With regards to the mana leech changes, dropping the mana cost is very welcome.
Rangers is one class that suggered huge losses from the leech change, being that getting a big enough mana pool to leech back the required amount each hit was borderline insane. Speaking from my own experience, to support split arrow, one of the cheapest skills, in a 5L at 4% leech required +mana on just about every piece available.
So anyone interested in planning out some complimentary characters that we only play together? We could have side chars that do separate things, but it would be fun to have a synergy group to run with
On standard I just IDed a iLvl 74 leather belt with +30 max life, 328 armor, 41 fire, 39 cold and 44 lightning. I'm looking at POE but the buyouts are for ones that have even more life and other crazy mods.
poe.xyz buyouts do not tend to reflect what you can get for an item - if an item is on there for a while, at a certain price, it's because it's not selling.
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Big Red Tiebeautiful clydesdale style feettoo hot to trotRegistered Userregular
imo 30 life is too low for that belt to be worth a ton
So anyone interested in planning out some complimentary characters that we only play together? We could have side chars that do separate things, but it would be fun to have a synergy group to run with
I'm still learning a lot about builds, but I'm down for something like this.
Built entirely around the notion of maintaining a kill-streak Rampage League players will grow faster in attacks, faster in movement, and stronger as they keep their Rampage alive. You'll have 5 seconds between kills to keep it going, and as you hit the many tiers of Rampage, different effects can be triggered. One that Chris mentioned were Novas: these can stun all enemies, explode all enemies, or even summon spirit weapons to defend you. But one o Chris' favorites is the Cyclone at kill-streak 325. If you manage to keep the streak alive for that many enemies, all nearby corpses will explode, creating a cacophony of gore that's just a sight to behold.
The Hall of Grandmasters is a Unique Map that contains versions of characters submitted by Grandmaster Supporters. After purchasing the Grandmaster Supporter pack, you can email design@grindinggear.com to nominate one of your characters. It will be exported from the live servers and then imported into the Hall of Grandmasters Unique Map in a subsequent Path of Exile patch.
When players enter the Hall of Grandmasters, they must fight against waves of exiles submitted by the Grandmasters. The Grandmasters appear in a random order, but if a supporter purchases multiple packs, it's possible to have several of your Grandmasters in the same wave. Note that Grandmaster Supporters don't automatically get access to compete in this Map - they must find it like any other player. While the Hall of Grandmasters is a Unique Map and hence limited in availability, it's designed to be a common one so that end-game players can relatively easily trade for it to have a chance to beat the Grandmasters. It offers rewards based on how many waves of Grandmasters were defeated. If you want it to be more challenging, submit a character!
We're expecting to see some really interesting builds and build combinations, such as players taking advantage of Cast on Death! When you specify which character to export, make sure that it's wearing all the microtransaction effects that you want it to have. It's okay to nominate a pet you own for it to spawn with.
The Hall of Grandmasters will be added to Path of Exile within a few weeks of Forsaken Masters' launch, once we have an initial group of Grandmasters set up.
I want / expect some level 100 build decked out in mirror gear with some insane dagger to make this very difficult for everyone.
After updating to the supporter pack patch today, my computer was completely boned following the next bootup (couldn't load explorer on startup, had to run everything through task manager).
I absolutely don't think there's anything wrong with PoE, so not a warning, but has anyone tried anything like that due to the PoE installer? Like, some piece of software or whatever that doesn't play nice with PoE? It's not a PoE issue, but maybe something about how the program does things made something else freak out, you know? The system restore point was right after the patch install, and it's basically the only thing I've done today.
Just curious, since I'd prefer to avoid that again, and I'm sort of holding out on re-patching after a system restore, so maybe there's something I need to purge with fire before doing so.
EDIT: I started another staff build yesterday, in actual PoE news. Old-fashioned groundslam thing, going for some crit and a bit of block, probably want to use Abyssus/Lightning Coil, etc. Probably won't be great, but I like the idea of a melee staff user.
I should come back and try PoE again, I've gotten a dozen HC characters to act 2-3, but I've never beaten the game, and I usually die between level 20-30. Once I die in HC I lose all interest in that specific character and don't really want to continue playing them
Since they'll be trying to curb crit/crit dagger builds a bit next patch, any takers on a bet that they might introduce straight up crit immune monsters, either as a base type along the way, or as a rare mod this time?
Since they'll be trying to curb crit/crit dagger builds a bit next patch, any takers on a bet that they might introduce straight up crit immune monsters, either as a base type along the way, or as a rare mod this time?
To minimize the effectiveness of high crit builds they would need to make crits detrimental, rather than not advantageous. A few crit immune monsters would not solve the perceived problem.
Maybe a mod where a mob reflects damage on crit? Even that doesn't seem to really address the issue.
That's basically just normal reflect, which is made worse by crits, depending on build/items anyway.
I think all they're actually going to do is diminish change/multiplier on the tree. There's talk about removing the flask recharge on crit mod, and apparently Bino's is getting nerfed, if that leak is true, so they're maybe touching some specific uniques - which could carry over to daggers in general, if they've really got their claws out, but I kinda doubt that.
That's basically just normal reflect, which is made worse by crits, depending on build/items anyway.
I think all they're actually going to do is diminish change/multiplier on the tree. There's talk about removing the flask recharge on crit mod, and apparently Bino's is getting nerfed, if that leak is true, so they're maybe touching some specific uniques - which could carry over to daggers in general, if they've really got their claws out, but I kinda doubt that.
I am curious about the changes they made to health. More health accumulated per level and less health nodes on the tree. Cautiously optimistic about that change.
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Keeps it fresh. New monster patterns to learn, hopefully more engaging boss fights. I'm still not sure if I'm going to go HC or standard this time
More expansion information. Glad I misread the thing about Master limits.
The changes to crafting are also . Providing a guaranteed means to 6 links is all the sensible.
"Almost all skills have dropped in mana cost."
Pretty good.
Rangers is one class that suggered huge losses from the leech change, being that getting a big enough mana pool to leech back the required amount each hit was borderline insane. Speaking from my own experience, to support split arrow, one of the cheapest skills, in a 5L at 4% leech required +mana on just about every piece available.
Was not sarcastic. I think the desync issues make the existing boos fights intense and surprising enough.
Once GGG fixes those issues, I would be fine with adding more complications and surprising aspects to the boss fights.
Is it worth 10+ exalts or not?
The armor roll is still quite nice. It's not a multiple exalt worthy item, but it's probably worth like 6-8 chaos
I'm still learning a lot about builds, but I'm down for something like this.
I price things to move.. and that belt is not worth 1ex in any league
You want six linked sockets?
We can give you six linked sockets.
For a price.
if people question the price say 1ex minimum everything no lowball noob
then call them poor when they don't buy it
I could get people to buy my things by convincing them to feel bad if they don't buy my things?
Brilliant.
Edit: New Supporter Packs
I want / expect some level 100 build decked out in mirror gear with some insane dagger to make this very difficult for everyone.
If I had $500 laying around, I might give it to GGG in exchange for their adding one of my characters to the game.
false advertising thread title plz fix.
There ya go
but it cannot take away the pain from my excitement being crushed for a short moment.
I'm pumped though. update looks great.
but also: fuck yeah
I absolutely don't think there's anything wrong with PoE, so not a warning, but has anyone tried anything like that due to the PoE installer? Like, some piece of software or whatever that doesn't play nice with PoE? It's not a PoE issue, but maybe something about how the program does things made something else freak out, you know? The system restore point was right after the patch install, and it's basically the only thing I've done today.
Just curious, since I'd prefer to avoid that again, and I'm sort of holding out on re-patching after a system restore, so maybe there's something I need to purge with fire before doing so.
EDIT: I started another staff build yesterday, in actual PoE news. Old-fashioned groundslam thing, going for some crit and a bit of block, probably want to use Abyssus/Lightning Coil, etc. Probably won't be great, but I like the idea of a melee staff user.
EDIT again: Fuck it, I'm playing.
Kinda neat.
To minimize the effectiveness of high crit builds they would need to make crits detrimental, rather than not advantageous. A few crit immune monsters would not solve the perceived problem.
Maybe a mod where a mob reflects damage on crit? Even that doesn't seem to really address the issue.
I think all they're actually going to do is diminish change/multiplier on the tree. There's talk about removing the flask recharge on crit mod, and apparently Bino's is getting nerfed, if that leak is true, so they're maybe touching some specific uniques - which could carry over to daggers in general, if they've really got their claws out, but I kinda doubt that.
I am curious about the changes they made to health. More health accumulated per level and less health nodes on the tree. Cautiously optimistic about that change.