2I) X - Nar (2R, 3I) R - Arinam (1R, 2I, B) R - Meer (0R, 4I) R - Rigel I (0R, 1I, G) R - Rigel II (1R, 2I) R - Rigel III (1R, 1I, B)
Worlds: R - Maaluuk (0R, 2I) X - Druaa (3R, 1I) R - Abaddon (1R, 0I, R) R - Ashtroth (2R, 0I) X - Bereg (3R, 1I, R) X - Lirta IV (2R, 3I, G) R - Loki (1R, 2I)
Worlds: X - Creuss (4R, 2I) X - Lodor (3R, 1I, G) R - Mallice (0R, 3I) R - Mecatol Rex (1R, 6I) R - Mirage (1R, 2I, F (x2)) R - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) R - Wellon (1R, 2I)
Trade Contracts: (Muaat [2], Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor
Worlds: X - Muaat (4R, 1I) X - Darien (2R, 4I) X - Capha (3R, 0I) R - Centauri (1R, 3I) R - Gral (1R, 1I, B) R - Quann (2R, 1I, G) X - Tar'mann (1R, 1I)
Worlds: X - Hercalor (1R, 0I, Y) X - Qucen'n (1R, 2I) X - Rarron (0I, 3R, G) *values swapped* X - Thibah (1R, 1I) X - Tiamat (1R, 2I, Y) X - Vefut II (2R, 0I, R)
Special Effects
Minister of Peace - Creuss may cancel a fleet's movement into a system containing an enemy fleet, so long as he does not control either fleet. The target system remains activated by the attacker. This ability is discarded after it is used.
Multiculturalism - Creuss has copied Naalu's racial ability regarding their initiative number for the duration of round 7.
Order of Play The Ghosts of Creuss: (0.6) Warfare II The Naalu Collective: (0.7) Technology II The L1z1x Mindnet: (3) Assembly The Yin Brotherhood: (4) Production Universities of Jol-Nar: (5) Trade II Current Turn The Embers of Muaat: (8) Bureaucracy
Muaat: I will accept the offer of 2 for 2 from Naalu and the offer of 2 for 2 from Cruess, pending acceptance by Jol-Nar.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Jol Nar would like to take this opportunity to remind the Mindnet of the unique terms of our trade agreement. We thank the Mindnet for their continued cooperation.
As for the other trade proposals -- our Scienticians are working overtime to ram through the paperwork, but are finding it difficult to do so using this outmoded, cumbersome, and above all cheap equipment. Whatever can be done about such a situation?
GrimmyTOA on
+1
Options
Iron WeaselDillon!You son of a bitch!Registered Userregular
Oh, right. We owe you some money, don't we?
L1z1X transfers 1 TG to Jol-Nar
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Jol-Nar we would give you 1 TG to approve the deal w/ Muaat. You can ask them for promised goods next turn-especially as they stand to bring in more TGs than us and are more dangerous with them.
Pending Muaat's agreement to give us a Trade Good upon the play of the Trade card next turn, I believe we would be amenable to that deal. The Provost will, of course, have to chip in.
You're giving back the top two players (movement 3 cost 10 warsuns!!!) their trade deals along with giving up any hope of catching up with them for a measly one trade good each? Are we still buying Creuss' story that he's a poor underdog waif?
Good lord man, at least demand an entire turn's worth of trade income from them. They can either delay breaking even for a turn in exchange for guaranteed trade deals, or they can refuse and still make net zero income next turn but with no guarantee they'll have the chance of getting treaties next turn. It's still the better deal for them to pay you off at that price. They can refuse out of principle but you still come out ahead with a 4 TG income to their zero. With the 1 TG deal you're actually coming out a loser within a fraction of a turn.
I'll agree to giving one trade good to Jol-Nar, if further extortiontrade negotiation is necessary I will be here.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
I would rather smash everyone else's toys than get one of my own.
Yeah, now...
The Black Hole of Cygnus X-1
I would like to keep my hand, thank you very much.
The Embers of Muaat: 11 votes - For
The Yin Brotherhood: 5 votes - Against
Universities of Jol-Nar: 15 votes -
The Naalu Collective: 5 votes - For
The L1z1x Mindnet: 8 votes - Against
Jol Nar to make the decisive vote.
The Black Hole of Cygnus X-1
We still got to punch SeGaTai's gasbag ambassador right in his stupid gasbag face, and in the end that's most important of all!
The Division, Warframe (XB1)
GT: Tanith 6227
I PLAY the secondary ability, spending a Strategy Allocation Counter to refresh Bereg.
TG/AC/PC: 0/4/0
SA/FS/CP: 1/4/1
The Black Hole of Cygnus X-1
Exhaust every planet to build 1 carrier, 3 cruisers, 2 destroyers in Rarron
EDIT: OK, math works, never mind. 9 resources + 2 from Production --> 1 Carrier (3R), 3 Cruisers (6R), 2 Destroyers (2R).
I PLAY the secondary ability, spending an SA Counter to purchase 3 cruisers (6R), exhausting Druaa & Bereg.
TG/AC/PC: 0/4/0
SA/FS/CP: 0/4/1
The Black Hole of Cygnus X-1
We PASS on the secondary of Production
I PLAY on the secondary, spending a SA and exhausting Darien (2R) Muaat (4R) Capha (3R) Tar'Mann (1R) and Sarween Tools (1R) to build 1 warsun (10R) and 2 fighters (1R) in Quann
TG/AC/PC: 0/7/0
SA/FS/CP: 2/5/1
Jol Nar PLAY on the secondary. We spend a SA and Exhaust Jol (1), Nar (2), and using Sarween Tools (1) to build two Mechanized Units.
Play on secondary, build 2 cruisers and 1 carrier in Lodor, exhaust Creuss(4) and Lodor(3)
TG/AC/PC:3/6/2
SA/FS/CP:1/8/3
At the start of the Action Phase, Yin plays Action Card "First Strike" to take the first action before going into the standard order. (AC 3 --> 2)
The Yin Brotherhood: Swap Resource and Influence values of Rarron.
The Ghosts of Creuss: Play Primary Ability of (6) Warfare II Strategy card, placing the High Alert token into the Mecatol Rex system.
Nobody plays on the secondary.
The Naalu Collective: Activate Bereg-Lirta IV system (CP 2 --> 1).
Move in 1 Carrier, 2 Mechanized Units, and 2 Ground Forces from Naalu Home System.
Land 1 Ground Force and 1 Mechanized Unit on each of Bereg and Lirta IV.
The L1z1x Mindnet: Play Primary Ability of (3) Assembly Strategy card, drawing 2 Action Cards and 1 Political Card. (AC 6 --> 8, PC 0 --> 1)
L1z1x discards Action Card "Faulty Targeting Systems" to comply with hand limits. (AC 8 --> 7)
L1z1x claims the Speaker Token and selects Jol-Nar to play a Political Card.
Jol-Nar selects Political Card "Unconventional Measures" from their hand. (PC 3 --> 2)
Before voting, L1z1x plays Action Card "Thugs", barring Creuss from voting. (AC 7 --> 6)
Voting resolves FOR the agenda (33 votes from Muaat, Jol-Nar, Naalu versus 13 votes from Yin and L1z1x) and all players draw an Action Card. (Creuss AC 5 --> 6, Naalu AC 4 --> 5, L1z1x AC 6 --> 7, Yin AC 2 --> 3, Jol-Nar AC 4 --> 5, Muaat AC 5 --> 6)
Naalu plays on the secondary (SA 2 --> 1), refreshing Bereg.
The Yin Brotherhood: Play Primary Ability of (4) Production Strategy card, exhausing Rarron (3R), Vefut II (2R), Hercalor (1R), Qucen'n (1R), Thibah (1R), Tiamat (1R), +2R from the primary ability to build 1 Carrier (3R), 3 Cruisers (3R), and 2 Destroyers (2R) at Rarron.
Jol-Nar plays on the secondary (SA 4 --> 3), exhausting Nar (2R), Jol (1R), +1R from Sarween Tools to build 2 Mechanized Units at Nar.
Naalu plays on the secondary (SA 1 --> 0), exhausting Druaa (3R) and Bereg (3R) to build 3 Cruisers (6R) at Druaa.
Creuss plays on the secondary (SA 2 --> 1), exhausting Creuss (4R) and Lodor (3R) to build 1 Carrier (3R) and 2 Cruisers (4R) at Lodor.
Muaat plays on the secondary (SA 4 --> 3), exhausting Muaat (4R), Capha (3R), Darien (2R), Tar'Mann (1R), +1R from Sarween Tools to build 1 War Sun (10R) and 2 Fighters (1R) at Quann.
Current Map: Round 7, Action Phase Update 1
Current Technologies
Victory Points and Objectives
Universities of Jol-Nar: 4 VP
The L1z1x Mindnet: 4 VP
The Embers of Muaat: 4 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
[2 VP] I have 5 Technology Advances of the same color.
4 Stage II Objectives remain hidden.
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system.
The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System.
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 5
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 3
Trade Contracts: L1z1x [1], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
R - Arinam (1R, 2I, B)
R - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
R - Rigel III (1R, 1I, B)
Action Cards: 5
Political Cards: 0
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Yin [1] (Naalu [2])
Technology: Antimass Deflectors, Enviro Compensator, Hylar V Assault Laser, Hybrid Crystal Drives
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
R - Abaddon (1R, 0I, R)
R - Ashtroth (2R, 0I)
X - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
R - Loki (1R, 2I)
Action Cards: 7
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Jol-Nar [3] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Neural Motivator, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
R - [0.0.0] (5R, 0I)
R - Faunus (1R, 3I, G (x2))
R - Saudor (2R, 2I)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Action Cards: 6
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 8
Command Pool: 3
Trade Contracts: (Creuss [2], Creuss [2])
Technology: Antimass Deflectors, XRD Transporters, Hylar V Assault Laser
Worlds:
X - Creuss (4R, 2I)
X - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
R - Mecatol Rex (1R, 6I)
R - Mirage (1R, 2I, F (x2))
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
R - Wellon (1R, 2I)
Action Cards: 6
Political Cards: 0
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 2
Trade Contracts: (Muaat [2], Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor
Worlds:
X - Muaat (4R, 1I)
X - Darien (2R, 4I)
X - Capha (3R, 0I)
R - Centauri (1R, 3I)
R - Gral (1R, 1I, B)
R - Quann (2R, 1I, G)
X - Tar'mann (1R, 1I)
Action Cards: 3
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 7
Command Pool: 2
Trade Contracts: Jol-Nar [1], Naalu [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
X - Hercalor (1R, 0I, Y)
X - Qucen'n (1R, 2I)
X - Rarron (0I, 3R, G) *values swapped*
X - Thibah (1R, 1I)
X - Tiamat (1R, 2I, Y)
X - Vefut II (2R, 0I, R)
Special Effects
Multiculturalism - Creuss has copied Naalu's racial ability regarding their initiative number for the duration of round 7.
Order of Play
The Ghosts of Creuss: (0.6) Warfare II
The Naalu Collective: (0.7) Technology II
The L1z1x Mindnet: (3) Assembly
The Yin Brotherhood: (4) Production
Universities of Jol-Nar: (5) Trade II Current Turn
The Embers of Muaat: (8) Bureaucracy
Direct financial sweeteners to: Department of Faculty Recreation, 1 University Ave, Jol.
Naalu [2]
L1z1x [1]
Creuss [2], Creuss [2]
Muaat [2], Muaat [2]
The Black Hole of Cygnus X-1
A 1 is better than a 0!
As for the other trade proposals -- our Scienticians are working overtime to ram through the paperwork, but are finding it difficult to do so using this outmoded, cumbersome, and above all cheap equipment. Whatever can be done about such a situation?
L1z1X transfers 1 TG to Jol-Nar
The Division, Warframe (XB1)
GT: Tanith 6227
... organics think that stuff is cool, right?
The Division, Warframe (XB1)
GT: Tanith 6227
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Good lord man, at least demand an entire turn's worth of trade income from them. They can either delay breaking even for a turn in exchange for guaranteed trade deals, or they can refuse and still make net zero income next turn but with no guarantee they'll have the chance of getting treaties next turn. It's still the better deal for them to pay you off at that price. They can refuse out of principle but you still come out ahead with a 4 TG income to their zero. With the 1 TG deal you're actually coming out a loser within a fraction of a turn.