JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
I've said this before but I think Bethesda's big issue is that they are a computer game company from the 1990s that managed to survive into the modern era when nearly all of their contemporaries - Westwood, Origin, Sierra, Interplay, etc etc - are gone. Some of that is due to smart decisions - like making their RPGs playable on console at the exact moment that PS2/O.G. Xbox really started leaving computer games in the dust for a few years - and a lot of it is due to sheer luck.
And the thing is that I don't really think they've, like, learned the lessons of twenty years of forward progress in games design. Their philosophy is still the exact same thing that it was with Elder Scrolls 1 - "you should be able to play as ANYTHING and do WHATEVER YOU WANT" and because we don't have real life holodecks what that actually means in practice is that they make games that the player essentially floats through as a disconnected, bodiless observer, not really interacting with anyone or anything in a meaningful way, and it means that their idea of production values is still rooted in what would have been super cool in the 90s. Other games are giving these incredible, emotive performances and they're still like "We have VOICES!" and you fire up the game and hear three versions of the same Gruff Orc Voice Guy talking to himself.
+17
ElldrenIs a woman dammitceterum censeoRegistered Userregular
I'm still mad about what happened to Jagged Alliance : /
I don't even have enough time to play the games I enjoy.
life's a game that you're bound to lose / like using a hammer to pound in screws
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
0
TTODewbackPuts the drawl in ya'llI think I'm in HellRegistered Userregular
Yeah the world where the average consumers devices could handle a game where its a giant sandbox and the entire thing is full organic and alive is not our time.
Maybe in the next 20 years or so.
Bless your heart.
0
Deebaseron my way to work in a suit and a tieAhhhh...come on fucking guyRegistered Userregular
edited February 2016
Also! FO4
The dialogue options show a character who is really fucking well adjusted for someone who was probably BBQing in his pre-apocalyptic backyard with his wife and infant son right before the story starts.
The dialogue options show a character who is really fucking well adjusted for someone who was probably BBQing in his pre-apocalyptic backyard with his wife and infant son right before the story starts.
Some people are really good at compartmentalizing their emotions and surviving.
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
0
Deebaseron my way to work in a suit and a tieAhhhh...come on fucking guyRegistered Userregular
And every whiny little bitch assnugget in sanctuary needs a fatboy to the face.
I should move my stuff, but I shouldn't have to. They're the ones that suck.
I've said this before but I think Bethesda's big issue is that they are a computer game company from the 1990s that managed to survive into the modern era when nearly all of their contemporaries - Westwood, Origin, Sierra, Interplay, etc etc - are gone. Some of that is due to smart decisions - like making their RPGs playable on console at the exact moment that PS2/O.G. Xbox really started leaving computer games in the dust for a few years - and a lot of it is due to sheer luck.
And the thing is that I don't really think they've, like, learned the lessons of twenty years of forward progress in games design. Their philosophy is still the exact same thing that it was with Elder Scrolls 1 - "you should be able to play as ANYTHING and do WHATEVER YOU WANT" and because we don't have real life holodecks what that actually means in practice is that they make games that the player essentially floats through as a disconnected, bodiless observer, not really interacting with anyone or anything in a meaningful way, and it means that their idea of production values is still rooted in what would have been super cool in the 90s. Other games are giving these incredible, emotive performances and they're still like "We have VOICES!" and you fire up the game and hear three versions of the same Gruff Orc Voice Guy talking to himself.
Some of those at the end of their life were doing things differently and still went under/got bought out like Westwood.
Westwood at the end was not the Westwood of 1996. They had done some weird things. RTS being their core was their death though.
Earth and Beyond was a good game. Had some cool stuff. And was an mmo like Asheron's Call that had a changing dynamic story in the world itself.
+2
OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
I've said this before but I think Bethesda's big issue is that they are a computer game company from the 1990s that managed to survive into the modern era when nearly all of their contemporaries - Westwood, Origin, Sierra, Interplay, etc etc - are gone. Some of that is due to smart decisions - like making their RPGs playable on console at the exact moment that PS2/O.G. Xbox really started leaving computer games in the dust for a few years - and a lot of it is due to sheer luck.
And the thing is that I don't really think they've, like, learned the lessons of twenty years of forward progress in games design. Their philosophy is still the exact same thing that it was with Elder Scrolls 1 - "you should be able to play as ANYTHING and do WHATEVER YOU WANT" and because we don't have real life holodecks what that actually means in practice is that they make games that the player essentially floats through as a disconnected, bodiless observer, not really interacting with anyone or anything in a meaningful way, and it means that their idea of production values is still rooted in what would have been super cool in the 90s. Other games are giving these incredible, emotive performances and they're still like "We have VOICES!" and you fire up the game and hear three versions of the same Gruff Orc Voice Guy talking to himself.
Yes. This is my #1 barrier to enjoying elder scrolls 4+5 and fallout 3+4. I feel no connection to my character, my character feels no connection to the world, I just run around and fuck shit up for a while and look at the graphics and then quit, having not progressed very far in the main plot and not really caring to play any further.
I'm still mad about what happened to Jagged Alliance : /
What happened to Jagged Alliance?
Jagged Alliance is great, it's a shame there haven't been better sequels. I think there was a remake a few years back that was pretty good but was pretty much just a remake I think, not really a new game.
TTODewbackPuts the drawl in ya'llI think I'm in HellRegistered Userregular
They might not be as grand as they could be, but I hope Bethesda doesn't stop making their sandbox games. Eventually technology will catch up and they can finally make one like they imagine it.
And if they aren't around who knows who could do it.
S...Senpai just teleports around knocking people into the stratosphere with a baseball bat...everybody...nobody is safe from his baseball bat of justice....
0
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
it does kinda feel like rpgs have gone from the only place where you could find a focus on good writing and characters, to sort of lagging behind the best of like action and adventure games.
though I haven't played witcher 3 yet
It's definitely the case that they don't have the exclusive license to good storytelling anymore
but that said two of my favorite game stories in the past year were Shadowrun HK and Pillars of Eternity
I just think that big-budget RPGs have suffered, and will probably suffer for a few more years, from ill-considered attempts to ride Skyrim's low-narrative-content coattails. It sounds like Witcher 3 was not entirely immune to this either.
0
OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
man i should just get bloops 3 but no one would ever play it with me
0
Deebaseron my way to work in a suit and a tieAhhhh...come on fucking guyRegistered Userregular
The dialogue options show a character who is really fucking well adjusted for someone who was probably BBQing in his pre-apocalyptic backyard with his wife and infant son right before the story starts.
Some people are really good at compartmentalizing their emotions and surviving.
It's an ARE PEE GEE. I should be able to play someone other than Wasteland Sarcastic Hawke.
I've said this before but I think Bethesda's big issue is that they are a computer game company from the 1990s that managed to survive into the modern era when nearly all of their contemporaries - Westwood, Origin, Sierra, Interplay, etc etc - are gone. Some of that is due to smart decisions - like making their RPGs playable on console at the exact moment that PS2/O.G. Xbox really started leaving computer games in the dust for a few years - and a lot of it is due to sheer luck.
And the thing is that I don't really think they've, like, learned the lessons of twenty years of forward progress in games design. Their philosophy is still the exact same thing that it was with Elder Scrolls 1 - "you should be able to play as ANYTHING and do WHATEVER YOU WANT" and because we don't have real life holodecks what that actually means in practice is that they make games that the player essentially floats through as a disconnected, bodiless observer, not really interacting with anyone or anything in a meaningful way, and it means that their idea of production values is still rooted in what would have been super cool in the 90s. Other games are giving these incredible, emotive performances and they're still like "We have VOICES!" and you fire up the game and hear three versions of the same Gruff Orc Voice Guy talking to himself.
Yeah maybe hiring like, 10 more voice actors would benefit them.
Or like... changing the voices digitally with some sort of code piece so not everyone sounds like fucking Lucan in the first town.
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
The dialogue options show a character who is really fucking well adjusted for someone who was probably BBQing in his pre-apocalyptic backyard with his wife and infant son right before the story starts.
Some people are really good at compartmentalizing their emotions and surviving.
some people are really good at writing terrible uncharacters in bad plotlines with bland dialogue, also
+6
ElldrenIs a woman dammitceterum censeoRegistered Userregular
Promethazine/codeine syrup, a mild opiate which rose to prominence due to some particularly bad rap music and the eventual overdose death of the progenitor, DJ Screw.
+4
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
The dialogue options show a character who is really fucking well adjusted for someone who was probably BBQing in his pre-apocalyptic backyard with his wife and infant son right before the story starts.
Some people are really good at compartmentalizing their emotions and surviving.
some people are really good at writing terrible uncharacters in bad plotlines with bland dialogue, also
could you tell the difference in a blind taste test
Red Dead Redemption was probably the highlight of sandbox games.
Boom.
You couldn't just have sex with the prostitutes in the saloon because John Marston is a married man. Little details like that did wonders for the game.
+3
Orphanerivers of redthat run to seaRegistered Userregular
Sleeping Dogs tho
+6
TL DRNot at all confident in his reflexive opinions of thingsRegistered Userregular
Promethazine/codeine syrup, a mild opiate which rose to prominence due to some particularly bad rap music and the eventual overdose death of the progenitor, DJ Screw.
Or you know non-fatty sources of protein if I'd bothered to scroll up the page.
it does kinda feel like rpgs have gone from the only place where you could find a focus on good writing and characters, to sort of lagging behind the best of like action and adventure games.
though I haven't played witcher 3 yet
It's definitely the case that they don't have the exclusive license to good storytelling anymore
but that said two of my favorite game stories in the past year were Shadowrun HK and Pillars of Eternity
I just think that big-budget RPGs have suffered, and will probably suffer for a few more years, from ill-considered attempts to ride Skyrim's low-narrative-content coattails. It sounds like Witcher 3 was not entirely immune to this either.
I need to finish it but my thoughts on Witcher 3 is the main story is as good or better than Witcher 2. Some of the side missions are moving and tied to the plot in a way you didn't even guess.
Contracts and blotting out every little dot on the map is a waste of time unless I really need some money or just about to level.
Posts
And the thing is that I don't really think they've, like, learned the lessons of twenty years of forward progress in games design. Their philosophy is still the exact same thing that it was with Elder Scrolls 1 - "you should be able to play as ANYTHING and do WHATEVER YOU WANT" and because we don't have real life holodecks what that actually means in practice is that they make games that the player essentially floats through as a disconnected, bodiless observer, not really interacting with anyone or anything in a meaningful way, and it means that their idea of production values is still rooted in what would have been super cool in the 90s. Other games are giving these incredible, emotive performances and they're still like "We have VOICES!" and you fire up the game and hear three versions of the same Gruff Orc Voice Guy talking to himself.
Blehhhps
pew pew pew
i recoiled in horror
how long was she there
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
Maybe in the next 20 years or so.
You-Ooh kgahh I'm choking on my own rage here.
halo with me and shark
@Sir Landshark when are we haloing
think of it as an after school program to keep castles and descs out of trouble
What happened to Jagged Alliance?
instead you watch me play xcom
Don't fight the feeling
Some people are really good at compartmentalizing their emotions and surviving.
I should move my stuff, but I shouldn't have to. They're the ones that suck.
Some of those at the end of their life were doing things differently and still went under/got bought out like Westwood.
Westwood at the end was not the Westwood of 1996. They had done some weird things. RTS being their core was their death though.
Earth and Beyond was a good game. Had some cool stuff. And was an mmo like Asheron's Call that had a changing dynamic story in the world itself.
That is my head cannon. Guy walks out of vault. World is crazy. Wants nothing to do with it. Is never seen again.
Dibs.
Sorry sloth you didn't say dibs.
Yes. This is my #1 barrier to enjoying elder scrolls 4+5 and fallout 3+4. I feel no connection to my character, my character feels no connection to the world, I just run around and fuck shit up for a while and look at the graphics and then quit, having not progressed very far in the main plot and not really caring to play any further.
But cod is so better
Jagged Alliance is great, it's a shame there haven't been better sequels. I think there was a remake a few years back that was pretty good but was pretty much just a remake I think, not really a new game.
twitch.tv/tehsloth
And if they aren't around who knows who could do it.
S...Senpai just teleports around knocking people into the stratosphere with a baseball bat...everybody...nobody is safe from his baseball bat of justice....
It's definitely the case that they don't have the exclusive license to good storytelling anymore
but that said two of my favorite game stories in the past year were Shadowrun HK and Pillars of Eternity
I just think that big-budget RPGs have suffered, and will probably suffer for a few more years, from ill-considered attempts to ride Skyrim's low-narrative-content coattails. It sounds like Witcher 3 was not entirely immune to this either.
It's an ARE PEE GEE. I should be able to play someone other than Wasteland Sarcastic Hawke.
Yeah maybe hiring like, 10 more voice actors would benefit them.
Or like... changing the voices digitally with some sort of code piece so not everyone sounds like fucking Lucan in the first town.
Boom.
If I ever decide to throw away money and join the next gen
some people are really good at writing terrible uncharacters in bad plotlines with bland dialogue, also
The IP's been tossed around a dozen times and there've been just a series of poor decisions from publishers regarding it
Promethazine/codeine syrup, a mild opiate which rose to prominence due to some particularly bad rap music and the eventual overdose death of the progenitor, DJ Screw.
could you tell the difference in a blind taste test
You couldn't just have sex with the prostitutes in the saloon because John Marston is a married man. Little details like that did wonders for the game.
Or you know non-fatty sources of protein if I'd bothered to scroll up the page.
I need to finish it but my thoughts on Witcher 3 is the main story is as good or better than Witcher 2. Some of the side missions are moving and tied to the plot in a way you didn't even guess.
Contracts and blotting out every little dot on the map is a waste of time unless I really need some money or just about to level.