MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Gonna wait a bit I think for this patch nonsense to be worked out. Better bow out so I don't get spoilt on the story for the expansion in the meantime.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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HardtargetThere Are Four LightsVancouverRegistered Userregular
galaxy decided it was cool with patching my game today
they really need error messages that say things like "server is busy, try again later" instead of "YOUR GAME IS NOT SUPPORTED, OH MY GOD WHAT DID YOU INSTALL"
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BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
Anyone wondering, the download for Hearts of Stone is around 2.1GB.
And I'm going to give the expansion a whirl on a new playthrough I started yesterday, so I don't mind if the patch stuff makes things a little wonky, I won't be loosing my primary canon run.
No matter where you go...there you are. ~ Buckaroo Banzai
I don't know if it's a bug or a straight nerf but my Yrden slowdown % was cut in half. From 84% or so to somewhere in the 40's. That's with seven greater yrden glyphs in my armor.
Considering my strategy centered around yrden this kind of sucks.
I wish I'd grabbed a screenshot of me running through a village in Skellige when suddenly Geralt's legs decided the ground was behind him at about a 150 degree angle. I floated all the way to the other end of the village contortionist-style before the camera decided to crawl inside Geralt and make it impossible for me to see anything. This patch is great.
And the 'Skellige's Most Wanted' DLC is still not fixed, before the werewolf was just unkillable, now he's unkillable and falls through the ground. Progress!
I have two secondary quests in Kaer Morhen that are currently glitched and can't be finished. Sigh.
OK, slight correction -- one secondary quest and one treasure hunt. In both cases, there's a quest object that's not where it's supposed to be (as confirmed by checking YouTube, etc.).
Seems like finding red mutagens is still a pain in the arse.
How is alchemy build wise? I haven't really tried a build with alchemy or used decotions much. There are some nice skills in that tree but the point investment to even unlock them is too high. The high point requirements really hamper picking up support skills in other trees. That and a lack of skill slots. Was hoping for more in the expac.
edit: Great none of the vendors which usually carry respec potions seem to be carrying anymore and I finished the entire tower of mice quest line so that vendor is gone too.
Seems like finding red mutagens is still a pain in the arse.
How is alchemy build wise? I haven't really tried a build with alchemy or used decotions much. There are some nice skills in that tree but the point investment to even unlock them is too high. The high point requirements really hamper picking up support skills in other trees. That and a lack of skill slots. Was hoping for more in the expac.
edit: Great none of the vendors which usually carry respec potions seem to be carrying anymore and I finished the entire tower of mice quest line so that vendor is gone too.
There's an alchemy build guide over on reddit that makes it look pretty appealing.
And yeah, I don't understand what's happening with the red mutagens...I must find one for every 30 or so blue and green that drop.
Also, does anyone know what's up with the treasure hunt for Wolf School Gear? Its level requirement is 14 but it's apparently a Kaer Morhen quest, which I don't have access to now (and assume I won't for a while).
Wolf gear treasure hunt is 14 because all the pieces are in kaer mohren which is level 14. Red mutagens drop rarely because drop tables suck for monsters that can drop them.
Alchemy is hilariously strong, especially the first two oil tree, the first toxicity increase, and a few others. The biggest thing about points in the tree is not the absolute bonus you get (though some are super great*) but the duration increase for potions. Because potions have a fixed effect for the duration, increasing its duration will increase any absolute effects from the potion as well as simply letting you use potions in more fights because you can have a potion up the entire fight easily.
The problem with Alchemy is that its really anti-synergistic with itself and that is very strange. Compared to signs or combat where almost everything makes everything else better**. You can increase your toxicity tolerance and then increase your total toxicity so that never matters. You can get skills which give you bonuses above your toxicity tolerance and then raise your toxicity tolerance. You can, in the very same tree, get skills which only activate when you have >0 toxicity and also get skills which reduce your toxicity to zero almost instantly. Three abilities have more or less the same purpose in different ways, so you simply choose the one that best and ignore the others. That being said, Blade Oils/Bomb tree do synergize really really well with each other.
Anyway if you want to try potions i would suggest this build
Cat Armor
Poisoned Blades
Acquired Tolerance
Protective Coating
Refreshment
Fixative
Killing Spree
Hunter's Instinct
Muscle Memory
Precise Blows
Resolve
+Red Skills that you can attain
Poisoned Blades and Protective Coating are super duper strong early. Protective Coating is +25% flat on the top so 50% DR becomes 75% DR. If you combine this with the decoction which gives DR based on carry weight you can be basically invincible even in cat armor. Fixative means they never run out (on PC not as big an issue). Pick up skills in rough order of appearance here. Killing Spree before Hunter's Instinct always. Muscle Memory/Precise Blows/Resolve can come at any point really. After you're done you may or may not want to get Cluster Bombs instead of red skills since CB's can be had immediately and you will have to put 5 more points into a less valuable red skill before getting to the really good stuff. Super lategame you can probably drop Poisoned Blades for more Red skills like Whirl, Razor Focus, Deadly Precision, or Sunder Armor [You can also probably drop Muscle Memory for one of those too]
Shoot for Ursine swords, Cat Armor
*Specifically Poisoned Blades, Protective Coating, Refreshment, Acquired Tolerance, Killing Spree, Hunter's Instinct, Clusterbombs/Pyrotechnics/Efficiency [CB is great on its own, the other two only with CB], Synergy[If you're in NG+ and are doing a Sign/Combat Build]
*E.G. While the total effects of the bonuses might be small, you can Melt armor, increase its potency with more intensity, and then guarantee burning with the super burning one. Or you can increase the size and then the AoE and then the strength of Aard. Though a lot of the abilities in signs just plain suck... "now your Aard does 200 damage which can't be modified by sign intensity!" they all work together really.
Edit: The Reddit build is really bad. With protective coating you won't need Endure Pain. With a bunch of skills in green you won't run out of potion duration anyway(except maybe on the last boss) so you don't need delayed Recovery. Side Effects is just plain bad because it only comes on line really at 4-5 points and because you always have the chance of getting mothergoosing cat(which due to your potion duration will last for like 20 minutes) as your bonus and blinding yourself. Forcing you to drink a cleansing potion and then reapplying all your other potions. Endure Pain is pointless with Delayed Recovery since your swallow will never run out until you're below the toxicity threshold so who cares about needing extra health to offset the toxicity burn?
Goumindong on
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Shani is finally back in the expansion?
Oh shit...looks like I might end up cheating on Yen.
Surprised this thread isn't moving much. Did not many people here buy the expansion?
I just got these sweet new glasses, probably never taking them off now:
I don't know about everyone else, but I mostly got sidetracked on cleaning up remaining vanilla content. Still finding new merchants in Novigrad 200 hours in.
Whoever decided to put the glasses into this expansion needs a raise. That was a great callback. My Geralt now rocks the beard and the glasses and the neck tattoo, so he's pretty baller.
I'm still working through my first regular playthrough, although I'm nearing the end.
Also, they could've done a better job of making it clear how to even install the new expansion -- it kept showing as "Coming Soon" in my in-game menu until I went into Galaxy, poked around on my W3 page until I found the additional content tab, then checked the box.
I've been playing through the expansion and it's definitely good so far but there's nothing really game-changing to talk about. It's just more of the Witcher 3 which is all I wanted. I was impressed though, some of the fights are actually pretty hard compared to what the normal end-game got like.
I'm going through the expansion (first with my sword-Geralt, alchemy-Geralt is up next) and having a lot of fun with it. Just a warning to arachnophobes that there are definitely places where you'll go "Nope, not entering that cave. I have enough hidden treasure."
So far managed to kill the thing in the sewers (when you enter the ship, I was going "No way, not another map?" for a bit, but that turned out to be a false alarm. Thing is that I totally see CD Project Red doing that. Went to the wedding feast last night, played Geralt and Shani as just good friends. Had quite a bit of trouble with the boar during that part (not specced for signs or bombs and fists seemed to do little to no damage. That will probably go a lot better on my mad bomber Geralt run.
I've started a second play-through with a sign-build this time so haven't gotten anywhere near the DLC beyond buying a couple of new Gwent cards that are somewhat spoilery looking at the art. Gonna try and make a few different choices this time but it'll be hard... I hate disappointing NPCs
Contemplate this on the Tree of Woe
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Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
Now available for weddings, funerals, and Bar Mitzvahs... Geralt of Rivia:
Quick question, just started playing but if I take out all my potions/bombs/oils from my character slots and keep them in my bag, will I still use an Alcohest? I'm near the beginning and I don't have a lot of Alcohest and I'd like to meditate still without using one. Would moving the used potions/bombs/oils to my stash help?
No, meditating will replenish all supplies you have used so removing them from quick slots won't do anything. Just keep looting crates and you'll eventually have more booze than you know what to do with.
My OCD+Impatience = your gain. Does anyone reading this thread not have HoS yet? I have an extra PS4 code as a result of buying it digitally, then buying the physical in store. Yes, I knew about the redeemgwent thing, it just seemed like too much of a hassle to save $7. Not asking for anything just want to pass it on to someone who wants to play it but was maybe on the fence. It's awesome by the way; some of the best content in the game in my opinion. Post here and I will PM code (first come first served).
Currently Playing : FE:Awakening, AC:NL
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Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
Holy Shit the Caretaker is a hard boss battle. That felt like a Dark Souls boss fight.
Posts
Getting my ass kicked by old merchants with cheap monster decks.
they really need error messages that say things like "server is busy, try again later" instead of "YOUR GAME IS NOT SUPPORTED, OH MY GOD WHAT DID YOU INSTALL"
And I'm going to give the expansion a whirl on a new playthrough I started yesterday, so I don't mind if the patch stuff makes things a little wonky, I won't be loosing my primary canon run.
~ Buckaroo Banzai
Considering my strategy centered around yrden this kind of sucks.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Sounds like it's delayed a little bit in stores.
Just started the expansion on XB1, noticed you get four consumable slots now. Reviews seem good.
I wish I'd grabbed a screenshot of me running through a village in Skellige when suddenly Geralt's legs decided the ground was behind him at about a 150 degree angle. I floated all the way to the other end of the village contortionist-style before the camera decided to crawl inside Geralt and make it impossible for me to see anything. This patch is great.
Time to respec I guess.
"Beneath the muck and the dung is a man! You've still shite all to talk about, but I don't mind anymore!"
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
And the 'Skellige's Most Wanted' DLC is still not fixed, before the werewolf was just unkillable, now he's unkillable and falls through the ground. Progress!
OK, slight correction -- one secondary quest and one treasure hunt. In both cases, there's a quest object that's not where it's supposed to be (as confirmed by checking YouTube, etc.).
How is alchemy build wise? I haven't really tried a build with alchemy or used decotions much. There are some nice skills in that tree but the point investment to even unlock them is too high. The high point requirements really hamper picking up support skills in other trees. That and a lack of skill slots. Was hoping for more in the expac.
edit: Great none of the vendors which usually carry respec potions seem to be carrying anymore and I finished the entire tower of mice quest line so that vendor is gone too.
There's an alchemy build guide over on reddit that makes it look pretty appealing.
And yeah, I don't understand what's happening with the red mutagens...I must find one for every 30 or so blue and green that drop.
Also, does anyone know what's up with the treasure hunt for Wolf School Gear? Its level requirement is 14 but it's apparently a Kaer Morhen quest, which I don't have access to now (and assume I won't for a while).
Alchemy is hilariously strong, especially the first two oil tree, the first toxicity increase, and a few others. The biggest thing about points in the tree is not the absolute bonus you get (though some are super great*) but the duration increase for potions. Because potions have a fixed effect for the duration, increasing its duration will increase any absolute effects from the potion as well as simply letting you use potions in more fights because you can have a potion up the entire fight easily.
The problem with Alchemy is that its really anti-synergistic with itself and that is very strange. Compared to signs or combat where almost everything makes everything else better**. You can increase your toxicity tolerance and then increase your total toxicity so that never matters. You can get skills which give you bonuses above your toxicity tolerance and then raise your toxicity tolerance. You can, in the very same tree, get skills which only activate when you have >0 toxicity and also get skills which reduce your toxicity to zero almost instantly. Three abilities have more or less the same purpose in different ways, so you simply choose the one that best and ignore the others. That being said, Blade Oils/Bomb tree do synergize really really well with each other.
Anyway if you want to try potions i would suggest this build
Cat Armor
Poisoned Blades
Acquired Tolerance
Protective Coating
Refreshment
Fixative
Killing Spree
Hunter's Instinct
Muscle Memory
Precise Blows
Resolve
+Red Skills that you can attain
Poisoned Blades and Protective Coating are super duper strong early. Protective Coating is +25% flat on the top so 50% DR becomes 75% DR. If you combine this with the decoction which gives DR based on carry weight you can be basically invincible even in cat armor. Fixative means they never run out (on PC not as big an issue). Pick up skills in rough order of appearance here. Killing Spree before Hunter's Instinct always. Muscle Memory/Precise Blows/Resolve can come at any point really. After you're done you may or may not want to get Cluster Bombs instead of red skills since CB's can be had immediately and you will have to put 5 more points into a less valuable red skill before getting to the really good stuff. Super lategame you can probably drop Poisoned Blades for more Red skills like Whirl, Razor Focus, Deadly Precision, or Sunder Armor [You can also probably drop Muscle Memory for one of those too]
Shoot for Ursine swords, Cat Armor
*Specifically Poisoned Blades, Protective Coating, Refreshment, Acquired Tolerance, Killing Spree, Hunter's Instinct, Clusterbombs/Pyrotechnics/Efficiency [CB is great on its own, the other two only with CB], Synergy[If you're in NG+ and are doing a Sign/Combat Build]
*E.G. While the total effects of the bonuses might be small, you can Melt armor, increase its potency with more intensity, and then guarantee burning with the super burning one. Or you can increase the size and then the AoE and then the strength of Aard. Though a lot of the abilities in signs just plain suck... "now your Aard does 200 damage which can't be modified by sign intensity!" they all work together really.
Edit: The Reddit build is really bad. With protective coating you won't need Endure Pain. With a bunch of skills in green you won't run out of potion duration anyway(except maybe on the last boss) so you don't need delayed Recovery. Side Effects is just plain bad because it only comes on line really at 4-5 points and because you always have the chance of getting mothergoosing cat(which due to your potion duration will last for like 20 minutes) as your bonus and blinding yourself. Forcing you to drink a cleansing potion and then reapplying all your other potions. Endure Pain is pointless with Delayed Recovery since your swallow will never run out until you're below the toxicity threshold so who cares about needing extra health to offset the toxicity burn?
Oh shit...looks like I might end up cheating on Yen.
I just got these sweet new glasses, probably never taking them off now:
Whoever decided to put the glasses into this expansion needs a raise. That was a great callback. My Geralt now rocks the beard and the glasses and the neck tattoo, so he's pretty baller.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
This game is perfect now.
Also, they could've done a better job of making it clear how to even install the new expansion -- it kept showing as "Coming Soon" in my in-game menu until I went into Galaxy, poked around on my W3 page until I found the additional content tab, then checked the box.
Does it not break quest triggers?
I haven't even beaten the base game!
Tweet them. They're extremely responsive to these type of problems.
Quen helped me so much. Blocks his regeneration attacks when you screw up dodging.
But yeah, Quen is always helpful.
Haven't had any problems with it so far.