Supposedly DS can address more than 1 gigabit. 2 gigabit cards may be possible.
That's only about 256MB though.
Which is still enough for a DS remake of FFVII with better graphics. Honestly, they can do lots of the FMV stuff using an in-game engine, and modern compression is what a lot of us think it is, amazing, so they could easily fit what took three CDs in the PS1 era into 150 or less MB today.
Supposedly DS can address more than 1 gigabit. 2 gigabit cards may be possible.
That's only about 256MB though.
Which is still enough for a DS remake of FFVII with better graphics. Honestly, they can do lots of the FMV stuff using an in-game engine, and modern compression is what a lot of us think it is, amazing, so they could easily fit what took three CDs in the PS1 era into 150 or less MB today.
I think you live in a fantasy world. I'm not trying to insult you, but I really don't think you have a realistic grasp on things here. I'd love to be proven wrong, but I am nearly positive I won't be. There is no way Final Fantasy VII will compress to under 2 gigabits while retaining the same level of visual and aural quality the PSX version contained, and there is no way they would "downgrade" it.
Supposedly DS can address more than 1 gigabit. 2 gigabit cards may be possible.
That's only about 256MB though.
Which is still enough for a DS remake of FFVII with better graphics. Honestly, they can do lots of the FMV stuff using an in-game engine, and modern compression is what a lot of us think it is, amazing, so they could easily fit what took three CDs in the PS1 era into 150 or less MB today.
I think you live in a fantasy world. I'm not trying to insult you, but I really don't think you have a realistic grasp on things here. I'd love to be proven wrong, but I am nearly positive I won't be. There is no way Final Fantasy VII will compress to under 2 gigabits while retaining the same level of visual and aural quality the PSX version contained, and there is no way they would "downgrade" it.
You're absolutely crazy if you think, outside of the FMVs, the PSX version is in any way superior to the FFIII port on the DS in terms of audio and graphic quality. Maybe you should look into it before you write off the DS.
Supposedly DS can address more than 1 gigabit. 2 gigabit cards may be possible.
That's only about 256MB though.
Which is still enough for a DS remake of FFVII with better graphics. Honestly, they can do lots of the FMV stuff using an in-game engine, and modern compression is what a lot of us think it is, amazing, so they could easily fit what took three CDs in the PS1 era into 150 or less MB today.
I think you live in a fantasy world. I'm not trying to insult you, but I really don't think you have a realistic grasp on things here. I'd love to be proven wrong, but I am nearly positive I won't be. There is no way Final Fantasy VII will compress to under 2 gigabits while retaining the same level of visual and aural quality the PSX version contained, and there is no way they would "downgrade" it.
You're absolutely crazy if you think, outside of the FMVs, the PSX version is in any way superior to the FFIII port on the DS in terms of audio and graphic quality. Maybe you should look into it before you write off the DS.
I haven't written off the DS. To be honest, the Nintendo DS is currently my "system of choice," not that it really matters. I live in something I like to call "reality" and I think you live in something called "fantasy," because while Final Fantasy III has a brighter color palette and may look "nicer," the technology present is clearly inferior to that of Final Fantasy VII.
Look at any fucking video or screenshots and do your own comparisons. You are going off memory and your memory is faulty.
Furthermore, you can hold to whatever delusions you want about magical compression, but they are delusions and nothing more. I'd go so far as to say that Final Fantasy VII probably wouldn't even fit on a 4 gigabit cart, but I am positive it won't fit on a 2 gigabit cart, not if they don't vastly downgrade the quality of what is present in the PSX version.
As someone else here said, Tales of Eternia was ported to the PSP. that takes up about 800 megs of space on a UMD. I believe Valkyrie Profile takes up over a gig.
Furthermore, you can hold to whatever delusions you want about magical compression, but they are delusions and nothing more. I'd go so far as to say that Final Fantasy VII probably wouldn't even fit on a 4 gigabit cart, but I am positive it won't fit on a 2 gigabit cart, not if they don't vastly downgrade the quality of what is present in the PSX version.
Do you know how much smaller compression can make fmv? Except for the FMV, most of the data on all of the discs were the same.
Supposedly DS can address more than 1 gigabit. 2 gigabit cards may be possible.
That's only about 256MB though.
Which is still enough for a DS remake of FFVII with better graphics. Honestly, they can do lots of the FMV stuff using an in-game engine, and modern compression is what a lot of us think it is, amazing, so they could easily fit what took three CDs in the PS1 era into 150 or less MB today.
I think you live in a fantasy world. I'm not trying to insult you, but I really don't think you have a realistic grasp on things here. I'd love to be proven wrong, but I am nearly positive I won't be. There is no way Final Fantasy VII will compress to under 2 gigabits while retaining the same level of visual and aural quality the PSX version contained, and there is no way they would "downgrade" it.
You're absolutely crazy if you think, outside of the FMVs, the PSX version is in any way superior to the FFIII port on the DS in terms of audio and graphic quality. Maybe you should look into it before you write off the DS.
I haven't written off the DS. To be honest, the Nintendo DS is currently my "system of choice," not that it really matters. I live in something I like to call "reality" and I think you live in something called "fantasy," because while Final Fantasy III has a brighter color palette and may look "nicer," the technology present is clearly inferior to that of Final Fantasy VII.
Look at any fucking video or screenshots and do your own comparisons. You are going off memory and your memory is faulty.
Furthermore, you can hold to whatever delusions you want about magical compression, but they are delusions and nothing more. I'd go so far as to say that Final Fantasy VII probably wouldn't even fit on a 4 gigabit cart, but I am positive it won't fit on a 2 gigabit cart, not if they don't vastly downgrade the quality of what is present in the PSX version.
As someone else here said, Tales of Eternia was ported to the PSP. that takes up about 800 megs of space on a UMD. I believe Valkyrie Profile takes up over a gig.
Supposedly DS can address more than 1 gigabit. 2 gigabit cards may be possible.
That's only about 256MB though.
Which is still enough for a DS remake of FFVII with better graphics. Honestly, they can do lots of the FMV stuff using an in-game engine, and modern compression is what a lot of us think it is, amazing, so they could easily fit what took three CDs in the PS1 era into 150 or less MB today.
I think you live in a fantasy world. I'm not trying to insult you, but I really don't think you have a realistic grasp on things here. I'd love to be proven wrong, but I am nearly positive I won't be. There is no way Final Fantasy VII will compress to under 2 gigabits while retaining the same level of visual and aural quality the PSX version contained, and there is no way they would "downgrade" it.
You're absolutely crazy if you think, outside of the FMVs, the PSX version is in any way superior to the FFIII port on the DS in terms of audio and graphic quality. Maybe you should look into it before you write off the DS.
I haven't written off the DS. To be honest, the Nintendo DS is currently my "system of choice," not that it really matters. I live in something I like to call "reality" and I think you live in something called "fantasy," because while Final Fantasy III has a brighter color palette and may look "nicer," the technology present is clearly inferior to that of Final Fantasy VII.
Look at any fucking video or screenshots and do your own comparisons. You are going off memory and your memory is faulty.
Furthermore, you can hold to whatever delusions you want about magical compression, but they are delusions and nothing more. I'd go so far as to say that Final Fantasy VII probably wouldn't even fit on a 4 gigabit cart, but I am positive it won't fit on a 2 gigabit cart, not if they don't vastly downgrade the quality of what is present in the PSX version.
As someone else here said, Tales of Eternia was ported to the PSP. that takes up about 800 megs of space on a UMD. I believe Valkyrie Profile takes up over a gig.
So, no, I'm not "crazy" but rather you are.
have you ever even seen FFIII?
Yep.
A lot of the backgrounds in FF7 are more realistic, the whole game is very cinematic, etc. Final Fantasy III's style is much more like FF1, 2, 4...etc...the older ones...brighter and more cartoony.
So I should ask, have you?
Not that I really care...this somehow turned into a Nintendo DS thread when it isn't one. You can continue to believe that Final Fantasy VII is most likely to appear on the Nintendo DS, and I will continue to think you are loony for that opinion. There's obviously no changing either of our minds at this point.
Look at the intro for FFIII and the intro for FFVII. The train pulling into the stop and then just setting up the interactivity of the first scene with Cloud and Barrett running out and attacking the guards is just in a different level than FFIII.
FFIII does have an impressive intro I will admit.
You can Moogletube the vids.
Anyway, there's no point in arguing this anymore. None of us discussing this are intimately aware of the process or specifics it would take to port and compress the data present in Final Fantasy VII, so...we're both guessing at different ends of the spectrum. I don't think you can compress Final Fantasy VII into a DS cart and you do. Neither of us can prove our argument, so let's move on.
Drez on
Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
0
MichaelLCIn what furnace was thy brain?ChicagoRegistered Userregular
edited November 2006
Wow.. this should be pretty cool.
Kids will stop beating me up to give me their PSPs, and start stealing mine again.
This game was so much fun in the demo that i had for it. you have these little bean guys and can whollop other bean guys to kill them. you build more bean guys by stacking boxes and busting them open/attacking them. You build weapons by doing the same thing. Different weapons depending on hhow you stack the boxes. This game had a lot of modes and maps and SCREAMED for multiplayer on a larger scale. If released on the PSP, it could seriously change things around. The demo had a castle level where there was this big pyramid in the middle where boxes dropped from heaven and each of the 4 teams rushed to the top to get a box and build weapons and buddies and tanks to attack the other team's base and defend their own. This is a GOLDEN opportunity for sony to start rangling in some mindless mayham on the PSP and develope a quality franchise!
And on the flame war brewing over the FF conversion, lets just wait and see? And how about Parasite Eve being converted as well?
Look at the intro for FFIII and the intro for FFVII. The train pulling into the stop and then just setting up the interactivity of the first scene with Cloud and Barrett running out and attacking the guards is just in a different level than FFIII.
FFIII does have an impressive intro I will admit.
You can Moogletube the vids.
Anyway, there's no point in arguing this anymore. None of us discussing this are intimately aware of the process or specifics it would take to port and compress the data present in Final Fantasy VII, so...we're both guessing at different ends of the spectrum. I don't think you can compress Final Fantasy VII into a DS cart and you do. Neither of us can prove our argument, so let's move on.
So you can honestly look at the screens that were posted and say FFVII looks better?
Drez, what the hell. FFVII uses static background pictures, FFIII uses fully rendered areas. Of course the DS has the necessary tech to do FFVII. Space, who knows, but the technology is certainly there.
Look at the intro for FFIII and the intro for FFVII. The train pulling into the stop and then just setting up the interactivity of the first scene with Cloud and Barrett running out and attacking the guards is just in a different level than FFIII.
FFIII does have an impressive intro I will admit.
You can Moogletube the vids.
Anyway, there's no point in arguing this anymore. None of us discussing this are intimately aware of the process or specifics it would take to port and compress the data present in Final Fantasy VII, so...we're both guessing at different ends of the spectrum. I don't think you can compress Final Fantasy VII into a DS cart and you do. Neither of us can prove our argument, so let's move on.
So you can honestly look at the screens that were posted and say FFVII looks better?
No, but I can honestly say that I've looked at videos that I've youtougled of both games - FMVs and gameplay - and stand by every statement I've made in this thread based on those videos.
I'm done discussing this now. This whole shitstorm is because you said it seemed "more likely" that the NDS would see a port of FF7 than the PSP, which is just idiotic as far as I'm concerned.
Drez, what the hell. FFVII uses static background pictures, FFIII uses fully rendered areas. Of course the DS has the necessary tech to do FFVII. Space, who knows, but the technology is certainly there.
Sporky, what the hell. We're fucking talking about space, not tech. I never said it didn't have the tech to do it. Please don't come here trying to drum up an argument that never existed especially right after I said I'm not even going to continue the argument that I was, actually, participating in.
Look at the intro for FFIII and the intro for FFVII. The train pulling into the stop and then just setting up the interactivity of the first scene with Cloud and Barrett running out and attacking the guards is just in a different level than FFIII.
FFIII does have an impressive intro I will admit.
You can Moogletube the vids.
Anyway, there's no point in arguing this anymore. None of us discussing this are intimately aware of the process or specifics it would take to port and compress the data present in Final Fantasy VII, so...we're both guessing at different ends of the spectrum. I don't think you can compress Final Fantasy VII into a DS cart and you do. Neither of us can prove our argument, so let's move on.
So you can honestly look at the screens that were posted and say FFVII looks better?
No, but I can honestly say that I've looked at videos that I've youtougled of both games - FMVs and gameplay - and stand by every statement I've made in this thread based on those videos.
I'm done discussing this now. This whole shitstorm is because you said it seemed "more likely" that the NDS would see a port of FF7 than the PSP, which is just idiotic as far as I'm concerned.
I mean, it's not like SE has a history of porting Final Fantasy games to either of these systems...
Drez, what the hell. FFVII uses static background pictures, FFIII uses fully rendered areas. Of course the DS has the necessary tech to do FFVII. Space, who knows, but the technology is certainly there.
Sporky, what the hell. We're fucking talking about space, not tech. I never said it didn't have the tech to do it. Please don't come here trying to drum up an argument that never existed especially right after I said I'm not even going to continue the argument that I was, actually, participating in.
I haven't written off the DS. To be honest, the Nintendo DS is currently my "system of choice," not that it really matters. I live in something I like to call "reality" and I think you live in something called "fantasy," because while Final Fantasy III has a brighter color palette and may look "nicer," the technology present is clearly inferior to that of Final Fantasy VII.
Drez, what the hell. FFVII uses static background pictures, FFIII uses fully rendered areas. Of course the DS has the necessary tech to do FFVII. Space, who knows, but the technology is certainly there.
Sporky, what the hell. We're fucking talking about space, not tech. I never said it didn't have the tech to do it. Please don't come here trying to drum up an argument that never existed especially right after I said I'm not even going to continue the argument that I was, actually, participating in.
I live in something I like to call "reality" and I think you live in something called "fantasy," because while Final Fantasy III has a brighter color palette and may look "nicer," the technology present is clearly inferior to that of Final Fantasy VII.
Look at any fucking video or screenshots and do your own comparisons. You are going off memory and your memory is faulty.
That can't be taken to mean that the tech is inferior to the PS, nope.
Drez, what the hell. FFVII uses static background pictures, FFIII uses fully rendered areas. Of course the DS has the necessary tech to do FFVII. Space, who knows, but the technology is certainly there.
Sporky, what the hell. We're fucking talking about space, not tech. I never said it didn't have the tech to do it. Please don't come here trying to drum up an argument that never existed especially right after I said I'm not even going to continue the argument that I was, actually, participating in.
I haven't written off the DS. To be honest, the Nintendo DS is currently my "system of choice," not that it really matters. I live in something I like to call "reality" and I think you live in something called "fantasy," because while Final Fantasy III has a brighter color palette and may look "nicer," the technology present is clearly inferior to that of Final Fantasy VII.
Excellent...however it is also meaningless. I never said that the NDS could not handle Final Fantasy VII. I said they could not compress it to a 1 gigabit or even 2 gigabit cart. Posting screenshots from a fan-made port proves, uhm, zilch considering there is no real size restriction with the most popular homebrew devices.
Drez, what the hell. FFVII uses static background pictures, FFIII uses fully rendered areas. Of course the DS has the necessary tech to do FFVII. Space, who knows, but the technology is certainly there.
Sporky, what the hell. We're fucking talking about space, not tech. I never said it didn't have the tech to do it. Please don't come here trying to drum up an argument that never existed especially right after I said I'm not even going to continue the argument that I was, actually, participating in.
I live in something I like to call "reality" and I think you live in something called "fantasy," because while Final Fantasy III has a brighter color palette and may look "nicer," the technology present is clearly inferior to that of Final Fantasy VII.
Look at any fucking video or screenshots and do your own comparisons. You are going off memory and your memory is faulty.
That can't be taken to mean that the tech is inferior to the PS, nope.
Oh you guys can take it to mean that. However, you're both fucking idiots and misinterpreted my statement...I'm talking about the two games, jackasses.
Oh you guys can take it to mean that. However, you're both fucking idiots and misinterpreted my statement...I'm talking about the two games, jackasses.
Even then you're wrong, because as I said FFVII uses static backgrounds and FFIII uses fully rendered areas, and it still looks better.
At the end of the day FF7, 8 and 9 will get PSP re-releases on the emulator.
The DS would require more of a remake than a simple emulated port, and I think it's safe to assume IF Square-Enix ever choose to remake these three, it'll be on a home console rather than a handheld. That's just a gut feeling I have.
Personally, I'm not too drawn to the idea of playing the PS1 FFs on my PSP. I'd much rather just put the original disks in my PS2, but that's just me.
Final Fantasy Tactics
Final Fantasy VII
Final Fantasy VIII
Syphon Filter
Silent Hill
Dragon Warrior VII (fat chance, I think - too large?)
Hoshigiami Ruining Blue Earth (probably fucked up the spelling)
Tactics Ogre stuff
Front Mission III
Star Ocean 2
Lunar Silver Star Story Complete
Xenogears (even though I didn't really like it)
Other than those I'm kind of at a loss for what would be interesting to play from the PS1 library.
To prove a point, and because I was already done with the math:
I just converted the 12.5 meg opening to FF7 down to a 2.3 meg DS video file. Hardly anything is lost in the compression, it's mainly pixels as the DS's screen is at a lower resolution.
At that rate, the first disc's 97 megs of FMV convert down to 21 megs. The second and especially third disc have much less FMV on them (third is mainly the ending, 56 megs). And past that, if you'd be willing to sacrifice a bit of quality I could get it lower still. Wouldn't be unrealistic to fit all of FF7's FMV into 40 megs.
EDIT: I just realized that was including sound, and most of FF7's FMV is silent/uses MIDI music.
Weren't they supposed to do a real/full UMD port of Suikoden 1 and 2? I don't think they ever even came out in Japan.
I'm confused as to what happened with Breath of Fire III and Tales of Eternia in the US, too.
No, Suikoden 1&2 came out for the PSP in Japan. I was hoping they would at least release the game in Europe so that I could import it, like Tales of Eternia or Breath of Fire III, but no such luck.
I'm confused as to what happened with Breath of Fire III and Tales of Eternia in the US, too.
They won't be brought over, and were never going to be, anyway.
They were direct ports, and Sony has that 'at least 30% of the content must be added, or changed in some way' rule for porting content over to the US, so it was a no-go from the beginning.
Tales of Eternia is well-worth the import, though.
To prove a point, and because I was already done with the math:
I just converted the 12.5 meg opening to FF7 down to a 2.3 meg DS video file. Hardly anything is lost in the compression, it's mainly pixels as the DS's screen is at a lower resolution.
At that rate, the first disc's 97 megs of FMV convert down to 21 megs. The second and especially third disc have much less FMV on them (third is mainly the ending, 56 megs). And past that, if you'd be willing to sacrifice a bit of quality I could get it lower still. Wouldn't be unrealistic to fit all of FF7's FMV into 40 megs.
EDIT: I just realized that was including sound, and most of FF7's FMV is silent/uses MIDI music.
Sweet.
It's seriously so feasible to do this, and we'd get better models and higher rez textures in the bargain.
I'm confused as to what happened with Breath of Fire III and Tales of Eternia in the US, too.
They won't be brought over, and were never going to be, anyway.
They were direct ports, and Sony has that 'at least 30% of the content must be added, or changed in some way' rule for porting content over to the US, so it was a no-go from the beginning.
Tales of Eternia is well-worth the import, though.
That rule has always interested me.
I mean, I see what Sony's trying to do. They don't want quick ports on the PSP. Err, PS1 ports. But it didn't really work, because SCEA and the other regions couldn't get get together on it.
It reminded me of this reality show I watched a long time ago. Two people decided to vote against each other, so they cancel out each other's vote. One of them forgot, though, so it just ended up that one guy got screwed because they couldn't keep it together.
So, publishers released great games, like Suikoden Collection and Tales of Eternia, in Japan and Europe respectively. When it came time for America, though, they didn't satisfy the 30% rule (though Suikoden should have gotten by on the collection clause, no idea why it didn't), so they couldn't get through.
I'm confused as to what happened with Breath of Fire III and Tales of Eternia in the US, too.
They won't be brought over, and were never going to be, anyway.
They were direct ports, and Sony has that 'at least 30% of the content must be added, or changed in some way' rule for porting content over to the US, so it was a no-go from the beginning.
Tales of Eternia is well-worth the import, though.
Word of warning about Breath of Fire 3, it has some pretty atrocious loading times.
Also, didn't Tales of Eternia lose some things when they ported it from the PS1?
Metal Gear Solid
Metal Gear Solid: VR Missions
Final Fantasy I
Final Fantasy II
Final Fantasy IV
Final Fantasy V
Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX
Final Fantasy Tactics
Chrono Trigger
Chrono Cross
Omega Boost
Xenogears
Parasite Eve
Parasite Eve 2
Suikoden
Suikoden II
Resident Evil: Director's Cut
Resident Evil 2
Resident Evil 3
Silent Hill
Vagrant Story
Star Ocean: The Second Story
That's about it. A couple would need the controls completely re-mapped but they shouldn't be too hard. MGS in particular, all they need to do is make the weapons/item equipping similar to the ones in MGS2/3. Where you just tap them to quickly equip/unequip and hold them to bring up the screen.
I also want to see a few games (Chrono Trigger, Chrono Cross, Parasite Eve, Xenogears, Final Fantasy Tactics and Omega Boost) make it to PAL regions. They better not be bloody region locked.
Posts
Which is still enough for a DS remake of FFVII with better graphics. Honestly, they can do lots of the FMV stuff using an in-game engine, and modern compression is what a lot of us think it is, amazing, so they could easily fit what took three CDs in the PS1 era into 150 or less MB today.
Einhander on the PSP = SOLD to me.
I think you live in a fantasy world. I'm not trying to insult you, but I really don't think you have a realistic grasp on things here. I'd love to be proven wrong, but I am nearly positive I won't be. There is no way Final Fantasy VII will compress to under 2 gigabits while retaining the same level of visual and aural quality the PSX version contained, and there is no way they would "downgrade" it.
You're absolutely crazy if you think, outside of the FMVs, the PSX version is in any way superior to the FFIII port on the DS in terms of audio and graphic quality. Maybe you should look into it before you write off the DS.
http://www.youtube.com/watch?v=dTkvKyl6ens
That cannot be "redone" with the in-game engine as it is.
I haven't written off the DS. To be honest, the Nintendo DS is currently my "system of choice," not that it really matters. I live in something I like to call "reality" and I think you live in something called "fantasy," because while Final Fantasy III has a brighter color palette and may look "nicer," the technology present is clearly inferior to that of Final Fantasy VII.
Look at any fucking video or screenshots and do your own comparisons. You are going off memory and your memory is faulty.
Furthermore, you can hold to whatever delusions you want about magical compression, but they are delusions and nothing more. I'd go so far as to say that Final Fantasy VII probably wouldn't even fit on a 4 gigabit cart, but I am positive it won't fit on a 2 gigabit cart, not if they don't vastly downgrade the quality of what is present in the PSX version.
As someone else here said, Tales of Eternia was ported to the PSP. that takes up about 800 megs of space on a UMD. I believe Valkyrie Profile takes up over a gig.
So, no, I'm not "crazy" but rather you are.
have you ever even seen FFIII?
Yep.
A lot of the backgrounds in FF7 are more realistic, the whole game is very cinematic, etc. Final Fantasy III's style is much more like FF1, 2, 4...etc...the older ones...brighter and more cartoony.
So I should ask, have you?
Not that I really care...this somehow turned into a Nintendo DS thread when it isn't one. You can continue to believe that Final Fantasy VII is most likely to appear on the Nintendo DS, and I will continue to think you are loony for that opinion. There's obviously no changing either of our minds at this point.
FFIII does have an impressive intro I will admit.
You can Moogletube the vids.
Anyway, there's no point in arguing this anymore. None of us discussing this are intimately aware of the process or specifics it would take to port and compress the data present in Final Fantasy VII, so...we're both guessing at different ends of the spectrum. I don't think you can compress Final Fantasy VII into a DS cart and you do. Neither of us can prove our argument, so let's move on.
Kids will stop beating me up to give me their PSPs, and start stealing mine again.
And on the flame war brewing over the FF conversion, lets just wait and see? And how about Parasite Eve being converted as well?
So you can honestly look at the screens that were posted and say FFVII looks better?
No, but I can honestly say that I've looked at videos that I've youtougled of both games - FMVs and gameplay - and stand by every statement I've made in this thread based on those videos.
I'm done discussing this now. This whole shitstorm is because you said it seemed "more likely" that the NDS would see a port of FF7 than the PSP, which is just idiotic as far as I'm concerned.
Sporky, what the hell. We're fucking talking about space, not tech. I never said it didn't have the tech to do it. Please don't come here trying to drum up an argument that never existed especially right after I said I'm not even going to continue the argument that I was, actually, participating in.
http://www.sylphds.net/ev2/contentview.php?id=268
Ah, I was responding to this:
XBL/PSN/Steam: APZonerunner
Excellent...however it is also meaningless. I never said that the NDS could not handle Final Fantasy VII. I said they could not compress it to a 1 gigabit or even 2 gigabit cart. Posting screenshots from a fan-made port proves, uhm, zilch considering there is no real size restriction with the most popular homebrew devices.
Oh you guys can take it to mean that. However, you're both fucking idiots and misinterpreted my statement...I'm talking about the two games, jackasses.
At the end of the day FF7, 8 and 9 will get PSP re-releases on the emulator.
The DS would require more of a remake than a simple emulated port, and I think it's safe to assume IF Square-Enix ever choose to remake these three, it'll be on a home console rather than a handheld. That's just a gut feeling I have.
Personally, I'm not too drawn to the idea of playing the PS1 FFs on my PSP. I'd much rather just put the original disks in my PS2, but that's just me.
XBL/PSN/Steam: APZonerunner
Personally, I'd be most interested in:
Final Fantasy Tactics
Final Fantasy VII
Final Fantasy VIII
Syphon Filter
Silent Hill
Dragon Warrior VII (fat chance, I think - too large?)
Hoshigiami Ruining Blue Earth (probably fucked up the spelling)
Tactics Ogre stuff
Front Mission III
Star Ocean 2
Lunar Silver Star Story Complete
Xenogears (even though I didn't really like it)
Other than those I'm kind of at a loss for what would be interesting to play from the PS1 library.
I forgot about those.
Weren't they supposed to do a real/full UMD port of Suikoden 1 and 2? I don't think they ever even came out in Japan.
I'm confused as to what happened with Breath of Fire III and Tales of Eternia in the US, too.
I just converted the 12.5 meg opening to FF7 down to a 2.3 meg DS video file. Hardly anything is lost in the compression, it's mainly pixels as the DS's screen is at a lower resolution.
At that rate, the first disc's 97 megs of FMV convert down to 21 megs. The second and especially third disc have much less FMV on them (third is mainly the ending, 56 megs). And past that, if you'd be willing to sacrifice a bit of quality I could get it lower still. Wouldn't be unrealistic to fit all of FF7's FMV into 40 megs.
EDIT: I just realized that was including sound, and most of FF7's FMV is silent/uses MIDI music.
No, Suikoden 1&2 came out for the PSP in Japan. I was hoping they would at least release the game in Europe so that I could import it, like Tales of Eternia or Breath of Fire III, but no such luck.
They won't be brought over, and were never going to be, anyway.
They were direct ports, and Sony has that 'at least 30% of the content must be added, or changed in some way' rule for porting content over to the US, so it was a no-go from the beginning.
Tales of Eternia is well-worth the import, though.
Sweet.
It's seriously so feasible to do this, and we'd get better models and higher rez textures in the bargain.
I mean, I see what Sony's trying to do. They don't want quick ports on the PSP. Err, PS1 ports. But it didn't really work, because SCEA and the other regions couldn't get get together on it.
It reminded me of this reality show I watched a long time ago. Two people decided to vote against each other, so they cancel out each other's vote. One of them forgot, though, so it just ended up that one guy got screwed because they couldn't keep it together.
So, publishers released great games, like Suikoden Collection and Tales of Eternia, in Japan and Europe respectively. When it came time for America, though, they didn't satisfy the 30% rule (though Suikoden should have gotten by on the collection clause, no idea why it didn't), so they couldn't get through.
Also, didn't Tales of Eternia lose some things when they ported it from the PS1?
Metal Gear Solid
Metal Gear Solid: VR Missions
Final Fantasy I
Final Fantasy II
Final Fantasy IV
Final Fantasy V
Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX
Final Fantasy Tactics
Chrono Trigger
Chrono Cross
Omega Boost
Xenogears
Parasite Eve
Parasite Eve 2
Suikoden
Suikoden II
Resident Evil: Director's Cut
Resident Evil 2
Resident Evil 3
Silent Hill
Vagrant Story
Star Ocean: The Second Story
That's about it. A couple would need the controls completely re-mapped but they shouldn't be too hard. MGS in particular, all they need to do is make the weapons/item equipping similar to the ones in MGS2/3. Where you just tap them to quickly equip/unequip and hold them to bring up the screen.
I also want to see a few games (Chrono Trigger, Chrono Cross, Parasite Eve, Xenogears, Final Fantasy Tactics and Omega Boost) make it to PAL regions. They better not be bloody region locked.