when people say the melee combat in sleeping dogs is just counters i stare at them because no it definitely is not and maybe you should stop relying on counters so much
Why? They are the most effective and safe.
Punch punch punch oh no someone is attacking me. Counter.
Repeat.
See Bayonetta could be described as this but it has a scoring system assoc. And enemies who react to you using the same moves. So it becomes something more.
Similar idea with hotline, you get a terrible score for lack of variety.
Bayonetta's counter was really wasn't a counter as much as a dodge. Added with the witch time mechanic made it more of a method to continue your awesome and fun combos. When I think counter, I think of fighting games where you do a scripted reaction move that usually ends in a knockdown. What are counters like in Sleeping Dogs?
Also, when I heard people raving about combat in sleeping dogs. Nobody talked about counters. People talked about bashing peoples heads repeatedly into phone booths and railings and shit.
Press button when enemy flashes. Enemy gets hurt.
The phone booths etc are all pretty much scripted qtes. No one bothers you while you do them.
Also there is no intrinsic reward for killing an enemy stylishly/ cleverly. Enemies just exist to get in your way.
In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
is it a game about insanity? is it about how gamers are desensitized to violence in games and we immediately accept that violence in the context of a game? is it about false "white savior" complexes? who knows? far cry 3 doesn't know.
I know I've sniped the driver out of a jeep speeding towards me and watched it careen off a bridge taking two passengers with it.
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AtomikaLive fast and get fucked or whateverRegistered Userregular
I don't understand how you can reduce grinding somebody's face into an A/C fan and then lifting the next guy up and bodyslamming him onto a collection of swordfish mouths all the way down to "beating up some dudes"
That shit is amazing!
Because that turns combat into not much more than a grab+QTE.
it's also not the entirety of combat, there's enemies that it straight up does not work on, and once you use an environmental kill it can't be used again in that fight
and enemies can break out of it on the way to the kill
and there's only a limited number in any given scene and guess what
you still got more dudes once that's done
Combat in Sleeping Dogs is basically an 80's ninja assassin movie.
THAT IS NOT A CRITICISM
It's supposed to be John Woo Movie: The Game!
I'm surprised a flock of doves doesn't explode around you during every fight.
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
I never noticed how he was making the same expression as the dog tattoo on his arm...
Is this like... real life avfacing?
I wonder if he has any idea how many times the picture attached to that obscure terrible guest blog entry has been linked on this forum.
Maybe his totally not made up High School Girlfriend knows.
I'm surprised a flock of doves doesn't explode around you during every fight.
If it's supposed to be a John Woo Movie: The Game it would've had guns sprouting from the ground for you to pick up and fire forever without reloading.
Also there is no intrinsic reward for killing an enemy stylishly/ cleverly.
other than getting more experience points than you would for just punching them to death you mean?
also far cry 3 is an open world fps i don't know how you're supposed to do things cleverly other than like headshot/stealth/environmental/melee (which you also get varying amounts of xp for)
that is, in fact, a thing
saying there's no intrinsic reward is objectively false
is it a game about insanity? is it about how gamers are desensitized to violence in games and we immediately accept that violence in the context of a game? is it about false "white savior" complexes? who knows? far cry 3 doesn't know.
I know I've sniped the driver out of a jeep speeding towards me and watched it careen off a bridge taking two passengers with it.
that has nothing to do with what i said though
Buttlord on
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Deebaseron my way to work in a suit and a tieAhhhh...come on fucking guyRegistered Userregular
is it a game about insanity? is it about how gamers are desensitized to violence in games and we immediately accept that violence in the context of a game? is it about false "white savior" complexes? who knows? far cry 3 doesn't know.
I know I've sniped the driver out of a jeep speeding towards me and watched it careen off a bridge taking two passengers with it.
I guess in Sleeping Dogs / Farcry 3 the enemies are an obstacle to your goal.
In hotline / bayonetta they are the means for you to acheive your goal.
For me at least one is boring the other makes for good gameplay.
which one is boring and which one is good gameplay?
I thought it was pretty clear from my previous posts, but I find the former boring and the latter interesting.
You'd never ignore/move past an enemy in Bayonetta/Hotline Miami.
I've run past so many people in Farcry3/Sleeping dogs because there is no point in killing them.
ah. i guess i kind of like the opposite. don't really like brawlers and hated bayonetta.
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
why would anyone want to ingest jimson weed
even william burroughs said that shit is not a good time
the dude who shot his wife in the head by accident while drunk
the same guy who wrote this
Squatting on old bones and excrement and rusty iron, in a white blaze of heat, a panorama of naked idiots stretches to the horizon. Complete silence - their speech centres are destroyed - except for the crackle of sparks and the popping of singed flesh as they apply electrodes up and down the spine. White smoke of burning flesh hangs in the motionless air. A group of children have tied an idiot to a post with barbed wire and built a fire between his legs and stand watching with bestial curiosity as the flames lick his thighs. His flesh jerks in the fire with insect agony.
remind me not to not exercise for half a year again
because when you start again it hurts and you feel like a geriatric baby
poo
+1
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kaleeditySometimes science is more art than scienceRegistered Userregular
I need a list of games where taking an action doesn't lock you into some animation that stuns/keeps you in place/has ridiculous or unexplainable invincible frames
like in dark souls when you parry or backstab someone the animation is pretty awesome but it's slow and canned and you and your targets are invincible to anything else going on, and you recover before your target does but they're invincible until a specific point that they're getting up (which is a long time after you could land a really slow attack on them!) and ugggh
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Deebaseron my way to work in a suit and a tieAhhhh...come on fucking guyRegistered Userregular
Also there is no intrinsic reward for killing an enemy stylishly/ cleverly.
other than getting more experience points than you would for just punching them to death you mean?
also far cry 3 is an open world fps i don't know how you're supposed to do things cleverly other than like headshot/stealth/environmental/melee (which you also get varying amounts of xp for)
that is, in fact, a thing
saying there's no intrinsic reward is objectively false.
But you are not judged on your experience points. There are no rankings for experience points. You can't go hey man I'm level 50 look how good I am at the game. It could just mean you played for a long time. If you have A ranking in Hotline or S in Bayonetta it represents an amount of progress of your skill at the core gameplay.
Bulletstorm tried something with making FPS combat more interesting. I won't say it worked completely but it was a really refreshing change.
In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
remind me not to not exercise for half a year again
because when you start again it hurts and you feel like a geriatric baby
Im going to the gym for lunch. I hope I dont poo myself
did the book ever make it from synd to you
Yes. Thanks again!
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
I am failing and flailing
Need to get back in the game
The game being my final important placement
Eh
Tomorrow.
:I
Oh brilliant
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AManFromEarthLet's get to twerk!The King in the SwampRegistered Userregular
I guess he really did stop loving her today.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Waitwait... so unless a game grades you people on your combat skills you just take whatever is the most simple and safe route even if you claim it's not fun?
So the game has to demand that you have fun before you will do it?
Who the heck shows up at an orgy not ready to have an orgy. That's not a decision you make after you're at an orgy.
Okay well, there seems to be a fair bit of dissemination of information, so let me seminate you:
The hypothetical 'Mal' in this question thought he was totally ready for an orgy, and braced himself, but just like someone who is so sure they can jump off the high dive, once he looked down at the sweaty, glistening pool, he got nervous. But he couldn't climb back down the ladder, because the ladder was so totally blocked by about fifteen-twenty people just going at it.
I may have mixed my metaphors a little there, but just to clarify, the pool was an orgy, the ladder was the door, and the fifteen-twenty people going at it were fifteen-twenty people all having sex on the floor.
It was a total fire hazard, too.
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor My new novel: Maledictions: The Offering. Now in Paperback!
A little sluggish. Day 3 of valerian root extract before bed. Dreams are definitely affected but not in a crazy vivid color way like with a mugwort pillow. It's more like there's a low grade earthy depression -- like the dream is taking a lowered dusty walkway that's just adjacent to a more usual sidewalk.
Long long dream starting with a vague person who was kind of a conglomeration of [chat]ters who had made a sci fi RPG with black and white line art. This multiperson gave me the sheets and a bunch of water colors and brushes and told me to paint it with expressive colors.
So I was making practice sheets with the paint behaving strangely because of dream physics and then the dream suddenly transitioned into a really, really long thing where people were running down the street 28 days later meth zombie style and I was breaking in and out of houses and avoiding dogs and it was stressful.
that is a pretty weird dream! why are you taking the valerian root; insomnia?
i'm way busy but good things are happening on the #savetheworld front. Met a dude last Saturday with some land who is interested in a massive Shiitake project and mycoremediation efforts, and he's introducing me to a dude this Saturday who knows Paul Stamets and is having a hands-on workshop
1. SAVE THE ERF YAY ^_^
2. Valerian: mostly I was looking to make a mugwort dream pillow again and saw random articles from crybabies about valerian root causing "weird dreams" and then I happened to see a little bottle of extract while burning money at Whole Foods so I snatched it to see what all the hub bub was about. The answer is it's very mild and everyone is a wuss.
do you work with lucid dreams or dream interpretation? I had pretty vivid dreams when I was taking piracetam, but generally I don't remember my dreams much.
I read that Laberge / Rheingold book when I was like 14 and frequently had lucid dreams up until I started dating that stoner chick in my 20s. Being perma for a decade reduced all dreaming to a bleached pulp and my recall went away because what was their to remember.
Now I am back on track and recall is way up and lucidity comes and goes. That part is just practice and awareness with signs tipping you off to the dream state.
Anyway yeah dreams are my big thing.
THE DESC TOP LIST:
1. Dreams, dream research, dreams and psychology, neuro stuff and dreams (ex. Comparing flight techniques in dreams with people)
2. The sweetbitter feeling of loss when looking at damaged art or hearing about lost art (ex. The Nike of Samothrace)
3. Spontaneous and fleeting social networks that arise out of sharing (ex. Fixing sound problems and then hugging at outdoor parties)
Edit:
4. Fuck the police
desc on
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CindersWhose sails were black when it was windyRegistered Userregular
Waitwait... so unless a game grades you people on your combat skills you just take whatever is the most simple and safe route even if you claim it's not fun?
So the game has to demand that you have fun before you will do it?
Wha... I just... *brain asplode*
I never said it wasn't fun. I didn't enjoy it as much and I think it has far shallower gameplay.
In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
I was supposed to be there Mon Tues Wed this week, but I called in sick on Tuesday, and I'm not really allowed to "make up" the time so. Next week. But then my mentor ain't in til Weds. So it feels like I've totally stalled the fuck out and quit because I'm off for a week when I've really only missed 2 days.
Oh brilliant
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
Posts
which one is boring and which one is good gameplay?
Are you quoting Thomas Lennon on Party Down or an SVU villian-of-the-week?
The phone booths etc are all pretty much scripted qtes. No one bothers you while you do them.
Also there is no intrinsic reward for killing an enemy stylishly/ cleverly. Enemies just exist to get in your way.
i would like the vanguard job
ears poking through the hair, doggles still as visible as possible
i think your ability to get it in proportion far outstrips mine!
I know I've sniped the driver out of a jeep speeding towards me and watched it careen off a bridge taking two passengers with it.
It sounds exhausting.
THAT IS NOT A CRITICISM
It's supposed to be John Woo Movie: The Game!
I'm surprised a flock of doves doesn't explode around you during every fight.
If you drag a guy too far towards an environmental kill, they will attack you.
I wonder if he has any idea how many times the picture attached to that obscure terrible guest blog entry has been linked on this forum.
Maybe his totally not made up High School Girlfriend knows.
If it's supposed to be a John Woo Movie: The Game it would've had guns sprouting from the ground for you to pick up and fire forever without reloading.
You'd never ignore/move past an enemy in Bayonetta/Hotline Miami.
I've run past so many people in Farcry3/Sleeping dogs because there is no point in killing them.
other than getting more experience points than you would for just punching them to death you mean?
also far cry 3 is an open world fps i don't know how you're supposed to do things cleverly other than like headshot/stealth/environmental/melee (which you also get varying amounts of xp for)
that is, in fact, a thing
saying there's no intrinsic reward is objectively false
that has nothing to do with what i said though
I agree with everything in this quote tree.
i mean
everyone knows that those things are not good. they're for 19 year olds who don't like alcohol
it's like doing a dogfood taste test and then shitting on how one-note the dogfood is
ah. i guess i kind of like the opposite. don't really like brawlers and hated bayonetta.
even william burroughs said that shit is not a good time
the dude who shot his wife in the head by accident while drunk
the same guy who wrote this
said it was a bad time
trust him
Because the point of both games is to kill every enemy, that's not a convincing argument at all.
Just so?
because when you start again it hurts and you feel like a geriatric baby
like in dark souls when you parry or backstab someone the animation is pretty awesome but it's slow and canned and you and your targets are invincible to anything else going on, and you recover before your target does but they're invincible until a specific point that they're getting up (which is a long time after you could land a really slow attack on them!) and ugggh
Im going to the gym for lunch. I hope I dont poo myself
But you are not judged on your experience points. There are no rankings for experience points. You can't go hey man I'm level 50 look how good I am at the game. It could just mean you played for a long time. If you have A ranking in Hotline or S in Bayonetta it represents an amount of progress of your skill at the core gameplay.
Bulletstorm tried something with making FPS combat more interesting. I won't say it worked completely but it was a really refreshing change.
did the book ever make it from synd to you
Yes. Thanks again!
Need to get back in the game
The game being my final important placement
Eh
Tomorrow.
:I
So the game has to demand that you have fun before you will do it?
Wha... I just... *brain asplode*
The point of both games is to get the highest score. A representation of your skill at the game.
Okay well, there seems to be a fair bit of dissemination of information, so let me seminate you:
The hypothetical 'Mal' in this question thought he was totally ready for an orgy, and braced himself, but just like someone who is so sure they can jump off the high dive, once he looked down at the sweaty, glistening pool, he got nervous. But he couldn't climb back down the ladder, because the ladder was so totally blocked by about fifteen-twenty people just going at it.
I may have mixed my metaphors a little there, but just to clarify, the pool was an orgy, the ladder was the door, and the fifteen-twenty people going at it were fifteen-twenty people all having sex on the floor.
It was a total fire hazard, too.
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
My new novel: Maledictions: The Offering. Now in Paperback!
I read that Laberge / Rheingold book when I was like 14 and frequently had lucid dreams up until I started dating that stoner chick in my 20s. Being perma for a decade reduced all dreaming to a bleached pulp and my recall went away because what was their to remember.
Now I am back on track and recall is way up and lucidity comes and goes. That part is just practice and awareness with signs tipping you off to the dream state.
Anyway yeah dreams are my big thing.
THE DESC TOP LIST:
1. Dreams, dream research, dreams and psychology, neuro stuff and dreams (ex. Comparing flight techniques in dreams with people)
2. The sweetbitter feeling of loss when looking at damaged art or hearing about lost art (ex. The Nike of Samothrace)
3. Spontaneous and fleeting social networks that arise out of sharing (ex. Fixing sound problems and then hugging at outdoor parties)
Edit:
4. Fuck the police
i shall be adopting this when i get home!
Reading my comments on that article three years later...
I've changed, man.
I was supposed to be there Mon Tues Wed this week, but I called in sick on Tuesday, and I'm not really allowed to "make up" the time so. Next week. But then my mentor ain't in til Weds. So it feels like I've totally stalled the fuck out and quit because I'm off for a week when I've really only missed 2 days.
when work cleans my computer i wonder what they're going to make of the numerous avatars with pink hair on my hard drive
Omg
:bz