And yeah, that's why this is weird. We've gotten like no word on this expansion. We have such little information beyond a title. And they added the achievements? It's really odd. I hope this means its coming soon, but wouldn't they release some info?
0
Options
jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
edited August 2013
August 20th or 21st is when they said they are releasing information. Some game conference or something.
EDIT: looks like it'll be at Gamescom in Cologne/Germany.
I've always thought it would be awesome if one time they just announced a game, and then just as everybody is getting all sad because it won't be out forever they go "by the way, it's out next week ". Of course that would be severely wishful thinking.
+1
Options
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
I've always thought it would be awesome if one time they just announced a game, and then just as everybody is getting all sad because it won't be out forever they go "by the way, it's out next week ". Of course that would be severely wishful thinking.
Not happening because publishers need time to market and pimp the title. Shit, ask Sega about the Saturn launch.
Entered the cargo bay? thing at the end of the ship and immediately encountered two sectoid commanders (what the hell were they doing there?). But it's just them, no problem, right?
Next turn a cyberdisc and its drones shows up, accompanied by two mutons and a berserker, and three heavy floaters.
Thankfully they cluster together and I rocket them and take out the berserker with my assault. Only a drone is left in the end, and I send my other assault to take it out.
She somehow manages to activate a sectopod and entourage, plus another muton x2 berserker x1 patrol, all of them standing at the entrance to that long corridor.
Entered the cargo bay? thing at the end of the ship and immediately encountered two sectoid commanders (what the hell were they doing there?). But it's just them, no problem, right?
Next turn a cyberdisc and its drones shows up, accompanied by two mutons and a berserker, and three heavy floaters.
Thankfully they cluster together and I rocket them and take out the berserker with my assault. Only a drone is left in the end, and I send my other assault to take it out.
She somehow manages to activate a sectopod and entourage, plus another muton x2 berserker x1 patrol, all of them standing at the entrance to that long corridor.
FUCKING SUPPLY BARGES
I saved at the start of my first supply barge mission and the game keeps bugging out on it. Teleporting mutons, activating enemies, fucking "shot in the head behind full cover while hunkered down" for an instant kill from a Cyberdisk.
I have the same sentiments for Supply Barges; It's all a bunch of bullshit!
If it doesn't pop for you while going for a ranked win let me know. I think I have it and will play a casual round with you.
EDIT: Just checked - I do, indeed, have the Bubonic achievement.
You know, I'd do some multiplayer, but Isn't that even buggier than the single player? So I'm pretty certain the game would just...I dunno spontaneously combust all my units on turn one, given how buggy SINGLE PLAYER is for me.
Multiplayer at least doesn't have magic fucking "just add water a nearby unit to activate" groups of aliens that hang out around the map jacking off until you make the mistake of revealing too much of the fog of war and fucking yourself over.
If it doesn't pop for you while going for a ranked win let me know. I think I have it and will play a casual round with you.
EDIT: Just checked - I do, indeed, have the Bubonic achievement.
If it doesn't pop for you while going for a ranked win let me know. I think I have it and will play a casual round with you.
EDIT: Just checked - I do, indeed, have the Bubonic achievement.
Cool. I'm on the Xbox if that poses an issue.
Shoot - I'm on PC. I don't think there is cross-play like that. Sorry.
wiltingI had fun once and it was awfulRegistered Userregular
edited August 2013
Holy balls Enemy Within sounds awesome, genetic/bionic modification of your soldiers is something I've always wanted. And who does want to punch aliens with a giant robot man? Lots of different maps, improved old maps, more second wave options, with more stuff to be announced, aww yiss. They've got everything right so far, fingers crossed for geoscape improvements.
Holy balls Enemy Within sounds awesome, genetic/bionic modification of your soldiers is something I've always wanted. And who does want to punch aliens with a giant robot man? Lots of different maps, improved old maps, more second wave options, with more stuff to be announced, aww yiss. They've got everything right so far, fingers crossed for geoscape improvements.
If you can't get to Cydonia, I won't buy it... onia.
0
Options
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
NEW YORK–(BUSINESS WIRE)– 2K and Firaxis Games announced today that XCOM®: Enemy Within, the expanded experience of the Game of the Year* award-winning strategy title XCOM: Enemy Unknown, will be available in North America on November 12, 2013 and internationally on November 15, 2013 for Windows PC, Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Mac® (distributed by Feral Interactive).
XCOM: Enemy Within takes the incredible experience from XCOM: Enemy Unknown and adds an array of new abilities, upgrades, and weapons to combat new enemy threats. The expansion also provides players with all-new maps, tactical and strategic gameplay, and multiplayer content. There is no better way to experience XCOM than with the massive amount of new content added in XCOM: Enemy Within. Fans will experience an additional three to four playthroughs on average before encountering all of the new material included in XCOM: Enemy Within, providing nearly limitless replayability.
“The incredible critical and consumer response to XCOM: Enemy Unknown inspired us to offer new content that would deepen the strong bond that has been created for our XCOM brand,” said Christoph Hartmann, president of 2K. “Firaxis Games is renowned for delivering massive, highly immersive PC expansions in the Civilization series, and XCOM: Enemy Within builds on that lineage and expands the experience for console gamers as well.”
“We promised gamers that we would deliver the same Enemy Unknown experience on both PC and console last fall, and we’re doing it again with Enemy Within,” said Ananda Gupta, lead designer at Firaxis Games. “The Commander Edition of XCOM: Enemy Within expands the already amazing XCOM experience for our console fans who are looking forward to even more of the game they love. It’s also a great point of entry for new fans just joining the XCOM fight.”
XCOM: Enemy Within vastly improves upon the experience of XCOM: Enemy Unknown with an incredible amount of new content. On PC** and Mac**, XCOM: Enemy Within features additional content that can be enjoyed with previously purchased copies of XCOM: Enemy Unknown. XCOM: Enemy Within will also be available on Xbox 360 and PS3™ system as the XCOM: Enemy Within – Commander Edition** – a standalone pack that expands the XCOM: Enemy Unknown experience featuring the new XCOM: Enemy Within content and the add-on content that was previously released for XCOM: Enemy Unknown, including the Elite Soldier Pack and Slingshot Content Pack.
Key features for XCOM: Enemy Within will include:
•New Soldier Abilities: Research a new alien technology to advance the capabilities of operatives:
• Gene Mods: Construct the Genetics Lab to physically enhance operatives’ abilities, including augmentations to the chest, brain, eyes, skin and legs.
• MECs: Build the Cybernetics Lab to enable the construction of the new Mechanized Exoskeletal Cybersuit, or MEC. The new MEC Trooper class has specialized abilities and each suit can be upgraded with new weapons including the flamethrower, grenade launcher and more.
•New Weapons and Equipment: Give operatives an extra tactical edge with new projects from the engineering team in the Foundry;
• New Enemy Threats: Adopt new tactics to counter the threats from a host of new enemies, including the Mechtoid;
• New Strategic Resource: A valuable new alien resource, known as Meld, has been discovered. Secure it on the battlefield and use it carefully back at base to unlock new research and upgrades;
• New Tactical Challenges and Maps: Face new tactical challenges, on nearly 50% more maps;
• New Multiplayer Maps, Units and Abilities: Create custom squad from a wider array of options and dominate opponents in intense, one-on-one, turn-based matches.
XCOM: Enemy Within is rated M for Mature by the ESRB and will be available in North America on November 12, 2013 and internationally on November 15, 2013. XCOM: Enemy Within will be available for Windows PC and Mac for $29.99, and will be available for Xbox 360 and PS3™ system for $39.99 as the XCOM: Enemy Within – Commander Edition. For more information on XCOM: Enemy Within, become a fan on Facebook, follow 2K on Twitter and visit the official web site at http://www.xcom.com.
Nearly 50% more maps is not really lots, but it is more, which is nice.
I'm really happy that they locked on to the key failing of the core game - that is lacked re playability. You play it once and you're done as you've seen anything. I'd have hoped that they would specifically include some more detail in the strategy layer to keep things fresh, but maybe lots of stuff with not all of it appearing means there will be some emergent goodness.
And soldiers no longer all being American is equally great.
I kind of wish they'd mentioned some of the fluff in the press release though.
Homogeneous distribution of your varieties of amuse-gueule
Single best change? UFO recovery maps that aren't in the fucking woods.
Is time a gift or punishment?
+6
Options
wiltingI had fun once and it was awfulRegistered Userregular
Lots of great additional details in that article about balance changes, grenade types etc. Sounds like base defence and significant geoscape changes are in, if not confirmed, sweet.
For the Sniper, Snap Shot has had its aim penalty reduced from 20 to 10, and Squad Sight (incredibly powerful in Enemy Unknown) will now only do critical damage if you use the Headshot ability, reducing its effectiveness a bit. All of the sudden those two decisions have gone up there to the toughest of any ability choices, meaning I'll want to maintain at least one of each type of each class.
I don't know about that. The big advantage Squad Sight has over Snap Shot was that it massively increased the effective range of the sniper without putting the sniper at risk. A good vantage point, Damn Good Ground and a wide line of sight coverage and no Xeno can approach your squad without getting their head blasted off. And that's not counting Double Tap.
For the Sniper, Snap Shot has had its aim penalty reduced from 20 to 10, and Squad Sight (incredibly powerful in Enemy Unknown) will now only do critical damage if you use the Headshot ability, reducing its effectiveness a bit. All of the sudden those two decisions have gone up there to the toughest of any ability choices, meaning I'll want to maintain at least one of each type of each class.
I don't know about that. The big advantage Squad Sight has over Snap Shot was that it massively increased the effective range of the sniper without putting the sniper at risk. A good vantage point, Damn Good Ground and a wide line of sight coverage and no Xeno can approach your squad without getting their head blasted off. And that's not counting Double Tap.
Agreed.
Squad Sight is incredibly superior to Snap Shot. The new balance tweaks don't change that. If you can't crit during Squad Sight it just means that Headshot will be getting more use and those shiny new Reaper Rounds (+crit) won't.
I really want some sort of moral dilemma in regards to gene splicing and cybernetics versus good, old fashioned blood and bone.
I mean there's already ideas in my mind about forcing my troopers to sacrifice their limbs and their humanity to fight off the alien menace, but I want it to be acknowledged in the story and mission progression.
Enemy Unknown didn't have anything like that for its Gollop Chamber, but this time I think it would be a missed opportunity to skip over it completely.
Or, you know, just cloak a dude and run him over to a sectoid and punch that stupid sectoid through a wall and into an explosion.
+1
Options
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited August 2013
Going to feel sooo good smashing all the lil mutons and chrysalids into walls while towering over the once imposing bullies that they were.
I mean there's already ideas in my mind about forcing my troopers to sacrifice their limbs and their humanity to fight off the alien menace, but I want it to be acknowledged in the story and mission progression.
Wouldn't be surprised if theres some crazy ass renegade group of X-COM soldiers jacked up on augments that you have to put down.
Posts
And yeah, that's why this is weird. We've gotten like no word on this expansion. We have such little information beyond a title. And they added the achievements? It's really odd. I hope this means its coming soon, but wouldn't they release some info?
EDIT: looks like it'll be at Gamescom in Cologne/Germany.
Not happening because publishers need time to market and pimp the title. Shit, ask Sega about the Saturn launch.
Entered the cargo bay? thing at the end of the ship and immediately encountered two sectoid commanders (what the hell were they doing there?). But it's just them, no problem, right?
Next turn a cyberdisc and its drones shows up, accompanied by two mutons and a berserker, and three heavy floaters.
Thankfully they cluster together and I rocket them and take out the berserker with my assault. Only a drone is left in the end, and I send my other assault to take it out.
She somehow manages to activate a sectopod and entourage, plus another muton x2 berserker x1 patrol, all of them standing at the entrance to that long corridor.
FUCKING SUPPLY BARGES
I saved at the start of my first supply barge mission and the game keeps bugging out on it. Teleporting mutons, activating enemies, fucking "shot in the head behind full cover while hunkered down" for an instant kill from a Cyberdisk.
I have the same sentiments for Supply Barges; It's all a bunch of bullshit!
lies.
Beserkers on the roof are fantastic!
I'm pretty sure playing with literally anyone will give it to you at this point
EDIT: Just checked - I do, indeed, have the Bubonic achievement.
Cool. I'm on the Xbox if that poses an issue.
Shoot - I'm on PC. I don't think there is cross-play like that. Sorry.
http://www.nuuvem.com.br/produto/1294-the-bureau-xcom-declassified
You can via Paypal.
Edit: Nevermind, looks like The Bureau is region-locked.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Rev3Games interview with deets/footage.
Release date is nov 12.
And 6 more regional voice sets!
Currently playing: GW2 and TSW
Nearly 50% more maps is not really lots, but it is more, which is nice.
I'm really happy that they locked on to the key failing of the core game - that is lacked re playability. You play it once and you're done as you've seen anything. I'd have hoped that they would specifically include some more detail in the strategy layer to keep things fresh, but maybe lots of stuff with not all of it appearing means there will be some emergent goodness.
And soldiers no longer all being American is equally great.
I kind of wish they'd mentioned some of the fluff in the press release though.
Single best change? UFO recovery maps that aren't in the fucking woods.
I don't know about that. The big advantage Squad Sight has over Snap Shot was that it massively increased the effective range of the sniper without putting the sniper at risk. A good vantage point, Damn Good Ground and a wide line of sight coverage and no Xeno can approach your squad without getting their head blasted off. And that's not counting Double Tap.
Agreed.
Squad Sight is incredibly superior to Snap Shot. The new balance tweaks don't change that. If you can't crit during Squad Sight it just means that Headshot will be getting more use and those shiny new Reaper Rounds (+crit) won't.
Currently playing: GW2 and TSW
My god.
Streaming 8PST on weeknights
Also: anyone notice that the new UFO recovery map (the farmyard) looks a lot like the standard farmyard map from the original XCOM? Sweet.
Exciting!
Mech Troopers?
Hot damn!
*tries to hide boner*
I mean there's already ideas in my mind about forcing my troopers to sacrifice their limbs and their humanity to fight off the alien menace, but I want it to be acknowledged in the story and mission progression.
Enemy Unknown didn't have anything like that for its Gollop Chamber, but this time I think it would be a missed opportunity to skip over it completely.
Or, you know, just cloak a dude and run him over to a sectoid and punch that stupid sectoid through a wall and into an explosion.
Wouldn't be surprised if theres some crazy ass renegade group of X-COM soldiers jacked up on augments that you have to put down.