Announcements! Gotta love 'em. Here's one for the ages.
Dungeons & Dragons: Tower of Doom and its sequel Dungeons & Dragons: Shadow over Mystara, the classic arcade beat-'em-up adaptations of Wizards of the Coast's pen-and-paper RPG are BACK, remastered and refined for the modern age. These games are returning with updated HD graphics and a wealth of other enhancements as a definitive double pack, titled Dungeons & Dragons: Chronicles of Mystara. The double-pack is set for a June digital release on Playstation 3, Xbox 360, Wii U, and Windows PC, developed for Capcom by Iron Galaxy and priced at $14.99/€14.99/£11.99/1200MSP. Hit the jump for more info, screenshots, and of course, that sweet sweet annoucement trailer.
Just as in the arcades, up to four players will select their character class before doing battle against the mythical beasts from the Dungeons & Dragons’ universe with a mix of melee, ranged and magic attacks. But now, thanks to GGPO, there’s no need to stand in line for hours at the smoke-filled arcade, since Dungeons & Dragons: Chronicles of Mystara offers seamless drop-in/drop-out online gameplay. In addition to the classic arcade mode famous for its branching paths and multiple endings, players can utilize the all new "House Rules" feature and customize gameplay for a completely different experience.
But wait--there's more. The Character Visualizer lets players track which characters they and their friends use most often and can help create a more balanced multiplayer dungeon party, or point out which characters are most under-used; with further gameplay stats tracked via a global leaderboard. Dungeons & Dragons: Chronicles of Mystara also includes a Challenge system that sets players in-game goals in return for level-ups and coins which can be spent in the Vault: a treasure trove of unlockables and gameplay loot. Finally, owners of the Wii U version will be able to use the GamePad touch screen to select spells and items with ease, allowing for a more streamlined gameplay experience.
But wait--there's more. The Character Visualizer lets players track which characters they and their friends use most often and can help create a more balanced multiplayer dungeon party, or point out which characters are most under-used; with further gameplay stats tracked via a global leaderboard. Dungeons & Dragons: Chronicles of Mystara also includes a Challenge system that sets players in-game goals in return for level-ups and coins which can be spent in the Vault: a treasure trove of unlockables and gameplay loot. Finally, owners of the Wii U version will be able to use the GamePad touch screen to select spells and items with ease, allowing for a more streamlined gameplay experience.
Archsorcerer on
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
But wait--there's more. The Character Visualizer lets players track which characters they and their friends use most often and can help create a more balanced multiplayer dungeon party, or point out which characters are most under-used; with further gameplay stats tracked via a global leaderboard. Dungeons & Dragons: Chronicles of Mystara also includes a Challenge system that sets players in-game goals in return for level-ups and coins which can be spent in the Vault: a treasure trove of unlockables and gameplay loot. Finally, owners of the Wii U version will be able to use the GamePad touch screen to select spells and items with ease, allowing for a more streamlined gameplay experience.
This is almost enough reason to get a Wii U.
I just might.
But I will most definitely get it on PS3.
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
A decent compromise (to me) is since we're no longer limited to 3 buttons, items and spells are mapped to their own buttons now.
Playing a late game elf/Mage was kinda difficult when you had to go through several different ring menus to find the right spell while getting attacked.
This should be the perfect thing to tide everybody over for Dragon's Crown (which, by the way, is looking amazing). I've always wanted to try one of these but never got the chance. I love games like Guardian Heroes and dug Capcom's stuff like Knights of the Round, so this'll be a treat.
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NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
This should be the perfect thing to tide everybody over for Dragon's Crown (which, by the way, is looking amazing). I've always wanted to try one of these but never got the chance. I love games like Guardian Heroes and dug Capcom's stuff like Knights of the Round, so this'll be a treat.
More like Dragon's Crown might be a poor bouncy substitute for this greatness.
There's a cursed sword that you can find in the game by entering the correct cave as you fall down the stage with the deep shaft. If you pick it up and attempt to use it, it drains your health(or paralyzes, I forget)
However, if you have the Cleric continually attempt to pick it up(he can't use swords, so it falls back to the ground), eventually it will bless the sword and remove the curse, and becomes Holy Avenger. It turns the rogue(or any other sword user, though mostly the rogue) into the most overpowered thing in the history of ever.
Also, side tidbit: in the arcade version or SoM you could give the Thief the Magic User's hat at the start of the game and there was a bug that would cause it to grant her limited immortality. That was fun. Probably would be fixed for Chronicles though I'd wager.
It's finally happening. I thought this day might never come. The best beat 'em up of all time on a console I can be bothered to own.
If we somehow get Revenge of Death Adder (the 2nd best beat 'em up all time) then life is complete.
I actually do hope most of the bugs make it through intact. Or at least there should be an option to play with them on. They're some of the best parts of the game.
Also can't wait for all the rage from people who have their rafts piloted into the most horrible routes possible. There's got to be an achievement for instakilling every boss with lbo spam.
It's finally happening. I thought this day might never come. The best beat 'em up of all time on a console I can be bothered to own.
If we somehow get Revenge of Death Adder (the 2nd best beat 'em up all time) then life is complete.
I actually do hope most of the bugs make it through intact. Or at least there should be an option to play with them on. They're some of the best parts of the game.
Also can't wait for all the rage from people who have their rafts piloted into the most horrible routes possible. There's got to be an achievement for instakilling every boss with lbo spam.
Did she have infinite arrows in the 1st game, the 2nd, or both? If you fire them, like, 5 times in a row, the 6th time will launch 4 arrows rapid-fire. Seeing them slam repeatedly into a displacer beast face is a fond memory.
This should be the perfect thing to tide everybody over for Dragon's Crown (which, by the way, is looking amazing). I've always wanted to try one of these but never got the chance. I love games like Guardian Heroes and dug Capcom's stuff like Knights of the Round, so this'll be a treat.
I wish I had a PS3 now.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I give Mystara the edge of Revenge of Death Adder for having more variety and better glitches. Revenge of Death Adder does have giant combat bugs, though, which is almost as awesome.
Turtles in Time would be up there, except the SNES port is so much better than the arcade version that I can't count it anymore.
Elf and Thief both have infinite projectiles (arrows and rocks) in Mystara. While it's true that every 3rd use of the projectile would fire 4 in a row instead of 1, the trick was not to wait for that, but to keep opening the item selection circle because the first use of the projectile would also fire 4 instead of 1.
Anyone know if the bordering in the trailer is going to be used in the actual game? Kind of looks like it is judging by it's animations. Bit of a waste of screen real estate if it is in my opinion.
Posts
Iron Galaxy is porting the game so you know it'll be good.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
All this and Card Hunter, it's gonna be a great year to crawl dungeons.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Aside from house rules, there is this:
"We have years of struggle ahead, mostly within ourselves." - Made in USA
This is almost enough reason to get a Wii U.
I just might.
But I will most definitely get it on PS3.
Playing a late game elf/Mage was kinda difficult when you had to go through several different ring menus to find the right spell while getting attacked.
Now I get why it Capcom's forums are named Unity. There was a stream of the game today: http://www.twitch.tv/capcomunity/b/381757284
"We have years of struggle ahead, mostly within ourselves." - Made in USA
More like Dragon's Crown might be a poor bouncy substitute for this greatness.
Is Dragon's Crown going to be available in the PS3?
"We have years of struggle ahead, mostly within ourselves." - Made in USA
What did they do now?
I've only played Odin's Sphere and Muramasa, mind, but those were stellar.
...but I do not really hold out hope for most of the ideas that the creator imagined, actually being implemented into the gameplay.
I imagine the final product shall be a better, more classical beat 'em up e.g. Revenge of Death Adder version of the Capcom D&D arcade games
With boobs.
Lots of boobs.
No, no, no.
4 Sorceress teams for life.
The bust of both measures.
< sic >
DC's development:
1. Sidescroller beat-em-up with busty ladies.
2. Delay the release for some months.
3. ????????
4. Profit.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
For example(Shadow over Mystara):
However, if you have the Cleric continually attempt to pick it up(he can't use swords, so it falls back to the ground), eventually it will bless the sword and remove the curse, and becomes Holy Avenger. It turns the rogue(or any other sword user, though mostly the rogue) into the most overpowered thing in the history of ever.
Also, side tidbit: in the arcade version or SoM you could give the Thief the Magic User's hat at the start of the game and there was a bug that would cause it to grant her limited immortality. That was fun. Probably would be fixed for Chronicles though I'd wager.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
If we somehow get Revenge of Death Adder (the 2nd best beat 'em up all time) then life is complete.
I actually do hope most of the bugs make it through intact. Or at least there should be an option to play with them on. They're some of the best parts of the game.
Also can't wait for all the rage from people who have their rafts piloted into the most horrible routes possible. There's got to be an achievement for instakilling every boss with lbo spam.
http://www.youtube.com/watch?v=29O7-o7BWBY
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I still think Revenge of Death Adder was the best, ever.
Then Turtles In Time.
Then... well, THIS, and AvP.
Elfin this up from Day 0.
Did she have infinite arrows in the 1st game, the 2nd, or both? If you fire them, like, 5 times in a row, the 6th time will launch 4 arrows rapid-fire. Seeing them slam repeatedly into a displacer beast face is a fond memory.
I wish I had a PS3 now.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Turtles in Time would be up there, except the SNES port is so much better than the arcade version that I can't count it anymore.
Elf and Thief both have infinite projectiles (arrows and rocks) in Mystara. While it's true that every 3rd use of the projectile would fire 4 in a row instead of 1, the trick was not to wait for that, but to keep opening the item selection circle because the first use of the projectile would also fire 4 instead of 1.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
"We have years of struggle ahead, mostly within ourselves." - Made in USA
3DS Friend Code: 1461-7489-3097
That's a good idea. You'd asphyxiate before that happened.
Alright, I'm gonna beat this thing...
"Wel
Wel
Wel
Wel
Wel
Wel
Wel
Wel
Wel
Wel
Wel
Welcome to the D&D world!"
That should be enough quarters.
xbox GT: Big Will C H
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA