I just watched Clue last night with my boyfriend! He'd never seen it so it was a lot of fun.
It holds up surprisingly well.
It is the best film based on a board game.
In high school I was part of a play based on said movie.
Good times as Colonel Mustard, and between that and the movie, I'll always hold a little fondness for Clue, even if it's just the idea of Clue, rather than actually playing it.
I have not played it yet, but I just read through the rules and a handful of the cards
This looks delightful
I got a friend Gloom and some of the expansions for Christmas last year. It can take a little getting into, and will depend heavily on the creativity of those you're playing with, but we found it to be a ton of fun.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
White Wolf/Onyx Path has been releasing a free classic PDF book on DriveThruRPG every day this week as a promo for the various games' forthcoming revisions. Today's freebie is Mage: The Ascension, Revised Edition
White Wolf/Onyx Path has been releasing a free classic PDF book on DriveThruRPG every day this week as a promo for the various games' forthcoming revisions. Today's freebie is Mage: The Ascension, Revised Edition
I missed that, but happily I already own all three editions of M:tA so it's all good.
Has anyone had any experience with Numenera? I remember the kickstarter and just noticed some supplements on DriveThru but idk what the general consensus is with it.
Has anyone had any experience with Numenera? I remember the kickstarter and just noticed some supplements on DriveThru but idk what the general consensus is with it.
Numenera is a game where, before they roll, players must decide how many points from a limited pool (that when it hits bottom you're one step closer to being dead) to spend on making the roll easier.
The DM is actively discouraged from telling players exactly how hard the roll is going to be in the first place. In fact, in the example of play, the first roll the DM calls for is actually a complete nothing-burger: they bullshit a player to get them to spend points and nothing changes as a result of the roll.
My recommendation: avoid system at all costs, loot setting, play Gamma World in it instead.
So last night my Scion game really started to ramp up.
After an intense battle in Annan Castle with Sir Ladinas of the Savage Forest, Sir Sagramore le Desirous, and Sir Petrice of Ireland that demonstrated just how immortal the immortal Knights of King Arthur were, the party retreated, seeking a different way to claim the Crown Jewel of Avalon hidden within the castle.
Our scion of Dionysus amped up her Mystery purview by playing some tunes on her old, beat-up guitar, and netted sic successes on six dice, which gave her enough information to find out about the trapped, hidden entrance into the Vault of the Annan as well as the solution to the vault(uttering an oath of fealty,) as well as a clue to defeating the Immortal Knights: Remove the curse on King Arthur, and the immortality spell will also fade.
The Scion of Heimdall quickly found the secret door in the drained moat and the Band headed in, quickly triggering the boulder trap, releasing a massive one-ton stone that rolled down, only to be blocked by the Scion of Izanagi's mighty muscles. A quick negotiation with the Kami of the rock(who would not stop talking about how magnificent his crushing body was), left the group safe from being crushed.
From there we moved to the Vault of Annan, a massive bottomless pit(20 foot diameter) where only proving your loyalty could allow you to reach the bottom, and the jewel. A very handy infinite rope helped lower the scions of Heimdall(the flashlight) and Thor(the muscle) for a few minutes before they realised they weren't getting anywhere and decided to spout oaths of fealty.
Now the Scion of Heimdall was sensible and swore an oath of loyalty to Heimdall, rolled his high Loyalty virtue, proved that he was loyal to his dad, and landed safely in the bottom of the pit.
The Scion of Thor decided to swear an oath of loyalty to Arthur, true King of Britain, tying him into the magical oath of fealty and the spell of immortality that binds all the Knights. He failed his resistance roll thoroughly(two successes vs his loyalty virtue of four,) and now he's a huge liability. Luckily, unless he gets marching orders direct from Arthur, he won't cause any trouble.
So then the party flew up the tunnel, killed a Deepcrow of the Morrigan, and took a train to Oxford. I'm going to give them an introduction to the Merlin and his ancient wizard council soon, I think. Very soon.
+5
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
Has anyone had any experience with Numenera? I remember the kickstarter and just noticed some supplements on DriveThru but idk what the general consensus is with it.
Numenera is a game where, before they roll, players must decide how many points from a limited pool (that when it hits bottom you're one step closer to being dead) to spend on making the roll easier.
The DM is actively discouraged from telling players exactly how hard the roll is going to be in the first place. In fact, in the example of play, the first roll the DM calls for is actually a complete nothing-burger: they bullshit a player to get them to spend points and nothing changes as a result of the roll.
My recommendation: avoid system at all costs, loot setting, play Gamma World in it instead.
that was designed by monte cook, yeah?
wasn't he the guy who deliberately put stuff in D&D to trap new players in bad feat selections and whatnot?
Has anyone had any experience with Numenera? I remember the kickstarter and just noticed some supplements on DriveThru but idk what the general consensus is with it.
Numenera is a game where, before they roll, players must decide how many points from a limited pool (that when it hits bottom you're one step closer to being dead) to spend on making the roll easier.
The DM is actively discouraged from telling players exactly how hard the roll is going to be in the first place. In fact, in the example of play, the first roll the DM calls for is actually a complete nothing-burger: they bullshit a player to get them to spend points and nothing changes as a result of the roll.
My recommendation: avoid system at all costs, loot setting, play Gamma World in it instead.
that was designed by monte cook, yeah?
wasn't he the guy who deliberately put stuff in D&D to trap new players in bad feat selections and whatnot?
Has anyone had any experience with Numenera? I remember the kickstarter and just noticed some supplements on DriveThru but idk what the general consensus is with it.
Numenera is a game where, before they roll, players must decide how many points from a limited pool (that when it hits bottom you're one step closer to being dead) to spend on making the roll easier.
The DM is actively discouraged from telling players exactly how hard the roll is going to be in the first place. In fact, in the example of play, the first roll the DM calls for is actually a complete nothing-burger: they bullshit a player to get them to spend points and nothing changes as a result of the roll.
My recommendation: avoid system at all costs, loot setting, play Gamma World in it instead.
that was designed by monte cook, yeah?
wasn't he the guy who deliberately put stuff in D&D to trap new players in bad feat selections and whatnot?
kinda sorta
he operates under the assumption that ivory tower design is good
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PiptheFairFrequently not in boats.Registered Userregular
cook does love killing PCs though
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
My understanding of Monte Cook is, for all his flaws in doing mechanics, his setting stuff is pretty okay.
He was one of the primary people behind Planescape, and a lot of people hold that in pretty high regard.
It's got some cool ideas and is entirely workable. We aren't talking 3.5 DnD here, we are talking a good system that works well for what it does. It's not standout but it is by no means broken or anything.
WTF local game store, I want one of the following for a nerd party this weekend: 7 wonders, Chaos in the Old World, Agricola, Puerto Rico, or Galaxy Trucker, and you have not a one.
WTF local game store, I want one of the following for a nerd party this weekend: 7 wonders, Chaos in the Old World, Agricola, Puerto Rico, or Galaxy Trucker, and you have not a one.
My understanding of Monte Cook is, for all his flaws in doing mechanics, his setting stuff is pretty okay.
He was one of the primary people behind Planescape, and a lot of people hold that in pretty high regard.
He wrote a lot of the later stuff for Planescape, mainly the material that tied it back in to the AD&D 1st edition mythos (and the awful metaplot book that ended up being the last book in the line before it got cancelled), but the setting was originally created by David 'Zeb' Cook. Not that Monte Cook didn't write some interesting stuff for the setting, but for the most part it was firmly in line with the weird fiction/pulp-horror vibe that he went for in his third-party d20 materials, rather than the semi-satirical "philosophers with clubs" schtick that had been prevalent in the earlier Planescape sourcebooks.
It's pretty good. Jen gave my brother a copy for Christmas. We broke it out last weekend and got about a turn away from winning, as described in the newspost.
I found myself at the Amazon page for A Few Acres of Snow, finger hovering over the purchase button, when I had this flash, this vision, of trying to sell even a single person I know on playing it with me.
I closed the tab.
+7
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
WTF local game store, I want one of the following for a nerd party this weekend: 7 wonders, Chaos in the Old World, Agricola, Puerto Rico, or Galaxy Trucker, and you have not a one.
we have a local game store?
man I actually need to explore the area some more
Myriad games in dover, jetpack comics in Rochester and there's one in Portsmouth as well
For christmas I got Risk Legacy and Betrayal at House on the Hill.
I haven't cracked open Risk Legacy yet, but man do I love teaching Betrayal to a new group of people, my roommates love this game almost as much as I do
WTF local game store, I want one of the following for a nerd party this weekend: 7 wonders, Chaos in the Old World, Agricola, Puerto Rico, or Galaxy Trucker, and you have not a one.
we have a local game store?
man I actually need to explore the area some more
Myriad games in dover, jetpack comics in Rochester and there's one in Portsmouth as well
Posts
In high school I was part of a play based on said movie.
Good times as Colonel Mustard, and between that and the movie, I'll always hold a little fondness for Clue, even if it's just the idea of Clue, rather than actually playing it.
I got a friend Gloom and some of the expansions for Christmas last year. It can take a little getting into, and will depend heavily on the creativity of those you're playing with, but we found it to be a ton of fun.
This is like Where's Wally.
full of unnecessary -dos?
And the next (and last) free game is Hunter: The Vigil.
I missed that, but happily I already own all three editions of M:tA so it's all good.
Numenera is a game where, before they roll, players must decide how many points from a limited pool (that when it hits bottom you're one step closer to being dead) to spend on making the roll easier.
The DM is actively discouraged from telling players exactly how hard the roll is going to be in the first place. In fact, in the example of play, the first roll the DM calls for is actually a complete nothing-burger: they bullshit a player to get them to spend points and nothing changes as a result of the roll.
My recommendation: avoid system at all costs, loot setting, play Gamma World in it instead.
After an intense battle in Annan Castle with Sir Ladinas of the Savage Forest, Sir Sagramore le Desirous, and Sir Petrice of Ireland that demonstrated just how immortal the immortal Knights of King Arthur were, the party retreated, seeking a different way to claim the Crown Jewel of Avalon hidden within the castle.
Our scion of Dionysus amped up her Mystery purview by playing some tunes on her old, beat-up guitar, and netted sic successes on six dice, which gave her enough information to find out about the trapped, hidden entrance into the Vault of the Annan as well as the solution to the vault(uttering an oath of fealty,) as well as a clue to defeating the Immortal Knights: Remove the curse on King Arthur, and the immortality spell will also fade.
The Scion of Heimdall quickly found the secret door in the drained moat and the Band headed in, quickly triggering the boulder trap, releasing a massive one-ton stone that rolled down, only to be blocked by the Scion of Izanagi's mighty muscles. A quick negotiation with the Kami of the rock(who would not stop talking about how magnificent his crushing body was), left the group safe from being crushed.
From there we moved to the Vault of Annan, a massive bottomless pit(20 foot diameter) where only proving your loyalty could allow you to reach the bottom, and the jewel. A very handy infinite rope helped lower the scions of Heimdall(the flashlight) and Thor(the muscle) for a few minutes before they realised they weren't getting anywhere and decided to spout oaths of fealty.
Now the Scion of Heimdall was sensible and swore an oath of loyalty to Heimdall, rolled his high Loyalty virtue, proved that he was loyal to his dad, and landed safely in the bottom of the pit.
The Scion of Thor decided to swear an oath of loyalty to Arthur, true King of Britain, tying him into the magical oath of fealty and the spell of immortality that binds all the Knights. He failed his resistance roll thoroughly(two successes vs his loyalty virtue of four,) and now he's a huge liability. Luckily, unless he gets marching orders direct from Arthur, he won't cause any trouble.
So then the party flew up the tunnel, killed a Deepcrow of the Morrigan, and took a train to Oxford. I'm going to give them an introduction to the Merlin and his ancient wizard council soon, I think. Very soon.
that was designed by monte cook, yeah?
wasn't he the guy who deliberately put stuff in D&D to trap new players in bad feat selections and whatnot?
More or less.
but the setting is pretty good
kinda sorta
he operates under the assumption that ivory tower design is good
He was one of the primary people behind Planescape, and a lot of people hold that in pretty high regard.
he designs really awesome settings and can tell a really good story
but fuck me does he not want people having fun when they play his setting
Okay, might be cool.
Rules written by Monte Cook?
nope nope nope nope nope
It's got some cool ideas and is entirely workable. We aren't talking 3.5 DnD here, we are talking a good system that works well for what it does. It's not standout but it is by no means broken or anything.
we have a local game store?
man I actually need to explore the area some more
getting a phantom erection all of a sudden
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
He wrote a lot of the later stuff for Planescape, mainly the material that tied it back in to the AD&D 1st edition mythos (and the awful metaplot book that ended up being the last book in the line before it got cancelled), but the setting was originally created by David 'Zeb' Cook. Not that Monte Cook didn't write some interesting stuff for the setting, but for the most part it was firmly in line with the weird fiction/pulp-horror vibe that he went for in his third-party d20 materials, rather than the semi-satirical "philosophers with clubs" schtick that had been prevalent in the earlier Planescape sourcebooks.
Opinions incoming.
Satans..... hints.....
I'm sure there's a joke here about a 50% chance to hit, but I just can't give it substance.
That's a pretty ghastly joke, TBH.
kinda glad i missed it.
*drums fingers on desk*
*hits Awesome*
It's pretty good. Jen gave my brother a copy for Christmas. We broke it out last weekend and got about a turn away from winning, as described in the newspost.
Satans..... hints.....
I closed the tab.
Pooro, you should buy it then Shorty and I will play it.
Satans..... hints.....
Myriad games in dover, jetpack comics in Rochester and there's one in Portsmouth as well
I haven't cracked open Risk Legacy yet, but man do I love teaching Betrayal to a new group of people, my roommates love this game almost as much as I do
didn't know about myriad, neat
Nah, the current PA comic and Tycho's post are about Forbidden Desert.