My only concern with going digital is that, if in the future if I want to upgrade my 2ds to a N3DS (if they drop in price), I'd have to do that weird voodoo of transferring everything. I did go ahead and put a 32gb card in there though.
I've switched from original 3DS to 3DS XL to New 3DS and it's never taken more than about an hour to transfer, and most of that was just physical transfer time.
I still generally do physical because they haven't made digital worth my while yet. it's easier to stop and get a copy on the way home than it is to both spend extra cash on an SD card, and wait for a download. I have a couple digital because it was like 11 pm on a saturday and I want this game
I still generally do physical because they haven't made digital worth my while yet. it's easier to stop and get a copy on the way home than it is to both spend extra cash on an SD card, and wait for a download. I have a couple digital because it was like 11 pm on a saturday and I want this game
This is pretty heavily dependent on the game and where you live
I don't get anything physically anymore because gamestop never, ever has what I want
I play some pretty niche games and there's always a copy somewhere around here. the only one I have yet to not see was zero time dilemma, even though I had no trouble finding VLR.
I still generally do physical because they haven't made digital worth my while yet. it's easier to stop and get a copy on the way home than it is to both spend extra cash on an SD card, and wait for a download. I have a couple digital because it was like 11 pm on a saturday and I want this game
This is pretty heavily dependent on the game and where you live
I don't get anything physically anymore because gamestop never, ever has what I want
Back in the DS era, I lived in a town where all we had was Wal-mart and unless it was a major release it was a complete crapshoot on whether they'd have it at launch, or even at all. So I got in the habit of preordering online and then if they had it in-store, buying it with a gift receipt so I could easily return the online copy when it came in. I would have killed for digital at that point.
I play some pretty niche games and there's always a copy somewhere around here. the only one I have yet to not see was zero time dilemma, even though I had no trouble finding VLR.
I mean thats cool but I live in a fairly large city and when Until Dawn came out I went to 3 gamestops, 2 wal-marts, 3 best buys and a target and noone had it
same circuit of stores for 3 or 4 games since then
availability is never a problem with digital provided you have a good connection and a reasonable data cap
I still mostly go with physical for 3DS, because while I know it isn't actually much of an issue, and while they have improved significantly, they still don't quite have the account system to a point where I'm comfortable going all digital. Plus, I've found that I've been able to find physical copies for most games at much better prices (either local shops, or online). As a caveat, I almost never buy games for any system right when they come out.
I'l go digital if they have a good sale, or if there's something that's digital only.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Yeah I am not sure where people keep getting the "nintendo only owns a third of pokemon" thing
They own a third of the shares of the pokemon company but they own ALL the copyrights
it is their IP
they can do whatever they want with it
I don't know where you are getting your information. Nintendo owns the trademarks of all the pokemon. Nintendo alone owns these. The Pokemon Company is what owns the copyrights for all the pokemon related material, which Nintendo is a partial owner. Copyrights are different than trademarks.
So Nintendo owns more of Pokemon than its partners, Creatures, Inc., and Gamefreak, but it does not own the kit and kaboodle all on its lonesome.
Humor can be dissected as a frog can, but dies in the process.
Yeah I am not sure where people keep getting the "nintendo only owns a third of pokemon" thing
They own a third of the shares of the pokemon company but they own ALL the copyrights
it is their IP
they can do whatever they want with it
I don't know where you are getting your information. Nintendo owns the trademarks of all the pokemon. Nintendo alone owns these. The Pokemon Company is what owns the copyrights for all the pokemon related material, which Nintendo is a partial owner. Copyrights are different than trademarks.
So Nintendo owns more of Pokemon than its partners, Creatures, Inc., and Gamefreak, but it does not own the kit and kaboodle all on its lonesome.
Nintendo owns 32% of the Pokemon company.
They also own a large enough percent of creatures Inc to have to admit they own it in financials but I don't think the actual percentage has actually been disclosed.
So Nintendo is the sole owner of the trademarks and names, then has a 32% ownership of everything else.
Being the publisher also means all Pokémon money passes through Nintendo before some of it gets sent off to the Pokemon company.
Basically Nintendo is definitely the one very much in control.
oh wait, it would be an android phone, with a 3ds like os bootstraped on and a card slot for games. and physical buttons.
that would be the obvious new gameboy. Gameboy Phone.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Yeah I am not sure where people keep getting the "nintendo only owns a third of pokemon" thing
They own a third of the shares of the pokemon company but they own ALL the copyrights
it is their IP
they can do whatever they want with it
I don't know where you are getting your information. Nintendo owns the trademarks of all the pokemon. Nintendo alone owns these. The Pokemon Company is what owns the copyrights for all the pokemon related material, which Nintendo is a partial owner. Copyrights are different than trademarks.
So Nintendo owns more of Pokemon than its partners, Creatures, Inc., and Gamefreak, but it does not own the kit and kaboodle all on its lonesome.
Nintendo owns 32% of the Pokemon company.
They also own a large enough percent of creatures Inc to have to admit they own it in financials but I don't think the actual percentage has actually been disclosed.
So Nintendo is the sole owner of the trademarks and names, then has a 32% ownership of everything else.
Being the publisher also means all Pokémon money passes through Nintendo before some of it gets sent off to the Pokemon company.
Basically Nintendo is definitely the one very much in control.
See, you say they own a third of the Pokemon Company, but I haven't found anything to back up the exact percentage. And if they own any amount of creatures inc., then they own that percentage of creatures inc.'s percentage of Pokemon co. They certainly own the most of the Pokemon brand, especially since they are the sole holders of the trademarks, but they definitely are not the ONLY owners of Pokemon.
Humor can be dissected as a frog can, but dies in the process.
I've moved over to digital simply to save physical storage space
I did that as well but then I like having it digital as I can go somewhere with my 3ds and if I changed my mind I can play something else besides what's in the slot
So I had never played a Smash Bros game before, and picked up the Wii U game a few days back.
I got so pumped watching the intro video but when the game started I quickly realized I just do not understand the game. I have played a lot of fighters in my day (see my avatar) but this is something else entirely. I spent a couple of hours poking around in the game but couldn't find a proper tutorial. I'll give it a few more hours but if I can't figure it out I'll probably trade it in. I really, REALLY want to like it, though.
Also finally completed the first temple in Skyward Sword; still loving the game.
So I had never played a Smash Bros game before, and picked up the Wii U game a few days back.
I got so pumped watching the intro video but when the game started I quickly realized I just do not understand the game. I have played a lot of fighters in my day (see my avatar) but this is something else entirely. I spent a couple of hours poking around in the game but couldn't find a proper tutorial. I'll give it a few more hours but if I can't figure it out I'll probably trade it in. I really, REALLY want to like it, though.
Also finally completed the first temple in Skyward Sword; still loving the game.
when you do damage, their percentage on their portrait goes up
the higher it is, the further they fly when you hit them
you want to ring your opponent out, by shooting them off the stage. The higher the damage, the easier this is
i could hop online and we could smash, i'm scrub tier
I appreciate the offer, but I'm "don't understand the mechanics/omg where is my character" tier.
XBL: Flex MythoMass
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
i could hop online and we could smash, i'm scrub tier
I appreciate the offer, but I'm "don't understand the mechanics/omg where is my character" tier.
You deal damage by increasing the % that a person has. The higher %, the further they fly when you hit them. The goal is to 'ring out' the opponent by knocking them so they either explode off the edge or they cannot recover and fall to their doom.
Instead of six buttons for weak/medium/heavy punch/kick, you have an Attack button and a Special button.
Each character has a neutral attack, and then they have a 'medium' style attack from tilting the control stick in one of four cardinal directions (though forward and backward are generally the same) and a 'heavy' attack from jamming or smashing the control stick in one of the cardinal directions and hitting attack.
You also have an air attack for each cardinal direction and neutral for use while jumping.
Your Special button likewise varies in how you use the control stick. Four cardinal directions and a Neutral special. Most of these it does not matter if you tilt or smash, but there are some exceptions.
Most every character has one extra mid-air jump and uses their Up-Special to help them recover. A select few (i.e. Jigglypuff, Kirby, Metaknight, DDD) have multiple jumps.
Characters also have an attack to use while dashing. You dash by double-tapping in one direction.
There is a shield button and a grab button. You can also grab by pressing attack while shielding. You can throw in one of the four cardinal directions. You can press the attack button to slap someone during a grab, but how long you can hold a person in a grab depends on how high their % is.
Generally, the best way to K.O. a character is to use a Smash attack (the 'heavy' attacks of the smash world) after a character has reached a % threshold. Different characters have different weight, so they will fly different distances based on their %. i.e. Bowser won't fly as far as Kirby would even if they are at the same %.
Finally, smash is not generally a game about Pure Combos. It has a lot of strings and reaction based play, however. At its core it is a game about fundamentals, and being good at fighting game fundamentals will transfer over to Smash.
Have fun!
Humor can be dissected as a frog can, but dies in the process.
I understand why Smash is the way it is, but the end result of it being that way means it's simply just not fun for me to play for very long
Generally the cycle is a Smash game comes out, I get it, unlock all the cool nostalgic Nintendo stuff, read through all the trophies (that I can get), music selections, etc.
Very little pleasure comes from the game itself, but the trappings and the fanservice is amazing
i could hop online and we could smash, i'm scrub tier
I appreciate the offer, but I'm "don't understand the mechanics/omg where is my character" tier.
You deal damage by increasing the % that a person has. The higher %, the further they fly when you hit them. The goal is to 'ring out' the opponent by knocking them so they either explode off the edge or they cannot recover and fall to their doom.
Instead of six buttons for weak/medium/heavy punch/kick, you have an Attack button and a Special button.
Each character has a neutral attack, and then they have a 'medium' style attack from tilting the control stick in one of four cardinal directions (though forward and backward are generally the same) and a 'heavy' attack from jamming or smashing the control stick in one of the cardinal directions and hitting attack.
You also have an air attack for each cardinal direction and neutral for use while jumping.
Your Special button likewise varies in how you use the control stick. Four cardinal directions and a Neutral special. Most of these it does not matter if you tilt or smash, but there are some exceptions.
Most every character has one extra mid-air jump and uses their Up-Special to help them recover. A select few (i.e. Jigglypuff, Kirby, Metaknight, DDD) have multiple jumps.
Characters also have an attack to use while dashing. You dash by double-tapping in one direction.
There is a shield button and a grab button. You can also grab by pressing attack while shielding. You can throw in one of the four cardinal directions. You can press the attack button to slap someone during a grab, but how long you can hold a person in a grab depends on how high their % is.
Generally, the best way to K.O. a character is to use a Smash attack (the 'heavy' attacks of the smash world) after a character has reached a % threshold. Different characters have different weight, so they will fly different distances based on their %. i.e. Bowser won't fly as far as Kirby would even if they are at the same %.
Finally, smash is not generally a game about Pure Combos. It has a lot of strings and reaction based play, however. At its core it is a game about fundamentals, and being good at fighting game fundamentals will transfer over to Smash.
Have fun!
Awesome, thanks for this. When you differentiate between tilt and smash, do you mean in the sense of the analog stick hitting the outer boundary?
I understand why Smash is the way it is, but the end result of it being that way means it's simply just not fun for me to play for very long
Generally the cycle is a Smash game comes out, I get it, unlock all the cool nostalgic Nintendo stuff, read through all the trophies (that I can get), music selections, etc.
Very little pleasure comes from the game itself, but the trappings and the fanservice is amazing
That's really too bad because I know the reason I and a lot of other people like it is because it's NOT like other fighting games, so I'm super glad it is the way it is. But yeah, it's basically a perfect fanservice delivery system, so it's a real shame you can't enjoy the game that's all wrapped around.
i could hop online and we could smash, i'm scrub tier
I appreciate the offer, but I'm "don't understand the mechanics/omg where is my character" tier.
You deal damage by increasing the % that a person has. The higher %, the further they fly when you hit them. The goal is to 'ring out' the opponent by knocking them so they either explode off the edge or they cannot recover and fall to their doom.
Instead of six buttons for weak/medium/heavy punch/kick, you have an Attack button and a Special button.
Each character has a neutral attack, and then they have a 'medium' style attack from tilting the control stick in one of four cardinal directions (though forward and backward are generally the same) and a 'heavy' attack from jamming or smashing the control stick in one of the cardinal directions and hitting attack.
You also have an air attack for each cardinal direction and neutral for use while jumping.
Your Special button likewise varies in how you use the control stick. Four cardinal directions and a Neutral special. Most of these it does not matter if you tilt or smash, but there are some exceptions.
Most every character has one extra mid-air jump and uses their Up-Special to help them recover. A select few (i.e. Jigglypuff, Kirby, Metaknight, DDD) have multiple jumps.
Characters also have an attack to use while dashing. You dash by double-tapping in one direction.
There is a shield button and a grab button. You can also grab by pressing attack while shielding. You can throw in one of the four cardinal directions. You can press the attack button to slap someone during a grab, but how long you can hold a person in a grab depends on how high their % is.
Generally, the best way to K.O. a character is to use a Smash attack (the 'heavy' attacks of the smash world) after a character has reached a % threshold. Different characters have different weight, so they will fly different distances based on their %. i.e. Bowser won't fly as far as Kirby would even if they are at the same %.
Finally, smash is not generally a game about Pure Combos. It has a lot of strings and reaction based play, however. At its core it is a game about fundamentals, and being good at fighting game fundamentals will transfer over to Smash.
Have fun!
Awesome, thanks for this. When you differentiate between tilt and smash, do you mean in the sense of the analog stick hitting the outer boundary?
Yeah it's odd my brother plays Pokken sometimes not as much as Smash on his 3ds or the game cube
Yet he complains that Pokken needs more characters then all the outfits and other things
We've enjoyed the Pokken demo, probably going to pick the game up this week. I played Smash a ton on N64 (though mostly at parties), a bit on Wii and have barely actually touched it on Wii U.
Also planning to pick up Super Mario 3D World shortly for hopefully fun co-op times. We've been enjoying Affordable Space Adventures for this but if my fiancee isn't in the right mindset she gets frustrated and stops having fun.
Switch Friend Code: SW-3944-9431-0318
PSN / Xbox / NNID: Fodder185
Posts
I've switched from original 3DS to 3DS XL to New 3DS and it's never taken more than about an hour to transfer, and most of that was just physical transfer time.
Edit: Or not, guess the sale is over.
Need dat swag.
This is pretty heavily dependent on the game and where you live
I don't get anything physically anymore because gamestop never, ever has what I want
Back in the DS era, I lived in a town where all we had was Wal-mart and unless it was a major release it was a complete crapshoot on whether they'd have it at launch, or even at all. So I got in the habit of preordering online and then if they had it in-store, buying it with a gift receipt so I could easily return the online copy when it came in. I would have killed for digital at that point.
I mean thats cool but I live in a fairly large city and when Until Dawn came out I went to 3 gamestops, 2 wal-marts, 3 best buys and a target and noone had it
same circuit of stores for 3 or 4 games since then
availability is never a problem with digital provided you have a good connection and a reasonable data cap
I'l go digital if they have a good sale, or if there's something that's digital only.
I don't know where you are getting your information. Nintendo owns the trademarks of all the pokemon. Nintendo alone owns these. The Pokemon Company is what owns the copyrights for all the pokemon related material, which Nintendo is a partial owner. Copyrights are different than trademarks.
So Nintendo owns more of Pokemon than its partners, Creatures, Inc., and Gamefreak, but it does not own the kit and kaboodle all on its lonesome.
Nintendo owns 32% of the Pokemon company.
They also own a large enough percent of creatures Inc to have to admit they own it in financials but I don't think the actual percentage has actually been disclosed.
So Nintendo is the sole owner of the trademarks and names, then has a 32% ownership of everything else.
Being the publisher also means all Pokémon money passes through Nintendo before some of it gets sent off to the Pokemon company.
Basically Nintendo is definitely the one very much in control.
I miss this a lot
I'm not sure what it would be yet, outside of a handheld, but the old woman in me wants another gameboy.
Wait, that sounded dirty.
that would be the obvious new gameboy. Gameboy Phone.
See, you say they own a third of the Pokemon Company, but I haven't found anything to back up the exact percentage. And if they own any amount of creatures inc., then they own that percentage of creatures inc.'s percentage of Pokemon co. They certainly own the most of the Pokemon brand, especially since they are the sole holders of the trademarks, but they definitely are not the ONLY owners of Pokemon.
I did that as well but then I like having it digital as I can go somewhere with my 3ds and if I changed my mind I can play something else besides what's in the slot
I got so pumped watching the intro video but when the game started I quickly realized I just do not understand the game. I have played a lot of fighters in my day (see my avatar) but this is something else entirely. I spent a couple of hours poking around in the game but couldn't find a proper tutorial. I'll give it a few more hours but if I can't figure it out I'll probably trade it in. I really, REALLY want to like it, though.
Also finally completed the first temple in Skyward Sword; still loving the game.
when you do damage, their percentage on their portrait goes up
the higher it is, the further they fly when you hit them
you want to ring your opponent out, by shooting them off the stage. The higher the damage, the easier this is
I appreciate the offer, but I'm "don't understand the mechanics/omg where is my character" tier.
You deal damage by increasing the % that a person has. The higher %, the further they fly when you hit them. The goal is to 'ring out' the opponent by knocking them so they either explode off the edge or they cannot recover and fall to their doom.
Instead of six buttons for weak/medium/heavy punch/kick, you have an Attack button and a Special button.
Each character has a neutral attack, and then they have a 'medium' style attack from tilting the control stick in one of four cardinal directions (though forward and backward are generally the same) and a 'heavy' attack from jamming or smashing the control stick in one of the cardinal directions and hitting attack.
You also have an air attack for each cardinal direction and neutral for use while jumping.
Your Special button likewise varies in how you use the control stick. Four cardinal directions and a Neutral special. Most of these it does not matter if you tilt or smash, but there are some exceptions.
Most every character has one extra mid-air jump and uses their Up-Special to help them recover. A select few (i.e. Jigglypuff, Kirby, Metaknight, DDD) have multiple jumps.
Characters also have an attack to use while dashing. You dash by double-tapping in one direction.
There is a shield button and a grab button. You can also grab by pressing attack while shielding. You can throw in one of the four cardinal directions. You can press the attack button to slap someone during a grab, but how long you can hold a person in a grab depends on how high their % is.
Generally, the best way to K.O. a character is to use a Smash attack (the 'heavy' attacks of the smash world) after a character has reached a % threshold. Different characters have different weight, so they will fly different distances based on their %. i.e. Bowser won't fly as far as Kirby would even if they are at the same %.
Finally, smash is not generally a game about Pure Combos. It has a lot of strings and reaction based play, however. At its core it is a game about fundamentals, and being good at fighting game fundamentals will transfer over to Smash.
Have fun!
Generally the cycle is a Smash game comes out, I get it, unlock all the cool nostalgic Nintendo stuff, read through all the trophies (that I can get), music selections, etc.
Very little pleasure comes from the game itself, but the trappings and the fanservice is amazing
Awesome, thanks for this. When you differentiate between tilt and smash, do you mean in the sense of the analog stick hitting the outer boundary?
That's really too bad because I know the reason I and a lot of other people like it is because it's NOT like other fighting games, so I'm super glad it is the way it is. But yeah, it's basically a perfect fanservice delivery system, so it's a real shame you can't enjoy the game that's all wrapped around.
Tilts are a bit more gentle
David Sirlin did a series for Brawl that might help too
https://www.youtube.com/watch?v=-bxjK3sbzzg
Oh man
Link in SC2 was a dirty tease
Have you played Pokken?
Why I fear the ocean.
I more meant full-on Nintendo all-stars though
Yet he complains that Pokken needs more characters then all the outfits and other things
and nothing else because only the AI could aim his weapons fast enough
Also planning to pick up Super Mario 3D World shortly for hopefully fun co-op times. We've been enjoying Affordable Space Adventures for this but if my fiancee isn't in the right mindset she gets frustrated and stops having fun.
PSN / Xbox / NNID: Fodder185