Bandits: MOOKS - 25/25 HP - AC16, PD14, MD11 - No buffs/debuffs
Dark Hero: 34/34 HP - AC18, PD16, MD12 - No buff/debuffs
Thug1: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Thug2: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Barthas - 21/21 HP - AC16, PD12, MD12 - No buffs/debuffs
Clank - 24/24 HP - AC17, PD14, MD14 - No buffs/debuffs
Proof - 24/24 HP - AC13, PD12, MD11 - No buffs/debuffs
Farkas - 21/21 HP - AC13, PD13, MD11 - No buffs/debuffs
Talfryn - 30/30 HP - AC16, PD14, MD11 - No buffs/debuffs
Yancey - 27/27 HP - AC17, PD14, MD13 - No buffs/debuffs
Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
edited January 2014
The bandits in the bushes are the first to act. The two closest to the party get up and run over towards the adventurers closest to them. As the bandit in front of Barthas swings, he catches a glimpse of his face and loses his resolve. The resulting blow is easily deflected with no harm to the Tiefling. "Gotcha, knight!" shouts the bandit in front of Clank. He feints an overhead attack and attacks from a different angle at the last second. The blow puts a small dent in the Dwarf-Forged's armor and makes a hollow ringing sound. "You're no man. The hell are you!?" asks the attacker.
The other bandits aren't close enough to get their blades wet, making it lucky that they brought their shortbows with them as well. Their running has made them a bit shaky, though, and the shots against Farkas and Talfryn go high and wide. Yancey doesn't manage to see the arrow flying at him before it embeds itself into his shoulder. The halfling yelps in pain as the twisted arrowhead drives itself deep into his joint.
Bandits: MOOKS - 25/25 HP - AC16, PD14, MD11 - No buffs/debuffs
Dark Hero: 34/34 HP - AC18, PD16, MD12 - No buff/debuffs
Thug1: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Thug2: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Barthas - 21/21 HP - AC16, PD12, MD12 - No buffs/debuffs
Clank - 20/24 HP - AC17, PD14, MD14 - No buffs/debuffs
Proof - 24/24 HP - AC13, PD12, MD11 - No buffs/debuffs
Farkas - 21/21 HP - AC13, PD13, MD11 - No buffs/debuffs
Talfryn - 30/30 HP - AC16, PD14, MD11 - No buffs/debuffs
Yancey - 21/27 HP - AC17, PD14, MD13 - No buffs/debuffs
Attack(s)
8 vs. Barthas AC - Miss
17 vs. Clank AC - Tie - Hit - 4 dmg
7 vs. Farkas AC - Miss
8 vs. Talfryn AC - Miss
26 vs. Yancey AC - CRIT - Hit - 3 dmg x2 = 6 dmg
Geth, roll 2#1d20+6 for AC Bart Clank
Geth, roll 3#1d20+6 for AC Farkas Talfryn Yancey
Farkas runs up to the first bandit that tried to attack Barthas. "Why do bandits believe that their stupid tricks will work? Old Man alone in the woods? I've seen children pull better con jobs than that!" With a quick leap, the rogue brings his dagger down deep into the neck of his target. It barely misses anything vital, but the red river flowing from him is a sure sign he won't be lasting long.
Geth roll 1d20+5 to Hit
Geth roll 1d8+4 for damage
Basic Attack btw
to Hit:
1d20+523 [1d20=18]
damage:
1d8+411 [1d8=7]
Grunt's Ghosts on
+1
Options
Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
edited January 2014
Farkas manages to wound the first Bandit gravely. The human looks down at the bubbling river emanating from his collarbone, tries to speak, and flops over backwards. In the process, his hand crossbow manages to go off and shoots one of his allies right between the eyes.
Mooks have a collective health pool. The 5 have 25 hp total. Since you did more than 10 damage, you killed two of them!
Either undeterred by the loss of his comrades or simply not caring, the 'old man' says "The ruse doesn't have to hold for long, you fool! Just long enough to get you withing STABBING DISTANCE!"
He charges around Barthas' defenses and heads towards the Halfling with the big mouth. The masked figure swings wildly, a crazed look in his eyes. His sword form is horrible and Farkas is able to read his swings pretty well. One blow gets too close for comfort, however. Most of it is dodged but it connects just enough with the meat of Farkas' leg to let the Halfling know he's serious.
Bandits: MOOKS - 14/25 HP - AC16, PD14, MD11 - No buffs/debuffs
Dark Hero: 34/34 HP - AC18, PD16, MD12 - No buff/debuffs
Thug1: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Thug2: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Barthas - 21/21 HP - AC16, PD12, MD12 - No buffs/debuffs
Clank - 20/24 HP - AC17, PD14, MD14 - No buffs/debuffs
Proof - 24/24 HP - AC13, PD12, MD11 - No buffs/debuffs
Farkas - 18/21 HP - AC13, PD13, MD11 - No buffs/debuffs
Talfryn - 30/30 HP - AC16, PD14, MD11 - No buffs/debuffs
Yancey - 21/27 HP - AC17, PD14, MD13 - No buffs/debuffs
Geth, roll 1d20+7 for AC vs Farkas It's a miss, but he does 3 damage on a natural even miss. So whee.
Talfryn rips the Orcslayer from its sheath and maneuvers around Barthas to engage with the not-so-old not-so-man. The lich servant manages to interpose his own sword between Talfryn and his head, but the force of the blow sends shock-waves up his arms.
Geth roll 1d20+5 for Basic Attack
Geth roll 1d8+6 for Damage
Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
edited January 2014
The two more burly thugs come striding up confidently. "Lot of big talk coming from a group where half o' ye are barely up to my hip!" says one. The other uses actions instead of words to drive the point home. He brings his heavy mace crashing down onto Barthas' shoulder. The wound isn't grievous, but the armor is slightly dented and Barthas' joint throbs in pain.
Bandits: MOOKS - 14/25 HP - AC16, PD14, MD11 - No buffs/debuffs
Dark Hero: 33/34 HP - AC18, PD16, MD12 - No buff/debuffs
Thug1: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Thug2: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Barthas - 17/21 HP - AC16, PD12, MD12 - No buffs/debuffs
Clank - 20/24 HP - AC17, PD14, MD14 - No buffs/debuffs
Proof - 24/24 HP - AC13, PD12, MD11 - No buffs/debuffs
Farkas - 18/21 HP - AC13, PD13, MD11 - No buffs/debuffs
Talfryn - 30/30 HP - AC16, PD14, MD11 - No buffs/debuffs
Yancey - 21/27 HP - AC17, PD14, MD13 - No buffs/debuffs
Geth, roll 1d20+5 for Barthas AC
Geth, roll 1d20+5 for Yancey AC
Barthas attack - Hit - 4 damage
Yancey attack - Miss - 0 damage
"Aggression towards this group not tolerated. Your withdrawal is advised."
Clank taps into the energies that bind his clockwork physiology, attempting to make a sympathetic association between the southernmost aggressor and the joint in his left knee that sticks when he walks. While the minor buildup of heat is of no consequence to Clank's metal frame, Clank estimates severe discomfort in organic tissue.
Then Clank hits the aggressor with the maul, just in case its assumptions are incorrect.
Shift south 1
Burning Sigil on Thug 2
Minion, roll 1d20+5 for IntLev v PD 14
Attack Thug 2 with The Dragon's Hoard
Minion, roll 1d20+7 for Heavy 2H Attack v AC 17
Minion, roll 1d10+6 for damage
Edit: Miss, miss. Lovely way to start the adventure!
Administrivia first! I forgot that from my Justice domain, I give an attack-reroll blessing that I can give to someone when myself or a nearby ally is critted or dropped to 0 hp. Yancey got critted so I'll give the blessing to Yancey. @Auralynx --- you can use this blessing to reroll an attack as a free action this battle. I can dispense them often, but an ally can only have one at a time. Use it at your leisure!
Wincing slightly from the blow he took, Barthas says a small prayer under his breath to keep the tide in his allies' favor. "May even our wild attacks strike those that deny Justice!"
Quick action: invocation of Justice --- Everyone, this battle, add double my level (so 2) to the miss damage of your attacks, as long as you are nearby me (and are my ally).
I'm in a bit of a pickle so I'd rather see if I can break free.
Geth roll 1d20-1 for Disengage
Move action: disengage attempt
DisengageMove action: disengage attempt:
1d20-12 [1d20=3]
bss on
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
I will never figure out what breaks Geth's syntax, but okay, plan B.
Barthas would normally be blasting these fools, but he also prefers not to be stuck like this. He'll play it safe, attempt to clobber the thug, and get a quip in while he can. "Your foul alliance dooms you!" ... It'll do.
Standard action: melee attack with my mace.
Geth roll 1d20+3 vs. Thug 1's AC
The miss is still good for 3 damage thanks to my invocation of justice, which also applies to myself. Done, I think!
vs. Thug 1's AC:
1d20+38 [1d20=5]
bss on
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
edited January 2014
Yancey blinks and glances down at the arrow in his shoulder and frowns.
"Hey, you shot me?
You shot me!
Why'd you have to go and do that?"
With a weird, deep rumble a fountain of lightning pours out of Yancey's hands in the rough shape of a sword. The halfling spins, sweeping it in the direction of the nearby thug, who it connects with with a sizzling bang.
Free action for Lightning Blade, Quick action for Resounding Thunder, standard action to hit Thug 2 with it in melee. Damage forthcoming.
Geth roll 1d20+5 for Resounding Thunder on Thug 2
Resounding Thunder:
1d20+518 [1d20=13]
Auralynx on
+1
Options
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
edited January 2014
Yancey's half-wild swing connects and the halfling laughs like a child on a roller-coaster, hair standing on end. The weird rumbling continues, finally bursting in a surprisingly solid aftershock against that same thug.
So that's 4 damage to Thug 2, then Wis mod (4) damage to a random nearby guy. 4th guy, counting clockwise, is also Thug 2! Convenient! Almost like I add a stat to melee damage. :P
Geth roll 1d10 for zap damage.
Geth roll 1d6 for Wis mod to X, counting clockwise.
zap damage:
1d104 [1d10=4]
Wis mod to X, counting clockwise:
1d64 [1d6=4]
Auralynx on
0
Options
Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
Proof quickly downs a big swig from one of his bottles, and sprays out a fine mist. Frost covers the ground under the spray, as Proof spits out a Breath of Chilled Ale.*
Bandits: MOOKS - 14/25 HP - AC16, PD14, MD11 - No buffs/debuffs
Dark Hero: 22/34 HP - AC18, PD16, MD12 - No buff/debuffs
Thug1: 6/27 HP - AC17, PD14, MD12 - Staggered
Thug2: 13/27 HP - AC17, PD14, MD12 - 5 ongoing fire damage (save ends) - Staggered
Barthas - 17/21 HP - AC16, PD12, MD12 - Now do 3 damage on miss
Clank - 16/24 HP - AC17, PD14, MD14 - Now do 3 damage on miss
Proof - 24/24 HP - AC13, PD12, MD11 - Now do 3 damage on miss
Farkas - 18/21 HP - AC13, PD13, MD11 - Now do 3 damage on miss
Talfryn - 30/30 HP - AC16, PD14, MD11 - Now do 3 damage on miss
Yancey - 21/27 HP - AC17, PD14, MD13 - Now do 3 damage on miss, Can reroll one attack this battle.
The bandits see the metal man and swarm around him. Many blows are parried but one manages to land true amidst the shifting cloud of metal and flailing arms.
Geth, roll 3#1d20+6 vs Clank's 17 AC (4 damage each)
In case it wasn't factored in, the 2 additional miss damage from Barthas' invocation of Justice applies to all attacks, including Proof's breath weapon miss on the old guy.
3DS: 2466-2307-8384 PSN: bssteph Steam:bsstephanTwitch:bsstephan Tabletop:13th Age (mm-mmm), D&D 4e Occasional words about games:my site
+2
Options
Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
My computer is fucking up and I cant get to my rpg books atm. I was going to disengage from the old man and tried to move behind him.
0
Options
Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
To disengage from an enemy is an easy check (dc10) with no modifiers, unless you have some sort of bonus to disengage checks.
Were you just trying to move, or did you want to attack or something else as well?
Posts
Geth roll 1d20+1 for Bart's init
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Initiative Block
Farkas: 17
Old Man: 17
Talfryn: 16
Thugs: 16
Barthas: 12
Yancey: 10
Proof: 4
Stats
Dark Hero: 34/34 HP - AC18, PD16, MD12 - No buff/debuffs
Thug1: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Thug2: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Barthas - 21/21 HP - AC16, PD12, MD12 - No buffs/debuffs
Clank - 24/24 HP - AC17, PD14, MD14 - No buffs/debuffs
Proof - 24/24 HP - AC13, PD12, MD11 - No buffs/debuffs
Farkas - 21/21 HP - AC13, PD13, MD11 - No buffs/debuffs
Talfryn - 30/30 HP - AC16, PD14, MD11 - No buffs/debuffs
Yancey - 27/27 HP - AC17, PD14, MD13 - No buffs/debuffs
The other bandits aren't close enough to get their blades wet, making it lucky that they brought their shortbows with them as well. Their running has made them a bit shaky, though, and the shots against Farkas and Talfryn go high and wide. Yancey doesn't manage to see the arrow flying at him before it embeds itself into his shoulder. The halfling yelps in pain as the twisted arrowhead drives itself deep into his joint.
Initiative Block
Farkas: 17
Old Man: 17
Talfryn: 16
Thugs: 16
Barthas: 12
Yancey: 10
Proof: 4
Stats
Dark Hero: 34/34 HP - AC18, PD16, MD12 - No buff/debuffs
Thug1: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Thug2: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Barthas - 21/21 HP - AC16, PD12, MD12 - No buffs/debuffs
Clank - 20/24 HP - AC17, PD14, MD14 - No buffs/debuffs
Proof - 24/24 HP - AC13, PD12, MD11 - No buffs/debuffs
Farkas - 21/21 HP - AC13, PD13, MD11 - No buffs/debuffs
Talfryn - 30/30 HP - AC16, PD14, MD11 - No buffs/debuffs
Yancey - 21/27 HP - AC17, PD14, MD13 - No buffs/debuffs
Attack(s)
17 vs. Clank AC - Tie - Hit - 4 dmg
7 vs. Farkas AC - Miss
8 vs. Talfryn AC - Miss
26 vs. Yancey AC - CRIT - Hit - 3 dmg x2 = 6 dmg
Geth, roll 2#1d20+6 for AC Bart Clank
Geth, roll 3#1d20+6 for AC Farkas Talfryn Yancey
Up next is @Grunt's Ghosts
Geth roll 1d8+4 for damage
Basic Attack btw
Mooks have a collective health pool. The 5 have 25 hp total. Since you did more than 10 damage, you killed two of them!
Either undeterred by the loss of his comrades or simply not caring, the 'old man' says "The ruse doesn't have to hold for long, you fool! Just long enough to get you withing STABBING DISTANCE!"
He charges around Barthas' defenses and heads towards the Halfling with the big mouth. The masked figure swings wildly, a crazed look in his eyes. His sword form is horrible and Farkas is able to read his swings pretty well. One blow gets too close for comfort, however. Most of it is dodged but it connects just enough with the meat of Farkas' leg to let the Halfling know he's serious.
Initiative Block
Farkas: 17
Old Man: 17
Talfryn: 16
Thugs: 16
Clank
Barthas: 12
Yancey: 10
Proof: 4
Stats
Dark Hero: 34/34 HP - AC18, PD16, MD12 - No buff/debuffs
Thug1: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Thug2: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Barthas - 21/21 HP - AC16, PD12, MD12 - No buffs/debuffs
Clank - 20/24 HP - AC17, PD14, MD14 - No buffs/debuffs
Proof - 24/24 HP - AC13, PD12, MD11 - No buffs/debuffs
Farkas - 18/21 HP - AC13, PD13, MD11 - No buffs/debuffs
Talfryn - 30/30 HP - AC16, PD14, MD11 - No buffs/debuffs
Yancey - 21/27 HP - AC17, PD14, MD13 - No buffs/debuffs
Geth, roll 1d20+7 for AC vs Farkas
It's a miss, but he does 3 damage on a natural even miss. So whee.
Up next is @Kilroy
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Steam | Twitter
Penny Arcade Rockstar Social Club / This is why I despise cyclists
And that's totally fine Kilroy. Don't want you to feel rushed. Hope you feel better!
Geth roll 1d20+5 for Basic Attack
Geth roll 1d8+6 for Damage
1 damage on a miss
Steam | Twitter
"Lot of big talk coming from a group where half o' ye are barely up to my hip!" says one. The other uses actions instead of words to drive the point home. He brings his heavy mace crashing down onto Barthas' shoulder. The wound isn't grievous, but the armor is slightly dented and Barthas' joint throbs in pain.
Initiative Block
Farkas: 17
Old Man: 17
Talfryn: 16
Thugs: 16
Clank: 15
Barthas: 12
Yancey: 10
Proof: 4
Stats
Dark Hero: 33/34 HP - AC18, PD16, MD12 - No buff/debuffs
Thug1: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Thug2: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
Barthas - 17/21 HP - AC16, PD12, MD12 - No buffs/debuffs
Clank - 20/24 HP - AC17, PD14, MD14 - No buffs/debuffs
Proof - 24/24 HP - AC13, PD12, MD11 - No buffs/debuffs
Farkas - 18/21 HP - AC13, PD13, MD11 - No buffs/debuffs
Talfryn - 30/30 HP - AC16, PD14, MD11 - No buffs/debuffs
Yancey - 21/27 HP - AC17, PD14, MD13 - No buffs/debuffs
Geth, roll 1d20+5 for Barthas AC
Geth, roll 1d20+5 for Yancey AC
Barthas attack - Hit - 4 damage
Yancey attack - Miss - 0 damage
Up next is @Jdarksun !
Clank taps into the energies that bind his clockwork physiology, attempting to make a sympathetic association between the southernmost aggressor and the joint in his left knee that sticks when he walks. While the minor buildup of heat is of no consequence to Clank's metal frame, Clank estimates severe discomfort in organic tissue.
Then Clank hits the aggressor with the maul, just in case its assumptions are incorrect.
Shift south 1
Burning Sigil on Thug 2
Minion, roll 1d20+5 for IntLev v PD 14
Attack Thug 2 with The Dragon's Hoard
Minion, roll 1d20+7 for Heavy 2H Attack v AC 17
Minion, roll 1d10+6 for damage
Edit: Miss, miss. Lovely way to start the adventure!
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Map is current, but Jdark has shifted down a space
Wincing slightly from the blow he took, Barthas says a small prayer under his breath to keep the tide in his allies' favor. "May even our wild attacks strike those that deny Justice!"
Quick action: invocation of Justice --- Everyone, this battle, add double my level (so 2) to the miss damage of your attacks, as long as you are nearby me (and are my ally).
I'm in a bit of a pickle so I'd rather see if I can break free.
Geth roll 1d20-1 for Disengage
Move action: disengage attempt
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Barthas would normally be blasting these fools, but he also prefers not to be stuck like this. He'll play it safe, attempt to clobber the thug, and get a quip in while he can. "Your foul alliance dooms you!" ... It'll do.
Standard action: melee attack with my mace.
Geth roll 1d20+3 vs. Thug 1's AC
The miss is still good for 3 damage thanks to my invocation of justice, which also applies to myself. Done, I think!
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Everyone, feel free to shout out if you think you need heals more than I think you need heals.
Also, opinions on a way to get everyone's attention out of character? The effect of my invocation is kind of lost in the grey.
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
"Hey, you shot me?
You shot me!
Why'd you have to go and do that?"
With a weird, deep rumble a fountain of lightning pours out of Yancey's hands in the rough shape of a sword. The halfling spins, sweeping it in the direction of the nearby thug, who it connects with with a sizzling bang.
Free action for Lightning Blade, Quick action for Resounding Thunder, standard action to hit Thug 2 with it in melee. Damage forthcoming.
Geth roll 1d20+5 for Resounding Thunder on Thug 2
So that's 4 damage to Thug 2, then Wis mod (4) damage to a random nearby guy. 4th guy, counting clockwise, is also Thug 2! Convenient! Almost like I add a stat to melee damage. :P
Geth roll 1d10 for zap damage.
Geth roll 1d6 for Wis mod to X, counting clockwise.
Proof quickly downs a big swig from one of his bottles, and sprays out a fine mist. Frost covers the ground under the spray, as Proof spits out a Breath of Chilled Ale.*
See also: Breath of the White
Geth, roll 1d2 for number of targets
Geth, roll 1d20+3 versus PD of other less-old-but-Thuggier guy
Geth, roll 3d6+3 cold damages
Half damage on miss (11 to Oldy McOlderson).
Initiative Block
Farkas: 17
Old Man: 17
Talfryn: 16
Thugs: 16
Clank: 15
Barthas: 12
Yancey: 10
Proof: 4
Stats
Dark Hero: 22/34 HP - AC18, PD16, MD12 - No buff/debuffs
Thug1: 6/27 HP - AC17, PD14, MD12 - Staggered
Thug2: 13/27 HP - AC17, PD14, MD12 - 5 ongoing fire damage (save ends) - Staggered
Barthas - 17/21 HP - AC16, PD12, MD12 - Now do 3 damage on miss
Clank - 16/24 HP - AC17, PD14, MD14 - Now do 3 damage on miss
Proof - 24/24 HP - AC13, PD12, MD11 - Now do 3 damage on miss
Farkas - 18/21 HP - AC13, PD13, MD11 - Now do 3 damage on miss
Talfryn - 30/30 HP - AC16, PD14, MD11 - Now do 3 damage on miss
Yancey - 21/27 HP - AC17, PD14, MD13 - Now do 3 damage on miss, Can reroll one attack this battle.
The bandits see the metal man and swarm around him. Many blows are parried but one manages to land true amidst the shifting cloud of metal and flailing arms.
Geth, roll 3#1d20+6 vs Clank's 17 AC (4 damage each)
1 hit, Clank takes 4 damage
Tabletop:13th Age (mm-mmm), D&D 4e
Occasional words about games: my site
Were you just trying to move, or did you want to attack or something else as well?